The Beta Account Center is temporarily unavailable
×
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
1001 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Razor Cure
-
This would be a totally new AT, with an attack set couple with a defence secondary, based on the DE mob types in game. A LOT of the praetorian and incarnate story follows Hamidon and the DE, and they basically overrun Prae Earth. And are clearly gonna come here next. Looking into the existing Lore, specifically that of Pyriss, a poor hero who was given up to the DE and devoured, but still has some degree of autonomy. Going by this, I think it is totally feasible that a super powered person, particular with Incarnate powers, somehow wins back control on their body and mind, albeit having to exist is a reshaped state. Once you go Tree you never go back. Or whatever. The AT on a whole would sorta play like a Sentinal (attack/def) but with more controlling and team buff powers too, and some evolution mechanics, with the Attack set being influence by Evolution, in the secondary. Using the DE creatures and their animations would (maybe) make the set up and animations easier. Feasibility: 7 (a lot of teh models and animations are already there) Niche: 5 (we already have sentinels and khleds) Interest: 7 (could be super fun, but not much need to make multiple ones) Primary. Each attack has a changing damage type and effect based on Evolution. Changes from smashing/toxic/stun, lethal/toxic/slow, energy/toxic/to hit debuff. Fire/toxic/small –res. Devouring Earth Tier 1 - Sting Moderate damage ranged attack. Tier 2 – Assault. High damage ranged attack. Tier 3 – Barrage. Moderate damage cone. Wide arc, medium range. Tier 4 – Morphing Strike. High damage melee. Changes from smashing/toxic/stun, lethal/toxic/slow, energy/toxic/to hit debuff. Fire/toxic/small -res Tier 5 – Commune. +Regen/to hit/damage, extra toxic damage. Tier 6 – Devour. Superior ranged, foe hold/stun Tier 7 – Spore Cloud. Aoe Mez Tier 8 – Hamidon’s Fury. Extreme damage ST melee. Tier 9 – Devestation. Superior damage PBAoe. Devoured Earth Tier 1 – Evolution. Must have. Lets you toggle between Thorn, Boulder and Quartz forms, each influencing the attacks. Thorn is lethal/tox slow (think spine/thorn attacks), Boulder is smashing/tox/stuns (thing earth melee/assault) and Quartz is energy/toxi/to hit buff (think quartz attacks). The animations would change, with the aoe mez before like spore burst/staligitites or Flash, same for the single target mez (stone prison, will dom, blind). Tier 2 – Earth’s Embrace. Auto. +hp, regen, recovery, resist regen, slow (almost max) +resist to all. Tier 3 – Shield of Hamidom. Toggle. +Resist/Def, resist slow. Tier 4 – One with the Hamidon. Toggle. Mez protection, all but Fear and repel. +regen, resist - regen, -to hit. Tier 5 – Emination. Place a DE emitter on the ground. Quarry gives a Cairn (+resist, minor hp), Thorn gives Tree of Life (+regen, recovery), Quartz gives +acc/def. Tier 6 – Blessing of the Hamidon. Click. Self Heal. Extra effect based on Evolution. Quarry gets +hp, Thorn gets +regen and recovery (living tree) and Quartz gets +def and acc. Tier 7 – Devouring. Aoe debuff, -res, -regen, -to hit. Tier 8 – Undying Earth. Self Rez. Can also be used as a Click based Heal, for 70%, giving a large +res/def bonus and regen. Tier 9 – Hamidon’s Avatar. Become one with the Hamidon. +resist, regen, damage, periodic aoe heal pulse.
-
I do like the idea of an Aoe Beastly howl! Another thing Savage is missing!
-
I am sure I mentioned this is another thread too. I am all for seeing recipes in the AH. If CoX was some economic fishbowl sim, where the idea was to make oodles of money and dive into it like Scrooge, then yeah, let people charge millions for stuff. As the OP said, the Live AH was a to let people get stuff, but with the greater population base, it was so much easier. More recipes listed, more found etc etc. To me, if the entire thought process behind 'to list a recipe or not' boils down to how much VIRTUAL currency I can flog from people..that is pretty terrible. Granted, some people love playing the market (but again, cox isnt an economic sandbox), same as some people farm constantly just to dance in their cash. That shouldn't mean the people who play less (or who dont want to farm) should have less opportunity to get recipes they want.
-
Good point regarding the 6th power in the newer pools. I didn't include extra ones because..well..I am lazy, couldnt think of any, and I am not sure every pool NEEDS a special travel inbuilt. Your swimming idea sounds neat, but there really is not enough water related combat areas. As a super fast swimming travel, it would really onl;y be good in IP (ew, who goes there?) or Nerva..and very very other areas. Likewise, def while swimming would only help when running by Lusca! As for a Pirate set..well, I was just being silly, in regard to the old pirates vs ninjas thing! 🙂 But yes, bring it on!
