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Razor Cure

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Everything posted by Razor Cure

  1. Tremor is the pbaoe? I didn't even take that on my SM Brute. It is WAY too slow, and does such shitty damage.
  2. Willpower has ZERO healing. None at all. It is a hybrid with more regen than regen (often). Also Bio armour technically has ONE heal. The other 2 are absorbs. That is both 'healing' sets having less healing powers than Regen. I also agree people love the idea of regen, and a rebalance would annoy a lot of people. My suggestion to 'fix' regen was more tongue in cheek, since you basically said 'I want regen but good,' implying regen isnt good. A good priority also definitely is NOT a click heavy, low base stat, armour set, given points made by others here (such as lotsa people wanting less clicks in sets like SR and Nin).
  3. The name should be 'The insanely grindy way.' How many people would do this? That would be such a pain. HAHAHAHAH. No, really, you were serious? What about for Villains? We dont need no stinking shard badges. Only one level possible, for the ENTIRE Synapse TF? Yeah, no thanks. The rewards you suggest would be really cool...but for the effort involved? ALso, how would teaming work? What is to stop my gimpy toon on SOs just teaming with a bunch of IOd 50s running every tf? Sure, I'd be useless (compared to being able to slot stuff), but they would just mash everything anyway. No challenge at all. And you just KNOW people would do exactly that with multiple accounts..Main Account tricked out, running with Gimp Accounit. Gimp account does literally jack shit, from 1-50, but still hits it. But then 100 DAYS to get to Vet100? I agree that more grinding does NOT equal more of a challenge.
  4. Then shouldn't the priority be on FIXING regen, to make it good, before adding a powerset with pretty specific (and dare I say, generally unwanted) mechanics? Don't get me wrong, it could be interesting, but the amount and nature of the clicky powers would need a LOT of tweaking, of the set would be super reaction based and ruin attack flow.
  5. Soo basically Regen, with bells and whistles?
  6. Going from this amazing logic...I also get frustrated because Attack X, slotted to 95% damage, and showing 200 damage in the info, NEVER does 200 damage, due to resists of baddies. We may as well just remove all enemy mobs def/res abilities, since they only add to the frustration. And, its not like those powers add anything to the challenge..right? Right?
  7. This. Makes way more sense. Why SHOULD we be able to auto hit everything? Our toons, no matter the back story, are not Hawkeye. Missing only semi-annoys me pre level 22, and that is missing due to lack of slotting on my put (by choice). So as annoying as it can get, it is on me. On a tangent, I'd actually like a mechanic that makes a Miss (pre lvl 22) not consume any endurance.
  8. You make it sound like missing is a super common thing. Be honest. What is the Strikebreaker on player attacks, 3 or 5 misses? You said it yourself..a miss makes you tense and blood pressure spikes...really? lol. ALL my toons, till lvl 47, run with a single acc IO and a kismet in attacks. And I go through missions and cant remember missing over 10 times. Even if I die from a miss, debt means literally nothing. But to comment on the above..I found Champions a lot (a LOT) less fun that CoH, in spite of having some awesome powers and combos. I didn't like the auto hit powers and their system of defence/resistance.
  9. This is true in a LOT of other slotting though. Look at the number of uniques and top tier single IOs that a huge % of people slot: Numi/Miracle/Panacea Kismet LotG KB Ios SLow res IOs And with the full sets, I would guess that the best ones get used like 80% or more of the time, and most of the others are never used (aside from maybe using some leveing up). SO yeah..we already do slot quite similar. More ATO's that do something 'different' would be cool. Like for Sec Power sets instead.
  10. Well since you are apparently too worked up to SEE reasons in my first reply, how about you take your bat and ball and go chill out for a bit? It is a stupid idea that breaks parts of the game designs and WELL established mechanics. Again, go play Champions if you cant handle a few misses.
  11. See reasons I already said. Honestly, your ideas are normal logical and well thought out..this just sounds like a temper tantrum because you missed 5 attacks in a row.
  12. Which would be HOW hard, in teams with a few Tactics uses? The game at 50 is already pretty easy..and you want a full team of people who cant miss? Genius!
