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Razor Cure

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Everything posted by Razor Cure

  1. Again..say WHAT? All the those leadership toggles (from the secondaries) have a lower than normal end cost. And all Veats have pretty minimal amounts of 'armour' toggles, with a mez prot and a cloak/resist. I cant speak for teh attacks costing more endurance that comparable powers..but I cant imagine they would. ANd even if they did, that cost is offset by the inherent, minimal toggles AND cheaper toggles. Especially one a Bane spider, with 2 aoes (venom nade and Crowd Control), the end feels great. On a soldier, sure, they can have more AoE, but literally every AT in the game can have end issues if you constantly spam aoes and dont slot them for end red. Again, not saying Veats have perfect 'regen or bio armour' end recovery, but they are far FAR cry from being as bad as you seem to be saying. Simple answer. For me. ALL of it. 4 distinct playstyles (with MORE combos if you count the starting solider powers, and epic powers), that all use pretty iconic powers from the Archnos VG. A custom story arc that totally makes sense and deals with detsined ones and VEATS. Minimal toggles that cost LESS (how can you say this doesnt work well?), auto powers that are actually decent and slottable with good stuff (7.5s), leadership that is way way better than the pool version..and still stackable with that.
  2. Not sure about that either. My Fort, who just has the primary psi attacks, in NO way feel like doing amazing damage. especially with Widows get bu or follow up, and crits. Maybe the fort does more average damage, with teh widow being heavily resisted something,.
  3. Um..what? I may be wrong, but isnt the veat inherent exactly that? A regen and rec bonus?
  4. Biggest offender for this is the Drudges in Night Ward. Multiple hell hound pets, multiple shade minions things and multiple shadow field hold aoes. It just becomes insane!
  5. As cool as some of these AP updates are..does Redside get nothing at all? Or Goldside? Surely there have halloween over there too. Maybe they carve hamidon heads instead of pumpkins!
  6. Caleb could also use a BIG tweak. I literally saw him ONCE in 4 years on Live. Seen him once here.
  7. Sounds likely, I forget what I was trying to do, but I got a message about Granite being 'shapeshifted.'
  8. Do NOT work together. Toggling Granite makes the path aura vanish. WHich really sucks, since it would be perfect for a walking rock!
  9. What? Why? Low levels being say..20 and lower? Every control set bar Ill and Grav struggle for any damage. Every control set with an aoe hold/aoe stun have the same issue of said powers lacking slots, having poor acc, and long rech. Ill has good single target damage, an invis to get about safely AND a confuse (that really lets you safely kill anything you come across, no matter how long it takes) On top of all that, there is PA. Sure, long rech, but it is a foolproof aggro getter, even if its not doing much damage (due to lack of slots). As someone with an ill storm, hell no.
  10. Are Mercs really that bad?? I am not doubting anyone here, but if making a set twice as good still leaves it behind..well, wow. Thats bad! I kinda like the idea of a Merc army! Also Necro..were those DPS numbers obtained in a vacuum? I had a Necro/Poison on Live (before and after poison buffs and pet IOs) and I STILL struggled to actually complete a single mob (of 2-5 dudes) without any pets dying. The DPS did not seem that amazing then. lol
  11. This also happens on Mothership Raids. A team with a few trollers, and tanks running of to herd (dont even get me started of lazy players who just go afk), will get far less xp and merits than a team of ranged blasters. Also, user experience, but doing incarnate trials, I have noticed a big drop in reward quality when playing support toons (especially my emp fender, who doesnt attack). The emp had to do about 30+ BAFs (on Live) to get a rare, when all my other toons would usually get one within 5, or at most 10 runs. Although I don't agree with teh OP, they DO have a point that the basic rewards, especially money, from 1-50 are crap. I really noticed this back on Live when my first lvl 50 hero did not even have enough money to get all my level 50 SOs. Obviously now we have IOs, but since the game is not balanced on them..surely getting to 50 should at least give you enough cash to get your full kit of SOs every 5 levels.
  12. Ha. Yeah. You mean SOME pets are squishy. SOME. And most are definitely not awful. Go ahead and bring up incarnate content too (and yes, pets should be even levels in that), but a lot of toons suddenly get squishy vs lvl 54 IDF and DE. Pre incarnate, MM's and their pets are not awful at all. Same to you. Since you were the one who bought those reasons into a thread about SOME pet sets.
  13. How much cash does a lvl 50 farmer make in that period? An 'xp skip to 30' surely should be costing 2 or more TIMES what you can actually earn doing said farm. Or like you said, the payment is just a pointless amount. Thinking about it more. Say you earn 50 mil in that 30 min farm time, getting an alt from 1-30. If the xp skip cost is less than 50 mil, wtf is the point,, when a farmer could do the same time frame, earn money, AND pay to skip an another alt? If the xp skip costs more than 50 mil, is any farmer gonna do it? When they can do it the normal way, take 30 mins, get the alt to 30 AND earn 50 mil?
  14. Exactly! That is all that is needed! Well, besides tweaking sets on a case by case basis (but literally every set in teh game COULD use tweaks).
  15. No. There are already enough AE noobs running round. When you can go from 1-50 in an hour (or how ever long) in AE, that already IS basically skipping levels.
  16. I don't wanna start this argument again but..this is 100% rubbish. Nevermind the game is NOT balanced to IOs, so there is literally zero 'need' to spend 6 slots on said IOs. And if you choose to..well, you make your entire primary much tougher...how many other ATs can do that? Speaking of other ATs, each has 2 'needed' IOs, going by your logic. And we can increase that..Miracle unique, numi, panacea, preventmed, kismet, KB ios. WHat about how a good portion of builds 'have' to fit in 5 slots, for those gambler rech IOs? Especially for Doms. You are asking for all those amazing ATO/IO effects just..rolled into the AT, because you dont wanna spend 6 slots to get a huge boost? Yeah, ok. Let's just roll all those IOs i just listed, into every single archtype.
  17. So..since all teh replies seem to be different..are we talking Claws OR Savage Melee? Lots of mixed info about combos and aoes and stalkers. Claws has no combos..on any AT!
  18. Not really..bots would 'like' some more survivablity. But they are already good, with 2 bubbles each and a heal. Sure, the bubbles, as you say, could be aoe, but on the list of MM Pet buffs, bots have to be one of the lowest priorities.
  19. Would make sense for VEATS and least..like Lord Recluse slipping some destinied ones into Preatoria on the sneaky.
  20. Oh yeah, totally meant to say that. Thanks!
  21. Also dont forget that ONLY Scrapper/Senty (do scrappers have it? I forget) even have the end boosting power. Not stalkers, who also get shafteds with the lack of kb protection.
  22. Game balance principles. lol. In a game world where Trick Arrow masterminds ARE possible, how can you argue that? AN entire set that has ZERO healing, and also zero buffing (with minor to hit debuffing), while also being pet dependent (sure, petless MMs and all). I'd at least argue that just taking Field Medic should make aid other stronger (stronger on its on, not just when used with FM), and maybe a small AoE when used while FM is active.
  23. Subjectively, there is nothing wrong with SR. But the sentinal powers at least SHOW that the power people are willing to entertain the idea that not even likes Click Mez powers.
  24. I always thought the Scapper taunts should function like a small self buff/ enemy debuff, as you psyche yourself up to challenge one big target. Even if it was just 5% to hit, 15 damage, it would be something, and have it scale of the targets class, so taunting a minion gives next to no bonus, but a Boss gives more.
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