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Everything posted by Yomo Kimyata
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For some powers, there are too many DSO options and some cannot be chosen. See this image: I can select any of the top sixteen DSOs, but the bottom four are unclickable. Of course, those are the ones I want to use!
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It sounds like this is your first main character. Although eventually inf falls from the sky in this game, it's tough to bootstrap your first character without playing some market tricks. But if you don't want to play market tricks, here are a few thoughts of mine: -- In general, you can vendor every enhancement drop you get (unless you want to slot it), vendor every common, uncommon, and rare recipe you get (unless you want to craft it or it looks really valuable in which case put it on the /AH), vendor every piece of white and yellow salvage, and sell every piece of orange salvage on the /AH. You don't need to hoard anything for later. Even if you decide you want to start crafting things later, you can always buy the salvage you need. -- You can really go completely without any enhancements slotted up until level 15 or so. And then an SO build will suit you just fine unless you are looking to run solo TFs at +4/x8. There is a button you can press on the enhancement screen that will upgrade all your SOs to +3 -- it's expensive to do that every level but every three levels is doable. -- I wrote a guide on "essential" IOs and when to slot them. I can't link to it right now but you can find it in the Guides section of the forums. that should help you get a feel for what non-SOs you should look for and to save your inf towards. -- See my signature if you are interested in some start-up funds. Don't stress and have fun. By the time you are in your mid-30s you should be generating positive cash flow. And honestly, if you just post in Help that you need something people will almost certainly be kind and generous.
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Welcome to the dark side! I was looking for AoE Immob on a scrapper: to stop runners (especially bosses); to keep foes in damage auras/patches; and to work with stun/disorient to provide an ersatz AoE hold. This is the kind of thing I spend much of my time on now -- mez builds for melee characters. It's entertaining to me. I think I found my solution, but I don't like it aesthetically! I'll have to check to see if that's an immobilize that works with knockdown or not. I can never remember which types do and which don't.
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The programming does not seem to skew the RNG, nor do any empirical tests seem to indicate that the RNG is anything but pseudo-random.
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Why is there almost no talk about Sonic secondary
Yomo Kimyata replied to desarix's topic in Mastermind
There were some good ideas in this thread, some of which were mastermindy: -
What are your tips for managing a large character roster?
Yomo Kimyata replied to oedipus_tex's topic in General Discussion
It's encouraging to see how many different approaches there are. I used to keep a spreadsheet, but I haven't looked at it in over six months. I have 187 characters on all five shards, from level 2 to 50. I almost always multi-task, but usually have a few projects running at a time. Those projects may be conceptual or practical (a supergroup based on XYZ, or a powerset I'm not familiar with, or exploring how to abuse certain mechanics). If I keep interest in it, I'll play it to 50. I may play it into incarnates, but not always. I rarely play my 50s for any length of time though, because I seem to mostly enjoy the levelling process. If I lose interest in it, it falls to the wayside until or unless there is something about it that piques my interest. On the other hand, I have a lot of marketing alts. Very few of them are active, but I am sure that I have enough of anything I need or could ever need, even if the game goes pear-shaped. I probably have between ten and twenty supergroup bases that I use exclusively for storage (potential storage mostly). If I need something on an alt, and I cannot buy it quickly and cheaply, and I can remember which of my other alts works on creating it or has it in /AH inventory, then I'll dump 10-50-100 into the market. It's kind of stupid, because there is no way I'll ever need, say, a few hundred Kinetic Combats but when that day comes I'll be ready. But for the most part I just put in low bids and wait for someone to sell it to me for half price. I don't see the point of storing specific salvage, but I've got significant amounts stored on defunct characters in case someone else wants to destabilize the marketplace. My philosophy is to let other people store it for me until we get to the day when people stop putting recipes or salvage or converters into the /AH. That's why I always like to pay decent prices for raw materials -- to keep people coming back to sell more while they buy my finished goods. One way to keep things easily accessible is to buy a lot of hero and/or winter packs. When you open those it all goes into your Character Items menu which can be opened by any character on your account, at any time (even in missions). This is why I don't bother buying things like ATOs or WOs for personal use. -
City's Lack of Bots (of the script kind)
Yomo Kimyata replied to kwsapphire's topic in General Discussion
I would never consider selling inf for a real world currency, but I suspect that if there were an actual market for it, it would be a lot faster to make money by putting a dollar in a savings account and waiting for interest to accrue. In a million years, I'll be rich, RICH! -
This is the only MM I've run to 50, and I recall it being very strong (haven't played it in over a year). I'm looking at the build I have now in game (don't have it in Mids) and it looks pretty generic. It looks like I fit in every one of the pet uniques and split Mark of Supremecy three ways. If I re-did it today it would probably be more sophisticated, I think.
