Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Razor Cure

Members
  • Posts

    995
  • Joined

  • Last visited

Everything posted by Razor Cure

  1. I have not tried teh set yet, but looking at the power info (teh OP) and what people are saying...the static mechanic, while thematic, seems..overly punishing. Needing static to actually hit an entire team with heals/buffs? No other set gets that penalty. Imagine if Nature 'needed; 4/5 Bloom stacks, before the heal could hit a full team, instead of the bloom just being an 'addon' to an already good power. That is..the elec powers shouldnt need static not to suck. An aoe heal that hit the whole team, but had a chaining animation would be unique enough. The set shouldnt suffer just because it is new and different.
  2. Kinda seems like a case of redside getting shat on..again. especially since you have to unlock the Patrons, but blue epics are just free.
  3. Specifically..soul mastery vs dark mastery DM: -21% dam, _10% to hit, 0.65 end per sec. SM: -15% dam, -7% to hot, 0.66 end per sec. Uh...what now? The powers have the exact same name. Sure, teh other powers in the pools are different, but at the very least, the SM version should be costing LESS end.
  4. Malta have actually hooked up with Battle Maiden, in the post DA world. They helped her in exchange for her nanite tech. I can see tehn getting beam rifles, maybe even some regen (nano bots) type heal powers
  5. Yeah, cause being 50 and IO'd out is totally an accurate reflection on GETTING DA to 50.
  6. Key phrase. Very key phrase.
  7. Maybe not SS itself, but increased speed would be great. Make it out of combat speed, or only when they are in passive/follow mode.
  8. Just dipped into this thread and saw this. As a comparison..Borderlands 2. Totally LOVE that game and played it to death multiple times. But I only ever took ONE character beyond the 2nd Difficulty Tier (for those who dont know, the 'normal' diff game ends at about lvl 30ish, then you restart the game, but with baddies getting more hp, armour and shields. Then once Tier2 is finished, it restarts, again, with even TOUGHER baddies). The game in the hardest mode just was not fun at all for me, as the level of the 'challenge' just becomes totally stupid. The AI doesnt improve, theres no new tactics and powers...just EVERY single guy, boss to teh weakest minion, now becomes an utter bad of hp and armour and shields. In that regard, it is one thing that CoX does really (well mostly) well with increasing difficulty. The DA arcs, and newer mob types (I-tsoo, knives, BP, cot, even Cim;s) all feel, at least to me, much tougher than standard mob types, and do NOT just have more hp or damage.
  9. Which is a valid point. I agree. But.. WP, rad, bio, fire, regen and to an extent, elec, energy and ice ALL ask just what this 'need to turn off some toggles' idea is. Even shield, sr and nin have nothing like the amount of toggles, just to reach optimum performance for the set. To bring it up again, why else would the Senty version of Dark regen give +recovery? And that remix of the set has one less toggle (equal 1st for the most costly).
  10. I didnt mean concerning as in 30m was/wasnt enough. It does sound right. I meant 30 mil in a 'lifetime' of playing..vs 30mins farming. For a similar amount of money.
  11. Why are you ALWAYS training up in PD? I am pretty sure I have trained up there twice, EVER.
  12. I'd love the option to have Ninja Run's stance going for SS. With my HUGE titan weapons scrapper, ninja run looks awesome, with teh way teh sword is help and sorta dragged. Looks much more realistic and cool than the simple 'weapon held out' animation that plays with SS.
  13. Maybe teh option to sell merits would be a good thing. I wonder what the percentage of people who buy converters is, who actually only then go onto use said converters to craft whatever IO is selling well, in order to flog a bunch to people who DONT think 30m is nothing. Personally, I dont sell converters at all, I use them to build MY IOs, so I dont have to deal with the marketeers who enjoy shafting others and getting hordes of virtual money. 30m will get a heap of level 50 SOs, or some decent sets, but I think it is more concerning that 30m was your sg mates 'lifetime' savings, but a AE farmer could make that amount in like 30 mins (or whatever the average fire farm is).
  14. Does anyone know if the bonus xp amount is meant to be similar, for ALL the weeklies? Like teh same rough %, appropriate to your level? I cant quote any exact values, but it seems like teh Cap SF gives a much much small bonus, compared to others. Mr lvl 46ish blaster did Cap, will a 1mil xp bonus. My lvl 45 dom did SIlver Mantis..3 mil bonus! Now that could be because it is a higher level thing, but consider cap is max 20, and mantis is max 25...getting 3times the bonus seems excessive. Well, no, getting 1/3 for Cap seems a rip. Again, going more but remembered amounts than actual values, but I am almost sure Posi1 and 2 still give about 3 mil bonus xp at 45ish.
