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Razor Cure

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Everything posted by Razor Cure

  1. Let's not. really. No way. It makes zero sense at ALL for attacks to essentially be 'auto-hit.' Just because you got a bad run of RNG. It is so easy to get acc bonuses (and to hit from tactics/kismet), that we basically sit at the 95% cap anyway. If we could get 100% chance, why bother having Accuracy as an enhance-able stat at all? Make the game like Champions Online where you never miss. Ever. Also, assume this somehow went ahead, giving us ways to get to 100 to hit..then we should have ways to get -100 To hit, right? An AV putting a to hit debuff on you..and you go down to -100 Hit chance (because hardly anything resist -to hit, and the power would have AV values). Wont that be FUN? And what about baddies with 100 to hit? That is only fair right. So an AV using Aim/BU can NOT miss someone using Elude? Awesome! Let's make those kinda powers even more useless. Sarcasm aside, No. Attacks SHOULD be able to miss.
  2. Out of three of the coolest missions in the game, two are ALWAYS broken, if you run them with a Solo MM. Both the final mission of SSA2 and the last mission of the Leviathan Essence arc (vincent ross) give cool temp powers..to the player. NOT to any of your pets. This makes the Levi mission waaay longer than it should be (the idea is you are powered up and tear through a whole army), because your pets are 'normal' and easily die versus the huge mobs, The SSA mission is flat out IMPOSSIBLE. This is because one of the temps (for killing warhulks) is a special damage proc...which again, your pets do not actually get. For an MM with no primary attacks (and lets face it, they are all shitty, besides the WHip ones), there was literally no way I could even damage the thing. Temp powers like black wand and nem staff did O damage, and so did all my pet attacks. The first mission from Menderl Ramiel also can bug out and not give your pets the incarnate temp powers (which also shows that there IS a way to have pets gain these type of special, and necessary buffs).
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  3. Just about ALL the Tip missions on redside need location updates. Some zones (GV, Cap) will spawn a tip in that zone, if you investigate it there, but others (shark, nerve) will almost always have the mission door somewhere else, which is super annoying. Especially since hero zones (naturally) dont do that.
  4. about right from what I remember. Hitting 1 target in a big mob..over multiple tries..totally is 50%. lol Unless you are using the power for the purple set, its totally skippable.
  5. Even after the great Vanguard merit re balance (which was a good thing), Mothership raids still happen quite often. You still get around 800-1200 (ish) merits per 30 min run. And the Vmerits have some handy uses. But..the actual story arcs, given out BY the Vanguard personnel..give jack shit merits. If you do all the arcs (4 i think), you end up with maybe MAYBE 50 Vmerits. Which is just worthless. It wont even get you one incarnate salvage. Sure, the obvious answer is..Why aren't you doing ship raids for the merits?! Which has the equally obvious and valid answers: I like to solo or do small teams The raids lag me to shit They make me crash (having seen the same person crash about 25 times during one raid, this is the biggest problem) Let's increase the V Merit rewards for the missions. Doing all of them in small teams or solo should at LEAST get you enough for a Grai Matter. Perhaps the V drops per enemy could stay the same (although..why do you get 1 merit per dead guy on a ship raid, but about 1/25 in the missions??) but the mission rewards could give a flat 10-20 (there is maybe 30 missions in the zone). Completing the objectives/freeing the NPCs (some of the NPCs arent tied to mission objectives, so this would encourage people to do more) could also give flat rate rewards. At the very least, the final mission (2 EBs at the very least) should award 25+ V Merits.
  6. I cant speak to BP with teh Proc, but I tried the power ageeeeeeeeeeeeeeeeeeeeeees ago (before IOs!) and it was utter, utter shit. Like..really shit. Even using Build UP and from Hide, it would almost never confuse a single enemy, even in a huge mob. What does the power info say? It the confuse a sure thing, or a % chance?
  7. It boggles my mind that a set can have about half the performance of others, and makes me wonder wtf kinda testing the original Devs actually did, if any. That said, the -regen on bots really IS a huge factor, especially vs hard targets. Of course, that is not going to mean much at all in normal play (since the hardest target in that siutation would be +2-4 con bosses), but against elite bosses and avs, it really helps. On my bots storm (with no -regen in teh secondary) an AV's regen is basically nil for an entire fight. I guess (maybe) the Devs assumed -regen would be much more useful versus normal mobs. All these changes sound like winners, especially the aoe buffing/healing Prot Bots! A disintegration effect would be very cool too, and help update the set a bit.
