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Razor Cure

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Everything posted by Razor Cure

  1. Oh yeah, I know its easy to get around the single mission options..but it should not even happen! Would be a good blueside motto.
  2. This would be awesome! Had a lot of fun with that feature in XCOM. Even if we got lil comic style load/end screens, like the SigArcs, that would be cool. There are a few missions (Posi1 and Morty Kal) that snap to in game cutscenes of teh players/baddies, which would be a lot easier (i assume) than a big posing system kinda thing!
  3. I don't see these ideas actually helping much. +dam in DOminate mode only? That is far far less useful, especially when leveling up. +control duration in Dom? Dom already gives a big boost! I like the +dam proc. The Fiery orb is a PoS and hardly every seems to go off.
  4. That seems..excessive. Not saying it is wrong, but 3 new power sets? Take 3 new Blast power sets, 27 powers, 3 of which are Aim (or clones of), 3 are nukes, leaving 21 new powers. COmpared to one MM set (as others haev said, from existing stuff, not brand new). 3 Personal attacks taken from powers we have. 2 pet upgrades. 1 'special' buff. 3 pets, that have 3-4 attacks recycled from enemies in game already. That is literally just one 'new' power and the rest pulled from assets, and given a balance pass based on similar MM and pet attacks.
  5. I dont like how Crabs have no decent ST attack chain. Sure, you can take teh Wolf Spider ones but..those arent great either, and I WANT to just use the crab attacks. But there is only 2! It is really noticeable, especially compared to a Fort, who gets 3 decent single attacks.
  6. (skip to the end for suggestions) There are (for those who don't know) special contacts in SteelC and PortO, from which you can get any safeguard or mayhem mission, after earning either the Hero or Villain slayer badge. Which IS totally awesome! However.. The earning of said badge and actually running those missions is kinda unbalanced, towards the Hero side (shock horror, I know). Now, that could be because Redside has an accolade tier to the mayhem expo badges (and another tier to defeats within mayhems), so there needs to be some element of 'work' involved. I will buy that. But then..WHY give us a way to get these contacts anyway? Obviously because it was a complete pain to accidently miss a Mayhem mission, and be unable (till you find someone with the mission) to get the accolade. Back to earning the badge for teh conact..25 Hero or Villain (NPC) kills. Seems legit. Till you realise how the amount of AVs in content is way way beyond the amount of Heroes. Content-wise, Blueside has basically no enemy heroes to go up against (since you are a hero yourself), meaning you will be killing AVs (even if you want to level of blueside then change aligment) while redside..also has a larger balance of AVs to kill. Which..does not help one bit! I think all the StrikeForces are fighting Archvills (maybe besides Numi in Barracuda) and only a few arcs in GV have a decent amount of Heroes to beat up. Another peeve..the 'heroes' in the 1st sig story arc do NOT count for HeroSlayer..and yet the blueside Villains do count for Villain Slayer. Because of course they do. Onto the missions themselves. AGain, it is awesome to be able to do them this way. But WHY can't we just have the list of 8 missions ALL the time to pick from? WHy does it randomly offer us just one specific one? Sure, you can drop these, and repick..but again..why? The entire point of these contacts is to make getting the missions easier..but then add (or it was just a hiccup in the old coding, I'll buy that) a mechanic that makes the process a bit longer! Again on the missions. Blueside guy stands RIGHT by the truck, leading to teh SC safeguard. And EVERY SINGLE other safeguard you get from him. They are all in that truck. You know, for speed and convenience. 10/10. Redside. Oh look, the contact is up in a nook above the sub, that the first PO Mayhem resides in. Not a huge deal...but still..why wasn't he put on the docks? And of course the same utterly stupid random 'set' mission, instead of the simple list of 8 choices. Oh and, wait and see WHERE each mission is. Cause it sure as hell is not like blueside, and kindly placed all in the same spot, right next to you. Because running across a zone 8 times is a great way to make something added to speed up a task, take longer. Sarcasm aside. Make Sig Arc 'heroes' count for the Hero Slayer Badge. Move the redside to the docks. Make every single mayhem door be IN the sub. Get rid of that stupid random set mission option.
