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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. Listen, we all know that how good a person you are has nothing to do with how many numbers you have next to your name on some stupid website. It has to do with (looks left) having your green number higher than your white number. That's it!
  2. I can assure you I have no idea what you are talking about.
  3. I believe that the way it is supposed to work is that they are bucketed by type and level, like SOs. A level 48 Lysosome is equivalent to a level 48 Delta Particle Exposure. You can sell it as one and buy it as another, and you can combine different names. I can vouch for all this by experience. However, something funny has been happening since DSOs were introduced. Things that hadn't had problems with false trading histories have started glitching. Level 53 Nucleolus, for example, has been inconsistent where I had never noticed any glitches pre-DSO. It's possible it was always happening but I just didn't see it.
  4. There's a cream for that (Snarky biting, that is). I usually use multiple builds on support alts but only then. A "solo" build and a "team" build that I update while I level. Respecs are cheap and easy and are a lot cheaper and easier than making full alternate builds. I can easily imagine having a exemplar build if you're a 50 and you spend a lot of time both at 50+ and at <40.
  5. Um, you lost me at magic origin. Santa is an Omega class mutant, duh. https://marvel.fandom.com/wiki/Santa_Claus_(Earth-616)
  6. My conversation with Ukase (via message) covered some of this. Winter Pack discounts only help to make the rich and/or knowledgeable richer. They do nothing to help the rank and file player (although I hardly believe those exist anymore unless they just joined up, but that's another topic.) I can't speak for him, but a lot of marketing for me has been about trying to outsmart others, especially those trying to manipulate markets. I have nothing left to prove, no further goals to achieve. And yet, I still am heavily involved in the marketplace, because I just cannot stand the idea of some other corporate fat cat getting my rightful inf. So maybe the word you are looking for is "spiteful"? I've said it before and I'll say it again: the best way the powers that be in Homecoming can alter Winter Pack policy is to make them periodically drop as extremely rare drops. But I don't think the technology exists to make that happen. Maybe I'm wrong? I hope so.
  7. Well, this isn't going to help the OP any, but I just reserved Sick Rimes for an Ice/Poison corruptor on Excelsior.
  8. You rang? I recently wrote a guide on the Character Items menu and how it relates to packs. (You should read it, it's not my finest work, but it's good! here). If you look at the probability tables @Bopper put together (All hail Bopper), you see that the tables for Heroes and Villains are essentially identical to Rogues and Vigilantes (the only difference is what flavor of ATO you get.) They are also *very* similar to that of the Winter Packs, except that saleable *other stuff* is slightly more in the Hero packs than the Winter Packs. That got me thinking. Why are WOs fundamentally more valuable than ATOs? I can make the argument that ATOs in general are more useful, more necessary to top builds. They both cost the same number of merits at the merit vendor. Is it simply because the packs are more expensive? And I believe that yes, that is exactly why. When Winter packs were 10mm last year, I hoovered up thousands of WOs at about 6mm (although many traded much higher). Now, with a 15mm buy-in, WO floor prices seem to be about 10-11mm. And when packs were 25mm, WO prices were roughly 20mm. As of now, it looks like about 130k packs have sold, and I don't remember how many sold last year. I ended up buying 1,000 packs and about 3,000 WOs (and eventually buying about 1,000 more packs) and flattened my inventory by around October iirc. So I'm estimating that I can probably stand to open and resell no more than 5,000 packs per year, and that would be pushing it. I'm still not sure what to do, but there's no way I'm buying more than 10,000 packs.
  9. But I'm not trying to fix anything? I'm trying to make the best of what we've currently got! Great start everyone! This is really *resonating* with me!
  10. I guess I owe you more than that. Lately I've been on a kick of doing indirect/passive damage, and I came up with this build. Everyone is correct that you need to keep an eye on your endurance, but there are so many tools to do that that it's not a big deal. There is so much control going on in this build: hard control, soft control, indirect control. Would I say that there is a plethora of control? Well, you're not going to want to spam fire cages every time it's up, but there is almost always a button you can be pushing that is going to either buff your team or harm your enemies. I wouldn't want to play this on SOs, but you can make some really fun things happen with IOs. I just dinged 41 and I'm playing at +3/x5. Sometimes I get mezzed and that drops Hot Feet and Time's Juncture. I've got knockdown slotted all over the place, and it's just a laugh riot. Endurance issues become more manageable with ancillary/patron pools. Primal Forces gets you Conserve Power for endurance help, but I think people want the pool mostly for Power Boosted Farsight. I'm currently using Mu Mastery for Power Sink up every 45-60 seconds, but will consider Soul Mastery for Dark Consumption (with a much slower recharge, but a significant damage component). A typical combat will begin with laying down Smoke, then Flashfire. If the bosses are dangerous, I'll lock one down quickly with Char and Timestop. Toss down Bonfire and Distortion Field, then Fire Cages to keep everyone in one spot. Probably throw in a Temporal Mending at this point and now it's just playing it by ear. My build isn't great for quick single target damage, and I am certainly no expert in either Fire Control or Time Manipulation, but I find this combo powerful and *extremely* amusing. For your perusal (still in progress, some of the enhancements are placeholders for DSOs or Ice Minstrel that aren't in Mids yet):
  11. I understand that this is heretical to many, but I really don't want *more* sources of DDR, or other forms of power creep that enable every single build to be tank mages. I'm saying this not to pick a fight, but just to post an opposing position so that the developers see that there is a contrary opinion.
