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Razor Cure

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Everything posted by Razor Cure

  1. ALl in the name? It is up pretty quick, I could see 20 seconds instead.
  2. One of the biggest gaps between Def and Res sets (and regen is closer to resist than def) is that a deflected attack loaded with debuffs does nothing to the Defence set. Nothing at all. That same attack, while resisted to whatever %, lands with teh full whack of debuffs (not counting the -regen resist). A few sets get debuff resist, but it is usually against Slows, with some DefDebuff resist throw into sets with 'some' defensive toggles (WP, invul, bio). Given that Regens whole idea is to..regenerate damage super fast. giving it more protection to debuffs (or a greatly reduced duration for those debuffs) would make it different to other sets, without adding a heap of absorb to the set.
  3. I agree that the arcs 'can' be easy, especially if you are already +3. But not everyone would be +3 before doing them. Assume a fresh 50, done the incarnate arc, nothing unlocked. Maybe a person who doesnt like iTrials (the lag, the people), so they set out to do the incarnate content solo. There is Number 6, Belladona V, and the Da arcs. The first 2 only give one salvage reward each, so there is a very very slim chance of having ANY t33s built after those. The DA arcs have maybe..6-8? rewards, so still rather unlikely you will get to +3. In fact, I did the fresh 50 da run with a friend, and by the end I think we may have been +2, and that is with already having made our alpha (by WTF's and MSR's). Obviously you'd get more iXp running full teams, but not everyone wants that either.
  4. I HATED it on my MM. Literally every single time I used it on a pet, that pet would instantly get all the aggro and go splat, in spite of the 'amazing' debuffs. Even worse since pets are at a lower level than you are (sometimes). But the option to have it on self or other would be good. Hint Hint, for sonic too.
  5. I know that is meant as a serious suggestion, and would actually be cool for some people. But for the AE farmers who do nothing else? Awarding them for PL'ing with something that skips leveling entirely?
  6. Curious Leo. Are you saying that Kin +IOs is the equal of 'super' sonic res (like sonic if it performed like in your above example). If that is the case..it should be pretty clear that Kinetics is overpowered? Change that..FS is OP. Way back on Live, I did a rough (very rough) comparison of the T9 powers in support sets. Basically no set came close to the equivalent of FS to fully cap an entire teams damage, every mob, all the time. Granted, this way before sets like Time and Nature, but i do find it interesting that both time and nature have totally awesome T9s (huge +damn, rech, to hit, heal, etc..all great effects with big values)...which cannot be perma without a huge investment of IOs. There is only a few of the older sets that have T9s that can come close. COld dom and Heat Loss (also needs a lot to get perma, Pain, which is 'only' a single target buff, therm which also needs a lot to get Perma. Maybe a few of the others. But the point is, no t9 comes close to the power of FS. Melee T9s are mostly useless, but at least they FEEL godly. Same as most t9 attacks. I'd prefer some adjustment of the T9s in other sets, but I can still admit FS is too good.
  7. I have not tried teh set yet, but looking at the power info (teh OP) and what people are saying...the static mechanic, while thematic, seems..overly punishing. Needing static to actually hit an entire team with heals/buffs? No other set gets that penalty. Imagine if Nature 'needed; 4/5 Bloom stacks, before the heal could hit a full team, instead of the bloom just being an 'addon' to an already good power. That is..the elec powers shouldnt need static not to suck. An aoe heal that hit the whole team, but had a chaining animation would be unique enough. The set shouldnt suffer just because it is new and different.
  8. Kinda seems like a case of redside getting shat on..again. especially since you have to unlock the Patrons, but blue epics are just free.
  9. Specifically..soul mastery vs dark mastery DM: -21% dam, _10% to hit, 0.65 end per sec. SM: -15% dam, -7% to hot, 0.66 end per sec. Uh...what now? The powers have the exact same name. Sure, teh other powers in the pools are different, but at the very least, the SM version should be costing LESS end.
  10. Malta have actually hooked up with Battle Maiden, in the post DA world. They helped her in exchange for her nanite tech. I can see tehn getting beam rifles, maybe even some regen (nano bots) type heal powers
  11. Yeah, cause being 50 and IO'd out is totally an accurate reflection on GETTING DA to 50.
  12. Key phrase. Very key phrase.
  13. Maybe not SS itself, but increased speed would be great. Make it out of combat speed, or only when they are in passive/follow mode.