  15. I really like this idea. It would make SR different from other defence sets, and from just 'defence' itself. Might even make Elude worth taking, if it gave an increase chance of Critical Misses.
  16. The in game map is pretty good, and even better with Vidiot maps (for Zone maps), but for some missions (big cot caves, newer warehouse maps with multiple loops) can get painful, even if you pretty much know all the layouts. In those kinda situations, I often have my map up, as I play, to avoid backtracking. The trouble is, the map sits on a totally opaque black background, and needs to be a decent size to show most of the map. Even with a high resolution, that is a bit of screen real estate that is lost to teh void. A transparent map for InMission, just showing the floorplans, would still be easier to follow, but not take up 'more' of teh UI than it has too.
  17. I agree that mobs standing around ignoring someone that has just ran through said mob with a taunt aura going, is silly (due to already being at the aggro cap) but..no one is forcing anyone to Herd maps/mobs. No doubt it WAS epic to be able to herd up a full Dreck map, but it also would have been really really boring for everyone who wasn't the tank (even the tank actually, knowing there is literally no way to die would get old). Most maps (barring some outdoor ones) rarely have sections with more than 2-3 mobs in a small area anyway. Also, in those kinda areas, if a team really wants to herd them all, its a pretty simple matter of getting different team members to aggro different mobs, then all rushing back to the same corner or whatever. The above idea of 3times the aggro cap is not too much of a stretch (given most map layouts) but would fall down with Target Caps on powers. AS mentioned, only Judgements hit more than 16/20? anyway, and I think a full x8 mob is about 16 baddies. A level 50 team with multiple judgements would wipe a herd of 3 mobs in 3 seconds, but a sub 40 team would stuggle, with aoes only hitting 1/3 or less of baddies.
  18. Agreed. Having your 2nd major defence at 28 is just stupid. No other set gets screwed that way. Adding a lil end drain res would also fit the theme of the set.
  19. Just as it says. My Rogue was offered Unai and Crimson by Scratch. Low lvl vill was offered ones in Skyway etc. Not sure if teh blueside contact does the same.
  20. No thanks to the removal of ED from me. I didn't play back then, but as others here have said..it was basically super easy mode, all the time, for everyone. Perma hasten, double Stamina, attacks doing 200% damage.. I kinda compare that (roughly) to playing Warframe, where most 'enhancements' can go way way over 100% boosting, and the enemies can just scale up and up. Which really (in the context of WF) makes zero sense, since you are meant to be a super awesome space ninja, and yet are Maxed out at level 30 (sorta, since theres other stuff giving you more slots etc etc, so its more like a cap of 60+) while baddies can get to level 500! Same thing with CoX difficulty posts..we are, at 50, meant to be a super rare (sorta rare) Incarnate..and yet people are wanting +8 baddies..who would just BE the normal level 50 guys, but a higher level than we, as Incarnates, can actual;ly get too. So how do they get to 58?
  21. Maybe bots dont have the best DPS, BUT they are also one of teh best for taking down AVs solo. All those lasers just pile on the -regen like mad. But yes, Repair sucks.
  22. Cant we do this already? Pretty sure it works that way, just that after an Oro arc 'ends' you go back to your actual level. Then its just a matter of heading back to Oro and picking the next arc.
  23. I always thought COnfront needed an extra effect. It is basically never taken, and a single target taunt is not that useful. Red's above suggestions are pretty cool, maybe even a small self +damage, as you taunt a target and psyche yourself up for a fight.
  24. The AS on Fiery Melee is also a big load of crap, at least to me. It is the animation for Blazing Bolt, and, fittingly, actually LOOKS like your toon is trying to take a crap.
  25. I am not sure about this. Is there really any advantage to these powers not needing a target selected? They are all combat openers, as I see it, and as such, your just need to hit Tab once on approach, and bam. A much much better addition would be a cone range marker of some kind. Also.. I MUCH prefer cones with a target. Any power that needs a target, as soon as you are in range, you hit the power, and it will go off, hitting that target 100% of the time (unless you miss, naturally). On teh other hand, the nature heal, I find it quite easy to 'miss' healing a team mate with, because they may move, I may move, lag, etc etc. As you sat Oed, all these cones have huge radii...so is it really that much of a hassle to target one guy and hit the entire mob, WITHOUT having to worry about lag or toon facing?
×
×
  • Create New...