  12. You're currently in a one-way tie for last.
  13. Dead on. I've come to really enjoy Invoke Panic. But the prereqs are problematic. At least Intimidate can stack with Invoke Panic to fear a boss, briefly.
  14. I've tried to love Sonic Resonance for years, have run a few builds to 50, and yet it feels, well, terrible. I'm having a really hard time finding a build where Sonic has synergies that are better than any of the alternatives. So here's my challenge to you: make me a build that uses Sonic Resonance as either a primary (defender) or secondary (controller, corruptor, mastermind) that uses the set in a way that has significant value added. Give me a rationale for the primary and secondary sets (ex: Drummer Boy is a mutant with sonic powers, who works for a paramilitary superhero organization and uses an assault rifle (so far, he's been my WORST lvl 50 as a Sonic/AR defender and is a unicorn according to the March 2020 stats)). Bonus points for: -- being solo play friendly. This hints at something with a pet of some sort, but not necessarily. -- using many or every power, especially the unused ones. If you can come up with a powerful and creative strategy using Sonic Repulsion, I'd like to hear it, since NO ONE IN THE HISTORY OF THE UNIVERSE HAS EVER TAKEN AND USED THIS POWER. -- Mids build strongly preferred but not required. -- character backstory preferred but not required. -- telling me why this build is better with Sonic than with almost any other alternative. -- sonic/sonic defender or corruptor is not allowed. Dazzle me. Think outside the box, if there is an outside to this sad little box. I'm thinking 2bn inf for the winner, and there will be participation trophies for all serious entries. If you are able to make a second build that only has your mandatory first Sonic pick as the only sonic power, and it is arguably *superior* to your first build, (using pool and ancillary powers) I'm upping the prize to 5bn. I'll keep this open until January 31, unless there is clearly no interest. Happy hunting!
  15. As promised, some notes of a quick case study on profitability. As a reminder, let me directly copy and paste the drop probabilities from @Bopper's thread: Average amount of Rewards for Hero/Villain and Rogue/Vigilante Super Packs Average per Pack Amplifier - Defense 0.0441 Amplifier - Offense 0.0441 Amplifier - Survival 0.0441 Brain Storm Ideas 19.7125 Revival 0.1628 Restore 0.1628 Character Respec 0.0310 Enhancement Booster 0.2288 Enhancement Catalyst 0.1537 Enhancement Converter 1.4002 Enhancement Unslotter 1.4002 ATO Enhancement 1.2079 Experienced 0.2699 Free Tailor Session 0.0667 Inspiration 0.9695 Reward Merits 9.7146 Windfall 0.0530 Average amount of Rewards for Lord of Winter Super Packs Average per Pack Frosty Aegis 0.0441 Frost Bite 0.0441 Winter Ward 0.0441 Brain Storm Ideas 19.7125 Build Snow Beast 0.3256 Candy Canes 3.4716 Character Respec 0.0310 Enhancement Booster 0.2288 Enhancement Catalyst 0.1537 Enhancement Converter 0.7001 Enhancement Unslotter 0.7001 Winter Enhancement 1.2079 Experienced 0.2699 Free Tailor Session 0.0667 Inspiration 0.9695 Reward Merits 9.7146 Windfall 0.0530 I did two experiments. EXPERIMENT THE FIRST: Buy 5 Hero and Villain Packs and 5 Rogue and Vigilante Packs for 10mm each for a total outlay of 100mm. I also had a buffer of 100mm for posting fees, so I started with a total of 200mm. Here's what I got: 20x brain storm idea – 9 25x reward merit – 2 ATOs – 12 Inspirations – 5 Booster – 1 Catalyst – 6 Converter – 13 Unslotter – 18 Experienced – 2 Restore Power – 2 Revival Power – 4 Windfall – 2 If you want to work out how the probabilities match up, have at it. But it's a really small sample set. Even so, the number of ATO drops was dead on. Anyway, I took everything that I could sell into inventory and listed it at 5 inf each -- the "fire sale" method. If it didn't insta-sell (like some of the inspirations), I took it off the /AH and deleted it. I changed all the merits to converters and listed all of them at 5 inf; I converted all the brain storms to rare salvage and listed them at 5 inf. I figure that this is the "quick and dirty" method that is followed by a lot of people. I pulled off the temp powers into inventory as well, even though you cannot resell them. Started with 200mm, ended with 185,487,604 for a net loss of about 14 1/2mm. Again, small sample set, but I hope to demonstrate here that the "fire sale" method is probably not going to make you a strong profit nowadays. EXPERIMENT THE SECOND: Buy 50 Hero Packs and 50 Rogue Packs for 10mm each for a total outlay of 1bn. Buffer of 100mm for posting fees so total outlay of 1.1bn. Here's what I got: Converters – 130 Total ATOs – 131 20x Brain Storm – 105 25% XP Booster – 3 25x reward merit – 33 50% xp booster – 2 Character respec – 7 Defense amplifier – 4 Double xp booster – 2 Inspirations – 97 Booster – 24 Catalyst – 12 Unslotter – 175 Experienced – 14 