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I've been thinking about a concept that is not strictly "vampire" canon, but is the most "steal your powers and add to my own." I'll have to think about this some more after coffee. I'm a little played out on Dark Armor for the moment. It's great, and it fits a lot of concepts, but I've been relying on it a little too much. For example, if I want to make a swashbuckler who uses his foul odors to debuff his enemies and call him Epee LePew, that's great, but I already have a katana/dark armor at 50. No desire for repeating.
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Recycling TV Episode Descriptions for Fun and Profit
Yomo Kimyata replied to tidge's topic in General Discussion
Hehe, yeah, *accidentally*... -
War Mace / Dark Armor - Because having endurance is for wimps.
Yomo Kimyata replied to Two Dollar Bill's topic in Scrapper
I have one of these at 50 I haven't looked at in well over a year. I seem to recall that I really needed/wanted the Body Mastery epic pool. I'll take a look at how I think I would build it today, now that I'm a year wiser... -
I stand by my opinion: what they did to Shadow Maul was an abomination. They neutered the damage so that people who needed a wide arc got a wide arc. I think that's great that so many people feel that was a good trade-off for their purposes; it indicates that my opinion was probably in the minority and that most people appreciated the power being dumbed down.
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ISO: Debuff resistance powers/bonuses
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
Ok, no problem. I'll work on it when I can! -
Also Adrenal Booster would be great for a burst damage set. Just saying...
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I just dinged 50 and dark/regen scrapper is great. Running at +4/x8 but it's much more difficult than oh say energy/bio. Other than what Koopak said, you have no debuff resistance other than what you slot. I suggest getting as much slow resistance as you can slot (my build has 95%). Nothing you can do about defense debuff or to hit debuff excep don't get hit.
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I generally don't play tanks because they are too easy, but come up with a good aoe immobilize for scrappers and I'll send more inf your way.
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Nice, but I'm a few steps ahead of you!
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What would happen in PVE builds could be used in PVP?
Yomo Kimyata replied to The_Warpact's topic in General Discussion
At this point I mostly play melee builds with a lot of knockdown and debuffs, so people would whine about that. If I had mostly melee builds that were optimized for damage I think people would whine about that instead. -
I understand that you don't think that's the case, but actually it probably is. Now it seems unlikely that you would take them down and repost them and they would insta-sell, but like I said, the queue re-adjusts when new offers or bids come in. Maybe 100 was the price that many many other salvage was posted at? The fact that it took three days to sell salvage at 100 doesn't necessarily mean that the queue is screwy. It almost certainly means that you just weren't first in the queue for those three days.
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This is easy to explain. The prices that get printed on the Last 5 are the prices that someone bid. Let's say you have 100 common salvage listed for sale at 249. And you watch hundreds, thousands of salvage trade at 250. That's crazy! But that means that hundreds, thousands of salvage were listed at a lower price than yours, and that someone bid 250 for a large amount. The lowest offer on something could be 10mm, and someone could bid 500mm, and the trade would print there. You can complain all you want for having offered at 490mm, but the fact remains that someone else was offering at a lower price (or the same).
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From what I understand of the queue system, if there are many bids that are the best bid (let's say 500k for a rare salvage, any rare salvage) and there are none offered at or below that price, the priority is unclear. And if you come in with another 100 bids at 500k, it ?randomly? resets the priority. Order of operations is always by exact price. If two of your bids transact but not the third there may be trades going away at the exact same price. If you are witnessing trades below your bid, that shouldn't happen and I chalk that up to the display bug, personally.
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ISO: Debuff resistance powers/bonuses
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
Like I said, I'm looking for the five that are listed under Combat Attributes, as in the initial post. Example: My namesake BS/INV scrapper has: 0% Regeneration resistance 25% Recovery resistance from Resist Energies 0% To hit resistance 50% Recharge Time resistance from two sets of Winter O's and Resist Elements 50% Defense resistance from Resist Physical Damage and Tough Hide I would like a database of everything that has an effect on these. I'm picking these five because they are important but mainly because they are listed under Combat Attributes as trackable.