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Razor Cure

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Everything posted by Razor Cure

  1. I agree. At least one for clearing ALL the ships (since doing so actually does jack shit) or closing all the fuel lines (which I have NEVER seen a team do..mostly because I have never found the stupid things). But on the flip side...Morty Kal should get some more badges too. Like a SOuless one, for killing Numi (as opposed to taking her soul), and maybe Soul Thief (for stealing her soul).
  2. Thanks for teh replies everyone!
  3. Finally slotted up my spines/bio scrapper. I was looking at the combat atts, and noticed some weird things when ex'd down to 15ish. I have the glad armour (lvl 50) and steadfast (lvl 27) +def IOs in hardened carapace, but when I go down to a lower level (15) the GladArmour KEEPS working, but the steadfast does not. SAme kinda behaviour with Combat jumping (slotted with both +res IOs). The level 50 shouled wall works at low levels, while Reactive Def (lvl 22) does not. Is that normal behaviour? I was thinknig about using catalysts on those other uniques to make em always active.
  4. I am not honestly sure if all these count as Bugs, or design, but since some work, and some dont..I am assuming it is not WAI. Anyway. Stackable missions. Ones that you can 'auto' complete while teaming with people owning the same exact mission. The mission holder selects theirs, the teams completes it, and those with said mission can choose to have it finished too. Obviously that is not the most common thing, but I dare say there are quite a lot of duo and trio teams that run story arcs like this, because that way everyone gets reward xp and merits. It is also the best way to do Incarnate arcs (more on that in a sec) as you can choose NOT to auto complete the mission, do it again, and get a 2nd or 3rd lot of rewards. Most missions work just fine, with rewards being given to both when Stacked, or again, giving the reward both times when completed again. However.. Provost Marchands arc: He has a couple of missions that, when stacked, award the badge ONLY to the mission holder. From memory, these are the ones with 'extra' objectives (like directing npc allies to do tasks) and I guess it sorta makes sense that a stacked mission wont give the badge to all members, since 'their' version of the mission didnt have said objectives done. But considering that 99% of badges DO award to multiple mission holders, this is really stupid. At the very LEAST the option to stack should come with a warning about said extra badge. ANother mission in the same arc (clicking 4 npcs) awards a badge to ALL team members, even if they do not click the npcs, so clearly it should all work this way! The DA arcs. These are sorta the opposite, as a duo (I often ddo em with a friend) will want to complete reward missions twice, for more shinies. However...there are a few missions over those contacts (I forget which exactly, but I KNOW the Dream Docs first reward mission does this, since it just happened) dont work that way. Exaample: My reward mission gets completed normally, award me the Incarnate reward, and an emp merit/common incarnate salvage bonus (the arc bonus I guess). My friend gets NO rewards. At all. We selects my friends unstacked mission (the exact same one) and finish it. We BOTH get those rewards (reward table + emp/common salvage). It makes zero sense that the mission holder gets rewards both times, and the other person does not. Even more so since other reward missions in the DA arcs DO work 'properly.'
  5. Yeah..cause EVERY AT should totally be able to kill an AV. Every single build too. Oh no, that grav/bubble troller doesnt have the DPS to kill an AV, despite magically auto hitting with every attack . We better also slap on some extra damage so he can keep up. Also, trollers have a Mag 4 immob..that works in one single hit. One. So trollers are 'weak' until they 'manage' to land just one high accuracy Immob? This reasoning is utterly stupid. If a fender can solo an AV, why cant a troller, with the same secondary? Ill/Rad's say Hi! Even on any other troller or dom, ONE single random miss with a Hold (especially considering how short the time you can hold most AVs for actually IS) is not gonna end a fight. Its when you get hit twice in a row that the problems start. Again, not everything should be able to solo an AV (and why the hell is that some kinda benchmark or justification to your idea? In a team it wont matter, and 99% of people trying to solo an AV will be built to do it). Lol. Genius argument, again! No more missing ever! Going back to what I said earlier..my damage is sucky. It frustrates me. Gets my blood pressure SO high. But since the game is already so easy, it cant hurt at ALL to just..triple my damage right? For the sake of no more frustrating play.
