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Razor Cure

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Everything posted by Razor Cure

  1. I gotta say I agree after looking back at all the new tp and base powers coming in. After a year and a half, WHY does it matter, honestly? That really only applies to Pvp or Master tf runs. And could simply be stopped in both instances.
  2. Ok, it was coming. The Base tp 'fix.' But now it is here, I really really REALLY hope some of teh more obnoxious TFs will be looked at, in regards to the stupid amount of travel. Citadel, Numi, to a lesser extent some of the Redside SFs, ALL the shard ones. Update mission locations, perhaps all the the same zone (Yin, Tarikoss) etc etc, Put the 'old' tfs into Oro, so the people who seem to love traversing teh entire city for a TF can still do so.
  3. Seeing this too. A slight disconnect between the 'hit' and teh damage being applied.
  4. Just went to Test to have a play. Made an Em/rad scrapper. It does play much much better. Will do some more messing about, but it looks like a winner!
  5. I was sorta excited to see the changes. Just reading through ( havent been to test yet).. Stun replaced with..an aoe cone stun? Um. Sure, its better..but..still minor damage? Does teh stalker version (if stalkers get it, I forget) at LEAST get more damage, to make up for no Aoe? ET STILL a long animation. Sorry, this kills the set already for me. Two long animations, even if TF is faster. No thanks.
  6. Although great, this is an AWFUL idea. The blaster secs are already really skewed, and giving ONE set kb prot just seems..wrong. The fact ToB now buffs you, even IF you miss..tells me how awful the power was, when compared to all the other blaster auto sustains. Why not just tie it into an auto somehow? I admit, I havent even taken this power on my DP/MA blaster..because when I tried it back on Original Test, it was god awful. Just SO bad. And now the stun is even worse? Perhaps someone who uses teh power has an opinion.
  7. It DOES do -rech. A huge 300% according to Mids. The -end is really really not the point of the power. It is YOUR +recovery that makes the power great. The extra -res is gravy. Not that I'd complain, but you can already get that power Perma. Lower rech would push it into OP fulcrum kinda territory. Again..really? Are support sets meant to have powers that dont require hasten? Don't get me wrong, I dont disagree with your points, but OG and CS should be far far down on the list of support t9s that need to be looked at.
  8. 🙂 you werent the only one!
  9. I don't know. I'd take a good emp over a good pain any day. Admittedly, 90% of emps (in my opinion) flat out suck. Also..topic is about T9s. lol. While sorta similar (in healing) Emp and PD aren't that close. PD is more attacking focuessed, hence the +damage. ANd being a corruptor set. As well as a far newer powerset.
  10. All the support tier 9s are overshadowed by Fulcrum Shift. Behind that are Chrono Shift and Overgrowth. Even comparing those best 3, FS is just..SO much better. Perfect with 4 (or even ONE slot, at a push), the only 'down' side is no IO options. Onto the other sets.. Cold Dom and Heat Loss is also great, but HL has a much longer Rech than OG. Same rech as CS, but Chrono is buffed by itself. Dark Servant is good, but I feel the extra control powers arent 'as' good in a set with a lot of soft control anyway, More damage? Elec, Empathy and Pain Dom: Very similar tier9s. I think they are all good powers, just single target, with valid reasons. Storm: Nice pet..but..it could really use a bigger target cap (4?!) and make it follow you instead of being static. Rad: EMP. I am sure some people like this.but to me, a long rech aoe hold, on a mob that is already crippled by my debuffs? AND also kills my end. Yeah no thanks. Therm: Melt Armour is good..but could use a shorter rech. Maybe a damage dot too. Sonic: Liquefy IS great. A smaller rech and it would be amazing. Trick Arrow: See Rad. But the hold is a bit more useful, in a set with no real -to hit. Force Field: Way too situational. Traps. 9 sec cast time? Get lost! Poison: Good! Much better than on MM's. Just wish the set had an aoe splash heal for yourself too. Traps
  11. I just wish the event had better info, on what to do. I know what to do, but if EVERY single league I have been in, there is always a good 5 versions on what do to, where to kill monsters, what order to do it in, etc etc. Info could be shown on login, or when 'near' a banner. Anything to cut down the confusing. I have seen a lot of people quit the event leagues after no one can agree on the process.
