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TheZag

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Everything posted by TheZag

  1. I got sucked in by the half information and gave an incomplete reply. You cant just call out animation times and compare them to 5 seconds of suppression. They all went on recharge before this change. Come back with those numbers after adding in the recharge. You will need them for different mez durations since they used to go on cooldown during the mez and let us know at what duration of mez does the animation+recharge become a nerf. But since my first comment is me 'acting dumb', i dont expect much. The change was meant to give some quality of life for offensive toggle recasting and simulate the recast times, not give players permanent offensive toggles that are reactivated the moment you break out of the mez. If it sucks so bad for you, turn them all off and recast everything when you get mezzed. I bet you cant do that twice without thinking that suppression is better.
  2. For me it would be more of a if you are closer to the center of the blast or closer to the origin of a cone would take more damage. An enemy doesnt get hit by more if there are less enemies around, a grenade is less deadly the further you are from the origin of the blast. This only applies to explosion type AoE though. Rain ones would have the same effectiveness throughout. And there are some others like dark melee that absorb from foes, i could see ones like that doing more damage if its a single target and the damage being spread out if more enemies are hit. If it were to be implemented, i would think half of max targets should take damage equal to how it is now. And as targets are fewer, damage would increase up to 2 times of normal against a single enemy. Approaching max targets would drop damage to 1/2 of normal.
  3. I guess in a perfect mathematically efficient world those numbers might hold up. But if im mezzed and my toggles dropped, it would be alot longer than 5 seconds for me to reapply them since i would be focusing on some sort of other survival ability or movement. Offensive toggles being suppressed for 5 seconds and then being back without having to recast allows me to use other abilities or move around. Just adding up cast times and calling it a nerf doesnt account for actual combat and how after 5 seconds you get one or several cast times instantly. 10 seconds worth of ability casts after 5 seconds with nature? Yes thank you, dont mind if i do.
  4. Im sure if that story were to go on, it could be done without all the extra incarnate stuff. I would probably skip the lady grey traitor part though and have it worked from a different angle.
  5. There is a building in the hollows that gets set on fire quite a bit. You could try and put those out if you have leftover fire extinguisher charges or ice powers. They do count for fires put out.
  6. Are all the animation times the same?
  7. You can also join lower level teams running missions in praetoria in addition to AE to get to level 50. Lvl 50 praetorians can join itrials but thats pretty much it. Maybe summer blockbuster and house of horrors but i havent tried for those.
  8. Why nerf hardmode? Just play normal difficulty. Im on the opposite end of the opinion on mobs and auto hit abilities. I think mobs should have more auto hit abilities when appropriate so players dont just ignore all the fight mechanics and actually react to enemies instead of standing there and tanking everything with their face. I dont mean to say every ability should be auto hit, but certain moves that have warning given and time to react with harsh effects that are ignored by players because they have a 5% chance to hit or arent strong enough to break our mez protection.
  9. Its also a question of when this happens and not just where. If we defeat praetorian hamidon before tyrant nukes the place then the place wouldnt get nuked. If we defeat hami after tyrant explodes then there is no city to start the mission and defeats the purpose of filling the praetorian gap to lvl 50. It may take some timeline intervention to save the city so it can be added to for additional content.
  10. It could be useful if you plan to craft and then attune it yourself even if thats not cost effective over selling a crafted one and purchasing an attuned from the AH. And while it beats checking the attuned section of the AH to get the level range, it doesnt beat it by a whole lot. The time it takes to make hundreds of edits may not be worth the benefit.
  11. So they can put 'animations for an 18 year old game on rogue servers' on their resume? I dont think anyone will be jumping at the opportunity except for those who already play the game. Some people have left the team and some new team members have been added. Just let the homecoming team do homecoming team. You had a fair suggestion until you got to the intern stuff.
  12. I think it falls under a 1 bonus reward per week category. You get the bonus xp for the WST as a sub 50 so there is no second bonus of a notice in the same week on that character.
  13. We might have been reading different parts of those first 21 pages of AE debate in the beta forum before it got split off and became 50 more pages in the general forum.
  14. The original plan was to remove vet level xp from AE. Several farmers didnt want to farm outside of AE for emp merits to convert into reward merits and cried real hard until the devs gave vet xp back to AE. I guess the vocal few couldnt see that the change was to reduce abusing vet level rewards. They refused to farm anywhere but in AE and the new fix was to remove the emp to reward merit conversion instead. So their AE vet levels are still nearly useless but everyone lost the conversion. I rarely farm and i didnt convert emps before the change so the whole situation was good entertainment for me to read through. And even after page 4 dropped, it has been the gift that keeps on giving.
  15. Fixed by adding a helmet gun costume piece i hope.
  16. Probably a long uphill climb to get radiation emission a buff. But if i were to fiddle with it, i would go a different route. I would give the debuff toggles a chance to apply irradiated to the enemies hit by the debuff. Fallout would be usable on the irradiated targets. The chance to become irradiated increases if you are within the radius of choking cloud, under the effects of lingering radiation or if both toggles are on the same target. This would reward players for using their debuffs with the ability to nuke them with fallout. But new mechanics that buff radiation are probably even less likely than changing it to be usable against defeated foes as mentioned above. I completely agree that fallout is pointless though. I skipped it here and i skipped it on the retail servers. Im not a fan of only usable while dead abilities that dont revive. I prefer to rez and get more damage from alive allies.
  17. Making a custom mob for AE is as simple as choosing melee or ranged. Choosing ranged will have the mob stay back and prefer to use their ranged attacks. I assume its similar for regular mobs but would probably be accomplished through changing a bit of code instead of a checkbox in the UI.
  18. Mission teleporter followed by incan is a useful alternative for moving the team around as well.
  19. Seems like a good place for a suggestion though.
  20. Its so true that damage procs are stronger than slotting for damage. And then throw in the damage cap that is easily reached on leagues and often reached on a team and slotting for damage becomes even less valuable. Why slot 130% damage with a 400% damage cap when the team buffs you 400% on its own? Slot all procs and no damage and have both at maximum on a team. You would miss out on set bonuses by slotting all procs but most characters can slot 2 attacks full of procs without losing too much. There are also several power combinations that can have a full attack chain of procs and still soft cap defense and get respectable resistances. I dont think nerfing procs is the best route though. Looking into how procs interact differently +recharge and +global recharge and become worse and better respectively would be a start. Increasing a powers damage cap to be the archtype cap added to the +damage slotted into the power could increase the value of +damage in buffed to the cap situations where procs are clearly better. It would increase effectiveness of players slotted for damage in those situations but maybe having +damage perform closer to procs is ok.
  21. The heroes will battle until they run out of HP. Keep them healed and they will keep fighting the whole time. They leave if their HP runs out. Positron is slightly different that he becomes invulnerable and goes into passive follow mode if he 'dies'. Posi will continue to fight the whole time if you keep him from 'dying'.
  22. I think Rodney or another goldbricker uses the Aeon gloves making them not unique. Your best bet for gloves like the fists of vulcan would be a non enchanted replica version that doesnt glow. But costume editor options would probably still be able to make it look almost like the original so that is probably not likely to happen.
  23. If you use cell shading, turn it off. It is causing base edit crashes lately.
  24. The confuse isnt an opener. Its a damaging attack that controls 1 enemy by confusion. When its used mid battle, you get some damage and 1 enemy helping you for a bit. When you open with it hoping the mobs will kill it for you, it doesnt go as planned and you take the first strike. It was meant to work as the first example and is functioning as intended.
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