-
Posts
460 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Jiro Ito
-
the heart aura itself is already in the game, if you shoot an ally with the temp power bow and arrow you get from doing the Spring Fling quests.
-
New Dawn's Paragon AT is pretty sweet!
Jiro Ito replied to Captain Fabulous's topic in General Discussion
Just wanted to throw out that you can, in fact, create any combination of primary and secondary powersets for any rank of npc in AE. I have a species in one arc that is based on melee primaries and buffing secondaries (another server has a "guardian" AT like this, if I remember correctly). You can also edit the data files to further customize your AE characters if you like. I do this on most of my named bosses to give them more flavor, though that disables the experience earned on those characters, if that is important to you. As for the OP, as many others have said, there's not a place for this on Homecoming as it would completely imbalance the game as it is. I'm not saying it wouldn't be hella fun to drop Tar Patch and Whirlpool, then Freezing Rain, Blizzard, Rain of Fire, Ice Storm, Storm Cell, Hurricane, then Fold Space for days, but it's out of scope for what the HC team has stated as their mission statement. It sounds like there's already a solution for people who want this. -
This seems like it creates a bigger disparity between the players who have mastered the game and those in the learning phase. Once mastered, players who are already earning more valuable rewards at a faster rate will see that rate increase, while players who are struggling will see the game only get more difficult to play. You can come up with your own "iron man" rules or punishments to handicap yourself and your teammates if you want, but I don't agree with granting even more rewards to players already crushing the game while at the same time making it harder on those who are taking it easy.
-
Yeah some of them you see in Ms. Liberty's TF, attempting a thorn tree respec in the middle of your TF, some of them you see in Kahn robbing City Hall, and the fire-powered ones show up in Aeon's SF.
-
Caretaker's Plot Discussion Tunnel to Oblivion
Jiro Ito replied to The Caretaker's topic in Developer's Corner
What year is it in City of Heroes? The first Rikti invasion was 2002, followed by the second in 2007. The Praetorian invasion began in 2010 and the war ended in 2012 with Tyrant's defeat. Is it still 2012? -
i remember Turok 2, i played a TON of that monkey multiplayer mode in college lol, good times. it would be awesome if COH had some version of that with the Rikti monkey form you randomly turn into when using the secondary mutation temp power.
-
Mission Architect Sunday Special: Story based teaming in AE!
Jiro Ito replied to ZamuelNow's topic in Mission Architect
Lots of fun playing with you all in-game! -Jiro Ito, noted Elitist -
Mission Architect Sunday Special: Torchbearer thread
Jiro Ito replied to ZamuelNow's topic in Torchbearer
Thanks for hosting Zam! Nice to see you all in-game! -
Mission Architect Sunday Special: Story based teaming in AE!
Jiro Ito replied to ZamuelNow's topic in Mission Architect
I'm honored! Will do my best to be there Sunday for the run on Torch. -
Compiled Dev Choice Awards for HC. (ongoing)
Jiro Ito replied to TerroirNoir's topic in Mission Architect
There's two pieces to it. One is objective requirements like spelling and grammar, consistent mission levels and storyline, complete custom characters and objects, overall polish. The second piece is going to be the subjective stuff, like did the mechanics appeal to me, did I like the story, were the characters and setting appealing enough to me that I could overlook the limitations of AE, etc. -
Vorpal Judgement is kinda this
-
I always err on the squishy side for my custom enemies, and if I want to ramp the difficulty up, I give them a power that is innocuous on its own and only becomes difficult if the number of enemies is increased (tohit debuffs for example). I've never gotten a complaint that enemies were too easy! If I want a hard enemy, I use EBs or AVs that way the player knows what they're getting into, and I try to give them an ally to help. It can be a pain to balance, and testing and trial and error is really the only way.
-
just wanted to circle back to this post and give it some love, as I'm using it now in putting together a customer character full of various electrical powers and it's good to know how to color-match them all. thanks!
-
Allegedly, Your Death - arc 65297, Vigilante 4-mission arc
Jiro Ito replied to sponazgul's topic in Mission Architect
“Learn the rules like a pro, so you can break them like an artist.” -
Allegedly, Your Death - arc 65297, Vigilante 4-mission arc
Jiro Ito replied to sponazgul's topic in Mission Architect
ah ha! now i know! does not mean i won't disobey it though. -
Allegedly, Your Death - arc 65297, Vigilante 4-mission arc
Jiro Ito replied to sponazgul's topic in Mission Architect
What is the ocelot rule? -
I do have other duplicates of powersets (lots of fire and ice blast, nature affinity, invulnerability, shield defense, storm summoning), but if I'm paying attention, I'll switch up the pairings and archetypes.
-
Christmas and other "events" are kitsch for idiots
Jiro Ito replied to temnix's topic in General Discussion
Winter Horde, Tuatha de Dannon (reindeer!), Fir Bolg, Cabal (since OP mentioned Halloween as well) are all available as enemy groups, plus infinite options to make your own. Baby New Year's ice skating map, Frostfire's ice skating map, and all the Croatoa outdoor maps are available under the Unique tab. 🎅 🎄 🎃 👻 -
Christmas and other "events" are kitsch for idiots
Jiro Ito replied to temnix's topic in General Discussion
You know, you could write your own stuff in AE, that way it's catered to your exact tastes. -
You can get the Winter Lord pet from the START vendor's list of Vanity Pets. The Candy Keeper gives the player costume, if you want.
-
Mission Architect Sunday Special: Story based teaming in AE!
Jiro Ito replied to ZamuelNow's topic in Mission Architect
i will try my best to be there for 1/12 on torch. great idea! -
I didn't realize I had two water/poison corrupters until the second was lvl 50 with incarnates. It was three years apart, and the character concepts were very funny to me, but I don't even like the powerset combo that much. Yup, that's how I roll. 🤪
-
Yeah i recall the reason at the time being that it would look awful for characters who kick, like Martial Arts, because the legs would be coming out all over. NPCs like CoT and the Carnie Illusionists don't have legs or kicking powers to worry about, so the whole body model is the skirt. I'm curious, if a Martial Arts or Martial Assault toon has the temp costume on and activates a power, what does it look like? I don't think I've ever seen a martial artist on Homecoming, so I don't know how widespread of an effect this would have, but, I remember the reason given at the time was that the (live) team wanted to have as professional a product out as possible.