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Everything posted by Jiro Ito
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There is a Super Awaken inspiration available from Luna in Ouro that revives without the stun component.
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I'd Really Like Radiation Control for Doms and Controllers
Jiro Ito replied to Sagenius's topic in Suggestions & Feedback
I love theorycrafting! Radiation Control for Controllers and Dominators: Electron Shackles: ranged, single target, immobilize, minor DoT (energy), additional damage if ingested Radionuclides Mutate: ranged, single target, hold, minor DoT (energy), additional damage if ingested Radionuclides Radionuclides: ranged, targeted AoE, immobilize, -speed, minor DoT (energy), Special Radiation Poisoning: ranged, targeted AoE, sleep, -defense if ingested Radionuclides Radioactive: Toggle, PBAoE, minor energy DoT, -speed, -defense if ingested Radionuclides Low Yield: PBAoE, knockback, stun, minor energy DoT, -defense if ingested Radionuclides Nuclear Winter: ranged, targeted AoE, hold, -defense if ingested Radionuclides Nuclear Flash: ranged, targeted AoE, blind, energy/fire DoT, additional damage if ingested Radionuclides Nuclear Disaster: single pet, high damage resists and regen, does radioactive melee energy/smashing damage. More of a tanky pet like Earth Control's. Looks like a hydra with radiation armor. -
"PVP-lite" ha ha what a funny and accurate description, I love that. Anyway, no thank you to nerfing all of the ally buffs in the game just so we can use them on ourselves, that sounds terrible. All-corrupter and all-defender teams are the most powerful setups in the game.
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This is such a smart use of the fail mechanic! I'm totally going to steal this idea!
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I feel it's too far down the road to implement SG prestige, items and badges like this. It would require a complete paradigm shift on how the game is played for many people, as most I know have a personal base as a vault, plus all of the bases people build for the creative experience, or teleporter hubs, etc. When the game was pay-to-play, the prestige grind made sense as the game needed people to keep subscribing. I am not in favor of adding more "grind" badges at all. If you want to have SG prestige just for the number, without tying it to badges or items, sure why not. I would much prefer having new base decorative items tied to in-game achievements, like a new poster or base item for completing TFs, SFs, etc (ie new Arachnos recruitment poster for completing LRSF).
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If you wanted new powers what would it be?
Jiro Ito replied to darcstarmerc's topic in General Discussion
Also Blood of the Black Stream shapeshifting EAT. -
Heroes are largely reactive in going about their business, so going to contacts and getting work makes sense. Print and screen villains, however, are proactive in their business. They're the ones coming up with the plots, executing them, and largely getting foiled by heroes reacting to them. This is difficult to realize in a video game though. Most of what we're doing in CoV is helping other villains realize their plots, rather than furthering our own. It would be difficult to do this as the game is designed, but the newer arcs like Dr Graves are a step in the right direction. For the most part though, we're the lackeys working for the real villains. Mercy Island is also a nightmare to get around, especially compared to Atlas Park.
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I always thought it would be cool to have a shapeshift power into the Longbow Chaser or Sky Raiders Chaser thing, with a different set of powers (like a khel form shifting into squid mode), or a Malta or Council robot.
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Or, give us something else to purchase with incarnate salvage? For once we've crafted all the incarnate powers we mean to on a particular character, but continue to play that character, the incarnate salvage we continue to get just piles up. Adding in consumable or temporary items like super inspirations and the P2W buffs would be great, as well as being a salvage-sink.
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For sure, give me a stone armor/radiation armor tank all day! Seriously though, i think balancing this would be a nightmare, ie, if you have this snipe you can't take any other snipe, if you have this rain aoe you can't have any other rain aoe, etc. It'd be a lot of fun to smack an enemy with a fire sword, then an ice sword, then a psy sword, then a sword-sword, then TWO swords, but it sounds like a lot of work and unbalanced. Defender with cold shields and sonic shields and force fields and thermal shields...fun to think about though...
