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Everything posted by srmalloy
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It can be a little rough getting to the location without Flight, but SJ is almost as good, and a little care with SS addresses the problems there. I generally park characters on top of the portico above the exploration badge there. The tram in Echo:GC will take you to Ouroboros as well as all the other Echo zones, as do the Ouro portals in the Echo zones (the Echo:GC 'portal' is the only one that actually uses the tram). Generally, after I pick up the travel power on a new character, I'll go to Echo:GC, do the badge/plaque tour, tram to Echo:AP, do the same thing there, then go to Ouroboros and get the badge for the portal, then return to AP.
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While mine back on Live was a lot of fun, and I could see the difference in clear speed and survival in teams, the one thing that drove me up the wall was how useless Rain of Arrows was during a fight. Unless all the mobs were locked down, by the time the animation, then the 'flight time', finished, the entire fight had moved out of the AoE. On Homecoming, that's been addressed, but at the cost of my fully invisible character activating Rain of Arrows... and immediately pulling aggro from everyone in the target area, even before the arrows fire.
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Or tzatziki sauce.
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The clever people went to Kings Row, exited on the west side to Independence Port, and made the relatively short run to the Icon there. A somewhat higher level range, but a much shorter run. Sidekick/mentor wasn't where the screw was -- it was exemping, where you had the same one-to-one relationship to an 'aspirant' to lower your level to be able to run TFs you'd outleveled, and if the aspirant DC'd, and didn't reconnect quick enough, you'd revert to your 'natural' level and be kicked from the TF for being outside the level range, then were unable to rejoin even if your aspirant came back; if this happened on the last mission of the TF, you'd have to do it all over and hope your aspirant stayed connected this time.
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The live market was one of the reasons I was bent out of shape over the redesign of the Hollows -- before the redesign, going to the south end of the Hollows to mug green-icon Madness Mages was one of the few viable ways to get the Luck Charms you needed for low-level Accuracy IOs, with them often going for 30k each on the AH. After the redesign made the Hollows a 'kinder, gentler' zone, finding Madness Mages there became virtually impossible.
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My programmer nitpick is that doubling the space is 2047 characters, not 2046. Going from 2^10 - 1 to 2^11 - 1 — one more bit in the maximum array index.
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I don't remember the details well enough from Live to say for certain, but that location reminds me of an inherent screw if you're playing a mixed-loyalty character in Pretoria -- that character is the first Resistance contact in Neutropolis, and you have complete his arc to get passed to the second Resistance contact. Meanwhile, there is a Loyalist mission where completing the mission results in him being taken into custody, at which point he disappears from his spot in Neutropolis. If you haven't already completed his arc and been passed on to the next contact, you're stuck with the Resistance story line -- there's no way to advance. This may have been fixed since the last time I leveled a Praetorian back on Live, but if you're playing a character that started in Praetoria, and you did the Loyalist mission that removed him, it could be that the Ouro arc is inheriting your personal history, and 'showing' him as being in Loyalist custody, rather than on the street.
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The Circle of Thorns shoulder piece that has the high collar and the capelet in back has the same problem; the only way to color the inside of the capelet is to link colors, change the colors globally to what you want the inside to be, then unlink colors and go around the rest of the character putting the colors back the way you had them.
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Friends, heroes, villains, lend me your IMs. I come to nerf Regen, not to buff it. The OP aspects of a set live on for issues; The weaknesses are oft ignored in updates. So let it lay with Regen. The noble Posi Hath told you that Regen was unbalanced. If it were so, it were a grievous fault, And grievously hath Regen answered it.
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It's not a typographic error per se, but in Harvey Maylor's story arc 'Upon the Psychic Plane', when you take the Bands of Shu to Penelope Yin to perform the empowerment ritual, she says "The Bands of Shu are now empowered with the essence of the Egyptian goddess, Shu. She's the one who who kept the sky and the Earth separate." Shu is male in the Egyptian pantheon. His sister and consort Tefnut is the goddess of moisture and the lower atmosphere, as Shu is the god of the upper atmosphere. Getting Shu's gender wrong makes her last sentence in the dialog, "You're seeing a college education at work here, Yadernaya Ten'!", a little ironic.
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I am the very model of a modern metal general, I've data metallurgical, mechanical, and chemical, I knew the kings of England, and I've studied wars historical From Marathon to Klendathu, in order chronological; I'm very well acquainted, too, with logic algorithmical, I understand the threats that come from changes that are temporal, In fact, about the Coming Storm I'm teeming with a lot of news, Although the driblets I provide won't be enough for you to use. I do foreshadowing and dropping hints of a new race; I know the scientific names of every species that you'll face: In matters metallurgical, mechanical, or chemical, I am the very model of a modern metal general.
