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Everything posted by Coyote
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Effective AOE combo that isnt fire or spines?
Coyote replied to Damoklese's topic in General Discussion
Electric/Shield Stalker is a good melee option. Archery/TA Blaster is a good ranged option. Rad/Atomic Blaster is a good melee-ranged option. Thug/TA is a good pet option. -
Ill/Traps should be the best at AV/GM killing since at max level with a level shift it can floor most AV's regen. Ill/Cold does more -Res, which in most situations and especially teaming will end up doing more damage than the extra -Regen. Ill/Traps is a lot safer, though in most cases that's a non-issue against AVs. It depends on whether you want a smoother general play with Cold, or the Traps ability to zero out most Regeneration even against level 54 AVs. Personally, I'd take Traps for a soloing character, but Cold for a mixed solo/team.
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Electric/Earth here also, and I've found it powerful (not with high level difficulty, but it was +0/x4 in the teens Goldside). I think Jolting Chain is great, since once you have the mobs drained and Immobilized around you (and Confused for kicks), then having them Sleeping isn't that important. It's more a useful power on a team (heh, Sleep on a team) since on a team you'll be using Sleep/Knockdown, and not have time to End Drain before mobs are dead.
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With Storm as a secondary, the best thing to put in this power is the Theft of Essence proc that returns Endurance. Also, change the Dam/Rech to the Dam/End, because it will increase your damage (lower Recharge slotting means a higher chance to activate the procs), lower your End cost, and increase your chance to return Endurance. Using Dehydrate every 5 seconds in an attack chain (which is awkward to do for a Stormy) will return around 1 EPS from the proc (this doesn't count the cost of the power, but any other attack power would also do about the same DPE). It's like getting a 2nd Stamina. Also, for that reason, I put 3xThunderstrike in it, with none of the Recharge enhancements. Then, 1x Achilles Heel (with Storm as a secondary, getting more -Res helps your damage), 1x Damage proc (I think Touch of Lady Grey), and the Theft of Essence. Then I'd move the Apocalypse to Water Jet.
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Both work well, and both will be fine at higher levels, but you have to consider: 1: How much do you care about AoE? Staff is a lot better AoE 2: How much do you care about defensive help? Staff is pretty good with a Parry effect and lots of knockdowns. 3: How much do you care about controlling effects? Psy has a Hold and a ranged non-aggro Confuse, and its AoE has guaranteed knockup, leading to a lot of control.
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Remember, unfortunately there's a 15 second timeout on costume changing, so you can't swap just for the summons and swap back 😞
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Is that when the ass-whupping starts? Because if you're here to kick ass and chew bubblegum, and you're all out of bubblegum, there's only one thing left to do 😛
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Wait, we're getting serious now? 1: Always put Force Feedback: +Recharge into AoE knockback powers, like Fissure. Without that, Seismic Smash is better. With it, I'd take Fissure. 2: I'd take Seismic in any case over Earth's Embrace, and use the slots from Boxing to slot it. 3: The Immobilizes should be slotted as attack powers, their duration is so long already. If you're thinking that you're going to max out the damage using Fulcrum Shift, then slot them with as many damage procs as you can manage, and add Fulcrum Shift on top of that.
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To note... the perfect follow up to Seeds of Confusion is Unkindness. Or Fling Thorns. The reason is that you want the mobs attacking each other at full strength, and with debuffed Defense. And if you put Achilles Heel or Annihilation -Resist procs in those powers, then the mobs damage each other more. Those powers improve the offensive aspects of Seeds, while Shockwave prevents mobs from damaging each other at their full abilities. Now, Shockwave is a good power, but it works better with primaries that have an AoE stun, or if you're somehow going to set up other sources of partial Stun abilities, and try to stack them. For example, Fire Control. Or Electric Control with the Chance to Stun proc and maybe the Font proc in Shockwave to try to get out the Fiery Orbs and have multiple chances to Stun. I think Electric/Mind would work great, using Drain Psyche to help keep mobs drained by shutting down their Recovery, and by stacking Stuns for the few that somehow have Endurance.
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But is it a non-aggroing Confuse, or does it aggro and break Stealth?
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Exactly my thinking and argument. Add a set with a Parry effect that helps you softcap Melee, to a Resistance set. Also, Electric Armor helps a lot with Titan Weapons' Endurance consumption.
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What, the lack of cat girls in the initial post is shocking, surprising, and disappointing? 😛
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Although Mind can play okay as a Controller, I would always strongly suggest playing it as a Dominator, for a simple reason: Mind's plan, especially soloing, is to shut things down. Mobs don't attack you. So... a defensive secondary doesn't see as much use as it would on a primary that isn't as good at preventing incoming shots. However, an offensive secondary that does more damage, especially if it has a +ToHit boost or -Def, will both help you kill faster and also mez more accurately. It seems more useful to add more damage than more defensive abilities that often won't come into play because mobs don't shoot enough at you to make them worthwhile.