Tailor Session – 5 Offense Amplifier – 4 Restore Power – 18 Revival Power – 15 Survival Amplifier – 1 Windfall Power – 5 The main difference is that this time I tried to make a profit instead of dumping everything. I divided the ATOs into three categories: crap, ok, good. I used one converter on each of the bad ATOs to get a random ATO, and then listed all the bad and ok ATOs at one price and all the good ATOs at another higher price. Some insta-sold; most did not. After each day, any ATO that hadn't sold got pulled from the market and rerolled and relisted. All merits were used for my super secret merit method which nets 50-100% more than dumping converters. And everything I could sell, I listed at prices that I thought would move soon(tm). Three days later (just now) I took whatever was left and dumped it. Ended up with 1,491,287,722 on an outlay of 1.1bn for an ROI of 35.6% over three days. Maybe someone else could do better; probably not significantly so. My point is that I don't view this method of accumulating inf to be nearly as efficient (or enjoyable) as many other methods. It takes a lot of knowledge, a lot of clicking, and time. I did not do a case study on Winter Packs as the sale discount for the winter event makes comparing during the event and post-event irrelevant.
  16. [NOTE: I've been thinking about this guide for a bit, but I'm going to rush it out because I'd like people who were unaware to be able to purchase Winter Packs at a discount. I'm almost certainly thinking too much.] WHAT IS THE CHARACTER ITEMS MENU? What in tarnation is the Character Items menu, you might ask? It is an alt-er's best friend. It's a great way for the rich to get richer. And you can use it to really push your limits farther than you probably should. But that's not important right now. If you are not familiar with it, take a look at the Chat window (the one that's usually on the lower left of your screen, with Team, League, Friends, etc., across the top of it. If you click on the Email header, you open up a subheader with Inbox and Character Items. If you click on Character Items, this will show you all the account-wide character items that you have available. If you've never heard of this before, it's probably empty. If it is not empty, then it will show you the items in the order you received them. This is practically useless, and it took me so long to figure this out that I feel like an idiot, so click the word Subject at the top of the list and it puts it in alphabetical order. That's the only way you're going to find something quickly. To the best of my knowledge, there are two ways to accumulate items in this folder. One is for the GMs to gift you items (this is where they put things like merit rewards if you win a costume contest.) The other, almost infinitely more common, is where items go when you open Super Packs. WHAT ARE SUPER PACKS? Click here for the wiki link, but basically these are treasure chests you can purchase for inf, and when you open them, you get a semi-random assortment of items. There are three different packs: Heroes and Villains Packs, Rogues and Vigilantes Packs, and Lords of Winter Packs. The first two are seeded in the /AH (under special salvage) at 10mm inf apiece, and the last is normally seeded at 25mm in the /AH, but is currently on sale for 15mm until the end of the latest winter event (early January 2022). We'll discuss these at length later, but for the moment you should know that when you open a super pack, you will receive items that are not placed on the character that opened the pack, but in your Character Items menu. SO WHAT? Your Character Items menu is account locked, not character locked. This means that any item in there can be accessed by any character on your account, regardless of shard, at any time. If you open a pack on a character on Excelsior, you can then pull up your Character Items menu on a character on Torchbearer. Ok, that sounds good right? It gets better. The Character Items menu is not instanced. This means you can open it up at any time -- even in a mission or in your base. Compare this to the /AH interface, which you cannot access inside of a mission (technical issues). I SAID, SO WHAT? Not only is this kind of a way to transfer items across characters, but this is a way for you to access all kinds of items even when you are in a mission. Ever been out of inspirations and the AV is down to a sliver of health, but she bonks you over the head and you're eating dirt? Imagine if you could have accessed a green insp and stayed alive for only a few seconds more! Or you're lying there on the ground, begging your teammates for a small yellow so you can make a wakie, but they are all out? How about being able to pull off a power from your Character Items menu that would resurrect you? Or you have a badger that needs to buy a bunch of badges with merits, but you're all out? Wouldn't it be cool to pull some out