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MetaVileTerror

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Everything posted by MetaVileTerror

  1. Similar, aye, although I think my suggestion has the allure of simplicity to it. At its most core element, this suggestion is tweaking two values in Revive, and everything else is candy. Your suggestion would require the creation of an entirely new power. Now, I'm not against your suggestion; I happen to think a LOT of Sets could use overhauls on that level. But I think the Homecoming design philosophy (or at least what I've been able to piece together from the lack of hard evidence provided) is that the Devs here want to change as little as possible. At least as little as possible in their perspective. That philosophy seems to be shared with a lot of the player-base who continue to stay here, while other servers out there take more drastic action on changing Powers and Power Sets. Alternatively, people may not have liked the idea of Revive being the Tier 1 Power, since getting defeated doesn't happen quite as frequently at lower levels. Maybe if it were the Tier 5 or 6 they'd like it better.
  2. Just in case anyone is unaware, the "hope ... step ... disappoint" line is just a quote from Warhammer 40K. They even put it in Dawn of War as one of the (I think) Librarian clicky-command acknowledgement lines. So, I'll give whats-'is-nurtz the benefit of a doubt and suggest it was just meant as an irreverent callback reference, rather than actively being a horrible misanthrope. But I think this thread should look toward https://forums.homecomingservers.com/topic/9872-a-question-from-the-homecoming-team/ for the answers to the question. A lot of great stuff was discussed in there, as well as some widely diverse ideas and hopes, and wildly divisive ones too. Definitely worth a gander.
  3. I've never been one to be able to maintain a PG-13 or lesser rating mindset when it comes to my roleplays. I've tried, and I've failed time-and-again. I am also adamantly against the "Alignment Chart" or "Alignment Spectrum," and adhere to a more socially flexible understanding of ethics and morality as they apply in given pockets of culture. So, I don't know exactly what you're going through, but I will say that I've sometimes been shocked about what a character I'm roleplaying does or says. Sometimes my characters aren't who I really thought they were. Sometimes they change. Sometimes social pressures or other stresses causes them to act out of character. Just like real-world people. If you feel something is particularly bad, you can ask your fellow roleplayers for a retcon. I find most people tend to be pretty accommodating to that. Or at least I actively surround myself with the types of roleplayers who are accomodating, anyway. But mostly I just examine what the character said or did, and ask myself: Is this a fluke, or is this the sign of character growth? If it's the latter, I consider what I can do to make the transition enjoyable for myself and the other roleplayers I'm with. Sometimes it can even turn in to truly compelling story arcs or on-going plot elements.
  4. Well, judging by the rep score, some people are liking the Revive changes I proposed up-page. Are there any clear and present criticisms that we can lob at it, to put it to the test? Let's try to tear it apart to see if it stands up.
  5. Veelectric Boogaloo beat me to it. Yeah. I was already pretty non-plussed about the Freedom Phalanx as characters just in the game; they were there as fixtures for /real/ characters as far as I was concerned. The second run of the comics cemented my feelings on them as pretty heavily negative. The books, as precursors to the lore were a much better place to explore those Phalanx characters. On the other hand, I'm still bothered, to this day, that the title for the Vahzilok chapter included "Undead" . . . Cadavers ain't undead, gorddamnit! They're just straight-up dead, with animatronic cybernetics! *shakes a fist*
  6. Call me crazy, but maybe what the Regeneration Set needs is permission to be defeated all the time. Make Revive have a Recharge timer of 1 minute, and an activation time of less than 1 second. Maybe even make it so the more allies you have around you, the faster Revive Recharges, so you don't miss out on the action in big teams. Adjust the Debt which a Regen character can accrue after picking up Revive as well. Alternatively, add a weaker-than-Revive revive mechanic to Moment of Glory and Instant Healing. Give the Regen'er multiple ways to get back up and back in to the fight after a full defeat. Make /THAT/ Regen's schtick! Yes, you'll get defeated, again and again and again and again, but you're right back up and back in to the fight every time! You're the sort of character who just won't stay down. That seems to be "on brand" for Regen without shifting the set in to Willpower territory.
