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Everything posted by Razor Cure
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Hey Frosti? Does the proc potential go down, when said powers are slotted for Rech? Like would an alpha giving my rech, make them fire less often?
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I dont think the set needs a snipe. You get 2 good, high damage attacks, which are admittedly, slow animation. I'd prefer teh set to ditch Swap Ammo as a power pick, making that automatically come up on picking the set, and give it an AIm type power. The fact you can aim with a fireball but NOT a pistol (or gun) is just stupid. ALso, making Swap AMmo inherent would make sense. Look at all the melee gimmick sets, which just 'get' combo abilities inherently. ALso water blast!
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Trouble with that..if AT's have different versions, you know some powers are gonna be flat out WAY better on whatever AT. Which just makes it unfair. Unless we got to pick between a few options, which has been said to be a lot of effort to get going.
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Had a play with teh set tonight. Seems pretty good. Thoughts: Faraday Cage with a FOUR MINUTE rech? WHy? It is a seriously awesome power, just for the status res alone. The other buffs are gravy, and the constant +static kicks ass. But 4 mins? When the rech is so low anyway? Shock and the other end drainer seem decent enough..but maaybe a lil damage or -res on shock?
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Yeah thats what I mean. I assume it is because stalkers are meant to be a 'burst' damage AT..and thus normal BU comes into savage, staff and street. But it also means those sets get screwed (SM and StJ) get screwed out of the boost up/big attack instant combo that the other versions can do. Agreed. I have made a elec stalker and brute..and LR just kicks butt. Like as soon as you get it, let alone once slotted. Still not sure how mobs dont notice a lightning strike either..
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Also..WHY oh why does Build Up not give 5 stacks of BF? The same happens in stalker Street Justice. Here, you get 3 from the AS, meaning you need another 2 attacks at least to get to 5, and use Rending/Hem with % stacks AND BU. Which is pretty unlikely. At least at a lower level.
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that is a neat idea! Will totally try it out! Really just talking to you in general Frosti. I went to test last night and played with a savage/bio stalker, using some of your slotting on the savage/shield. Hem was hitting an even lvl Lt for..750 damage, around about.That is all procced out. I just cant help but feeling its somehow..cheating. And bullshit. Almost NO other attack in the game will hit a Lt for that much, barring maybe blaster snipes with aim/bu, built up crushing impact, etc. I still stand by the statement that if an attack NEEDS to be slotted in such an unconventional way (at least for me) to move from average up to stupidly awesome..something is just wrong. Same for Savage Leap. Not being great at point blank range..for a PBAoe? Wtf is that? Also, there were a few threads about proc changes recently, but I cant recall if they were in Test forums or just suggestions. Do you think any changes will hit procs?
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So my first toon when I got back was a sm/bio scrapper..cause they were both new sets. I got him to 28 and sheleved him for a bit, only recently breaking him back out. Now I am 38 and just..curious what people think of the set. Savage Melee that is. Bio I am all good with, and any interactiosn between the two. I have also looked at Frosticus' savage guides and threads. My thoughts so far.. For a start..the Blood Frenzy mechanic. Its nice, and can certainly notice the end reduction and rech. What I dont like is the Exhaustion thing. Other 'gimmick' sets like StJ and Staff have similar stacking buffs, which then get used via your finisher type powers. Which is all good. But savage..you get penalised for waiting to use powers at the 'best' time? I guess Psi melee is the only set thats similar, and the Insight buff was just damage, so you dont notice a sudden lack of +rech and end red. Onto the attacks.. They all look really cool. The power info is utterly shite, as others have pointed out. The actual damage values NEED to be shown in the description and just in the enhancement slotting screen. Mostly, I like the attacks, the odd ones out are Hemorrhage and Savage Leap. Hem just feels...odd? I like it, but I feel if the damage was more front loaded it would be much more useful. Especially since the set does NOT have a 'proper' superior/extreme damage attack (and most other sets have at least 1, if not 1 of each)> I know SL IS superior but.. Savage Leap. Cool and all. But do I really have to be at max range (range indicator PLEASE) for it to actually DO anything? It just seems so weak unless I make sure I am at teh range limit, and even then..the up front damage just isnt there for a supposed superior attack. And the superior portion is meant to be the first whack, from the power info. Now I know other threads talk about making Hem and SavL proc monsters, and then they are super awesome sauce. But...if a power needs a load of procs to actuallly be decent (we are talking about the last 2 attacks in teh set..usually the best, or very good at least)..I think it is a bit of a fail. So basically..is it worth using both powers without a stack of procs? Is it worth taking Hem at all, or using it with less than 5 stacks?