of your communal stash? The problem with the Character Items is that you cannot *put* specific items on it (unless you are a GM!), but you *can* use it as this account wide Bag of Holding for all the stuff you can get from opening packs. SO WHAT'S IN THESE PACKS ANYWAY? I'M NOT RICH YOU KNOW! Get rich or die trying. There are other guides on how to use packs for profit, and I'll talk more about that later. But once you have a comfortable cushion and can start putting inf into packs, it can be very useful. As mentioned, there are three types of packs. From here on out, I am going to refer to both Heroes and Villains packs and Rogues and Vigilante packs as Hero Packs, as they are pretty much interchangeable; and I'll refer to Lords of Winter Packs as Winter Packs. There are a number of basic categories of items that you can get in packs, including: Inspirations -- there are a variety of dual inspirations, team inspirations, and team dual inspirations that can drop from packs. You can pull these from the Character Items menu and then use them like any inspiration. You can even give them to others or trade them on the /AH. These are hardly sexy, and most of them are not going to reap you huge gains in the marketplace (although some may). But they can be very useful, especially if you are in a mission punching over your weight and you need to grab something to stay alive for a few seconds more. Temporary Powers -- these are not tradeable, and some are more useful than others. Some stack, some don't. I'll describe them individually in a bit. Services -- pretty niche items here, but this includes respecs and free tailor sessions. I mean, it's not that these are all that difficult to come by, but they are there. Special Salvage -- now we start getting into the value aspect of it. Items include: Brain Storm ideas (which I essentially only craft into rare random salvage and sell), Enhancement Converters (use them or sell them), Enhancement Boosters,, Enhancement Catalysts, Enhancement Unslotters (oh, how many unslotters!), and Reward Merits. You can sell any of these directly (except merits, which must be converted into something else). But I *love* having a communal pool of items. I start a new character and want some converters? Well, you can buy them at whatever price they are listed, or you can just pull off as many as you need from the menu. I ding 50 and want to catalyze all my ATOs and boost my recharges in Hasten? Take them off my stack rather than put in bids and wait for them to fill. Also, Winter Packs contain Candy Canes, which can be used to buy stuff at the Winter Merchant. Enhancements -- and here are the bones of the matter. Hero Packs contain Archetype Enhancements (ATOs), which are attuned class specific enhancements, while Winter Packs contain Winter-os (WOs) which are attuned enhancements in their own class. A couple of quick notes here. There are 13 different classes of ATO (blaster, scrapper, etc.) and there are two types of ATO for each class (from each of the two types of Hero packs). The only places these ATOs can come from is either Hero Packs or from the Merit Vendor (and generally they are more cost efficient from Hero Packs). Each ATO can be converted in one of three ways: in set, which will give one of the other five IOs from that set (3 converter cost); by category, which will give you one of the six IOs from the *other* class set (2 converter cost); or by rarity: archetype, which will give you a random ATO from one of the other 25 sets (1 converter cost). You *can* convert by rarity and end up with the other ATO set for the same class. Although it is possible to start with a defender ATO and convert by rarity until you get a brute ATO, that's not particularly cost efficient, it will be random, and it could take a long and frustrating path. However, if I have a brute ATO and I want a specific brute ATO, in my experience it is very efficient to convert that ATO into the specific one you want. There are five classes of WO (melee, melee AoE, ranged, ranged AoE, holds). You can only convert them in set or by rarity. And I have also found that if I have a random WO and I want a specific one, it is cost effective for me to just convert it until I have what I want. I'd be happy to discuss the probabilities if anyone is interested. TELL ME MORE ABOUT THESE TEMP POWERS Sure thing. Let's start with the powers that are common to both the Hero Packs and the Winter Packs: Experienced -- I tend to forget about this power, which gives you Patrol XP. I'm honestly not sure the mechanics of this power, but the upshot is that you will level faster. If you like levelling faster, yay! Restore -- each charge of this power lets you rez an ally. I think it's about the equivalent of giving them a medium wakie. Totally useful thing to have if you have the room. Revive -- each charge of this power lets you rez yourself. This is the functional equivalent of emailing yourself a wakie. 