Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
1275 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Seed22
-
New difficulty setting: Beefier enemies with larger teams
Seed22 replied to Vanden's topic in Suggestions & Feedback
Every time I see post like these I remember it's time to look for a new MMO. Anyone got any suggestions?(Not kidding) Let me address this though, if I were forced to PUG with some of the interesting characters(being nice) on Excel I'd delete my account. PUG'ing should never be forced, and solo'ing +1/x8 isn't OP. I always wonder how suggestions like these leave the heads of those making them, tbh. If you're actually competent at building and have some common sense you should be able to, and be rewarded for, solo'ing up to +4/x8 . Granted I'm not the greatest at building and/or don't feel like slogging through that on my few toons who can handle it, but still. I'll give a hot take: This game is not even remotely good enough to survive a suggestion like this, and that's coming from someone who played since i6. I doubt people want to waste time putting together a PUG here for every piece of content on +1/x8 (using this as an example difficulty), I know I wouldn't even entertain the thought. -
Stalker. Learn to play the AT right and it'll outshine that scrapper 😛 I have a few myself of both. But really learn to play the AT. I hate to say it, but I think it's 100% apt here.
-
The beautiful Aeon Strike Force and it's tragic failure
Seed22 replied to Snarky's topic in General Discussion
The story's alright, the content itself is...I mean it's like they tried to copy a WoW mega dungeon. I get it but overall I prefer the ITF HM, if I was forced to run HM again, to the Aeon. It's just better overall imo. -
worthless currency for an endgame activity. Coulda made IOs that specifically worked in HM content or provided HM-specific(akin to PvP IOs in PvP Zones) bonuses as a reward instead but eh, that's just my take on em.
-
This a D4 reference? 😮
-
Good News. New Players. Bad news. Teams suck.
Seed22 replied to Snarky's topic in General Discussion
I farm my 50s! But then again I refuse to PUG with folks like this, which is what is more than likely to occur. I've seen more who level to 50 who have no idea of what they're doing lately though. Bad is bad, worse if they were given time to level and engrain bad habits. What gets me though, is when you're given clear instructions and still manage to fumble a very easy W. Reading comprehension is a most valuable thing, and honestly the level of illiteracy is disgustingly high right now, unfortunately. -
That looks confusing, fun AND challenging.
-
What's the hardest AT combination to play solo?
Seed22 replied to FFFF's topic in General Discussion
This cant be real...it just cant be 😛 -
But what if I am the Tank, DPS and support all in one? *Cough any well built defender/blaster*
-
There are none that will ever exist in CoH, including this idea. HM would not work here. Too much time in costumes and hurt feelings involved, plus the games that DO have HM, CoH players asking for this won't touch due to skill issues lack of interest in one or more aesthetics of the games.
-
Hide is free def. No skippy ever 😛 Though snark, to answer your question a stalker in a team can help speed up mishs where you need to find a boss, or they can scrap it out like a scrapper but with better burst and controlled crits(I like their ATO more than scrappers). The days of old "AS and wait for hide" gameplay are kind of over, though opening with AS is still fun and helps delete pesky Lt's/Minions(*cough* sapper *cough*) as well as Bosses fairly quickly. All in all: Play a stalker like a scrapper with stealth and controlled crits.
-
The New Rogue and Vigilante arcs - thoughts?
Seed22 replied to BurtHutt's topic in General Discussion
I enjoyed it! I preferred the vigilante to rogue arc though(not the biggest fan of open maps, but the writing for both were on point!). -
So imagine our Devs decided to go for CoH 2...
Seed22 replied to Scarlet Shocker's topic in General Discussion
Oh really what science experiment gave him his powers? If we're going off CoH definition: https://homecoming.wiki/wiki/Science -
Seconded about the good guys always winning. Mustache Twirling has it's place to balance out constant edge, but it gets very boring very fast. I've seen y'all's SG and loved the concept! It creates in a way, a more moralistic/philosophical type of villainy not really seen here in CoH(imo CoH is too black and white, even on tips, with morality.) A personal...idiom, I suppose? That I take with my characters is that only 3 are what most would consider 'True Blue'(Heroic hero types). The other litany of characters are all a smattering of Rogue or...okay mostly just rogue. It only makes sense that unless specifically prompted to use their powers and magic for good, most would default to self-serving interest, or only look out for their close friends and family(i.e. act like a normal human being would). This, I feel, leads to more nuance in their character than, "I must do good all the time!". Plus, it makes you weigh the consequences of your actions more heavily; Act like a selfish rogue? Maybe you burned a bridge with someone who could have been a significant ally in the future. Just my thoughts on the matter 🙂
-
No. Thats more of a staple of groups than a Barrier thing.