  8. Honestly all the MM 'special' powers could use a look at, at well as pet/team buff powers via the pets themselves. Bots and Force bubble is awesome, but it takes SO long to buff them all, and for some reason cant stack on teh MM (but it stacks on all the other pets). Thugs Leadership stacks on all pets and NOT the MM (again, wtf?). Demons (t2) have the aoe heal..on ONE pet, when both prot bots can heal/buff. Other sets (necro for one, havent played mercs/ninjas/beasts) have no pet based healing (sure, life drain on zombies, but I found it to be borderline useless) or buffs. I assume mercs do, with the medic, same as Lioness pets. But even so, that is just healing, not def buffs. The other MM set special powers also need a huge rebalance. Gang War is stupid awesome... and Bots get..repair? Well that sounds totally comparable. Not. The beast power, Pack something or other (I only played beasts briefly back on Live/Test) was very meh also. Demons..a SINGLE target damage and to hit buff? Not bad (great on incarnate pets)..but as good as summoning a horde of extra minions? Necro..the soul extraction power. Again, played necro back on Live, but I recall it being pretty shit, and also single target. Mercs..I understand that Serum is awful. No idea what Ninjas get, but I am sure it isnt a ninja rush gang war clone!
  9. In regard to more faces..well, could be ALOT worse. Madden2kwhatever, for example.
  10. God yes. Saw this BIG time on Tarikoss SF the other day. Duoing it with a friend (thugs/rad mm and sonic sonic fender) and BOTH AVs just ran like crazy. Just from the rad and sonic toggles (even more so with teh arsonist fire patch). Makes even less sense considering both Infernal and Batty should be pretty immune to fire! Especially fire tic at a huuuge 2 damage a pop. I'd honestly prefer their behaviour to be 'fixed,' as opposed to needing a temp power to stop out, but I get there are SOME (crazy) people who see a marathon running AV as a challenge. Somehow.
  11. Would that even work in Iceslick? Isn't it a pseudopet?
  12. Yeah I read about teh change too. Which was mentioned as being a change to proc chances and rates (I think). Making damage procs just..more damage on a particular power just seems super boring, and not great in a lot of cases (see my example about MA)...especially since we already have an entire alpha slot that ignores ED to some degrees.
  13. Still wont kill you, no matter how high teh damage is. The one shot code..prevents being one shot. Pretty much all in the name! And making said 3000 damage attack a DoT..lets say RIGHT as you get hit with that attack you are in the ConcStrike animation (3 seconds ish)..so by the time it ends, you have taken 3x300 damage. Thats 900..which seems pretty low to a melee toon (with say 1600hp,compared to taking 3000 in one go). Most melee armour heals are around 300-700ish..so ONE heal gets rid of most of that damage right away. Of course..then you have 7 more tics of 300 damage coming. And NO way to stop it (because its coming, no matter what your def or resists are). I assume you cant, for example, pop MoG and make each of those ticks about 30 damage, because there is only of MoG around, and it would be pretty hard on other powersets. For non melees, it gets even WORSE. Instead of that one big hit, taking you to 1 hp (but still not actually killing you), you take a big tic every second. Healing aura is 300ish, 'big' heals are 400-600ish. Then what? The heal recharges is say 3 secs, average, during which time you are already down 900 damage. That just sounds..really really bad. You'd have to carry a tray of greens in case of one hit. From fighting clones and some of the guys in Marchands arc, fire melee and its Dots kill me far more than other things, because you see that first tic and think..oh, 300 damage, I'll be sweet. Then you hit an attack, and are dead by the time it goes of..due to the other tics landing. Against an AV, than would be even worse (or stupid easy to get around, if there was a half awake ranged healer on the team).
  14. Oh I agree. You totally can not figure that all out with in game info. BUT given teh fact than a huge percentage of people playing are gonna be Vets, or friends of Vets, it is not totally unreasonable too assume a person may do a basic google/forum search, to investigate proc behaviour. Sure, other groups of people just will never look for info, mostly because..they dont care, and IOs/procs/number crunching is not why they play the game anyway. To those people, the way procs behave, means jack shit, and any changes would also be meaningless. The info IS out there (sorta? lol) and I reckon it is far better to let our Devs focus on changes and improvements, than adding huge amounts of info regarding teh mechanics of enhancements you either use a ton of, or barely touch. That said..some very basic info would not go astray,
  15. *coughs* Redside stuff. Looking at you giant pumpkin in Atlas.
