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Everything posted by Seed22
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I always wonder, why don't people who want holy trinity do one of two things: 1.) Go play WoW. Seriously it's right there and you don't have to annoy others with holy trinity good yadda yadda. 2.) Team with low levels. Low level play is pretty reminiscent of holy trinity play you so often find in games like the above. CoH should never include more holy trinity. It would only serve to inflate egos, create annoying cookie cutter garbage teams, and waste dev resources. And again, WoW is RIGHT THERE, for $15/mo you can get all the holy trinity you want! Or hell, go play CO. They have holy trinity crap in their endgame AND you get a good costume creator.
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I build every toon with the mindset of self-efficiency. That is to say, I build the sturdiest toon I can, then focus on trying to maximize the AT strength, so it'll go a little something like this: Defense Recovery Damage/Recharge CC immunity Seems to be working so far. It's allowed me to tank +2 reichsman on a Blaster with two brutes on the team, or tank most of a Sara Moore TF on a Earth/Ice/Fire dom. My next project is a Storm/Storm corr with near softcap def for well, everything but negative I think and perma hasten(abusing some FF proccage in tornado and Jet Stream).
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Yes. Plant Control 😛 I'm going to give Storm/Storm a shot, seeing as storm/rad was a failure(my bad, didn't build for ranged def so ate floor more than im used to. And storm needs you ahead of your team to maximize potential). Good thing is my expectations for the set have been lowered from my time on storm/rad. Solo it'll do wonders, in a team? Well at least I can lean on storm summoning unless I'm two mobs ahead of teammates.
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Try your best to get training IOs over SOs. Get a 50. You can get altitis later, get a 50 now so you have a money maker in your roster. Don't have 50 million alts lying around without at least ONE of said alts to fund them. Use attuned IOs when you get the chance, get Mids and play around with builds if you can't find one on the forums(but do be careful with forum builds, some of them can be outdated/not fit your playstyle). Get a farmer, you'll want one for whenever you want to just skip the grind to 50, and for when you want some inf/drops. Learn to play the market, you don't have to do it often, but its' best if you at least know how to do it. Oh, and ATs aren't squishy. BUILDS are squishy if you go too far into offense and no defense. You can and will do ridiculous things within your AT if you build right. If you don't? You and the floor will be friends for life.
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Remnant II until BG3 hits PS5 in a few days. Really can't wait till BG3. Gotta make my sorlock tiefling and do some heinous honorable acts for the people.
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honoroitisfantastic whats your most pressing issue?
Seed22 replied to honoroit's topic in General Discussion
Hard Mode. I view this as a general waste of resources. Not because hard content(It's not hard, it's literally just stat boost and some weenie hut junior level mechanics), but because of the 'optimized' way to run it. It's literally just 5 corrs, 2 blasters, a tank or scrapper. In what way is this good for the game overall? And how does this help create more diversity in teams? In particular, wasn't this content created with the mindset of including, finally, a place for CC? I don't see any CC in HM runs. The rewards aren't horrendous minus PAPs, those damn things are worthless to me (sure you can make 100m in 30-45m with an optimized Aeon 4*, but you can make the same literally faster through marketing.). The merits? While yes they are nice, you could do ham sammich raids and get some pretty good merits without nearly the same amount of headache. Plus I view HM content as less successful WoW mythic+ dungeon knockoffs, and after having ran HM 1-4 several times when it launched, like I said earlier, it's really just stat boost and lite mechanics. Really wish they'd have focused more on creating good mechanics over just giving enemies tactics and some arbitrary def boost that ultimately pad the run time. Also, people ignore the little mechanics that are there through barrier cycling. -
Hold up a second there's something in this that would be awesome. Send Inf to someone, they invest the inf in the market like a broker, and you get returns on the inf in the form of dividends. You can also cash out your inf and just get a lump sum if you so choose. Addin in that RL market flavor baby!