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I'd dig a Rikti EAT, with branches for Mentalist/Mesmerist psy control/kinetics/sword melee; Soldier rifle/sword blapper hybrid; Guardian pistol/rad/shield buffer; and Communication Officer mastermind type (complete with monkey pets!). Storyline-wise, you could go down the Restructurist path, a more villainous one started with Ambassador Kuhr-Rekt in Grandville, and a Traditionalist path (heroic) working with Paragon Heroes; all post-invasion plot.
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Yes it does. It's super handy as a Howling Twilight target to safely rez your squad after a team wipe. For OP, it's kinda funny, trolling the leeches.
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nah. i've played the game for myself and am enjoying it.
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lol clickbait picture of boobs that isn't from the game he's talking about. his opinion is super valid 👍
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Yes please this would be super helpful. I have to psych myself up to pull stuff out of the Character Items because the process is so painful. Many times I come to the conclusion that it's not even worth it.
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This is driving me crazy too, i can make 5k selling a rifle but 1k selling a spaceship? I finally resorted to using console commands to deal with storage capacity. Bye cheevos 😞
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I used the console code to give myself 100B credits then played around for hours just to see what it was like. Then I went back to my saved game to play regularly. 🙂
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I'm enjoying the game. There's some weird bugs that I assume will get worked out through patches, like I've seen in all the other Bethesda games (I've played them all since Morrowind), but I'm having lots of fun. I got lost in the spaceship builder for hours, trying to put together something I liked that was also flyable.
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This would be super helpful to know, as someone who rotates through my roster and can't always remember on Friday which toon did the TF on Monday. Perhaps if the info showed right in the LFG window?
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You could roll as a Peacebringer? Early eye blasts and punchy smashy.
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You cannot change the arc contact from mission to mission. You can work around it by completing the main objective in mission 1, then having a "rescue" or "ally" objective pop up where you have to go talk to Manticore in the first mission and he gives you some information about the next mission. You'll still have to go back to Statesman, but he could say "based on what Manticore told you, etc etc". If your boss isn't a required objective, you can have him run away at 25 or 50 or 75% health and not have it affect the outcome. You can have a different objective (collect a glowie) required to complete. You can still have some mission text "Defeat the boss" appear at the top so players fight the boss anyway. You have to be creative sometimes within the constraints of AE. Sometimes the inflexibility can lead to some more interesting and creative things though, which is cool.
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honoroitisfantastic whats your most pressing issue?
Jiro Ito replied to honoroit's topic in General Discussion
AE already exists in the game though, it's just called AE. Players generate a lot of content there now. Not very many people play those stories. Everybody knows where AE is, any level can use it, there's a system in place to mark some of the better arcs as "Devs Choice" so you know you're playing a quality arc before you jump into it. There are some great ideas to expand the options, which can hopefully be implemented at some point. The above idea seems like a whole lot of work on the dev side, for not much payoff. I think the devs will get more bang for the buck with a new Task Force or Strike Force. My "Other" vote is for just such a thing, new task force or strike force with hard mode options. -
I feel like a single powerset that had every type of damage in it would need to have very low damage numbers to keep a bit of balance to it, since all the existing powersets of a single damage type (or, yes, fire/smash or cold/lethal, etc) eventually run up against a mob with resistance to it. Getting around that resistance within a single powerset would need it to have a lower damage output overall to balance. See: dual pistols lower relative damage since it can swap ammos.
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Can we crowdsource the updates needed for old contacts/missions?
Jiro Ito replied to FFFF's topic in Suggestions & Feedback
Lots of people like the old missions though. -
It depends what you mean by custom. If you make your own powersets, ie one guy who has Dominate, Char, Rain of Arrows, Jack Frost, Granite Armor, Singularity, Headsplitter, etc; a bunch of powers from all kinds of different powersets, then they will not grant xp. If you're making your own enemies but using existing powersets (fire blast/super reflexes, etc), then they will grant experience. Personally, I don't care about xp within AE missions unless I'm farming. When I play storymodes, I'm usually using lvl 50 characters that are fully built, even when exempted down, so it doesn't matter much to me.