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Razor Cure

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Everything posted by Razor Cure

  1. Yes! I like this idea!
  2. Time to react? Enter mission, throw anti mez on, reapply as 3rd/4th mob is dying. Repeat. It is only a reaction if you are to lazy to actually use the powers in teh first place. It's like waiting for something to get hit and take damage, then asking them..'oh that hurt, you want me to USE my def/res buffs on you?' Let's just make every buff an Aoe with no end cost because it is an effort to use powers!
  3. Demonic/Magus takers all of..maybe 20 mins to get. And thats if you are hunting Hordlings from 0-100. Its even quicker if you are about lvl 20ish and have done Posi1 and 2. FoN (the +rech one, i forget what it is hero side) IS much more effort too get, but I never usually bother with that. And the shitty Crey one? May as well just have that as a P2W power!
  4. 15 mins? No way. There are enough lazy ass emps/pain toons around. I know there are 'different' ways too play support, but to me, if you have a buff (like..took it as a power), then use the damn thing. I have seen so many slack support players, who just cant buff, ever. Like a fire/emp troller..who just took his Auras from empathy. Obviously that is an extreme example, as the guy is clearly just an idiot (i told him to just make a fire/rad instead) but others like.. An fire/emp corr. WHo during a MASTER itf, did not buff anyone. Ever. A something/cold corr, who didnt give out his shields (in spite of having them) fighting Bobcat and Neuron on TingMage..because..'i should just pop a few purples if i am worried about being hit.' I already sorta-kinda-not really dislike aoe buffs, like SB..because now I CANT without my buffs from fools who dont buff me. Maybe 2 mins, at most. That or give single target anti mez buffs SOME kinda self buff, to encourage twits to use them.
  5. Sky Strike NEEDS a 'Concrete Donkey.' ANyone who has played Worms will instantly see the appeal!
  6. Agreed..bad, bad idea. Giving melees (who already have many ways to become more tanky via IOs), another way to be extra godlike (like a invul getting huge psi res/def) just sounds awful. Aggro cap? Tanks are already getting that in aoes. Increased range? Only the outdoor maps (mostly) would need that. Blindness? Most melees get +per. SO many other people have tactics. Few things in game have stealth or -per powers.
  7. The whole set needs a look. Just changing the status wont suddenly make it less crippled by the drawbacks. In regard to the -speed...HOW do teh DE Granites managed to run at full (full for baddies) pace, since they are literally in granite all the time.
  8. I was thinking about Sleeps the other day. Out of all AoE sleeps (single target ones are fine, being tied with damage in PsiBlast, or having a huge magnitude in mind control), I think Mind Control gets screwed the worst. The elec sleep, as mentioned, is totally awesome, and easily the best. The sonic blast one isnt great, but its still nice utility. The pant and eath control sleeps are also extra utility, and both sets have great and varied hard controls to back them up. Mind control..well, I think the whole set nets a tweak really. There is a lack of hard controls, with only the one AoE Hold, as TK is finnicky, Fear is nice but shares similar issues to teh sleep, and teh AoE confused gets royally shafted compared to SoC. I like the idea of a sleep lasting a certain amount of damage is done to the target, but no idea how hard that would be to do. What about a slow/-rech/chance to confusion, on targets that are woken. I mean, how many times do you wake up, totally alert and aware, full of energy? It would make aoe sleeps actually somewhat useful, and a chance for confusion would really help for Mind COntrol (since MC has such a long rech).
  9. I shoulda said knockdown, not back. Also..Handclap says hi.
  10. I cant remember where I read it, maybe on the Live forums, but someone suggested giving Unstoppable a sorta repel/kb effect, to show that you are in fact..Unstoppable, and pushing mobs out of the way (picture the Juggernaught stomping through a crowd). I think something like that would be a fitting and unique mechanic.
  11. Ok, reading that reply Minos. Again, that is an issue WITH the pets, not Masterminds as a whole. ANd..I (and you) already covered this, in saying some of the pet sets need to be brought in line with the others. That has nothing to do with the ATOs..with or without them, those sets need some tweaking. Again..in almost all cases that is cause by the worse-of pets. ALso, every single At has combos that are good, middling and bad. Its like saying that cause an Emp/Arc fender has crappy damage, the 2 ATOs should be folded into the AT. Please explain (try to..I feel I am missing something here) what I am not getting..but SOME of the MM Primaries being lacking doesnt make the whole AT borderline bad, or justify just taking on huge buffs to the inherent..for free. They come at a cost in SLots, like everything else. An EM brute (if they still exist) is gonna want oodles of + rech from gamblers and other sets, but just because EM is basically shite without good rech, it doesnt mean brutes all suddenly should get +rech thrown into their inherents. Just to state it again..the poor performing sets SHOULD get tweaked, to bring them in line with the better ones. If this (crazy) idea of combining the auras into the AT went ahead..that would just push the good sets even more ahead, as those already have the base stats present.
