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macskull

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Everything posted by macskull

  1. >implying there is a "right" way to do anything in this game
  2. Here is a build I found from @Dan Petro in the PvP Discord: http://www.cohplanner.com/mids/download.php?uc=1510&c=692&a=1384&f=HEX&dc=78DA6594CF6E125114C6EFC0600B2D054A29B4050AFD5FA00344DD181313B5AD284462D7A699B6139C8402023576E953989834AEFCD38D6FE14BA80FE0A6EA5217060FF37DB41826C0EFCE77CEBDF7BBE7CC5079797FF2D3EEAB3B4AF3DFAB9B9DCEFE5DF9ED5A6D4FC5ACD987AA7F8DC9374679FF89D9A8594746E9D042E6F220B077D26A35DB5D63BB61B56BA7FB15B361B74EEA66D76E3694AFDA6CD68DBD96651D4D3AC3B265B6EC462D30B839B2DA9D67762BE4DC971A2FEC8E7D60D7EDEEE9F476CB3E3476EAE6B1254BF6373A8D899D8C7C1FAAC1D5F3A84DB75245AF7265403D4BE6C06B5B60DE008FAFE6EA4AE98EE6D3C14917E906831EB024D91AE7683917D705C70D320FFA0A6053B2DD98E372BF83167C0F4E7F00CB12F520C7ED39FF3F96E29CF4AD7E1FDCAAC276F4CF3CC633A779C634CFBC6C8ACB84F058C3FD36F42599E8750ED0D3BC59E5682BE4B2C42610D327C6B0E7CA38E905335FC0FC377056E6F879367F047B4DFD56CEDE53CC894A4E00EBBA035FB90E639939F8DA9A0763921B42AE0AA5E1EBB9204C5FE138F2661264129C5F045329F0B1644758A3C81B68B367E45BEEC59AC58AF032FFDDE5F89E160F517A88D24358B439D66DEE26FAB07E26F961AFAACAED02629E05F623CEB5E3B7919BFC8CE727C93E24D99790AC9B804F2D1141CFF24EFD743523B1453E6B8BAC6D8AB5DDDCEDAFA3ABE203B2047625BC44EF4BF4FE5142ABACC52A7DADD1E71A9F9735FA5AA7AFF5126A722EF2067BB7310B7F9B51320616FF606FBFF8CDB20E59FACDD16FEE2FF988FDDE214B6040E61AF0A80CCE0D8A56A056E0331AD72FDF59F9C8A5D2FAE095ECF53223D1C288521C51AE8F28374694F28852D52FFF0994E628DEE0E57BDEBBF049947DD0B6E0FDE795A66969FE575D803F86F33790FF6B587B8D7EE851014FFBD4D75F096373687C3034AE0E8DFF01CB50E11E EDIT: I would probably make a few changes to that build, personally, I think that build as-is would have some significant endurance issues without outside buffs, but it should give you an idea of what to build for. There's a "general build philosophy" thread in these forums that discusses build goals in the current PvP meta which should help explain why things are the way they are. If you're coming from a time before IOs the whole thing will seem completely alien to you I'm sure.
  3. Definitely sure, my Fire/Rad Corruptor has it. If you're running the newer versions of Mids Reborn you'll see it there too. If you're looking for it on the Wiki it's not there since it was a SCORE addition.
  4. Defenders and Corruptors already have Flame Mastery: Consume Char Fire Shield Rise of the Phoenix Greater Fire Sword Would like to see an Ice Mastery pool though.
  5. Well, it's not a targeted power, it's a cone power in front of the caster so it won't move you to face your target because it doesn't affect your target like a targeted power would. My question, which is somewhat unrelated... why does using Regrowth root the caster? Other AoE heals don't.
  6. Salvage has always dropped from grey-conning enemies.
  7. This was a couple weeks ago so the VoD isn't there anymore and he didn't clip it. Basically we were checking what the longest duration hold we could put together was (Clarion, Power Boost, Vanguard Medal, ED-capped Dark Grasp) and it was something like 13 seconds. The mez procs (i.e. Executioner's Contract) have also been verified to last longer than 4 seconds.
  8. I can personally guarantee that it's possible to be held more than six seconds. I was helping a friend out on his stream using this exact method and was held for something like 13 seconds. It's not just the dark hold, it's any mez. This hard-coded mez duration limit isn't a thing, AFAIK, and if it's supposed to be this is the first time I'm hearing about it.
  9. Oh, one more thing re: mez procs - they are ignoring the mez suppression period.
  10. Don't really see them in KBs because you don't see Stalkers often. They're more common in zone though.
  11. For what it's worth based on your screenshot it looks like you were getting hit by his Suppression power which does mag 40 knockback.
