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Everything posted by Jeneki
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It was even more awesome before the blast set tier 1 and 2 powers were normalized. They were both over two second long animations with lots of hand wiggling (the "talk to the hand" animation). Electric Blast is fun and has cool looking snappy effects, so I'll take what I can get improvement-wise.
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Yes that's how I remember Masterminds keeping their pets inside Group Fly back in the day. Follow one, then order all to move. No one expects the Flying Zombie Apocalypse! 😄
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- group fly
- afterburner
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Back in the day, I had a dark/psi blaster that was all cones all the time. Recently though, I've been playing a sonic blaster. Slotted Shockwave with the knockback to knockdown proc and recharge proc. On a team when the recharge proc hits (quite often), I pretty much Shockwave -> Howl -> repeat, and just juggle enemy groups till they die. It's nuts.
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Nice call, I'm a big fan of that power. Also the way it knocks them down looks awesome, with a big head-over-heels flip.
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I've got the presence pool fear powers on a current character. They're a bit short on duration, even if no one attacks them. Decent for concept power, but not great for actually keeping things feared. Also the animation/sound could be better, I was hoping for an awesome warcry scream.
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If it helps us get Pillow-fight Melee I'm all for it.
- 44 replies
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- stone armor
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Back on live this was glitched for a while, and it was glorious. Suicide walk in front of the train? No problem.
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This mission could spoof itself for a few hours, and gave every baddie a blank white outfit named GENERIC126484. At least I'd laugh if I walked in and saw that.
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Did you try comparing the rate of fire to when you use Hasten before Voltaic Sentinel?
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To me, Spring Attack is a just for fun power. It's a cool way to pick a fight, and I imagine my character saying "Sup" every time I use it. And yes, Cross Punch is awesome.
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Blaster Martial secondary
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This was mentioned in the Sept 10th patch notes: Fixed an issue where Devices > Targeting Drone was taking 30 seconds out of combat, instead of 8, to increase it's damage buff. Sounds like it's eight seconds now. And the damage buff is way higher than Shinobi from the Ninja set ... sheesh that makes my /ninja character jealous.
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The ToHit debuff from blinding powder will be the largest contributor. That's around 11% when slotted up. The blasts will contribute a smaller amount as well, and yes those will stack. A special mention goes out to the T9 Blackstar, which will absolutely wreck enemies tohit, however that won't be up every fight. In a vacuum using these debuffs, it'll be noticeable but not "very hard to hit the player and his allies" (other than Blackstar as mentioned above). It'll depend if your SG team has defense buffs going around probably.
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If the intent is to pass by enemies without drawing lots of attacks (for blitzing to the end of radio missions or whatever), I've had good luck with this as long as I keep moving and hover has a bit of speed slotted. Certain groups like Nemesis will still hurt though. If the intent is to stop right next to enemies, then unfortunately you'll need more.
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I believe that was called the "Alarm Clock" back in the day. 🙂
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I wonder if you could play that like a Fire/Ice tanker: basically getting enemies to flop around on an Ice Patch, then dropping Ignite on them.
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When you think someone is playing their AT "wrong" ...
Jeneki replied to PaxArcana's topic in General Discussion
... Then I am playing on a harder difficulty and adjust as needed. Use a few extra inspirations, or perhaps take an extra jog to the mission. No biggie. -
If Rise of the Phoenix isn't contributing to your attack chain, you're doing it wrong. 😛
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To be fair, we get messages about picking up salvage / recipes all the time, and I don't consider my heroes are looting bad guys for their stuff.
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Melee characters can take ranged attacks in the Ancillary pools. If you can't beat em, join em. 😛
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The most important thing: When only one enemy remains and you can defeat it at your leisure, Ring of Fire -> hide behind a wall -> turn camera a bit to use Ignite straight through the wall -> cackle like a madman.
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They were scheduled for Issue 24 on live. https://paragonwiki.com/wiki/Issue_24
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Lets discuss the potential Omega incarnate slot.
Jeneki replied to KingofMonkeys's topic in General Discussion
If we want Omega to live up to the hype, it should enable the "I WIN" button. When pressed, it displays the message "Congratulations! You win!" and plays some credits. (Yes this is silly, don't take a post asking for a button that plays credits seriously.)