  6. The Defensive toggles are BOTH undervalued in your summary I think. Well ok, Frozen Armour (now I reread qwhat you said). The amazing thing about Frozen Armour (and the utterly unfair thing) is that you can slot Resist IOs...meaning if you are building for Def (ranged def, a blasters best friend), those 2 +def IOs go in. Scorpion Shield can NOT (because of course it cant..it was a redisde only power) do that. Ice Epic also has some other great powers for blasters (a big heal, a aoe slow and a Cant Kill me power). I know you are talking just about the armours, but I think the rest of the power pool should come into it. Mace really offers little besides ScorpShield.
  7. Well..yeah, you can. You could do the entire thing with an alt and do nothing at all. Sure, it would still take time, but even the vet levels could be farmed, and with only one level per day, that would take all of 20 mins (per day) in a fire farm.
  8. Tremor is the pbaoe? I didn't even take that on my SM Brute. It is WAY too slow, and does such shitty damage.
  9. Willpower has ZERO healing. None at all. It is a hybrid with more regen than regen (often). Also Bio armour technically has ONE heal. The other 2 are absorbs. That is both 'healing' sets having less healing powers than Regen. I also agree people love the idea of regen, and a rebalance would annoy a lot of people. My suggestion to 'fix' regen was more tongue in cheek, since you basically said 'I want regen but good,' implying regen isnt good. A good priority also definitely is NOT a click heavy, low base stat, armour set, given points made by others here (such as lotsa people wanting less clicks in sets like SR and Nin).
  10. The name should be 'The insanely grindy way.' How many people would do this? That would be such a pain. HAHAHAHAH. No, really, you were serious? What about for Villains? We dont need no stinking shard badges. Only one level possible, for the ENTIRE Synapse TF? Yeah, no thanks. The rewards you suggest would be really cool...but for the effort involved? ALso, how would teaming work? What is to stop my gimpy toon on SOs just teaming with a bunch of IOd 50s running every tf? Sure, I'd be useless (compared to being able to slot stuff), but they would just mash everything anyway. No challenge at all. And you just KNOW people would do exactly that with multiple accounts..Main Account tricked out, running with Gimp Accounit. Gimp account does literally jack shit, from 1-50, but still hits it. But then 100 DAYS to get to Vet100? I agree that more grinding does NOT equal more of a challenge.
  11. Then shouldn't the priority be on FIXING regen, to make it good, before adding a powerset with pretty specific (and dare I say, generally unwanted) mechanics? Don't get me wrong, it could be interesting, but the amount and nature of the clicky powers would need a LOT of tweaking, of the set would be super reaction based and ruin attack flow.
  12. Soo basically Regen, with bells and whistles?
  13. Going from this amazing logic...I also get frustrated because Attack X, slotted to 95% damage, and showing 200 damage in the info, NEVER does 200 damage, due to resists of baddies. We may as well just remove all enemy mobs def/res abilities, since they only add to the frustration. And, its not like those powers add anything to the challenge..right? Right?
  14. This. Makes way more sense. Why SHOULD we be able to auto hit everything? Our toons, no matter the back story, are not Hawkeye. Missing only semi-annoys me pre level 22, and that is missing due to lack of slotting on my put (by choice). So as annoying as it can get, it is on me. On a tangent, I'd actually like a mechanic that makes a Miss (pre lvl 22) not consume any endurance.
  15. You make it sound like missing is a super common thing. Be honest. What is the Strikebreaker on player attacks, 3 or 5 misses? You said it yourself..a miss makes you tense and blood pressure spikes...really? lol. ALL my toons, till lvl 47, run with a single acc IO and a kismet in attacks. And I go through missions and cant remember missing over 10 times. Even if I die from a miss, debt means literally nothing. But to comment on the above..I found Champions a lot (a LOT) less fun that CoH, in spite of having some awesome powers and combos. I didn't like the auto hit powers and their system of defence/resistance.
  16. This is true in a LOT of other slotting though. Look at the number of uniques and top tier single IOs that a huge % of people slot: Numi/Miracle/Panacea Kismet LotG KB Ios SLow res IOs And with the full sets, I would guess that the best ones get used like 80% or more of the time, and most of the others are never used (aside from maybe using some leveing up). SO yeah..we already do slot quite similar. More ATO's that do something 'different' would be cool. Like for Sec Power sets instead.