  12. You keep a portion of the defence. In regard to stealth powers. That is not the same as keeping all of it. Cause having to turn a power (that is providing benefits of any kind) OFF, simply because hostages seem to be all set up differently, is bloody annoying. If you have to ask why it is annoying, look back to Issue Whatever Invul, where the mez toggle rooted you. May as well say people should just have put up with that and taken teleport instead.
  13. Not sure about the Giant Slot machine..since you never fight anything like that. The far more obvious (to me) would be a Wailer Invasion event, led by a GIANT Wailer King/Lord. That would fit the zone far better.
  14. Cause its actually useful now?
  15. Yes please! Romans with Pumpkin Heads and stuff! Replace nictus/nova/dwarf bosses with ones from the Zombie Apoc.
  16. Thanks for clarifying that Jimmy! There was obviously more too it.
  17. Not related to the code of conduct as such..but..in the last few weeks, on Torchbearer, there was that gang of people Protesting in Oro. A friend knew one of em, and he did something against the ToS or whatever. But the other person apparently (it said in the bio) got banner for sharing an account? Or something or that nature. I forget the actual thing. But it struck me as super silly, when ANYONE can go ahead and make alt accouts and dual box em. I roped another friend into playing, and I was going to log into her account, and do her IOs (as she has no clue). THAT would be a bannable offence?
  18. My 'testing' shows that if you do NOT do the mission when you get it (or at least, at the level you get it)..it bugs out. Running it right away works normally.
  19. On literally ALL my toons (the ones without +rec powers), I still have end issues pre level 20. All of them. These issues can be overcome by slotting ends red in powers (especially attacks and toggles) and IOs, but I cant think of any toon were I can just go flat chat fighting without running dry. Besides those with recovery boosting powers. These issues still exist all the way to 50 in some cases, and WOULD still be there if it wasnt for IOs and incarnate stuff. So..why do just VEATS need this boost? When they already have the improvements I mentioned earlier? (recovery inherent, low toggle count, cheaper toggles) Oh no, I just remembered my Fire dom and shield scrapper and storm troller all have crappy end, lets buff EVERYTHING. Stamina buffs for everyone! Which..honestly..I dont think is a bad idea. The gap between powersets with +rec tools and those without is just huge. Look at blaster recovery powers as a case in point. You can basically just go nuts at attack non stop.
  20. Again..say WHAT? All the those leadership toggles (from the secondaries) have a lower than normal end cost. And all Veats have pretty minimal amounts of 'armour' toggles, with a mez prot and a cloak/resist. I cant speak for teh attacks costing more endurance that comparable powers..but I cant imagine they would. ANd even if they did, that cost is offset by the inherent, minimal toggles AND cheaper toggles. Especially one a Bane spider, with 2 aoes (venom nade and Crowd Control), the end feels great. On a soldier, sure, they can have more AoE, but literally every AT in the game can have end issues if you constantly spam aoes and dont slot them for end red. Again, not saying Veats have perfect 'regen or bio armour' end recovery, but they are far FAR cry from being as bad as you seem to be saying. Simple answer. For me. ALL of it. 4 distinct playstyles (with MORE combos if you count the starting solider powers, and epic powers), that all use pretty iconic powers from the Archnos VG. A custom story arc that totally makes sense and deals with detsined ones and VEATS. Minimal toggles that cost LESS (how can you say this doesnt work well?), auto powers that are actually decent and slottable with good stuff (7.5s), leadership that is way way better than the pool version..and still stackable with that.
  21. Not sure about that either. My Fort, who just has the primary psi attacks, in NO way feel like doing amazing damage. especially with Widows get bu or follow up, and crits. Maybe the fort does more average damage, with teh widow being heavily resisted something,.
  22. Um..what? I may be wrong, but isnt the veat inherent exactly that? A regen and rec bonus?
  23. Biggest offender for this is the Drudges in Night Ward. Multiple hell hound pets, multiple shade minions things and multiple shadow field hold aoes. It just becomes insane!
  24. As cool as some of these AP updates are..does Redside get nothing at all? Or Goldside? Surely there have halloween over there too. Maybe they carve hamidon heads instead of pumpkins!
  25. Caleb could also use a BIG tweak. I literally saw him ONCE in 4 years on Live. Seen him once here.
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