  7. Mine's a little out of date, but: https://forums.homecomingservers.com/topic/10583-vileterrors-roleplay-characters-as-of-2019-09-27/
  8. Ninja Run and Jump Pack. Anything else is just an indulgence. But seriously; I tend to actually do all my travelling with teleport waypoints, and then just fill the gaps with Ninja Run, with a smattering of Jump Pack'ing for the verticality. And I still seem to beat most of my teammates to the Task Force mission doors with enough time to hit Recall Team and get them all there. I only ever take Travel Powers when a concept calls for it in terms of roleplay. So, yeah. Fly's "slow." But it's Fly, and that makes it pretty important for all sorts of concepts. Maybe it deserves some more speed, but considering everything else in equal measure, I don't think it would be the end of the world to leave it as-is, nor the end of the world to give it some more oomph. Really, though, I think one of the new Incarnate Powers should be Incarnate-level Travel Powers, as detailed in another thread from weeks ago. So ends this bit of ramblings from a player who seems to be passionate about City of Heroes less for it being a game, and more for everything else that it is.
  9. And remember; a lot of these topics end up being "cross discipline" when it comes to the development and deployment of the suggestion. What we could use is a community effort to catalogue the suggestions in to an open source spreadsheet, and then sticky that to the top of the board. That way we, the players and fans of the game can take the burden off the shoulders of the Homecoming Team. What'd ya say? Wanna team up and do that?
  10. Cross-reference for roleplay recruitment posting: https://forums.homecomingservers.com/topic/13113-everlasting-in-character-job-posting-for-professor-of-general-sciences-in-the-rogue-isles/
  11. I recommend running some tests with which Log Out method you're using too: To Login, To Character Select, or Exit Program. I'm uncertain, but I feel as though I've noticed some inconsistency with that as well. There is definitely /something/ wonky about the log out timer. Sometimes it's 0 seconds, sometimes it's 10, sometimes it's 15, and I swear I logged out somewhere with it being the full 30 seconds at least once on Homecoming. Since I have over 100 characters, and I make a habit of cycling them frequently for Day Jobs, I've noticed this wonkiness at play, but never bothered to document it precisely before.
  12. I'd recommend that we move it down to Level 8; match Positron 1 and let people access it after just one Death From Below and spare-change worth of Experience.
  13. Location: St. Martial, Etoile Isles Appointment Type: Full-Time Continuing Position Type: Associate Professor, General and Applied Sciences (with intent for fast-track to Science Department Head of Faculty) Posting Date: 2019-12-05 Application Review Date: ASAP The Revelatory Prestige Academy of the Etoile Isles currently has an opening for the Science Department Head of Faculty. Qualified individuals are invited to apply for the position, with options of tenure-track or full tenure. A preference for applicants with experience in the Applied Sciences as they relate to "Super Villainy." Integral to the position is the capacity and willingness to train youths aged in their teens to early 20s; with a suitable respect for a faculty hierarchy, notably for the academy's Dean and Chief Administrative Staff. Students are provided an open and self-directed learning experience, and as such applicants to this position must be prepared to cater specific lesson plans on a per student basis. The successful candidate will demonstrate suitable motivation and innovation, without jeopardizing, threatening, or holding to ransom any Academy staff, students, or property. Applicants should hold a Ph.D. in appropriate fields, or equivalent, or be capable of demonstrating a level of competency which would award a Ph.D. or equivalent; a strong academic background; an established and verifiable record of excellence and accomplishments in the field; and committed to ongoing development of the Academy's Science Department. The Revelatory Prestige Academy is an equal opportunity employer and welcomes applications from all qualified candidates, while especially encouraging applications from women, members of visible minorities, persons with disabilities, extraterrestrials, extradimensionals, and persons of extended sexual orientation, gender identity, and gender expression. All qualified candidates are encouraged to apply; however, Etoileans and permanent residents will be given priority. The Revelatory Prestige Academy respects people's different needs and therefore will take reasonable steps to ensure accommodation for applicants where appropriate. If you require an accommodation to participate in the recruitment process, please notify the Human Resources Department. Note: A professional deference to the Arachnos Government and the Arbiter Corp is a mandatory legal necessity, despite any potential personal objections.
