-
Posts
281 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Communistpenguin
-
Why would you have no control over it? I assume it would award you a gold button power that has the same function as reveal. Basically, you would have a second reveal power that worked on charges.
-
I was also making a reference to the original map of PP. They didn't used to have the paths for the maze on the map, and people would always get lost in there. Also, yes I was referring to the reveal power. If they did implement my idea, it would hardly be the only awarded power that you could simply buy another version of cheaply.
-
I say make it give charges for the power that clears the fog of war on maps. "Your ability to navigate the maze like Perez Park has given you an almost supernatural awareness of your surroundings"
-
Some problems with Storm Summoning
Communistpenguin replied to RogueWolf's topic in Suggestions & Feedback
Correct me if I am wrong, but isn't all that acc from thunderstrike wasted on LS? I don't think it needs it? -
Some problems with Storm Summoning
Communistpenguin replied to RogueWolf's topic in Suggestions & Feedback
I dunno, my LS only costs 18 end. My slotting is Force feedback proc Devestation: Dam/end Devestation: Dam/Rech Thunderstrike: Dam/end Thunderstrike: Dam/end/rech Basic Rech io That gets me +95.1% dam, 117.2% rech(41.44 sec recharge time) 73.6% end(17.98 end cost) -
Some problems with Storm Summoning
Communistpenguin replied to RogueWolf's topic in Suggestions & Feedback
Also, Gale if you don't have the KB->KD proc, is also a edge case. It also suffers poor acc and has limited function. Though the kb->KD io and a acc enhancement solve this pretty well. -
Some problems with Storm Summoning
Communistpenguin replied to RogueWolf's topic in Suggestions & Feedback
I mostly agree. Thunderclap could use a little love or tweak. Its a pbaoe minion only(iirc) stun with a loooong animation and I think poor acc? While I love the animation, getting frozen in place surrounded by mobs can be a bit dicey. I'm not sure what should be changed, it is not widely regarded as a great power in the set. Maybe remove teh root while the animation plays? I should specify, My stormie is a defender, on a controller it would be much more manageable. -
Core changes I wouldn't mind seeing... Maybe the idea that power pool should have 4 powers? the devs have gotten away from this a bit, but I wouldn't mind seeing it expanded... Like maybe a "weapons" power pool with the various temp powers like pistol shot or the baseball bat. Just make 1 pool with a whole bunch of powers that are all available at the same time. No tiers. Also power pool attacks do not have to be amazing, but they should be worth the effort to select, slot and use. I always thought a mastermind, that instead of 6 pets, could adjust them. So you could have the choice of a bunch of weaker pets or a fewer stronger pets. Maybe have it like a Hydra mastermind, where if you inject it with a certain serum, the 3 minion level mobs merge to form a boss level mob. Or the reverse, maybe it would be preferable to break your boss level pet down into multiple minion level pets. Or if you want, merge all your pets together and get a EB level pet. Id love some of the older ignored zones to get some zone stories and arcs. Like, Eden seems like something interesting happened there, but we never really get to explore it storywise. Same with Creys folley, maybe make it cross faction and have a villain arc about sowing chaos in the freakshow groups that live there. All available contacts should show up in the find a contact function. Maybe the ability to pause Oro arcs? I don't like being locked into no-teaming until the arc is complete, so being able to pause it and go back to your typical level before the oro arc is complete would be nice.
-
City of Heroes "lifehacks"
Communistpenguin replied to Robotech_Master's topic in General Discussion
I frequently have to play one handed due to the presence of small children, and having to hold them. So I map autorun to my middle mouse button. Not the most efficient way to play, but its better than nothing. I also have macros to turn xp on and off in my email, so if I want to have more dynamic control of my leveling speed i can quickly toggle xp on and off. -
Could we get the DE granite and crystal models as pets? The earth golem just looks dumb.
-
I was planning on reusing some of my old ram, though someone on the pcpartpicker forums said that is a bad idea since my old ram is not that great. The whole idea with overbuying on the processor is so that it will last longer. I figured the ram is an easy swap so i wasn't particularly concerned about upgrading that later, but a processor is a pain to swap out so i would rather get something that will still be pretty fast 8 years from now. I think I need a new case, one of suggestions on the pcpartpicker website was to add three $15 fans, so that makes a $60 case a $115 case, so wouldnt it make sense to just get a better case rom the getgo?