  12. Escort all and 5 times would suit me. Its not like Nukes are even used much anymore, with incarnate stuffs around.
  13. Basically just tweaks for every primary, like the ones you talk about in the OP. I still dont think MMs are held back. Aside from the pets in incarnate content (which has already been fixed right, so they are all your level?). What? How? Tweaking ONE power in each set, so that it takes Pet Rech IO sets? That is hardly difficult or controversial. A bit better now you can get the Rech sets in 'normal' pets, but still should be done. So you arent counting the other uniques..meaning MMs have this totally AWFUL tax of..TWo whole slots. In order to beef up pets. Wow, 2 slots, that is a harsh tax allright... Sorry for the sarcasm but..seriously? May as well bitch about how the 'tax' for a miracle and numi unique is so bad (two slots and all). Also..not sure why the MM ato's would be anything like the scrapper/stalker one, especially considering those two are the flat out best (especially the stalker one) in the game. But even then, do you NEED those ATOs? Sure dont. No AT does. Are they great to have? Totally. Again..setting aside 2 slots from a entire build, to get some amazing stat boosts you cant get anywhere else, calling it a tax, and claiming they need to be folded into the AT itself? Come on.
  14. Maybe NB could be a PBaoe? Or rename it too, like you are more releasing poison, rather than breathing it out. I know other threads have talking about ally buffs on the caster, but Poison's would make more sense than most. An antidote, I CANT use on myself? Wtf is that about? Also, the 2 debuffs..the splash is nice (way better than nothing) but the radius is stupid small, and as other said, the values just arent enough on non fenders. Discounting 'proper' single target debuffs (sonic siphon etc), every other aoe debuff has a much bigger radius. What about Weaken/Envenom have increased splash effect/radius/chaining (infection spread chance) WHEN said target is under the effect of Noxious Gas? That would encourage being in melee to poison as many people as possible. I also like the 'exploding' corpse idea. Perhaps a low chance to explode, with some toxic dot and the explosion itself is an aoe debuff? That would really highlight pilling the toxins on a mob, till they cant handle anymore. ParaPoison..at LEAST give it a high damage dot (like abyssal gaze), perhaps with another slow/-rech hammered in (since you know, they cant move).
  15. It is? So how did my MMs function at high levels before ATOs came along? Granted, they werent as tough, but I still got along fine. ANd yes, pets being at lower levels in incarnate trials can be painful, but since those are never solo, there is almost always gonna be external buffs/heals around. Does that mean all ATOs are a tax? Cause they all (most) have awesome buffs. Like the stalker is paying a 'tax' for BU to recharge, a scrapper pays a tax to increase their crit chance, etc etc. EVERY enhancement slotted, that is not doing +dam/acc/end/rech/etc is a tax..you a getting something else out of it as a trade off. Trading 6 (i think? 2 atos, 2 pet, 2 pet rech set) slots to make my pets WAY tougher (no other power set can get such a boost for just 6 slots)..sign me up. If that is a tax, I don't mind paying it at all. Not fair to those MMs, yes. To Mms in general? Less so. As I said, I'd rather pets improved, which includes all sets having teh ability to use every Pet unique.
  16. It is? So how did my MMs function at high levels before ATOs came along? Granted, they werent as tough, but I still got along fine. ANd yes, pets being at lower levels in incarnate trials can be painful, but since those are never solo, there is almost always gonna be external buffs/heals around. Does that mean all ATOs are a tax? Cause they all (most) have awesome buffs. Like the stalker is paying a 'tax' for BU to recharge, a scrapper pays a tax to increase their crit chance, etc etc. EVERY enhancement slotted, that is not doing +dam/acc/end/rech/etc is a tax..you a getting something else out of it as a trade off. Trading 6 (i think? 2 atos, 2 pet, 2 pet rech set) slots to make my pets WAY tougher (no other power set can get such a boost for just 6 slots)..sign me up. If that is a tax, I don't mind paying it at all.