  14. Just dipped into this thread and saw this. As a comparison..Borderlands 2. Totally LOVE that game and played it to death multiple times. But I only ever took ONE character beyond the 2nd Difficulty Tier (for those who dont know, the 'normal' diff game ends at about lvl 30ish, then you restart the game, but with baddies getting more hp, armour and shields. Then once Tier2 is finished, it restarts, again, with even TOUGHER baddies). The game in the hardest mode just was not fun at all for me, as the level of the 'challenge' just becomes totally stupid. The AI doesnt improve, theres no new tactics and powers...just EVERY single guy, boss to teh weakest minion, now becomes an utter bad of hp and armour and shields. In that regard, it is one thing that CoX does really (well mostly) well with increasing difficulty. The DA arcs, and newer mob types (I-tsoo, knives, BP, cot, even Cim;s) all feel, at least to me, much tougher than standard mob types, and do NOT just have more hp or damage.
  15. Which is a valid point. I agree. But.. WP, rad, bio, fire, regen and to an extent, elec, energy and ice ALL ask just what this 'need to turn off some toggles' idea is. Even shield, sr and nin have nothing like the amount of toggles, just to reach optimum performance for the set. To bring it up again, why else would the Senty version of Dark regen give +recovery? And that remix of the set has one less toggle (equal 1st for the most costly).
  16. I didnt mean concerning as in 30m was/wasnt enough. It does sound right. I meant 30 mil in a 'lifetime' of playing..vs 30mins farming. For a similar amount of money.
  17. Why are you ALWAYS training up in PD? I am pretty sure I have trained up there twice, EVER.
  18. I'd love the option to have Ninja Run's stance going for SS. With my HUGE titan weapons scrapper, ninja run looks awesome, with teh way teh sword is help and sorta dragged. Looks much more realistic and cool than the simple 'weapon held out' animation that plays with SS.
  19. Maybe teh option to sell merits would be a good thing. I wonder what the percentage of people who buy converters is, who actually only then go onto use said converters to craft whatever IO is selling well, in order to flog a bunch to people who DONT think 30m is nothing. Personally, I dont sell converters at all, I use them to build MY IOs, so I dont have to deal with the marketeers who enjoy shafting others and getting hordes of virtual money. 30m will get a heap of level 50 SOs, or some decent sets, but I think it is more concerning that 30m was your sg mates 'lifetime' savings, but a AE farmer could make that amount in like 30 mins (or whatever the average fire farm is).
  20. Does anyone know if the bonus xp amount is meant to be similar, for ALL the weeklies? Like teh same rough %, appropriate to your level? I cant quote any exact values, but it seems like teh Cap SF gives a much much small bonus, compared to others. Mr lvl 46ish blaster did Cap, will a 1mil xp bonus. My lvl 45 dom did SIlver Mantis..3 mil bonus! Now that could be because it is a higher level thing, but consider cap is max 20, and mantis is max 25...getting 3times the bonus seems excessive. Well, no, getting 1/3 for Cap seems a rip. Again, going more but remembered amounts than actual values, but I am almost sure Posi1 and 2 still give about 3 mil bonus xp at 45ish.
  21. I really like this idea. It would make SR different from other defence sets, and from just 'defence' itself. Might even make Elude worth taking, if it gave an increase chance of Critical Misses.
  22. The in game map is pretty good, and even better with Vidiot maps (for Zone maps), but for some missions (big cot caves, newer warehouse maps with multiple loops) can get painful, even if you pretty much know all the layouts. In those kinda situations, I often have my map up, as I play, to avoid backtracking. The trouble is, the map sits on a totally opaque black background, and needs to be a decent size to show most of the map. Even with a high resolution, that is a bit of screen real estate that is lost to teh void. A transparent map for InMission, just showing the floorplans, would still be easier to follow, but not take up 'more' of teh UI than it has too.
  23. I agree that mobs standing around ignoring someone that has just ran through said mob with a taunt aura going, is silly (due to already being at the aggro cap) but..no one is forcing anyone to Herd maps/mobs. No doubt it WAS epic to be able to herd up a full Dreck map, but it also would have been really really boring for everyone who wasn't the tank (even the tank actually, knowing there is literally no way to die would get old). Most maps (barring some outdoor ones) rarely have sections with more than 2-3 mobs in a small area anyway. Also, in those kinda areas, if a team really wants to herd them all, its a pretty simple matter of getting different team members to aggro different mobs, then all rushing back to the same corner or whatever. The above idea of 3times the aggro cap is not too much of a stretch (given most map layouts) but would fall down with Target Caps on powers. AS mentioned, only Judgements hit more than 16/20? anyway, and I think a full x8 mob is about 16 baddies. A level 50 team with multiple judgements would wipe a herd of 3 mobs in 3 seconds, but a sub 40 team would stuggle, with aoes only hitting 1/3 or less of baddies.
  24. Agreed. Having your 2nd major defence at 28 is just stupid. No other set gets screwed that way. Adding a lil end drain res would also fit the theme of the set.
  25. Just as it says. My Rogue was offered Unai and Crimson by Scratch. Low lvl vill was offered ones in Skyway etc. Not sure if teh blueside contact does the same.
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