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The journey is fun all of 3 times. Once for hero, once for villain, and once for GR. Then it's boring and repetitious. Hence why lots of vets speed their way to 50 on alt accounts. I personally hate the journey and view it as a waste of time and an outdated slog through utter garbage. But then again I've done it a LOT preshutdown and a decent amount post relaunch when the nostalgia goggles were on tight. Now that they're off, I can't even stomach the thought of attempting another "natural" 50. I just PL, IO, maybe incarnate and move on. All this to say the journey was fun back in '08-'09. Not anymore
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I don't like assuming one's intent, I just know that this mindset is common lately. I personally don't see the need for things to change drastically. But I think it may be due to people thinking changes will make this game more attractive to newer players(not gonna happen. at least in large quantities. It's gameplay loop is fundamentally basic, and the modern gaming audience demands a LOT more than CoH can deliver.) I don't like being a bearer of bad news, but the best and only changes that will have long-term impacts are QoL and new powersets at this point. The game's core loop is established and won't be redone, so no point in trying(if of course that's the goal with any of these changes). As far as change goes for me with CoH; treat it like an old car. Don't try to pimp it out with crazy new accessories and hydraulics, work to make it the best and smoothest running car on the road(QoL/powerset additions vs gaming modes trying to capture a modern audience that won't really pan out.) Could be the biggest difference between wasted resources and actual long term growth. I'm no dev, but I am a longterm CoH vet whose watched changes over the game's lifecycle since i6. The best ones I've seen have always been QoL updates and powersets; CoH's strong suit
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While I doubt my names would be swiped up, if they were I'd probably continue taking my hiatus and maybe shift to permanent hiatus. Not even because I'm mad over the name loss, I just can't be bothered coming up with a new name for ~90 50's. Too much work. I like the idea of years for names per account. People have lives(okay, MOST people here have lives) outside of CoH, and take breaks for a number of reasons. I honestly don't have to worry about this being an issue though. I doubt 50s will ever be on the chopping block for names.
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I should of specified! My bad. Actually was considering buying a base. Lotta auctions lately, and they're some nice bases.
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I have roughly 400m. Spent my 2 bil on several alts before getting burnt out* *I've done this a number of times. Get 2bil, get about 4 new 50's, then get another 2bil after spending all my inf. Never had more than 2 at a time, and never will. I'm officially done making alts, so that 400m will maaaybe go to getting a SG base or...something. Getting inf is easy, for me. But for new players, I can see how it's rough out there, which is why I may also donate some of that 400m to a new player in need.
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I've never seen a streamer with a decent viewerbase playing CoH so I don't know how their following effects CoH pop numbers. Probably a few will stick it out though, at least for a month or two.
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Heheheh...No. Besides that, I don't think more accolades will be great, as that could clutter the UI/trays. Maybe increase RM gains from these activities instead *Seriously though yall stop with this power creep BS. Use it so much and yet a lot of y'all have no idea what it looks like or means, please...please stop. **Before anyone gives an unga bunga response, tell me in actual numbers how 1% is powercreep. Give me an honest to goodness breakdown of how and why, and I'll leave it be. Bonus points if you get a dev to agree with your math.
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Sadly, I'd stick with elec. Storm...works, and for this theme it'd work fine, but overall it's more work than it's worth. Elec performs significantly better endgame.
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Take a break! I'm kind of doing the same myself, slowly but surely weening off of CoH for a while. You may come back, you may not, and that's okay too! CoH has a decent amount of content to play through, but once you've done it all multiple times(assuming you have), it very much starts losing luster. The worst thing you could do is try and force yourself to play continuously even while bored. That'll lead to hatred of the game. Play other games too! I'm currently playing D4 and catching up on shows, and that's been nice (though I did go against my own advice and PL'ed two alts to 50 in an attempt to eek out the last bits of my altitis).