  7. I'd really like ALL pets to have the pet window, all the time. Especially summoned ones like SNowmen, or SHivens. The shivens in particular, are SOOO damn stupid, and often will run off and attack a minion in teh next mob, instead of the tough eb/av you want them to beat up. I don't know if that is just their AI (or lack of)..but in any case, they should get an AI upgrade (to what Lore pets have) and actually respond to pet window commands.
  8. I kinda agree with this, for some sets. Like the demons, the EMber shield is awesome and buffs you and all pets. Robots, the force shield is really good..and yet you can only get ONE on yourself. I have no experience with Thugs, but it sounds like the leadership from t2 pets stacks (unlike teh bubble example). The Necro pets just get..nothing..no buffs or shared powers.(-to hit attack are a far cry from a reliable aoe buff).
  9. Very true..but it does not quite work out that way, every time. 16 baddies means 16 times MORE likely one will hit you (granted, that chance is still low). I remember seeing things like this in RSF, way back when. Doing the Stone brute/7 corr ones. The brute pops 2 large lucks, taking him to 50?% def to all. Even then, facing 'only' 8 baddies (admittedly, lvl 53 Hero baddies) it was still quite easy to die, from 2 hits getting through at once.
  10. I think its quite a good theory. Obviously back when CoX was new, the devs did not intend us to solo AVs and GMs, or fight massive mobs or EBs and not die (fire farms etc). Yet now we can do that, thanks to IOs and Incarnates. Which..to be honest..IS pretty awesome. I mean, it is a game about being a super hero, not just a 'decent kinda fighter guy who can take on 2 people at once.' I guess the trouble is finding a balance between what we can and cant do (such as..why does an AV class baddie have 20 times our hp and damage, when we ARE an incarnate) and to what is still actually fun (and not just turn the game into stomping ebs like minions). The amount of outcry that would happen, compared to any balance 'fixing' could be crazy! And I guess it depends on what teh dev team wants to do..since anyone can finds one of the super super servers and become unkillable (or unable to solo an AV). My suggestion, which I wouldnt even LIKE, ha, is to simply put more caps of the Def/Res values of various archtypes. I mean, really..does it make sense that a blaster can get to the defence cap, by themselves?
  11. I'd like this for Aim and Build Up. especially on blasters, with both. If you use them together, you are cutting off a bit of the first one.
  12. A bit off topic, and late..but is this really how it works? I am almost sure I was looking at my senty with miracle/numi procs both slotted in health (lvl 20 and 26), and when ex'd down to 20, the numi was NOT giving any benefit. Or is that because the IO level was too high? Does the level matter as well as WHEN the slot was taken?
  13. As totally COOL as this would be...it would end up with like 10 people actually running the mission for fun, and 219032109 people running it too farm ebs, and do it even easier than AE farming is right now. Giving people ways to farm with even less effort (that is, you dont have to make and IO a farming toon..you just go ahead and BE States) is a bad idea. Better off having them as Personal Missions (that we already have for the newer arcs) instead. As a perfect example, try out Belladona Vetrano's incarnate arc. Its very cool, as the last mission (as Tyrant!) is totally epic.
  14. I don't mind this idea. It is also similar to one I was pondering...making any MISSED attacks cost no (or refund some) end, when you are sub level 20. Yes, yes, I know Stamina is free, but it is still super easy to blueflatline when you have no/minimal enhancements and get a string of misses. Or even if the game could somehow refund end when you attack something that is 'dead.' Like when you fire a shot at a baddie, but a team mate did it 0.0001 seconds faster (or their attack just lands quicker) and they go splat, before your attack hits. Another incentive to t1 attacks could be similar to Champions online, when powers could be Energy Builders.
  15. Hurricane with NO repel would be totally, utterly broken. As is, I think it is about the highest -to hit in the game, and a HUGE AoE. Also, the -range part is stupidly awesome, as anything that can push close to you, normally cant even use melee (usually their hardest) attacks.