  13. Let's not. really. No way. It makes zero sense at ALL for attacks to essentially be 'auto-hit.' Just because you got a bad run of RNG. It is so easy to get acc bonuses (and to hit from tactics/kismet), that we basically sit at the 95% cap anyway. If we could get 100% chance, why bother having Accuracy as an enhance-able stat at all? Make the game like Champions Online where you never miss. Ever. Also, assume this somehow went ahead, giving us ways to get to 100 to hit..then we should have ways to get -100 To hit, right? An AV putting a to hit debuff on you..and you go down to -100 Hit chance (because hardly anything resist -to hit, and the power would have AV values). Wont that be FUN? And what about baddies with 100 to hit? That is only fair right. So an AV using Aim/BU can NOT miss someone using Elude? Awesome! Let's make those kinda powers even more useless. Sarcasm aside, No. Attacks SHOULD be able to miss.
  14. Out of three of the coolest missions in the game, two are ALWAYS broken, if you run them with a Solo MM. Both the final mission of SSA2 and the last mission of the Leviathan Essence arc (vincent ross) give cool temp powers..to the player. NOT to any of your pets. This makes the Levi mission waaay longer than it should be (the idea is you are powered up and tear through a whole army), because your pets are 'normal' and easily die versus the huge mobs, The SSA mission is flat out IMPOSSIBLE. This is because one of the temps (for killing warhulks) is a special damage proc...which again, your pets do not actually get. For an MM with no primary attacks (and lets face it, they are all shitty, besides the WHip ones), there was literally no way I could even damage the thing. Temp powers like black wand and nem staff did O damage, and so did all my pet attacks. The first mission from Menderl Ramiel also can bug out and not give your pets the incarnate temp powers (which also shows that there IS a way to have pets gain these type of special, and necessary buffs).
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  15. Just about ALL the Tip missions on redside need location updates. Some zones (GV, Cap) will spawn a tip in that zone, if you investigate it there, but others (shark, nerve) will almost always have the mission door somewhere else, which is super annoying. Especially since hero zones (naturally) dont do that.
  16. about right from what I remember. Hitting 1 target in a big mob..over multiple tries..totally is 50%. lol Unless you are using the power for the purple set, its totally skippable.
  17. Even after the great Vanguard merit re balance (which was a good thing), Mothership raids still happen quite often. You still get around 800-1200 (ish) merits per 30 min run. And the Vmerits have some handy uses. But..the actual story arcs, given out BY the Vanguard personnel..give jack shit merits. If you do all the arcs (4 i think), you end up with maybe MAYBE 50 Vmerits. Which is just worthless. It wont even get you one incarnate salvage. Sure, the obvious answer is..Why aren't you doing ship raids for the merits?! Which has the equally obvious and valid answers: I like to solo or do small teams The raids lag me to shit They make me crash (having seen the same person crash about 25 times during one raid, this is the biggest problem) Let's increase the V Merit rewards for the missions. Doing all of them in small teams or solo should at LEAST get you enough for a Grai Matter. Perhaps the V drops per enemy could stay the same (although..why do you get 1 merit per dead guy on a ship raid, but about 1/25 in the missions??) but the mission rewards could give a flat 10-20 (there is maybe 30 missions in the zone). Completing the objectives/freeing the NPCs (some of the NPCs arent tied to mission objectives, so this would encourage people to do more) could also give flat rate rewards. At the very least, the final mission (2 EBs at the very least) should award 25+ V Merits.
  18. I cant speak to BP with teh Proc, but I tried the power ageeeeeeeeeeeeeeeeeeeeeees ago (before IOs!) and it was utter, utter shit. Like..really shit. Even using Build UP and from Hide, it would almost never confuse a single enemy, even in a huge mob. What does the power info say? It the confuse a sure thing, or a % chance?