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I've learned to be careful extrapolating the inabilities of others lest you risk exposing yourself. Not saying you're doing this but just in general. I assume, unless given reason otherwise, that you are as capable as I, lest I look like a dumbass fool. This is a lesson I am still learning at times haha.
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Badges: puzzled why teams never seem to go for these ones
Seed22 replied to Techwright's topic in General Discussion
Seems you're a tad bit heated at this too, judging by this post. But I think I get it. Like you said you're both entitled to your opinion but this post still comes off as hostile. Oh well, par the course for this little community. I'm still interested to see where you're getting this variety of gameplay from, as I'm burnt out and could use some. And before ya say it, yes I've done everything in CoH/V/Rogue at least once. Could use something besides HM or iTrials(I'm sorry, BAF on repeat since the others aren't run as often on Excel.) -
Depending on the subject: Nerd. Due to wide-ranging gamut of interest: Geek.
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Then why'd you ask for suggestions? Well I mean I get you were hoping they'd add on to your idea but without being too rude it's kind of not a well thought out idea... Anyway, besides this being a 'for fun' idea, every time I see these it makes me think that of an old man going through a late in life crisis. Hilarious and sad to watch all at once. Just because modern games have seasonal servers doesn't(and in CoH's case, definitively won't) mean CoH will do well with such content. You probably also got the reaction you weren't hoping for because this idea popped up already before in some form or fashion 'blah blah ironman server blah blah' Once again, I understand these are for fun suggestions, but just my two cents on the matter.
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What builds/power sets are able to tank/solo +4x8?
Seed22 replied to foosbabaganoosh's topic in Scrapper
My Kat/Stone/Soul can do it. I don't remember all of my scrapper 50s being honest so I can't really speak to the rest of them, but I probably have a few that can if I tried. But for sure the Kat/Stone can. +4/x8 is just like HM-stat boost the video game. It's not super snorefest trivial, but it's not THAT difficult, being honest. Can't tank for crap though, for a team. Mudpots is not that great of an aggro magnet. -
If you're going to play at the highest level in the game...
Seed22 replied to Oklahoman's topic in General Discussion
Thats not AE. Bet it was blueside you were trying to form it on. Those mishs are filler at best and a slog at worst, that's not AE's fault. Though what gets me is how quick people blame AE instead of the literally obvious fact that, once again, these mishes need an overhaul. I've never seen a mish team struggle to form for arcs that are actually worth doing(which is not most of blueside arcs), either they give accolade progress or other rewards like merits and badges. I'm not, and I suspect most won't, go take time out to do a generic filler arc(red or blue) just because. And there's nothing besides merits or badges you can attach that will change this stance. Don't get me wrong, I want these arcs to be worth doing and teaming for, I'm just pointing out why I think they aren't. Don't blame AE, blame the arc. -
Hoo boy. Wild take, not great either
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If you're going to play at the highest level in the game...
Seed22 replied to Oklahoman's topic in General Discussion
Problem isn't the idea, it's that the leveling experience is pretty trash. Boring content all around minus maybe red and goldside. If the leveling experience were any good at all I'd do it and maybe even PUG it, but hell no not now. God no. Also lowering XP from AE won't encourage more teaming or even use of the system, the opposite will happen actually. Though that's only from a vet's perspective, a new player should at least try it once. Then they can see what I'm talking about and maybe become vocal in getting some actually good/interesting leveling arcs in the game 😄 -
Damn that copium pipe is hitting here. I mean, I suggest playing on an incarnate team with top tier sets and telling me this, THAT'd be hilarious to see. Though to appease the storm blast lovers I will say it's good in HM. That's where it shines, otherwise it's still slow. Quick question: I've been playing CoH since i6 and know the sets pretty well. Why are people getting so defensive of storm every time a complaint is lobbied against it? Are you all ok? I have also played HM. What challenging groups are you talking about(pssst...they don't exist 😉 not if you have a good team. Or you're(not saying you are) like me and build for positionals so you end up being tanky af on literally any toon you play)