  16. Backstory. Last night, I was on my new baby stalker, level 8. A friend logs in on her level 11 scrapper. I invite her, and we kick of a Posi1, since its the weekly. I did not even think before starting it, and we starting at MY (8) level. We get to mission 2, and Gearteeth is PURPLE. Purple..when I am set to +0. AT this point, I am like..oh shit..I am pretty sure Doc Buzzsaw is gonna be 'max' level for the TF (15). And she was. A level 15, +7(!!) elite boss. With us as unslotted lowbies. We couldnt dent her, at all. Now, to be fair, I DO know that she actually does always spawn at 15, cause I have done the tf a few times at 13-14ish, and the same thing happened. I just didn't think. My question is WHY. Why does she have to spawn at 15? I need to check the preTF briefing, but I am almost sure that Posi does NOT mention anything about a max level eliteboss. He just goes ahead and lets you kick it off, at the minimum level. Of course, perhaps with a full team of 8, she would be killable (but still, if everyone was unslotted, its gonna take a bit). Now, there are other TFs in game that have Max Level baddies, such as STF/RSF, Lady Grey. ANd in those cases, it totally makes sense, as you are fighting Hami, Recluse, the Phalanx etc etc. But there are also others where the final boss SCALES down to whatever the leader is. Morty Kal, Sutter, and even Imperious do this! I know because I have done them all, including a lvl 35 ITF. So if Romulus (one of the hardest 'normal, single, non incarnate AV' fights) can scale down to 35 (and with seemingly all the power he had at 50, just less hp etc etc), why cant a lvl 15 Elite Boss (with maybe 4? attacks) scale down to level 8..when the TF is started by a level 8? I am not sure what other TF bosses scale, since I usually do things above their max level anyway, but if some can manage scaling (especially ITF), there is no reason such a low tf (that is basically advertised as the lowbie tf) in which NO other, besides gearteeth, bosses are max'd, it makes no sense at all. AT the very least, the mission briefings should clarify the difficulty a bit. The LFG info is basically shit all, and just has rewards, length, and level ranges. Granted, it does have recommended player amounts, which in the case of Posi1 is 3. I doubt many unslotted level 8 lowbies could kill a +7 Elite Boss.
  17. Ooh that's very true. I'd LOVE my vet (prestige) attacks in SBB, especially as an MM.
  18. Just as it says. Prestige attacks, not things like sigsummons. The prestige attacks (black wand, nem staff, sands of mu etc) all are available in Incarnate Arcs and Apex/TinMage, and yet..not in any of the iTrials. In fact, during baf, the attacks start as usable, but as soon as the cutscene ends, they grey out. There really is no good reason for this. Those attacks aren't super powerful, there is only 3-5 of them, and you CAN still use things like Mystic Fortune (which gives some really nice buffs). Being unable to use ranged attacks, that were perfectly usable for 50 levels, really sucks, especially on a Melee toon, since so many iTrial parts favour ranged damage (baf prisoners, marauder fight, keyes fight, tyrant fight)! I really really notice it on an MM, since I have no personal attacks (cause they suck) so my attack chain is just those 3 prestige powers!
  19. You mean DiB. DfB is pretty worthless at 20. And theres the fact starting in Prae locks you there for 20 levels. Sure, they can go fast, but theres no way to leave. I am not sure if it tells new characters that, but I know a few people who had no idea, found out, then said screw it.
  20. They are in oro, but it would be nice to have them doable from lvl 10-40, WITHOUT having to start a toon in Prae (since that locks you out of DFB and a huge percentage of teams, more so because the arcs there are generally quite hard, especially as an unenhanced lowbie). The level 10-40 content bracket, I find, is pretty bleak, and full of so many old clunky arcs (much much more of this is blueside, most of red has newer and, again, to me, way more fun), with only newer ones like the Prea related talos contacts and president marchand being largely free of a stupid amount of cross zoning, hunts and errand missions. Granted, lvl 20-40 also has teh Night Ward/First Ward stuff (which are also excellent, and way underused, in my experience), and I cant remember what level those arcs cap at, but I'd love to be able to do all the Prae/Ward arcs right to 50, mixing them with the paragon/rogue isle arcs of a similar style. Would be even cooler if those arcs and tfs (sutter, kal, maybe some new ones?) counted for Praetorian accolades.
  21. Let's be honest..how many khleds have all this? Or more to the point..how many have it without spending X amount on it? Saying PBs are fine, because you CAN get that, at super extended maximum, is hardly the same as saying a Khled on SOs.
  22. The hitbox on the Seed of Hami and Rikti Dropships are also totally awful for melee. In the case of the dropship, it is made even worse by how fast it is, and travel suppression,
  23. I like this idea! ANd letting us build out own sidekicks! We could get Fusionette killed..over and over and over..
  24. Not an option, or actually impossible?
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