  16. Sounds..a bit complex and not needed? I mean..why? EMp and Pain work fine as is (even if some tweaks would be nice), without needing a whole new mechanic. Can you lay out a more specific example of how it would work? Let's not use this reason. There are already SO damn many lazy emps around. Giving them more time to do whatever the hell they actually do (not much) seems like a bad reason.
  17. Is it though? Pretty sure it was Macskull, had a BIG thread about damage procs, laying out how they more in a ton of different powers, according to said powers rech/aoe status. There was something in there about the added factor of incarnate +rech too. Granted, that DOES prove your point about 'in-game source,' (and honestly, the in game info on the invention system is pretty poor) but its not like there is no information out there. Also given how many build posts are on the forums, so people can get at least some idea on a procs performance in a given power. We can also just log onto TEST (yes, not a perfect solution, but its something) and just build a full toon to try it out. Also, an ED ignoring damage boost may be far less useful on some powers. Take say..an MA scrapper with alll that smashing damage. WHich is gonna help more, a bit of a boost to smashing damage, or a hit of negative?
  18. Which still wont be as much of a 'penalty' as Total Focus or Energy Transfer. Not that I disagree with your point, but..if an attack needs changing just for a specific AT, something may be wrong. True. But MA also says Hi. Sure, Eagle's Claw is becoming a cone/aoe (whichever, it makes NO sense that a targetted kick to the face somehow hits other people) but is also one of the few (only?) melee sets without a cone attack. Granted, DT is easier to use than SPinning Strike (which would be WAY better as just made into a pbaoe). I like your changes. I'd suggest locking COmbo Level to 3, for the duration of CR. That would mirror the way Momentum works in TW (which would be waaay worse if you only got to fire off one powered up attack). Also, given how energy melee now gets the Focus thingy, and TW gets momentum, both ON a miss, StJ (and also water blast) really should get their combo tic on a miss as well.
  19. Oh duh. My bad. And yes..they count for the hero side (since, of course it does)..while the redside SSA heroes/vigilantes do NOT count for the hero slayer badge. Or at least didnt.
  20. Wow, is it? That doesnt seem right. ANy family at all? Or just bosses?
  21. Echidna did NOT count as of, maybe 5 months back? It may have been changed in the meantime, but I know she never used to, since I made a suggestion thread along these exact same lines.
  22. Just because Veats CAN double leadership doesnt mean then have too. You want to play it as uber team support, good on you. That will (as you have seen) compromise your build in other ways. As someone else said above, why not take Cardiac or Vigor alpha? With AGeless, your rech will be good anyway, and Mindlink should be close to perma. Also..my take. Your build is support, as you say..'to give teams a smooth ride' and then you say..'letting me scrap in peace.' Those dont really go together. If ALL your team helping powers are stopping you scrapping..well, you aint scrapping much. Screw the team (to some degree, NO team is incabable of playing without your 38% def, especially how common Manuv is) and work on yourself first. Or go make a FF fender.
  23. Yeah..like redside ones. Two main problems. BiB needing stupid high damage taken. Marshall needing a lvl 45+ task force badge (which isnt AS bad now RSF is mostly steamrolled). Another candiate..Invader. Needs badges from high level mayhems too. Sure, you CAN do that with an alt/friend with teh special contact, but for 'normal' gameplay? That is TWO of the 4 main redside accos locked behind level 45. Blueside only has one..sorta. Since maria you can do the exact same thing and jump on a team donig her arc.
  24. Looking at the above.. 4 slots in Stam, how many of those ARE end mod, and not procs? 2, at most? I assume you are running agility to make up for it..but wtf is the point of more rech and def, if you (as in, your build) has no end to actually attack? Also..TEN toggles? 3 VEAT leaderships, 3 Normal leaderships, Veat Stealth. I am assuming you are a Fort/Widow. That is 7. With SS and cj, thats 9. Having THAT much def is pretty pointless. I think the incarnate softcap is..55%? AGain..why have so much def and toggles if you cant do anything but sit there and look pretty?
  25. Yeah..Elec doesnt NEED anything. It is a really good set. The only things I'd suggest changed: Let RejCir (the heal) be castable as a PBaoe. I utterly HATE needing something close to me in order to heal. Or at the very very least, let it auto target the Sentinal pet if no team mates are in range. Change the animation for the rez. A HUGE jump in the air and slam down, in order to shock someone alive? Uh..hello..I can shoot electricity from my fingers. WHY do i need to jump in the air?
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