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Everything posted by JasperStone
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Why is it that few people seem to read the entire post?
JasperStone replied to Diantane's topic in General Discussion
You forgot that all the ATs suck, and the powersets suck ... Except for Regen that, needs to be nerfed. -
Why is it that few people seem to read the entire post?
JasperStone replied to Diantane's topic in General Discussion
Some posts are like: CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. CityofHeroeswasamassivelymultiplayeronlinegame(MMO)developedbyCrypticStudiosandlaterParagonStudios,publishedbyNCSoft,releasedin2004.Itallowedplayerstocreateuniqueheroeswithcustomizablecostumes,powersets,andbackgroundstories,exploringthefictitiousParagonCity,adenseurbanlandscapeoftenskyscrapersandcrime.Playerstookonthemeroleofheroescombatingvillains,runningmissions,formingteams,andexploringanimmersiveworldrichinlorewithdiversezoneslikeSteelCanyon,AtlasPark,TheHollows,andFoundersFalls.Itfeaturedadualsystemofexperienceandskillpointstounlocknewpowersandabilities,balancingcombatandsupportroles.VillainsgainedacenterstageinCityofVillainsreleasedin2005introducingRogueIslands,whereplayerscouldbecomearchenemies.PvPzonesallowedplayerconfrontations,whileco-opzonesbridgedheroesandvillains.IntroductionofArchitectEditionbroughtuser-generatedmissions,allowingcustomstorylinesandeventsdrawingfromacommunityofcreativity.Thegamewasnotedforemotivecharacterarcs,groupdynamics,andcomplexityinpowersynergybutclosedin2012despitesubstantialplayerloyalty.LaterprivateeffortsreviveditsessencewithHomecomingservers,keepingitslegacyaliveandfosteringcommunitydedicationtoheroicadventuresandexplorationofthestoriesitspawned. -
Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
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Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
This tells me you missed so much. There was no discouragement; it was just a statement of possibly why it could not be done because it had been discussed before. There is nobody preventing thoughts. This is a forum ... where things are discussed. From all sides. We are free to tell you that a topic has been discussed before and that there are possible limitations to it not being implemented. But here you go They will cheer for you. Well.... they cheer for everyone. -
Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
No backpedaling. And you honestly did not read what I wrote. Do you view this as attacking? ....ah... the victim syndrome the whole "if you don't support me - you are against me and are attacking me" mentality ...gotcha I got you what you need. Here are some minions to cheer for you. -
Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
You did so well...up until this point. You perceive someone defending their perspective as being angry? Offering explanations as angry? -
Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
You missed this part. IT MAY NOT be feasible because of how power selection and slot placement are done. Also this. IN NO WAY did I dismiss the idea. I shared the response to MY request for a respec change. The point you missed is: This is a wanted thing and asked for. Repeatedly. So ... it is supported. There are challenges in doing said thing. So this wanted thing may not be feasible. -
7th Slot ... should be a pub or a Super Group
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Single Enhancement Slot Respecification
JasperStone replied to ShardWarrior's topic in Suggestions & Feedback
@Rudra is correct. This has been asked for ad nauseum. Like ALOT. I have requested this: a "slots only" respec where I can keep powers in the same order; just move a slot or slots around.* If I remember correctly, the "limitations of the game" mentioned concern how our slots are tied into our power selections. And vice versa IF a solution has been figured out, it is a possible change. I am unsure how high up it would be on the list of updates. So, it's not a derailment. Just informing you of what has already been discussed. *The recommendation was to start in MIDS ... and you don't need a respec -
Wait ... what?! They have no legs? I never noticed.
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Who?
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at least you had one ... once
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I went a tangential deep dive. I found a ton of non-Silver Age stuff https://comicvine.gamespot.com/profile/olddude/lists/weird-marvel-characters/37858/
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puts 50 inf on table
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Or her tail whips around and knocks you across the zone
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Anyone get a request to release a name you just got?
JasperStone replied to Jawbreaker's topic in General Discussion
Not yet. But if a request happens to come through ... you must dance. Dance the Paso Doble. ... This is paso doble..... -
Elemental Weapons Power Sets and Whip powersets
JasperStone replied to Lumicat's topic in Suggestions & Feedback
These are from my Girlfriend From Hell Corruption Ranged, Light DMG(Fire), Minor DoT(Toxic), Foe -Resist(All) You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Lash Close, Moderate DMG(Fire), Light DoT(Toxic), Foe -Resist(All), Knockdown - You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Crack Whip Close (Cone), Moderate DMG(Fire), Light DoT(Toxic), Foe -Resist(All), Knockdown - You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Maybe pull in from other Hellions maybe the Arsons? Knife Melee, Moderate DMG(Lethal) - Basic stabbing and cutting blade. Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal) - Small caliber side arm. Not very accurate. Molotov Cocktail Ranged (Location AoE), Light DoT(Fire) - The Hellion has set you on fire with his Molotov Cocktail! Kerosene Ranged, Heal Fire - Hellions Arsonist use this to reset fires. change this to a self heal or AllyHeal? Since I don't code, What are the challenges with porting over to a set? I know balance needs to addressed and what ATs it should be part of -
Raining Cats and Dogs: More Transformation Options
JasperStone replied to Alchemystic's topic in Suggestions & Feedback
Flying Squirrel though it is more like gliding -
Thats just Snarky in her shirt ...hiding from the sun
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udderly wrong TTs
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The Freedom Phalanx: why the hatred?
JasperStone replied to Techwright's topic in General Discussion