60 second cooldown. Windfall -- increases your drop rates of all kinds of goodies. The fire farmer's equivalent of fire fertilizer. 25%, 50%, double xp boosters -- at this time, there is a bug that has these powers dropping instead of Experienced sometimes. These are identical to the xp boosters you can buy for free from the P2W vendor, so in some ways they are useless. On the other hand, I've found them useful for when your booster runs out and you don't want to have to find an accessible P2W vendor to refresh them at that exact moment in time. Just pull an hour off your menu. Regardless, they plan on fixing this bug in early January 2022. Hero Packs only: Defensive/Offensive/Survival Amplifiers -- these are the same powers that are offered in the P2W vendor for a price, and these powers stack duration with those. But remember that in the P2W vendor, you pay inf for each hour of the power, and that price goes up as you level. Here's a cost effective way to amplify your 50s, if you so choose. Winter Packs only: Build Snow Beast -- I kind of love this power. Sometimes you just want to summon a giant snowman to distract an AV for a few seconds. Good stuff. Frosty Aegis -- nice (14.4% I think) toggle defense bonus to smashing, lethal, and cold. Each charge of this power is good for ten minutes, and you can stack their duration. Frost Bite -- an hour long power (that starts as soon as you activate it, like an amplifier) that adds a small amount of cold damage to all your attacks. I have no idea if the damage is significant or not since I forget to use it and when I don't forget I forget to look at the damage logs. Winter Ward -- an hour long power that is actually really quite nice. Check the wiki for details here. You can also buy these powers (and more!) from the candy cane man. WHAT ARE THE PROBABILITES OF THESE THINGS DROPPING IN A PACK? See this thread. Heck, bookmark it. It's one of the most useful things Bopper has ever put together (to me!) and Bopper has put together a LOT of useful things. COULD YOU GIVE ME SOME EXAMPLES? Yes, and I will edit it into this section over the next few days, but that's all I have for now. I welcome any questions or comments. Sorry to put this together in such a rushed fashion, but I'll probably be too lazy to edit it later. Happy hunting!
  17. Hudson! This little girl survived longer than that with no weapons and no training!
  18. Well, that's one way to go, but no, I'll generally start with something that I know does not have a lot of inherent demand. After a bit, it's pretty clear which rares are mostly useless. But the point of my completely ludicrous method is that even a random conversion can be good. Just imagine if you had a plan! But as @underfyre notes, it's generally even cheaper to make a rare out of a crafted uncommon that you convert by category to a rare.
  19. Would it be possible to rename Atlas Plaza to Nakatomi Plaza? Asking for a friend.
  20. It's not an exact science, and you don't have to come even close to make lots of profit. I have one character who only does one thing. He buys crafted rare IOs at 500k. Once every week or two, I log on and collect 100 rares from my bought list. I convert each one of those once by rarity and without looking or caring relist it as is at 1mm. Then I put in bids on more rares at 500k. If anything hasn't sold by the next time I log it, I pull it off the market, convert once by rarity, and relist at 1mm. This completely inefficient schlub of a character has made *billions* doing this. So don't sweat it!
  21. I'm wrestling with this, because we need to make some budget cuts in our media usage. I'm also annoyed that we are supposedly in a golden age of television, and I have no freaking idea where to get the shows I want to watch. Also, I am convinced that the user interfaces are designed to make you give up trying to find something you want and settle for something that the service has, but that's another issue. Currently running netflix and amazon prime (which as a nod to OP's note on the BBC, includes a subscription to Acorn. I'm not sure what, if anything, distinguishes Acorn from Britbox.) Anything else has a pad of paper with a couple of lists titled: Disney, HBOMAx, Hulu, Appletv. When the list of shows under each of those names gets long enough, I'll wait until a bingeworthy time and take down a trial subscription.
  22. I find Bio Armor to be so endurance-friendly that I generally one-slot Health (with Panacea proc) and one-slot Stamina and Inexhaustible (with Perf Shifter proc). That said, I'm also putting a Theft of Essence proc in both DNA Siphon and Parasitic Aura, which generally makes them blue bar fillers every time I activate them with a few mobs around.
  23. Can I also make a request for an emote where I remove my cape and lay it over a puddle so a pedestrian can not get their feet wet?
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