-
We have a few with some decent ranged stuff now, Sorcery and FoW, but still just the one for melee. And the attacks in fighting really aren’t great, and very..generic in style. A punch, that is hit. What about for people who wanna be a troller with a back up sword! So these will be more attack focused, with a travel that people and some kinda Self Buff. Just came up with these super fast. Mostly the idea would be to get slottable Beast/Ninja runs..which I have seen a few threads ask for. And of course ninja attacks, cause everyone loves ninjas (besides Pirates...new idea..Pirate Melee!). Also some savage type attacks would be cool for many melees (they'd totally work on a dark vampire type) and the pounce relates to teh combat teleport thread that was going about, and would be fun (but look 100% less stupid as Spring Attack). Way of the Warrior. Tier 1: Kenjutsu. Minor lethal, -def, -dam, +self to hit Tier2: Tsuke (the thrust). Moderate lethal +Dot melee, high knockdown chance. Tier 3: Ninja Run. Exactly like the p2w power, but slottable, usable with combat jumping/hover. Tier4: Intonjutsu (escape and concealment). AoE placate and –to hit, minor stun, self stealth. Tier5: Seishinteki kyōyō (spiritual refinement). Long Rech self buff, +hold/sleep/stun prot. Psi def and res. +rech and speed Form of the Beast. Tier 1: Claw Slash. Minor lethal, -speed, +speed to self. Tier2: Swipe. Moderate lethal damage, knockdown chance Tier 3: Beast Run. Exactly like the p2w power, but slottable, usable with combat jumping/hover. Tier4: Pounce. Self teleport, short range, longish rech, smashing damage, chance for kb (why does savage leap NOT have this too?) Tier5: Animal Instinct. Long rech self buff. +res, regen, to hit. Adds lethal Dot to attacks, minor health regain on hit.
-
Powerset Scheme Suggestion: Reaper Scythe (Battle Axe)
Razor Cure replied to Leogunner's topic in Suggestions & Feedback
Really cool set! But I am saaaaaaaaaaad there is no Whirling Scythe type aoe! -
Ranged powerset suggestion: Vorpal/Teleportation Blast
Razor Cure replied to Anubys's topic in Suggestions & Feedback
Deadly could also be applied to EVERY single attacking set we have. It does not fit the cool tping idea at all. To the OP..would you have called the set idea Vorpal, without having seen teh Vorpal, tping judgement power? -
Scrapper Melee Primary Testing: "Standard" environment
Razor Cure replied to Galaxy Brain's topic in Scrapper
This is all really cool! Great work guys! I am having a peek at the FoTM lvl 50 list, seeing how it all compares. -
Lets "Shatter" some melee attacks
Razor Cure replied to Galaxy Brain's topic in Suggestions & Feedback
I have a WM scrapper and it is awesome. But it still seems to be one of the less used (seen?) sets. Not sure where it ranks in those FoTM lists, but I'd almost put money on BS and Kat being more popular. BS is usually seen as good..do we really want every set to have such similar mechanics? AT least, all the older sets? -
AAre you sure? Not saying you are wrong, but I was looking at teh damage in Mids when I posted my reply. AR is lowest, fire teh highest, and dark/sonic/rad/ elec and maybe arrow were teh same.
-
Let's not change blaster Nukes. Sonic, rad, dark, and psi ALL have really good secondary effects tacked on. And Fire does more damage, as it should be. The ranged nukes are usually a bit less damage, to make up for the extra flexability. DP I feel is one most in need of a buff..damage is 2nd worst, it is a DoT (which makes it seem even lower) and you have to enter melee. That said HoB looks utterly amazing, and teh +def is nice. AR gets screwed..with teh worst damage, lower max targets (at least it was), DoT and its a cone. All in a set with no Aim.
-
Ran Out of Room: Need More Power Trays
Razor Cure replied to MetaVileTerror's topic in Suggestions & Feedback
Is there even that many P2W powers? ANd HOW many temp powers are actually worth using? Or dayjob powers come to that? Maybe wedding band, temp phase? The attack stuff is mostly garbage. What powersets are you, that you have TIME to use 50+ alternate powers? -
Give Null the Gull option for minimal FX for Ice Shields
Razor Cure replied to Solarverse's topic in Suggestions & Feedback
I'd also like an option to force the defaults for ALL color customization in game. There are some, like super bright sonic auras (the dispersion) that are really painful to look at. -
This is actually a really good point. I have seen it a lot, using a stun at range, on a target already running towards you...and their run speed wont change. Obviously they are still stunned, which helps, but they will often be right next to you when the stun ends. I like the idea of all stuns applying like a 0.5 sec immob, just to get them stopped. Not sure how that would work with Oppressive Gloom though.
-
Ooh that makes sense. For some reason, I didnt even consider the Credit Card and other details..I guess I just assumed they wouldn't be released! Although, as people are saying..how else do you prove an account is yours?! Having said that though..I took pics of all mine before shutdown, and could basically rattle off their exact build and slotting from memory. Which of course would not be fair to those who forgot stuff. As much as I miss my old toons, I am enjoying making new ones now.