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Some things players do that annoy you?
srmalloy replied to killigraphy's topic in General Discussion
There is a time and place for everything, and ten minutes of the skirmish in a Rikti raid where my Scrapper runs up to a group of Rikti as they port in... and then, before she can attack any of them, they're flung forty feet away by Joe Whirlwind, who is doing nothing during that time but spinning around and around, throwing Rikti away from the characters that don't have ranged attacks, is not one of them. -
Some things players do that annoy you?
srmalloy replied to killigraphy's topic in General Discussion
People who wait until their character has exited the mission to announce TT, and because they load slowly, other characters are almost to the tram, or jumped to their base and are about to click the teleport to the next mission's zone... and then get bent out of shape because people didn't stand around outside the mission door as they exit waiting on the off chance someone has TT up but couldn't be arsed to tell anyone about it before the mission completes. -
That can be difficult to do when the interpretation by a GM of what you say is both hidden and, in some cases, dubious. I was waiting for a Hami raid to finish assembling on the 4th, and general chat went off onto politics. GM Sparky popped up announcing that anyone continuing with politics in general would be banned for 24 hours. Subsequent to this, in response to someone else's comment about celebrating the day, I made a comment that we're celebrating two days late, because Congress voted for independence on the 2nd of July, not the 4th... and got hit with a ban. For stating a more than 200-year-old historical fact. In retrospect, if I'd used 'Continental Congress' instead of just 'Congress', what I suppose was a knee-jerk "see 'Congress' in general chat, which automatically makes it political, because there's too much in channel to actually read what was said" response might have been avoided. I wound up submitting a petition over the ban, though. Not over the circumstances of the ban, but because of an associated misfeature -- as the Hami league was updated with characters joining, leaving, and being moved around, every single message about a change to the league (i.e., "XXX has joined the league", 'quit the team', etc.) was treated by the game as if it was something I had tried to say, so I was being spammed by "You have been banned from global chat for 23 hours, 56 minutes, and 47 seconds" messages with a 'ding' notification sound every couple of seconds. I wasn't invested enough in trying to rub a GM's nose in having inappropriately banning me, but having to put up with being spammed both visually and audibly because the game treated system messages as being an attempt to say something on a banned channel was too much.
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This was something I took advantage of when I was creating characters, starting back on live; over time, I created a number of characters with origins in the Soviet Union/Russia. I'd have to go through the various character backgrounds to collate everything, but I assembled a number of references that got re-used, like the state-run hero team Народная Армия (People's Army), various scientific research institutions cribbed from real ones, and various individual heroes and villains, so that I didn't have to create the entire background from scratch each time, and the commonality between them created a common environment that the characters came from.
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The login server is unresponsive at the moment, which can be interpreted to mean that they're finished with migrating everything to only use the 'good' server rack, and are reconfiguring the login server so it doesn't try to throw logins at the 'bad' rack's VMs. Progress, even if only theoretically.
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Let Detective Frasenbacker's dog out of the trailer
srmalloy replied to Biff Pow's topic in Suggestions & Feedback
But we already know the answer to the question: -
And Torchbearer, Excelsior, and Indomitable just faceplanted again. ...and it came up; I resumed what I was doing, and found that I'd lost more than half of my progress on the badge I was working on (Banished Pantheon masks); I was at 150 before the crash, and 70 on return. Defeated about five more, and Excelsior folded again, with the same three above all showing down again.
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The Sleep in Psi Blast for Blasters does a significant amount of damage.
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[NPC] Outcast Initiate: Whatever happened to simple mugging. You know? Where's the finesse gone?
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This was in fact how Samuraiko (IIRC) collected the data for her video showing the attendees of the Unity rally -- she flew a character through each of the instances of AP that had attendees (all 33 on the main server and the overflow instances on other servers) with demorecord on, then took the character data from all of the demorecord files to make the mass assembly in front of Atlas that the servers wouldn't allow us to do, and recorded a video of a pullback on the assembly.
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Flopped hard, actually. Asian MMOs are highly group-focused, an artifact of the early days of MMOs. In Asia, the average home computer didn't have the graphics power to run the games, so publishers cut deals with the 'bangs' (internet cafés) to supply computers in exchange for them offering their games. Where Western MMO players go home, fire up their computers, go online, and meet their friends to play together or run solo, in Asia they typically get together with their friends, go to the internet cafe, sit down at adjacent systems and play together. Over time this resulted in MMOs where virtually all the content beyond the starting areas required a team, and the activities you could do solo (gathering, crafting) were hugely grindy and provided little play advancement. So when City of Hero was released in Korea, it didn't play the way the MMO community had come to expect from MMOs, and it never attracted enough players to keep the Korean version alive.
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Not all of the low-level thugs are fully literate...
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There is already a second set of textures for these map tiles -- the brown caverns, which don't see a lot of play; if the brown cavern textures can be swapped in for the blue textures, then we can see if that improves things.
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I don't know if it would work, but targeting Vanessa and attacking her target through her might be a workaround.