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Everything posted by Jeneki
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On the Ninja side: Immobilizing Dart - You have to take it. Standard immobilize. Sting of the Wasp - It's not a good attack, but it's another sword swing if that's the theme you're going for. I'd skip it unless you really want the theme. Choking Powder - This is a good hold. However archery doesn't have another hold to stack it with so you'll need to look into Ancillary pools if you want to quickly hold bosses. Shinobi - Take it as soon as available. This is your damage boost and has a stealth effect. You can stack it with superspeed for better invisibility. The Lotus Drops - Take it. Decent AoE and it's a sword attack for your concept. Kuji-In Toh - Take it as soon as available, and put it on auto. The endurance and regen are game changers. Smoke Flash - The placate doesn't always work. The resist debuff is ok. Try it out if you want, but don't be afraid to skip it if you want other powers. Blinding Powder - I'd take this one. It doesn't break your Shinobi hide so you can splash it on enemies freely. Also Contagious Confusion proc gets really crazy in this power. Golden Dragonfly - I'd take this one. You may need to practice setting it up to hit multiple targets (the cone is very small), but it can be worth it once you get the technique down. As a single-target attack it's merely okay. My /ninja got to 50 a while back. I haven't got around to respeccing yet so I still have all the powers in the secondary.
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Dark's sustain also requires a single-target hit check, so 5% of the time you just don't get the buff. That's the one thing I dislike on my darkity-dark disorientation blastroller.
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Top left - map Top mid - powers, inspirations Top right - status bars, targeting Mid left - team status, chat The rest of the screen is reserved for Giant Cat Monster Of Doom taking up all the space.
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My favorite running joke went something like, "After each patch, tohit will decrease 1% each hour until someone posts about it, at which point it returns to normal so everyone can call that person crazy."
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What I did on my Bane is organize my attacks into groups, to minimize redraw annoyance. Step 1) Start with gun AoE attacks. Venom, burst, and if any small fry are left toss the frag. By this time the group is probably doing cleanup. Step 2) Switch to the mace, and single-target the remaining hard targets into paste. Once I switch to mace-mode, I do not switch back to gun unless it's a long drawn out AV fight and I want to re-venom.
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That they do. And the most amazing scrapperlock imaginable.
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Probably the sets that don't have a tier-3 single target blast. Electric, Assault Rifle, maybe a few others. Back in the day I played a ton of Electric, and I would have dropped the snipe for another regular blast in a heartbeat. These days perma snipe comes naturally with the way I build blasters, so I'm loving it.
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Wow will we ever get our old chars back again?
Jeneki replied to Smoke Ring's topic in General Discussion
Think of it this way: if we ever get access to the character database, someone will reveal everyone's secret ERP costumes, and nobody wants to see that. :P -
UniqueDragon never left. He watches eternally from above, seated on His golden throne in the heavens. He needs not speak, as His prophecy has already spoken. Do no ask for him by name, do not beg to be saved, and do not prostrate for forgiveness, as a request made by unclean and unworthy tongue will not reach His righteous ears. Give praise onto UniqueDragon for His words of wisdom, hope for the future, and COH IT WELL BE GONE TO THE AMERICANS!!!!!!!
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I like the look of weapon sets when hovering, and the way some attacks lean downward when striking from above. Back in the day I felt like cavalry wading into the enemies lines.
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Assault Rifle / Bio. Assault Rifle has so many changes it feels like a whole new set. It's been quite fun trying different things out. Bio, based on my personal testing between Fiery Aura's Molten Embrace and Bio Armor's Offensive Adaptation.
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Stalkers cause a lot of weird mental images. "Hey do you guys see a column of fire walking around?" ... "No, not me." "Why is it so cold in here?" "Man this new council base has a lot of static electricity." (short stalker) Street Justice ASSASSINS JUNK PUNCH.
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I just make my own teams. "(blue 15+) Running story missions in Faultline, pst for invite" Or whatever. I've had no issues finding teammates, even during off hours. As for what you're "missing", it's more of the same with different stories. Mixing high and low level content keeps things interesting for me at least. As the saying goes, everything in moderation.
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I've seen this as well. A few days ago in the Dark Astoria solo missions, and the Cimerora follow-up contact. It eventually stopped looping when I stayed in the mission long enough. I was going slow and reading everything.
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Electric Electric Blaster question on Shocking Grasp
Jeneki replied to IneptAdept's topic in Blaster
Shocking grasp comes out fast and applies a hold, so it a good opener for blapping. On my last electric build I dropped Thunderstrike for it, as I didn't care for the long animation. -
A few days ago I went through the Dark Astoria arc with a fire/fire at +4x8. Incarnate shifts make that quite a bit easier than it sounds though.
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I just imagine saying "sup" every time I leap into the middle of unsuspecting dudes. It's a fun power.
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The Atta mission is even more ridiculous now than it was before. Back in the day I could get ~3 levels from that one mission alone, and now that anyone can double xp anytime it's nuts.
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Related to instant snipe, I've found it useful to monitor tohit in my combat stats. I already knew most of enemies with tohit debuffs, but now that the exact number is important I've found some new ones. When I find myself unable to snipe when I think I should, I dig a bit deeper and find out exactly what enemy is causing it. I've adjusted a few targeting priorities due to this, when I want to instant snipe.
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Trying to find name of task force played on original servers
Jeneki replied to greatwolf222's topic in General Discussion
If you want real fun, team with a bunch of device blasters (possibly fire controllers as well). The Simulacrum all stack smoke powers, to the point where even using multiple yellows still won't let you see anything. Good times! -
Penelope Yin's appearance pre-sunset and homecoming
Jeneki replied to Ideon's topic in General Discussion
Issue 23. https://paragonwiki.com/wiki/Issue_23 -
The Gravity powers that stopped knockback were the holds, not the immobilizes (both the single-target and AoE holds). Yes, this is different from many control sets.
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I generally prefer building for perma-hasten over soft caps. I'm a super fan of inspirations and combine them constantly to reach caps when needed, but there's no recharge inspiration.
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Back in the day I put off playing Rad for a long time (I think it was Defender-only at launch?), but once I gave it a shot I was really impressed. It's a good mix of close and ranged, which plays into my jump-jousting playstyle. Cosmic Burst is also super fun as a huge hit that also stuns. And of course, mushroom clouds :D . If you like procs you can put Achilles Heel resist debuff procs into things.
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Some of the newer sets have AoE mezzes in them. If you've picked up Pine's Hero Designer you should be able to find them all, usually towards the last few powers in blaster secondaries. Also in the ancillary pools you can pick up more single target mezzes, or if you have stuns you can get Oppressive Gloom to stack with it. Something to be aware of though, Blaster mezz may have shorter duration than you are used to on Dominators. So you may have to be a bit quicker to reapply (or just kill everything hehe).