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Everything posted by Jiro Ito
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I definitely want the power to summon an army of monkeys
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The ability to create endless self-spawning ambushes would allow endless AFK farming, so it's probably not high on the priority list.
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You could do something like that with bosses, defeat a boss and it spawns another boss, and that boss defeat spawns a boss, and that boss defeat spawns a boss, until you use up all of the map's available boss slots. You could add ambushes on top of the boss spawns as well. You cannot add ambushes to ambushes however.
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I'd love an event where Requiem found a way to power the giant robots from the third mission of the ITF; perhaps he found a couple of well-drinkers shortly after they gained their powers but before they learned how to use them properly. Destroy robots before they destroy Cimerora. This would probably work better as a league trial than a zone event as it jumps out of the zone timeline. Alternately, the league could use the defeated Requiem and Romulus as the power sources to boot up the robots and players can operate them with an alternate power tray, like during Deadlock's Personal Story where the player "becomes" the robot.
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You can have up to 5 missions in one Arc. If you need more space, you could write multiple arcs as part of the same overarching storyline. As for maps, you could use some of the Cimerora maps for North Africa (under Unique - Cimerora and Unique - Newly Released). Unique - Outdoor will have a lot of forests and burning or destroyed cities that you could make use of. I read in the AMA that part of the reason they never went back to revisit this era (which includes the rise of Statesman as well as Brass Monday and some other interesting things) is the difficulty in creating all new artwork to match the era.
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Thanks so much for playing! I went back and fixed the issues mentioned; I forgot about the missing bios. Escort mechanics were driving me crazy on this one.
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If this was a buffet, what build should everyone try?
Jiro Ito replied to oedipus_tex's topic in General Discussion
I think everyone should take a support-role tanker (crowd control and taunt as opposed to pure offensive focus) and support-role heal/buff character into a difficult team situation (early level pug, high level Aeon, etc) to get a true appreciation of what these roles bring to the table, and hopefully learn more about good teamwork dynamics. -
Make Jack and Eochai appear more often.
Jiro Ito replied to captainstar's topic in Suggestions & Feedback
https://cityofheroes.fandom.com/wiki/Croatoa_War -
Sounds fun, I kind of want one! Blaster Electric, energy or psychic blaster paired with ninja Scrapper Dual blades or katana depending on your preference, paired with energy or super reflexes Controller Mind or gravity control, secondary would be kind of a stretch for kin, time, emp, force field Dominator Too Sithy? Mind or gravity with electric, energy or psi assault
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They should have called it Thfour! It even looks Scandinavian!
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Thanks for hosting!
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A devastating story, and a wonderful arc. Best wishes.
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I filed an in-game /petition to ask for more story slots and they gave me 5 additional. Someone told me as long as you're making stories, they will give you more but probably not for farms.
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One thing you can do to affect mob size, instead of setting enemies in your mission, set the map enemy to "empty" and then populate a bunch of boss spawns and set the boss spawn to easy, medium, hard to your preference, and this will affect the number and rank of the spawns. This multiplies by the team size to set the number of mobs in your group. This gives you more control over your map.
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It's a satchel. Indiana Jones has one.
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I have, sort of, found a way to do it with Arachnos: all of the signature villains are available to populate a custom group so I made a custom group of only Arachnos Archvillains, then dropped Recluse in a map with his group as my custom group and BAM, Recluse and all his major lieutenants are there waiting. BUT, I've got 2 Kalindas, 2 Ghost Widows, etc. Less than ideal, as it kind of breaks the immersion right? As for hero side, there's no way to even use this wonky mechanic as the Freedom Phalanx, Vindicators, WISDOM, Paragon Heroes groups are not available to pull from to create custom groups. Same goes for the Rogue Isles Villains. The only way to really make this work like I'm picturing in my head is to create all custom Archvillains, at least 10-12 so they don't duplicate, and my own custom group. Then Custom Archvillain and his spawn of Other Custom Archvillains can huddle together making Plots™ when Player Hero arrives to save the day. I guess that's the point of AE, to make our own stories, but I have a sweet arc in my head that I want to torture my friends with and can't make it work.
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Architect Entertainment - Content Ideas
Jiro Ito replied to Arcanum's topic in Suggestions & Feedback
I should have given proper credit, this is noted in charlie's AE guide that is pinned to the top of the AE forum. There are lots of fantastic out-of-the-box tricks in here to help flesh out stories. For example, if you give your boss the "oily" aura and color it red, your corpse is now in a pool of blood. -
Architect Entertainment - Content Ideas
Jiro Ito replied to Arcanum's topic in Suggestions & Feedback
Currently, when going to the Custom Group Creator, the "Standard" available enemies list has Arachnos on it so you can, say, put Lord Recluse into your group of custom Baywatch lifeguards (lol) but the enemy list does not have the Freedom Phalanx, Vindicators, WISDOM, Rogue Isle Villains or Paragon Heroes factions available to pull from. Hoping this can be updated to include these groups? -
Architect Entertainment - Content Ideas
Jiro Ito replied to Arcanum's topic in Suggestions & Feedback
You can make a boss ally with no group and give it the unconscious animation and it will just lie there. -
Correct this is for an actual story, not a farm. XP generated isn't a consideration at all. I want players to walk into a room similar to Aeon where they fight all of the Vanguard Heroes at once, but I don't want a qty of 3 Incandescents running around, you know?
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Thanks for looking into it. I guess I could also create a group of just bosses; I just hate it when they get duplicated throughout the mob. I'll keep checking!
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contest Slot Machine's Random Challenge - 2022
Jiro Ito replied to Troo's topic in General Discussion
First roll: 37-13-11 Defender, Electrical Affinity, Assault Rifle (lolz) Second roll: 93-42-31 Tank, Ice Armor, Energy Melee **Winner!** Third roll: 100-9-13 Tank, Bio Armor, Claws -
I'm really looking to torture my players and I can't seem to find a room that will allow me to spawn 8-16 unique bosses within the same room. Does this exist, and if so can you point me to it? Or is this merely wishful thinking on my part?
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Looking for Feedback: Playa Oeste: Going to California
Jiro Ito replied to Jiro Ito's topic in Mission Architect
Nice! Hopefully you find it enjoyable. I listed it at 40+ as it has custom characters that may be difficult at lower levels, although it does have NPC allies for solo artists.