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Okay, some suggestions: 1: You can drop Shout, you don't really need it in a rotation, and the power and slots can be used to pick up Summon Adept. You'll get a useful RANGED pet (who, being ranged, will actually survive), and a 6-slotted set that picks up most of the lost Ranged Defense but also gives Recharge. 2: Does the +Build Up proc in Tornado boost its damage much? I would think that a Damage/Recharge that gets it more base damage and gets it out more would be more productive. I don't know personally since I run a Controller and I put the Soulbound proc into PA. 3: You don't have the Defense uniques that give +Resist. I would personally put those into Hover before I put the 2nd and 3rd LotG, since Hover has a pretty low base Defense. 4: I don't like O2 Boost much, but if you're going to 5-slot it with Panacea, consider switching to 6xPreventive Medicine instead. You get a minor improvement in +Recharge, but the End Discount bonus will help more with Endurance management. 5: Put a Gaussian proc in Amplify.
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A good option for a soloing Defender is Water Blast. You get a self-heal that also helps your Endurance and -Resist options, and good proc damage options in the AoEs. I would run it as a Defender since chasing proc damage means lower set bonuses, and Defenders can get their Defense values up more easily without depending on set bonuses.
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perma-dom is a character whose Domination power recharges in less than 90 seconds, so that once you build up the bar and activate it, you can keep activating it whenever it recharges since the bar remains full for 90 seconds. Many IO sets give global Recharge bonuses, and so do the Luck of the Gambler +Recharge IOs, and so does running Hasten. Note that you may have to use fileswap binds in order to automatically activate both Hasten and Domination, or keep an eye on them and manually click them. Something else that helps is the Force Feedback +Recharge proc, but that only helps while you're fighting, so if you depend on it, it's hard to take a break during a mission. All of these require slots, so building a character with enough global Recharge for perma-Dom is a higher-level consideration. Generally perma-Doms in the 30s are only perma because they're level 50 with a lot of attuned sets and purple sets, so they keep the set bonuses as they exemplar down. It's possible but really hard to build a Dominator who is a perma-Dom while leveling in the 30s, though I've done it for combat-based Dominators using the Force Feedback proc. After enough Recharge for perma-Dom, your next build target is to get +Ranged Defense, because having powers recharge faster doesn't help against ambushes shooting you dead before you react, at higher difficulty levels. Ranged Defense helps you survive the unexpected ambushes and adds. Melee Defense is not nearly as useful since you will usually have time to mez opponents before they reach you. Smash/Lethal defense builds are also okay, since a good amount of ranged damage contains a Smash or Lethal component.
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But being horrid and disturbing would explain their Taunt mechanism! 😉
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I think it's some kind of a Blapper who didn't take their ranged attacks.
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Fire/Dark, Ill/Dark Fire/Time, Ill/Time I would go with Fire/Dark personally, Illusion works best with Traps, Storm, and Cold.
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Archetype that made the worst first impression on you?
Coyote replied to DR_Mechano's topic in General Discussion
Wow. God mode at level 28? Not sure how to get perma-Light Form at 28, or the nuke, but... perhaps I'm failing at building characters. Snark aside, the guy said that he quit his at 28. Telling him that he failed at his build and basing it on powers that aren't available at that level is not indicative of careful reading. -
I wanted a magician character, so I went Illusion/Radiation as these seemed like the most "spell-like" effects available.
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I take screenshots of team wipes caused by the Blaster (leaving aside the argument that all team wipes are caused by the closest Blaster 😛 ), and then steal credit for them 😄 Gotta appear to be good at something on a team, after all 😉
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Archetype that made the worst first impression on you?
Coyote replied to DR_Mechano's topic in General Discussion
This kind of explains the "lack of need" for Tanks and Controllers. Of course a defense-oriented AT isn't needed when you're playing at a low enough level of difficulty that you generally don't need all the extra defense. Push that dial up to +3, then up to +4 if you're not getting enough team wipes 😛 -
Origin doesn't make a difference, you will be using IO sets and they don't care about Origin. Put the Achilles Heel and the Theft of Essence procs into Dehydrate, they will turn a good power into something amazing. Water Burst should probably get the Force Feedback proc, which means that it can't 6-slot one of the Blaster ATO sets, which is why I put them in Whirlpool and Geyser. I like Positron in Steam Spray since it include a Range enhancement which is nice for cones.