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Power customization: Arm Cannon(s)
Razor Cure replied to Alpha-One's topic in Suggestions & Feedback
I think the wrist mounted type would work almost perfect for Dual Pistol. Aside from ExeSHoit and PiercingROunds. -
Really grippy tires. Tire.
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Agreed! Also, may not be at ALL possible but.. I know we can get the power analyzer power, to view stats on baddies but that has a few let downs. First, I simply ALWAYS forget to grab one. Second, its useless in a team. Third, the baddies can still be attacking/hurting you. As an example, in Warframe, you can enter like a testing construct, and spawn whatever mob you want, and test stuff, while being Untouchable. Something like that would be awesome, especially given how often power info is inaccurate. That would let us test specific powers, damage, buffs, debuffs etc, on ANY mob we want, without needing to go find them, or deal with vanishing test dummies.
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Also..new Blast and Armour sets..Unicycle Assault and Armour! Perk atop your very own, fully customizable unicycle, while engaging in heroic combat! Hurl insults, water baloons, plates, juggling balls and even CHAINSAWS at unruly villains! All while using your precise control of the unicycle to avoid damage. The Unicycle provides a movement and range boost, as you are faster than footsloggers, and can see over objects. Offensive capabilities have not been ignored either, as running into foes can knock them down, while knives can be bolted onto the pedals, allowing you to scythe through groups of villains!
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Is UX suppose to mean something? An emote I guess? Regardless, it you find a huge portion of an AT to be 'shit'..WHY are you planning it? When you think its shit? Makes a lot of sense. And if you aren't playing it..why does it matter to you? I don't find playing my emp to be either a chore or shit. Or my kin corr (and that was fine back before aoe sb).
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No warning is pretty crappy. Unless you(or whoever) was seriously going nuts on a hate diatribe or somethign, a warning should be the first thign. Otherwise you end up with stupidity like the Warframe (i think its somewhat fixed) chat, when people would ask questions, and the obvious and correct reply, would contain a would that the Bots didnt like, so you got chat banned, for trying to help.
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So..their Secondary? You know, the non primary? Let's just go ahead and make vbery buff/debuff an always on pbaoe, so ALL we have to do is attack! Wont that be fun. Oh and in those secondary armour sets, all those click powers (poor Regens, huh?) are such a drag. They stop me from attacking. Let's make them all endless too! Again, no. Things like this were something that could have been changed during Beta, way back when. Changing it NOW, just cause some people find buffing a chore (why are you playing support sets then?)?
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Yes! I like this idea!
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Time to react? Enter mission, throw anti mez on, reapply as 3rd/4th mob is dying. Repeat. It is only a reaction if you are to lazy to actually use the powers in teh first place. It's like waiting for something to get hit and take damage, then asking them..'oh that hurt, you want me to USE my def/res buffs on you?' Let's just make every buff an Aoe with no end cost because it is an effort to use powers!
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Can We Talk About Accolade Click Powers?
Razor Cure replied to Derek Icelord's topic in Suggestions & Feedback
Demonic/Magus takers all of..maybe 20 mins to get. And thats if you are hunting Hordlings from 0-100. Its even quicker if you are about lvl 20ish and have done Posi1 and 2. FoN (the +rech one, i forget what it is hero side) IS much more effort too get, but I never usually bother with that. And the shitty Crey one? May as well just have that as a P2W power! -
15 mins? No way. There are enough lazy ass emps/pain toons around. I know there are 'different' ways too play support, but to me, if you have a buff (like..took it as a power), then use the damn thing. I have seen so many slack support players, who just cant buff, ever. Like a fire/emp troller..who just took his Auras from empathy. Obviously that is an extreme example, as the guy is clearly just an idiot (i told him to just make a fire/rad instead) but others like.. An fire/emp corr. WHo during a MASTER itf, did not buff anyone. Ever. A something/cold corr, who didnt give out his shields (in spite of having them) fighting Bobcat and Neuron on TingMage..because..'i should just pop a few purples if i am worried about being hit.' I already sorta-kinda-not really dislike aoe buffs, like SB..because now I CANT without my buffs from fools who dont buff me. Maybe 2 mins, at most. That or give single target anti mez buffs SOME kinda self buff, to encourage twits to use them.
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Sky Strike NEEDS a 'Concrete Donkey.' ANyone who has played Worms will instantly see the appeal!
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Incarnate Powers - Lore and Judgement rework
Razor Cure replied to krj12's topic in Suggestions & Feedback
Agreed..bad, bad idea. Giving melees (who already have many ways to become more tanky via IOs), another way to be extra godlike (like a invul getting huge psi res/def) just sounds awful. Aggro cap? Tanks are already getting that in aoes. Increased range? Only the outdoor maps (mostly) would need that. Blindness? Most melees get +per. SO many other people have tactics. Few things in game have stealth or -per powers.