-
To a degree I can understand, but this is City of heroes, the entire damn game is a crutch. This isn't WoW, this isn't a game thats even meant to be remotely competitve. It's a meme in terms of difficulty(I like this! If I wanted a game to be a sweaty tryhard in there are literally hundreds of other options), and people tend to overanalyze(HM 4 is a joke. It's literally the same shit from HM 1 but with stat boost. Wow, such difficulty. Wow. I say this as someone who ran HM back when it was popular 1 star through 4 several times.) HM 4 isn't build diversity, It's two or three cold corrs, insert obligatory fire blasters, and a Rad or Bio or Stone tank. Damn that's an insanely diverse team we got here...(not all teams for you pedantic folks but if you've ran it you know it's basically this.)
-
A collapse in the market also lowers the game playability
Seed22 replied to Diantane's topic in General Discussion
Breaks from CoH are good and healthy. In fact dare I say a lot more here should take them(myself included, though I'm biding time right now until June) What this is, given I've had a kinda sorta similarish initial reaction when I saw Enh Booster prices minus the forum post, is probably just an initial kneejerk reaction. OP, I might recommend the above; take a short break, come back in P6 if you want or later, and sell them then. They'll be back to 1M soon enough, if prior experience has taught me anything regarding the market. -
I never take the opinion of anyone here for sets, too subjective. I do know, though, that I've gotta get some ranged def on my storm/rad if I'm hoping to solo AVs easier(solo'd Inferno with a halfway decent build)
-
Am i wrong to want to leave these groups as soon as possible..?
Seed22 replied to Songseven's topic in General Discussion
My philosophy: Do you still get rewards at the end of the day? Did you get your merits? Did you get your IO if it's MC? Then WE won. I get folks may want to feel they contribute, but even on my tricked out toons I've been dusted before. It happens, but I also have to ask-are you the slowest one on the team? By that, I mean are you flying, literally, to each mob? My super speeder is already a mob over, not even because I want to smoke the map, but because....it's literally freaking super speed. Maybe most of the team has SS on or knows the mish and it's kind of second nature for them at that point(had that happen too for myself). My personal gripe is that to me, it starts to feel like folks want to be the star of the show more often than not. I personally could care less if I'm making major contributions on individual mobs. Maybe my contribution is stealthing the glowie so that that player whose a dad can get back to his kids faster. I've helped speed along TFs/arcs so folks could get back to RL obligations, and honestly? That's FAR more rewarding than killing generic mob #4445656 or being recognized for some buff that, while helpful, wasn't exactly desperately needed in that moment. At least, that's just my opinion. I don't believe OP is like that, don't want to ascribe a personality type to anyone, just noticing on Excel folks throwing fits more often and quitting teams for asinine things, saw this thread, and found it a good opportunity to vent a bit. Though a blaster popping insp on +0 is very concerning. It's +0, not HM. -
Are we likely to see taunt get fixed in the near future?
Seed22 replied to Meknomancer's topic in General Discussion
Agreed! Most tanks aren't good enough to understand this very simple aspect. It's why mine probably stand out, they do their damn(and ONLY) job. Your damage is average, the blasters/scrappers/literally anyone else will do more damage than your paultry numbers, so please do not think you're making a huge difference in that department. Taunt good, taunt help squishy* teammate. Snark aside, Taunt is not antiquated, it's a power to use if you want to be HM capable and/or not see your team dying left and right to aggro you COULD grab. I think I'm going to use the superpower of reverse taunt when our only tank doesn't have it for a HM TF or +4 TF. It's called the kick button *My builds all build for positional def if they're squishy types because of the ineptitude of tanks here. [not all tanks, mind you] so this doesn't really apply to me in most instances, but it's annoying to see deaths pile up because of bad tanks -
I've played this set before it even hit y'alls open beta. Honestly, it wasn't the WORST power, but im not gonna sit here and foam at the mouth over it. I don't know of any real way to have it keep up with zerg teams, but then again even on my Plant/Fire dom, keeping up with zerg teams can be hard! I like Storm Cell, love the rain effects, and find it viable in combat and from an RP perspective oddly enough, but leveling it will(or would in my case. I'm just gonna PL the thing.) be...difficult, to get the most out of. Same with Jet Stream. Personally, though, the latter can be skipped thanks to Chain Lightning being so spammable later on, and fun to use!
-
Invincible. The Boys. AstroCity. That's already three. Oh! Irredemable. Though I can't see them making games, or rather I hope they don't(they're better than Marvel* as comics/shows imo). *It's not hard to be better than Marvel. Several things already are. Tell a story worth hearing relevant to the times and boom! Better than Marvel/DC.
-
Scale Exemplar Enhancements Values better
Seed22 replied to Arbegla's topic in Suggestions & Feedback
They're asking, I believe, for the SO Enh VALUES to be made parodied of IOs(i.e, something something +38% end reduction idk. I don't have spreadsheets :P) without any of the additional doo-dads. Not more slots. I personally would like that as well for our non IO'ed brethren. I've had to remember, it isn't as easy to just pick up n go. Lot of us vets have stashes upon stashes of useless things, but they've yet to participate in the probably unhealthy hoarding practices of CoH players 😛