  17. This idea did make me go WTF..but it does make sense. It would have been a good mechanic to have from the games inception..maybe at this time it would just be too much work/change. However, I think something similar could work for pvp. I know pvp has the Elustivity effect/buff to defence based sets, and for most non-def sets (melees etc), the actually amount of def you cna get is stupidly small. Not claiming to know how all the interactions work, but I saw a thread saying a SR Sentinel only gets to about 20% def to all in pvp, and if they pop Elude..that goes up. To a huge 22% (these values are quite possibly misquoted). SOmething like teh bolstering/prescion ideas could address that.
  18. This would be nice, dont get me wrong..but..why? The MM ATO's, while not super 'exciting' (like scrapper/stalker) are really really really good. And they work to make the most important part of an MM, the pets, even tougher. And as good as they are, MMs can and are good without them. It would be like taking every armour set and going 'oh the +def and res IOs, lets just add those values into a toggle', just cause. I'd much much prefer each Pet primary tweaked and brought in line with the others (as much as possible).
  19. Are these super proc exploiting builds actually that common? I mean, I will take peoples (who have done heaps of testing and have numbers to back it up) word that a TW/Bio scrapper is super awesome and clearly the best, but if I dont find it fun, I would never play it. Same as the build with a ton of procs and minimal rech in powers. Those aren't things I build for, so I am not going to use them. The only procs are usually from sets like Mako/ToD/Oblits etc.
  20. ALl in the name? It is up pretty quick, I could see 20 seconds instead.
  21. One of the biggest gaps between Def and Res sets (and regen is closer to resist than def) is that a deflected attack loaded with debuffs does nothing to the Defence set. Nothing at all. That same attack, while resisted to whatever %, lands with teh full whack of debuffs (not counting the -regen resist). A few sets get debuff resist, but it is usually against Slows, with some DefDebuff resist throw into sets with 'some' defensive toggles (WP, invul, bio). Given that Regens whole idea is to..regenerate damage super fast. giving it more protection to debuffs (or a greatly reduced duration for those debuffs) would make it different to other sets, without adding a heap of absorb to the set.
  22. I agree that the arcs 'can' be easy, especially if you are already +3. But not everyone would be +3 before doing them. Assume a fresh 50, done the incarnate arc, nothing unlocked. Maybe a person who doesnt like iTrials (the lag, the people), so they set out to do the incarnate content solo. There is Number 6, Belladona V, and the Da arcs. The first 2 only give one salvage reward each, so there is a very very slim chance of having ANY t33s built after those. The DA arcs have maybe..6-8? rewards, so still rather unlikely you will get to +3. In fact, I did the fresh 50 da run with a friend, and by the end I think we may have been +2, and that is with already having made our alpha (by WTF's and MSR's). Obviously you'd get more iXp running full teams, but not everyone wants that either.
  23. I HATED it on my MM. Literally every single time I used it on a pet, that pet would instantly get all the aggro and go splat, in spite of the 'amazing' debuffs. Even worse since pets are at a lower level than you are (sometimes). But the option to have it on self or other would be good. Hint Hint, for sonic too.
  24. I know that is meant as a serious suggestion, and would actually be cool for some people. But for the AE farmers who do nothing else? Awarding them for PL'ing with something that skips leveling entirely?
  25. Curious Leo. Are you saying that Kin +IOs is the equal of 'super' sonic res (like sonic if it performed like in your above example). If that is the case..it should be pretty clear that Kinetics is overpowered? Change that..FS is OP. Way back on Live, I did a rough (very rough) comparison of the T9 powers in support sets. Basically no set came close to the equivalent of FS to fully cap an entire teams damage, every mob, all the time. Granted, this way before sets like Time and Nature, but i do find it interesting that both time and nature have totally awesome T9s (huge +damn, rech, to hit, heal, etc..all great effects with big values)...which cannot be perma without a huge investment of IOs. There is only a few of the older sets that have T9s that can come close. COld dom and Heat Loss (also needs a lot to get perma, Pain, which is 'only' a single target buff, therm which also needs a lot to get Perma. Maybe a few of the others. But the point is, no t9 comes close to the power of FS. Melee T9s are mostly useless, but at least they FEEL godly. Same as most t9 attacks. I'd prefer some adjustment of the T9s in other sets, but I can still admit FS is too good.
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