  14. I fully support a no- / low-power Control set which revolves around just talking to your targets. And Support Sets. And Assault Sets. I have a lot of concepts which I'd reroll if this, or anything like it, ever went live.
  15. Thank you so very, very much for the breakdown and explanation of the patches! THIS is the quality of work which elevates Homecoming, and I'd really like to encourage more of this in the future. Thank you!
  16. If anything, any revamp Redside should just /add/ stuff, without taking away what's already there. Like giving some additional narrative conversational branches to all the existing Contacts' arcs, so we can feel a little more self-styled and less lackey'ish. Or adding a party cruise ship docked in St. Martial. Or a military battlecruiser in Sharkhead. Or zeppelin fortress in Cap au Diable. . . . wait. What was this thread about again?
  17. I mean, if you want to be paid for 3D assets that you make, you could create content which could be imported to City of Heroes but posted to Asset Stores (like Unity's).
  18. Petless MERCENARY / Trick Arrow Mastermind. Get some extra Redraw going on in there. . . . I also did this on Live before Trick Arrow was added to Corruptors. The character was /very/ short-lived.
  19. I like the idea, despite the nay-saying. It connects with the idea of having an elected player Mayor and City Council per Shard. It's the sort of low impact, but world-building element to the game which players could contribute toward. Stretch goal, sure, but worth doing a feasibility study on at the very least.
  20. If I've said it once, I'll say it again: I am in full support of more optional "Minimal FX" settings for all Powers. Especially for Powers where it makes an abundance of sense, like this.
  21. This is, fortunately, something which you can change client-side! If you post a request in the https://forums.homecomingservers.com/forum/60-tools-utilities-amp-downloads/ board, someone might be able to make a mod pack for you.
  22. Because I have them all* and would like to still see additional progress. The 4 Days are great! Keep the 4 Days! Don't lose the 4 Days! Every Tier of Day Job could be 4 Days for all I care! . . . but please, sires; might I have a little bit more Day Jobs stuffs? Also, I'm not against there being in-game, online content which can be performed to earn Day Job Progress too. Or in-game content which "upgrades" the Day Jobs. If rewarding offline Alts is considered too grindy, or otherwise problematic, I'm perfectly fine seeing this implemented in some other way (so long as it's not level-locked). I like what Day Jobs bring to the table, and I would like to see them expanded. They offer a lot of potential enjoyment and benefit for someone like me, and I feel my original proposal is "low hanging fruit" which doesn't terribly impact any existing content or playstyles. *On my mains, excluding the two Level-Locked ones of Vanguard and Cimoerea.
  23. I am definitely not against this. In fact, I am quite FOR it! But maybe even a step better, and revamp the Description Box so it's just a call function to render an external XML file, which can have specific text formatting options. Store those bios in the forum server, where we can edit them without logging in to the game. That'd be especially jazzy!
  24. Pie in the sky on this one, since it's a straight up "gimme" but: Could we add another level or two to the Day Job Badges? To minimize the pain and effort of development, just get a little circle with a Roman numeral II or III and slap it on the bottom-middle of the existing Day Job Badges' graphics for the new ones. Apply the time of 250 Hours (just over 10 days) and 500 Hours (almost 21 days, like the original Day Job Badges) for each level. Spillover of excess time offline from one level in to the next would be nice, but I understand if it's not feasible. Make the rewards for these a maximum capacity increase for the charges/timers of the Temporary Day Job Powers. Doubled, and then five times. Alternatively, (and especially for the Day Job Powers which have REALLY slow reward tics) increase the rate of Day Job Power charges/timers. Obviously this might have an impact on the notion of "balance," since some of these Temp Powers are pretty handy, and limited charges as they stand may be the only factor preventing them from becoming overpowered. But generally I find them to be so niche or situational, that I personally think that impact would be minimal.
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