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Go0gleplex

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Everything posted by Go0gleplex

  1. How does one define properly slotted? OCD crunching the numbers slotting? Playing and not having any issues with face planting? Having all invention or special enhancements? I mean...doesn't it boil down to personal opinion at the end of the day in relation to play style? (Oo) (comment is rhetorical. I'm pretty sure the OP was referring to optimal number crunch slotting) 😁
  2. The painful reflection...I was a real shadow hound. :) Doing a recover/kill X mission in Night Ward this afternoon and one of the two kill targets was tagged with my IRL surname. Amused surprise since my surname isn't exactly common. Wonder if anyone else has ran into themselves in game this way. 🍩
  3. Scratches that Superhero itch that tabletop RPGs are unable to reach. I've my tabletop tiny starship games and fantasy RPGs for the other moods.
  4. That's strange...I've never ever encountered more than 3-4 mobs or 1 Lt + 1-2 mobs or 1 boss +1 mob on any mission I've been on with the exception of those that have the flunky wave attacks with most of my toons. I have noticed that depending on my AT at the moment those numbers can go up or down. I dropped by one with squishies like Defenders and Corruptors but increased with strong melee ATs like my Fire Melee and Axe Brutes...
  5. Names I'm currently running and some I deleted... TORCHBEARER: (G) – Formerly Gold side (F) – Foreign Language Red Side: Major Holocaust (G) Fusillade Black Radium General Killerwatt Cerebral Scarab Volt Rigger (G) Terrormind Gold Side: Bipolarized Schismaticus (F) Blue Side: Nuclonus (G) Subatomical Glamdring (G) Glowstream (G) Kronostorm Obsidiman Slow-Moe (G) Psi-Lent Flaming Modularity (G) Cataphractal Hiru (F) De-Froster Deleted AT Names: Necrodius Durandel General Lancer Mass Meister (F) Nytallis Seismos (G) Sonic Volt Stygian Flare Solar Salvo
  6. You have several...ears and fangs dude! (rofl)
  7. With extreme prejudice! 😄 No matter which side I'm on (blue/red/gold) at the time. Though on Red side I do as little as possible in Port Oakes; Avoid Kings Row when possible on Blue side; and tend to Loyalist on Gold (must. kill. Reese!) ><
  8. @WuTang more like a mid-power rather than mid-range since it gets a higher defense (though less than a tank) at the cost of its melee power while it has a high ranged attack (though less than a blaster). But like most ATs, it's how you play 'em that decides how effective they are. :) As Snarks said, some hate 'em while others love 'em. I've had nothing but good results from them and tend to mow mobs down with near impunity myself though I've yet to reach above the 40's range yet due to my Alt-SQUIRREL!-itis. 😄
  9. A lot of the MCU and DCU problems are self made due to rehashing the same stories, altering the original origins and characters from the comics, and relying more and more on special effects rather than actual story telling to carry non-existent plots and shallow characterizations. I stopped watching when things got overdone and lost any sense of originality or compromised my sense of the characters from when I was reading about them in ten cent comic books. CoH universe is a different animal as it were just as the CrossGen comics were and I don't see either of the latter saving either of the former from their inept profiteering type management.
  10. Yes, Tanker and Tank are the same AT. If you do want a ranged change of pace and still have a bit of tank flavor, Sentinel is decent though its melee side is only average at best. Enjoy the game!
  11. Conversationally speaking; I could see the Devs setting up a PVP server...for all of maybe a week before it was overcome by rolling sage brush and declared a ghost town and shut down again. I do believe the zones set up for such battles already are more than sufficient for those so inclined. Only reason I've ever visited said zones is simply due to my enjoying exploring new places...not for any desire to compete with others over who can create the most face plants.
  12. I've been running quite a bit of red side actually. More than Blue or Gold even... Only arcs I don't bother doing are Circle...mainly 'cause the halls of Oranbega make me feel hemmed in and sometimes trigger my mild claustrophobia. From my viewpoint and play style I really don't see much difference between blue side missions and red side missions other than the flavor text....so yes, I'm gonna say they are pretty much the same horse painted different colors and put in a different barn stall as you go. There could be more variety is what I'm saying...and variety is a good thing. Unlike many folks here, I'm not an obsessive mission fanatic but a casual player. I don't care about the numbers...tweaking every erg of percentage possible from my build...or any of that game pro nonsense. So yeah, I'm gonna have a much more simple view of things since I am not playing beyond Joe sends me to Mike who sends me Gus (which doesn't happen that much red side...almost never have consecutive contacts and have to do a lot of paper missions after Mercy. That's been true with all my red side toons over the last 18 months.
  13. Despite the troll being his typical troll self.... I do agree that there really isn't much villainy behind many of the red side missions. A lot of back stabbing skulduggery between factions, theft, 'kidnappings', and so forth...but the difference between blue side and red side missions of those natures is mainly word play. There isn't a real feeling of villainy behind them. The bank robbery instances with the little arson and store thefts are more 'villainous' in a small town hood sort of way. I know it's not easy to write good villainy and have things still remain player friendly for the younger folks but... Maybe have designated 'open' contacts that belong to individual villain groups with spoiler missions against their counterparts...with a lot more destruction involved. Add strikes against more than just banks in the Informant instance; Blow up industrial sites, rampage thru the Zig to free as many inmates as possible, Steal all you can from a Vanguard/Longbow/Freedom Corps base, Arson strike against an entire zone while evading heroes and such, Go after an upcoming hero (non-canon) or small group of heroes before they become a real problem in the future, Sneak in and sabotage a bunch of equipment at a base or steal Rikti tech being reverse engineered, etc., Assist Arachnos in 'disciplining' a group in the islands that have overstepped the thin red line... So much possibility left in Red side beyond 'same missions different names' from Blue side without going to the PVP zones.