  12. Was ID getting cast on you as the primary target or were you just in the AoE of the buff? ID is weird because while its smashing and energy resistance are given to every teammate hit by the AoE, only the target actually gets the status protection and KB protection.
  13. Fire and Dark don't have any inherent knockback protection ostensibly because they're more offense-oriented and trade that survivability for extra damage. Elec is also more offense-oriented (damage aura, basically) but it does get knockback protection that thematically fits within the set. "But there are other sets that have damage auras that also get knockback protection and resistance," you say, and you're right - the common theme of these three sets is that they're from the early days of the game when that sort of survivability compromise was considered okay. I don't think those three sets would have the knockback hole if they were added to the game today (or even at any time after Jack Emmert's departure from the development team) and there really isn't a reason for it to be there today.
  14. @Captain Powerhouse After looking through what I could find based on powerset descriptions here is what I came up with for the heal over time vs regen disparity. Unless otherwise specified the powers listed apply to all ATs that can take that power. There are several powers not on this list that do heal over time but they don't have separate PvP flags so they're already working correctly. Water Blast/Dehydrate Nature Affinity/Regrowth Pain Domination/Soothing Aura (all except Mastermind, because MMs don't get this power and theirs is supposed to do +regen instead of HoT) Time Manipulation/Temporal Mending Time Manipulation/Chrono Shift Panacea: Chance for Hit Points/Endurance
  15. I think the idea of balancing being done by a single person is not a good idea, regardless of whether it is PvP or PvE, which is part of the reason I watch patch notes like a hawk and am not shy to provide constructive, evidence-or-numbers-based feedback regarding changes that are likely to be detrimental - it seems like there is only really one powers developer and it's impossible to tell whether powers changes come from collected player feedback or from that one person's own whims (I'm not saying that is what is happening, mind you, I'm just using that as an argument against having a single "powers guy" for any aspect of the game). In terms of PvP, it is easier to get the consensus of the PvP community as a whole and then pass along suggestions or requests to the development team instead of relying on one person to make balance changes. Having one person make a whole bunch of sweeping balance changes on a whim is how PvPers got Issue 13 so naturally we're very wary of that sort of thing happening again in the future.
  16. Eh, CoH PvP is still way more fun than most other MMOs even after it got gutted. It's more akin to an FPS in how "twitchy" it can be so I can understand how people who are used to PvP in other MMOs might not like it, but every other MMO's PvP is just... slow.
  17. At the risk of seeming confrontational and starting another disagreement... I've seen lots of changes throughout this game's run that I've thought were silly and probably a waste of development time (looking at you, roleplayer tag and the very existence of the Walk power) but I'm never going to advocate against development time being used on something that I won't personally get any benefit from.
  18. That sounds like something I could get behind (but +tohit not +acc).
  19. For sure. I'm a huge fan of the market on Homecoming and it's a big reason why I haven't seriously invested any time on other servers.
  20. It is worth noting that prices for the most desirable PvP IOs were not initially quite that high because there was no lockout period for getting a chance at a drop. Once that lockout period was added is when prices shot through the roof.
  21. It's not so much that the bonuses are disabled for PvE as they are enabled for PvP. They've already got some pretty solid PvE set bonuses so anything past that is icing on the cake. It wasn't the fact that they were PvP drops which led to those prices, it was the supply vs demand. If they'd been PvE drops of comparative rarity the prices would have been the same. This game has never had gear accessible solely via PvP and I don't think anyone is advocating for that.
  22. I'm okay with keeping PvP IO drops the way they are because it means 1) that's one less thing I have to farm for and 2) prices would go nuts if they only dropped from PvP defeats.
  23. The -range debuff from Hurricane is flagged as PvE-only for Masterminds.
  24. I did notice that Ice/Regen is the 4th-most-popular level 50 Sentinel build, and Psi/Energy is the most popular level 50 Stalker build. I'd be willing to bet a non-negligible portion of those are PvP characters.
  25. I think the reason prices on the market trended upward throughout the game's life had less to do with where the supply of recipes was coming from and more to do with the amount of inf being generated versus the number and effectiveness of the inf sinks the game had. Let's say for example, that there was a class of PvE IOs that were even rarer than purples, that had roughly the same supply as PvP IOs and only dropped from certain NPCs. I can practically guarantee that 1) people would be farming those NPCs nonstop, and 2) the prices for those IOs would be at parity with PvP IOs. At some point during the private server's existence, PvP IOs were made available from merit vendors and PvE mobs because presumably PvEers wanted them in their builds but there was such a small population that there just wasn't any PvP and therefore no supply. Regardless, I think with the bucketing system the current market employs, and with enhancement converters being a thing, even if PvP IOs were reverted to dropping only from players their prices wouldn't be as insane as they were on live.
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