-
So i am getting ready to build a new PC, and I have some parts picked out on pcpartpicker, and I just wanted to get some feedback. As some background, My current PC I built almost 8 years ago, it is still decent, and if my graphics card had not died a year ago I would probably wait another couple years to replace my PC. What I really want out of the build is longevity to play medium graphic intensive games. Stuff like Skyrim, Fallout etc. I looked up the best CPU and a decent Motherboard, because I figure spending money there is my best bet for the build lasting a long time. So basically, if anyone could look at what I picked and tell me if I am being an idiot, or any glaring issues or whatever. Thanks! https://pcpartpicker.com/user/AgentGnome/saved/#view=YmWFgs
-
Just a thought, It would be cool if we could select one of the various mini pets, then apply what buff effects they grant. So I could have a hvas buff pet or a spiderling buff pet, or a dog buff pet etc. Buffs would be the two options we have now.
-
- 1
-
-
Would it be possible to add a new power to the flight pool? It would be exactly what it sounds like, hover speeds with a defense component and reduced cost compared to group fly. Personally, I would prefer Group Hover over Group fly. I really want to make my pets hover above melee range and shoot things.
-
- 1
-
-
My Beam Rifle/Traps corrupter is parked at 47, waiting for gadgetry. Any chance we are getting this in the next 6 months?
-
CO veteran's experience trying CoH
Communistpenguin replied to Ironjustice's topic in General Discussion
There are actually several types of AOE's. For the ones you are talking about, that is just how those work. There are also Pbaoes, which are point blank around you and happen as soon as the power activates. There are also Aoe's that happen at the point of the target, ie a fireball type which also happen hen the power activates. -
CO veteran's experience trying CoH
Communistpenguin replied to Ironjustice's topic in General Discussion
It sounds like the OP hasn't really gotten much past Atlas. it also sounds like they didn't do any instanced missions? Mobs don't respawn in instances I would say it is not a really fair assessment till about 32-34. By that point you have most or all of your core powers, so combat is much more dynamic. I would also suggest playing some of the AT's that you can't really replicate in CO. So controllers, MM's and to a degree Defenders. The thing about mobs not noticing you is really a genre convention. Id say most MMO's have or had the same issue. Things I like(d) about CO: -Web slinging. It worked well as a travel power -The flying disc as a travel power. -Stances -Maybe some of the sliders for body proportions? It's been a long time since I played so I can't really recall the CC very well. Things I hated about CO: -Pretty much every other aspect of the game. I hated the look, found the world to be generic at best. The teaming was garbage if you could even find it. Making an interesting character all too often meant a gimped character. There wasn't a whole lot of reason to have more than like three attacks. I HATED the combat system. I did manage to make maybe three characters I liked? But even them I didn't get far with. I hated the loot system. -
Can we get one of the tornadoes from sirocco as an alternate animation? SO much better than our dust devil.
-
Movies where they talk at a whisper, but the explosions blow out your speakers.
-
Perez was worse than the Hollows imo, you just had fewer missions there. At least with the Hollows it is mostly wide open, and you can get by if you know how, or just hover over it. That damn maze in Perez meant you had to get past group sized spawns in tight quarters just to get to the door. And the wall that’s *just* too high to jump over, meant that if you had chosen to delay your travel powe you had a much harder time getting out.
-
-
5 Things to Encourage Conventional Leveling
Communistpenguin replied to Kraqule's topic in Suggestions & Feedback
/jranger -
I don't get why this is so much better than CO
Communistpenguin replied to Warpstarr's topic in General Discussion
The ones I heard: 1) NC soft spent so much promoting Guild wars that they needed to cut something to stay in the black. CoH was chosen because it was an older game that barely made a profit and it failed in Korea. 2) NC Soft was originally interested in making CoH2, but Paragon Studios burned them in some fashion. Using the money to develop other in house projects and not taking notes from the publisher or something.