  14. Not really. One thing is that there is a high number of enemies with Psychic attacks which a lot of ATs have weak defenses against as opposed to Blue and Red sides. Some missions have enemies swarm you or teleport in additional attackers which, if you're not ready for, can mess your day up quickly. You also seem to be at a disadvantage to range as well against clocks and resistance so knowing which need to get dropped first and fast helps your survival rate. Other than that...I find Gold side a lot more relaxing to run through and feel more like I'm in an actual city than I do Blue or Red sides.
  15. To the moon Alice! - enhanced knockback sends target flying far far away Oopsie (Drop Weapon) - Hits target in tender location due to sheer dumb luck stunning and disorienting them due to the pain Hold my Beer! - Does something impossibly stupid...and still comes out successful. That's not a >weapon type< THIS is a >weapon type<! - Intimidation causing fear in nearby targets Now it's GLOWY! - weapon glows making it look really impressive, morale boost to owner and team protecting from fear type debuffs Bigger is Better - doubles weapon size making it really hard and slower to use...but damage is increased. Weapon Upgrade - Looks like a Rube Goldberg device afterwards but somehow is more accurate anyway ACME - Target hit by a falling anvil in addition to being successfully hit ACME PLUS - Target and adjacent mobs hit by falling anvils in AoE on top of being successfully hit
  16. Clowns! Gotta have Clowns! Elemental Spirits (non-daemonic), Bugs, and humanoid golems. 😄 If they did an Air master - Powers: Vacuum, Wind blades/lance, Implosion, and Air Hammer/Ball are musts IMO.
  17. Not affected me at all other than being happy seeing more toons on Torch when I log on rather than a near ghost town. :)
  18. Don't discount foreign languages for names as well. I had a KM/EA Brute named Mass Meister since Mass Master was unavailable. Fire Bolt taken...go German with Feuerblitz. Sounds just as cool. Or you can get a misdirect such as Leech using Japanese becomes Hiru (close to Hero) Just don't use Welsh...I'm Welsh descent and not even I can pronounce much of the language. LOL
  19. I've never had any issues with timed missions, Veles included. Most of them I don't even hit the halfway mark before completing...and that's going solo. I'd simply like to see a LOT more variety in villains throughout the zones rather than focus groups by level band. It's not like the bad guys are lacking numbers. 😉
  20. Exactly. Coordinate. Communicate. Take a couple seconds before blasting into a tough fight to get everyone lined out about who's expected to do what. Things go a helluva lot smoother in my experience. (and not just in CoH/V) :)
  21. Yes, tankers have an inherent aggro but it is limited to pretty much those in melee range. My original toon, Obsidiman, was an Inv/SS tank before the nerfs and I specialized being at the center of 20-30 mob dust ups. Taunt had to be spammed to keep the mobs at the fringes of that dog pile focused on me...just punching would let about half or more aggro on the squishies which is a failure as a Tank. With the now standard (nerfs) defense levels, it's pretty much suicide sinking in to more than ten mobs unless your healer is on the ball, but Taunt is still necessary to reign in the fringe mobs where the inherent aggro is weak to keep them off the squishies which is the whole point of being a Tank...in fact it was pretty much THE signature power of the Tank outside of the high defense. The reason Taunt has a range to it is also for the purpose of drawing the loose mob aggro back onto the Tank before they can reach the squishies...if the walking cuisinarts (scrappers) haven't shredded them by then.
  22. I dunno. Given I play solo, taunt is pretty much very low on my priority list for powers. I think I have only one brute with it and I almost never use it. Now...if in a team, yeah, Taunt is an essential.
  23. I'm sitting on a pillow...no names. 😉 Seriously though, some folks have a LOT (scores to hundreds) of alts and if running groups, get them to 50 fast so those are legit protected and wouldn't free up anyhow. I've got about 20 toons myself that I rotate playing and I'm sure I'm not alone in that. Several times I've had to come up with different names than I first thought up though, just part of the inventive thought process.
  24. Yeah. The grandstanding...preemptively attacking (and drawing aggro down on everyone needlessly)...rushing ahead to hit the bosses while everyone is getting stomped by ticked off minions...and so forth back in the old days is why I am pretty much strictly solo these days. It wasn't limited to just the PUG TFs but any PUG mission group it seemed...and I already have a short fuse for stupid. Ignorant I can deal with. Stupid however; Just nope! Feed 'em to the xenos and good riddance to bad rubbish I say. I had a couple good teammates towards the last couple years playing but RL got in the way and we lost touch sadly. If you can find a good set of teammates it does make things funner, wilder, and easier in the long run but one idiot with bean curds for brains is all it takes to curdle the milk as it were.
  25. The found the "I" in Team though. It was hidden in the A.... (refer to meme) :P
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