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Jiro Ito

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Everything posted by Jiro Ito

  1. I got the healing badge pretty easily by using Rebirth at Hami raids and MSRs. And that was on a blaster. The damage taken and mezzed badges are the ones I found to be silly, because you're shouldn't have much of either of those going on in your regular gameplay (tanks and damage taken maybe). I had to farm both of those with the methods pointed out in the thread linked above.
  2. Seems like a fast way to generate a lot of generic content, but without any of the creativity, twists, or feelings a real human could come up with. I guess if you were creating CoH from the ground up, this would be an easy way to populate it with missions, but I much prefer how wild it was to see Princess Zoe saying "Mgrgrgrgrgr," or the villainous pity written into Oh Wretched Man (which I just played through again, excellent). Or all the tricks you guys throw into your AE arcs. Maybe I'm old and cantankerous, but I prefer the writing and drawing be done by people hands.
  3. Thanks for the tip, I was able to fumble about and make this work. Still, it would be nice to just have doors and speedboats act as teleporters.
  4. • Your character name: Jiro Ito • Your Global handle: @jiroito • Your base’s name: Scorpio Industries • The shard it is located on: Torchbearer • The passcode for entering the base: SCORPIO-10781 • The Base Category you are entering under: Utility Center Under 7K Items • The item count of your base: 1400 • The character names or Global handles of any members that contributed to building the base: nobody The island lair of the Ito Family, with all the amenities and trophies you would expect to find in a superpowered individual's base of operations.
  5. More items that can be teleporter clickys: doors, helicopters, boats, jets. I know you can sort of hide a portal behind doors with only some of the magic swooshy visible, but sometimes I just want to take a door from one part of my base to the other, ya know?
  6. My mace/willpower is just okay and definitely not cut out for hard mode. I love my shield/ice but struggle with him in four star stuff. Rad/em is my go-to now; I used IO sets to get him up to 49% melee defense on top of all the many tools it already has in its box and he just shines on four stars, etc. I have a bio/savage in the works and am excited to see how that plays in the endgame.
  7. I did this combo on a corrupter up to lvl 50 (Cheap Tequila! still love the concept) and just never felt comfortable with it. It felt like the single target and small aoe strengths of poison didn't mesh well with the larger aoe strengths of water. Perhaps that is just my weakness as a player though.
  8. The Live game was designed to create a lengthy grind that keeps people reupping their subscriptions. I don't have the time for something like that now, so I appreciate the options HC offers to avoid the grind. It's also not required, so you can still do the MMO slow-grind if you want to, and earn your IOs the hard way, etc. This server is fun for me and I'm happy to have the chance to play here.
  9. The land of eternal Halloween for me! Lakeside farmhouse in Croatoa, here I come!
  10. I've never seen an ice farm, and if I had to guess, it wouldn't be very popular since ice has a secondary effect of slowing movement speed and recharge, which in turn would slow down your farming speed. Ice blast and ice melee are also mostly combinations of cold/smashing and cold/lethal damage so you have to build protections to all of that, where fire and s/l farms are purely those forms of damage.
  11. How was the Market Crash badge not called "Dupin Rares" ??
  12. Don't forget all of Croatoa plus the Task Force that summons a zombie invasion when completed!
  13. I had many troubles with these back on Live, especially the first one, at low level and desperately needing a respec. Lolz at this difficult mission with our noobishly gimped toons. It's hard to imagine failing it these days with IO sets and Mids and all the other tools and knowledge we have, but hey maybe your team was running similarly gimped toons with SOs and just struggled. If the game was too easy, it'd be boring!
  14. Something else I'd like to see is a taunt/damage set with some endurance components, perfect for tank toggles. damage/accuracy damage/taunt damage/endurance damage/accuracy/recharge damage/taunt/endurance taunt/accuracy/endurance/recharge
  15. Usually when I lead a TF, I pick a time limit and "no deaths" challenge setting, for no reason other than my own idea of fun. I'd like to suggest players earn additional rewards for selecting higher difficulty options on Task Forces, in accordance with the difficulty selected ("Enhancements have no effect" would be worth much more than "Enemies in missions are buffed" for example, and longer and more difficult TFs would offer more rewards). Currently these items don't have a tangible reward in TFs, other than you can get a few of the Ouro badges if you do LRSF through the Ouro crystal. This would give us some incentive to choose these options on TFs beyond adding more challenge for the sake of challenge. A bonus to merits, aether, xp and inf would be a cool incentive to pick these options.
  16. I wish I had more time to write, I'm still trying to finish my Christmas story from LAST year ugh
  17. @TerroirNoir and @Zhym's continued support of the AE stories is so awesome to see, and much appreciated.
  18. I used Voltak's as a template as well, and customized it from there. It was very helpful.
  19. More of a minotaur As for Siege, I'm gonna say angry Cyclops. It's a Romulus plot!
  20. I'm not sure how, but there is a method to track this, probably with a 3rd party tracker. I was once assigned to be the "rock teleporter" in a Hami raid, and a player new to the raid and server was tracking league damage and calling me out as not participating because my damage was at zero. Minor drama ensued while the league leaders explained my role and this new player argued, and back and forth. However, lots of other multiplayer games have an end-of-mission scorecard and I've only ever looked at those as a "cool, I did well this round" or "hmm I should pick it up." You know, personal growth and all. There's definitely potential for griefing though, and I'm not sure why a volunteer staff would even start down that road.
  21. I don't know if this is helpful information, but if you have a large map, you'll have a chance to see a lot of them, just like the Comic Con farms.
  22. I have a difference of opinion here. The information is out there on what the different servers do well, so players who prefer a certain server are there because it serves their needs. "More crowded" isn't appealing to everyone.
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