-
lol, this is great. No travels, maybe a new version of Walk, but able to sue other powers. What fun! Gotta wonder how long the OP spent before table flipping his computer in rv, and rushing here.
-
I am honestly curious about that statement. If NC somehow 'owns' that data (which I assume is basically just a huge ass text document, with code ala Mids saying what items people have etc etc)...how is that information more of a legal SNAFU than what we have now..which is basically still using NCs game and code, but just with a new beginning? A simple explanation would be appreciated 🙂
-
Ranged powerset suggestion: Vorpal/Teleportation Blast
Razor Cure replied to Anubys's topic in Suggestions & Feedback
I like the idea..hate the name. Sorry. But its the same with Vorpal Judgement. It makes zero sense. Vorpal, as is vorpal sword..thats gonna be lethal and stabby, not tping and smashy. Some kind of Warp (warpal?) name would suit it much much better. -
Nitpick..but again, Foc Acc IS now accuracy. Also, Corrs can get it to I think. Also, if any toon can build for ToHit with Tact/Kismet..why does keeping this double stacked Rage matter so much. Also, sets like Ice and SR, ignoring slow and -def, is hardly the same thing. Since only some attacks do slow/-def..but EVERY single attack we use, has a to hit check.
-
YES. And to the people who said no..seriously? Really? Nothing else can get close. FocAcc is now acc, and no tohit (i also think the end cost should have been lowered with that change). The to hit, for me, is a huge part of Rage's draw..the +damage, on a brute at least (only AT i have used it on) is nice, but with Fury, I feel its less of a be all and end all kinda thing. I Think during all my time playing that toon, I double stacked Rage maybe..twice? I didn't even build to stack it. Rage, to me, as a word...via google ' violent uncontrollable anger. ' Which somehow translates into a HUGE accuracy boost? Yeah, ok. Perhaps 40% to hit is somehow balanced with the 'low' damage of teh other powers? I saw 'lol' because I never felt they were super weak. Sure, maybe the T2 attack aint great..but what set does have a great T2? Footstomp also was (maybe until TW) the best AoE around, great damage and awesome mitigation, and SO fast.
-
Ha! The inherent tp is a good idea. The set needs something. Maybe your connection to teh earth blah blah lets you meld with it and zoom forward (anyone who has seen Hydroid's wave attack in Warframe could see this would be awesome). Also ditch that good awful penalty on Granite (the dam/rech)..if anything hitting people with a huge stone fist should do more damage. Perhaps tone down the values on granite (for one power, it does a lot, balanced by teh shitty penalties..see above)...make it less awesome but useable with the other armours. Why cant you have a big lump of granite with some pretty crystals growing over it for psi def?
-
Is it so hard NOT to Fire rage that second time? Really? Rage is awesome, and the way I read teh proposed changes, it will only crash if stacked. So don't stack it, and enjoy? That powers, and SoW are not affected by ANY recharge. It is hardly just an exclusive with hasten.
-
Looking at the TP pool, it does kinda cover everything to do with TRAVEL, using teleporting. As Dragon just said..you cant really fit more into it, so maybe another, new Power Pool? The existing TP pool could be renamed something like Translocation (since that's what it is) and a new pool come in, bringing in shared elements like the Sorc and FoW pools. The new pool could be somethnig like..Matter Transfer, and be about much shorter range teleports, instead of travel. Tier1: Blink Assault. Teleport into combat, performing a moderate damage melee attack. Target can be stunned, with a -to hit aura around then, as it startles foes. Tier2: Slipstream. Teleport out of combat (must be IN combat to use). Cause a -tohit/confuse pbaoe around you, tping a short distance away. Tier3: Switch. Tp foe, but you swap places with the target, gaining a minor +def effect. Tier4: Shadowdancer. Teleport into combat, with a pbaoe, knockdown attack Tier5: Quantum Tunnel. Team short range tp. Long recharge. If using INTO combat, no extra effect. If used out of combat, provides a +regen/def effect. That would let people have the old TP stuff, and newer, more useful (at least I think so) powers..and let you be like Nightcrawler!
-
Defender Inherent - Both against theme and often useless.
Razor Cure replied to Shin Magmus's topic in Suggestions & Feedback
Not sure that is a good reason for the Fender inherent to be crap, or 'less useful' at least. Other ATs could work fine with no inherent also..but that doesn't mean suddenly losing the power wouldn't hurt. Same as fenders actually getting something better would be nice. -
Ion Judgement, anyone? There is a reason this seems to be teh most common. Having an elec dom myself, I always though that the very FIRST target in chaining attacks should have a boosted acc, to make up for the fact the power has an AoE recharge..and might end up hitting no one at all (quite common with the chaining confuse).