  17. Well since you are apparently too worked up to SEE reasons in my first reply, how about you take your bat and ball and go chill out for a bit? It is a stupid idea that breaks parts of the game designs and WELL established mechanics. Again, go play Champions if you cant handle a few misses.
  18. See reasons I already said. Honestly, your ideas are normal logical and well thought out..this just sounds like a temper tantrum because you missed 5 attacks in a row.
  19. Which would be HOW hard, in teams with a few Tactics uses? The game at 50 is already pretty easy..and you want a full team of people who cant miss? Genius!
  20. Let's not. really. No way. It makes zero sense at ALL for attacks to essentially be 'auto-hit.' Just because you got a bad run of RNG. It is so easy to get acc bonuses (and to hit from tactics/kismet), that we basically sit at the 95% cap anyway. If we could get 100% chance, why bother having Accuracy as an enhance-able stat at all? Make the game like Champions Online where you never miss. Ever. Also, assume this somehow went ahead, giving us ways to get to 100 to hit..then we should have ways to get -100 To hit, right? An AV putting a to hit debuff on you..and you go down to -100 Hit chance (because hardly anything resist -to hit, and the power would have AV values). Wont that be FUN? And what about baddies with 100 to hit? That is only fair right. So an AV using Aim/BU can NOT miss someone using Elude? Awesome! Let's make those kinda powers even more useless. Sarcasm aside, No. Attacks SHOULD be able to miss.
  21. Out of three of the coolest missions in the game, two are ALWAYS broken, if you run them with a Solo MM. Both the final mission of SSA2 and the last mission of the Leviathan Essence arc (vincent ross) give cool temp powers..to the player. NOT to any of your pets. This makes the Levi mission waaay longer than it should be (the idea is you are powered up and tear through a whole army), because your pets are 'normal' and easily die versus the huge mobs, The SSA mission is flat out IMPOSSIBLE. This is because one of the temps (for killing warhulks) is a special damage proc...which again, your pets do not actually get. For an MM with no primary attacks (and lets face it, they are all shitty, besides the WHip ones), there was literally no way I could even damage the thing. Temp powers like black wand and nem staff did O damage, and so did all my pet attacks. The first mission from Menderl Ramiel also can bug out and not give your pets the incarnate temp powers (which also shows that there IS a way to have pets gain these type of special, and necessary buffs).
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  22. Just about ALL the Tip missions on redside need location updates. Some zones (GV, Cap) will spawn a tip in that zone, if you investigate it there, but others (shark, nerve) will almost always have the mission door somewhere else, which is super annoying. Especially since hero zones (naturally) dont do that.
  23. about right from what I remember. Hitting 1 target in a big mob..over multiple tries..totally is 50%. lol Unless you are using the power for the purple set, its totally skippable.
  24. Even after the great Vanguard merit re balance (which was a good thing), Mothership raids still happen quite often. You still get around 800-1200 (ish) merits per 30 min run. And the Vmerits have some handy uses. But..the actual story arcs, given out BY the Vanguard personnel..give jack shit merits. If you do all the arcs (4 i think), you end up with maybe MAYBE 50 Vmerits. Which is just worthless. It wont even get you one incarnate salvage. Sure, the obvious answer is..Why aren't you doing ship raids for the merits?! Which has the equally obvious and valid answers: I like to solo or do small teams The raids lag me to shit They make me crash (having seen the same person crash about 25 times during one raid, this is the biggest problem) Let's increase the V Merit rewards for the missions. Doing all of them in small teams or solo should at LEAST get you enough for a Grai Matter. Perhaps the V drops per enemy could stay the same (although..why do you get 1 merit per dead guy on a ship raid, but about 1/25 in the missions??) but the mission rewards could give a flat 10-20 (there is maybe 30 missions in the zone). Completing the objectives/freeing the NPCs (some of the NPCs arent tied to mission objectives, so this would encourage people to do more) could also give flat rate rewards. At the very least, the final mission (2 EBs at the very least) should award 25+ V Merits.
  25. I cant speak to BP with teh Proc, but I tried the power ageeeeeeeeeeeeeeeeeeeeeees ago (before IOs!) and it was utter, utter shit. Like..really shit. Even using Build UP and from Hide, it would almost never confuse a single enemy, even in a huge mob. What does the power info say? It the confuse a sure thing, or a % chance?
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