  19. It boggles my mind that a set can have about half the performance of others, and makes me wonder wtf kinda testing the original Devs actually did, if any. That said, the -regen on bots really IS a huge factor, especially vs hard targets. Of course, that is not going to mean much at all in normal play (since the hardest target in that siutation would be +2-4 con bosses), but against elite bosses and avs, it really helps. On my bots storm (with no -regen in teh secondary) an AV's regen is basically nil for an entire fight. I guess (maybe) the Devs assumed -regen would be much more useful versus normal mobs. All these changes sound like winners, especially the aoe buffing/healing Prot Bots! A disintegration effect would be very cool too, and help update the set a bit.
  20. Honestly all the MM 'special' powers could use a look at, at well as pet/team buff powers via the pets themselves. Bots and Force bubble is awesome, but it takes SO long to buff them all, and for some reason cant stack on teh MM (but it stacks on all the other pets). Thugs Leadership stacks on all pets and NOT the MM (again, wtf?). Demons (t2) have the aoe heal..on ONE pet, when both prot bots can heal/buff. Other sets (necro for one, havent played mercs/ninjas/beasts) have no pet based healing (sure, life drain on zombies, but I found it to be borderline useless) or buffs. I assume mercs do, with the medic, same as Lioness pets. But even so, that is just healing, not def buffs. The other MM set special powers also need a huge rebalance. Gang War is stupid awesome... and Bots get..repair? Well that sounds totally comparable. Not. The beast power, Pack something or other (I only played beasts briefly back on Live/Test) was very meh also. Demons..a SINGLE target damage and to hit buff? Not bad (great on incarnate pets)..but as good as summoning a horde of extra minions? Necro..the soul extraction power. Again, played necro back on Live, but I recall it being pretty shit, and also single target. Mercs..I understand that Serum is awful. No idea what Ninjas get, but I am sure it isnt a ninja rush gang war clone!
  21. In regard to more faces..well, could be ALOT worse. Madden2kwhatever, for example.
  22. God yes. Saw this BIG time on Tarikoss SF the other day. Duoing it with a friend (thugs/rad mm and sonic sonic fender) and BOTH AVs just ran like crazy. Just from the rad and sonic toggles (even more so with teh arsonist fire patch). Makes even less sense considering both Infernal and Batty should be pretty immune to fire! Especially fire tic at a huuuge 2 damage a pop. I'd honestly prefer their behaviour to be 'fixed,' as opposed to needing a temp power to stop out, but I get there are SOME (crazy) people who see a marathon running AV as a challenge. Somehow.
  23. Would that even work in Iceslick? Isn't it a pseudopet?
  24. Yeah I read about teh change too. Which was mentioned as being a change to proc chances and rates (I think). Making damage procs just..more damage on a particular power just seems super boring, and not great in a lot of cases (see my example about MA)...especially since we already have an entire alpha slot that ignores ED to some degrees.
  25. Still wont kill you, no matter how high teh damage is. The one shot code..prevents being one shot. Pretty much all in the name! And making said 3000 damage attack a DoT..lets say RIGHT as you get hit with that attack you are in the ConcStrike animation (3 seconds ish)..so by the time it ends, you have taken 3x300 damage. Thats 900..which seems pretty low to a melee toon (with say 1600hp,compared to taking 3000 in one go). Most melee armour heals are around 300-700ish..so ONE heal gets rid of most of that damage right away. Of course..then you have 7 more tics of 300 damage coming. And NO way to stop it (because its coming, no matter what your def or resists are). I assume you cant, for example, pop MoG and make each of those ticks about 30 damage, because there is only of MoG around, and it would be pretty hard on other powersets. For non melees, it gets even WORSE. Instead of that one big hit, taking you to 1 hp (but still not actually killing you), you take a big tic every second. Healing aura is 300ish, 'big' heals are 400-600ish. Then what? The heal recharges is say 3 secs, average, during which time you are already down 900 damage. That just sounds..really really bad. You'd have to carry a tray of greens in case of one hit. From fighting clones and some of the guys in Marchands arc, fire melee and its Dots kill me far more than other things, because you see that first tic and think..oh, 300 damage, I'll be sweet. Then you hit an attack, and are dead by the time it goes of..due to the other tics landing. Against an AV, than would be even worse (or stupid easy to get around, if there was a half awake ranged healer on the team).
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