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Everything posted by Murcielago
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issue 27 Patch Notes for June 2nd, 2021
Murcielago replied to Number Six's topic in Patch Notes Discussion
Call me crazy but I feel like travel powers are too fast now. They're difficult to control, is there a way to slow them down? -
My favorite tasteless name on Live was Pig Benis. That person got generic'd in less than 24hrs.
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Even then, revive seems counter to what Scrappers need.
- 68 replies
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- regen
- regeneration
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Best defense is a good offense.
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T9 is throwing a bag of Doritos from your sofa.
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I like my Archery/Bio Sent. Its a different playstyle and will absolutely out survive a Blaster 9 out of 10 times on harder targets.
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I'm having a stroke trying to figure out what RoP and Melee Core are.
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I think Scrappers should get Super Strength.
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Answers in reply and I cannot open your build because my Mid's isn't up to date.
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Is there a way to build for defense debuff resistance?
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Its been almost two years since I've done anything with this character and a lot of new enhancements have come out. I haven't added any yet but does anyone have any suggestions? https://www.midsreborn.com/builds/download.php?uc=1520&c=697&a=1394&f=HEX&dc=78DA6D94594F135114C7EF74A6D6420B2D485BF60242A185A105F4D5A08051C190107D33CD40AED0D885CC94441EFD0A9A68E20A082E2F7E0F97A8EF22EA077049DCD7F130E76F211927697EF7FEE79C7BFEF7DCB99D3A3F167870F4C221A1541FC91B96953D6C2E95A5EFA4515E328DBCA027305ACC1596ACF8A9C2AC69F848A87342B253322FA53EB3982B4A2BC6D2983C2B8B96D4C70CF35C76D42C94CCF0B1E2823465B1ACFF1B04A64BA5BC3E5332E7A4B9FC9FC9A43468C9F9A03399C8CD2F9469D638BE989BD3C78BD29C5FCE4E195699C2D9698C0C25E9F7B047E0B13591F00891D184A717EC636A4930C5BCBA1DAE20E7B32A4442137B3E815F997BBF8143AA93736D3B8573BCCA0A6B55ABE01A33701B5C67D66C301F9147953D7AD54DD6EA5E825BCC7DAFC0D7CCC81BE675CAF2C2AB171E23F01C83D718BC364529B055134FA89E0F3DF10DF09E9B7466CB209866B665983728DA8F3A7ED469439DB62FCC38EAC4BFB3B74BDD4254731DA5FA05AF13DF6446C84090D7538221C5D13A1A983749AD151EA71FB596E077CB608DEAECA12B0C46B956D709CE7D4A7B0BE31CC201CDD1F607C11AB096D91302C3CC5B9455CFB99E7A78E981B7C447AEE321DF0DBC27D1D0C49E54D2A29CA746D19B047A93C019F4A137CFC85F23CEBAF127F7A2EF17F89B99FC03DAA0E0DA1AD56986BF66F8EAAF07E1F731ADDF8AF55BD739BF7F83397007BC0BDE630EDE673EA7DC767C17ED4378370C8E303307C0834C7F58884EF6243AAFB0B64AB36E68DD1DDCA300C5F5E2BC7B2F630DC4AF919A722E9C2D52298E0F52BC8E3EEBE8F30A210D2D8D7527B4CA5DB55BB4CA5DDF9EDAB6987429D31AC249511CE56D55E5E64279E752DEEF281EA503B7F734773C745C714EF6C34E8CA26067A18B3841978FB44BC9B894619732E252FCA1CA7F87FD2342C5D08B597293817E66D7787AD7D8D835FE0BE5FF0136
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What would you like to see in a Goldside rework?
Murcielago replied to Lens Perchance's topic in General Discussion
Emperor's got a fever, and the only cure is more Utopia. -
What would you like to see in a Goldside rework?
Murcielago replied to Lens Perchance's topic in General Discussion
Nothing, Goldside is perfect. Emperor Cole our Lord and Savior has made a utopia that needs no improving. Any other suggestion is heresy of the highest order and should immediately be punished. -
I've never looked at the Sentinel version but now that I have I'm envious. That secondary looks really nice but that's just based off of looking at Mid's.
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@BrandX @Werner @JayboH any ideas?
- 68 replies
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The two regen posts that have been floating around the forum recently made me think about regen possibly getting a rework by the New Dev Gods. I want to maintain a lot of the playstyle that it currently has and not turn it into a Willpower or Bio Armor clone. Regen lacks debuff resistance against a lot especially against it's primary damage mitigation, regen. -Regen is prevalent towards end game content, everything seems to have it along with increased accuracy. I am proposing the following: Regen resistance to Resilience Recharge resistance to Integration (credit to @JayboH) Instant Healing changes Reduce Recharge time from 650s to 300s Remove unenhanceable regeneration to self Reduce regeneration rate but I'm not sure how to balance this out, I want to increase the utility of the power rather than use it as an O SH*T button in conjunction with MoG without making the set too bonkers. Increase the duration from 90s to 120s Add -slow resistance to this power, I mean if you're healing quickly why should you be able to be slowed down? Moment of Glory Changes Increase duration from 15s to 22s This will give the player slightly more time to run away and/or click heal rather than a mad scramble to RUN than it currently provides. I haven't really thought of anything else but feel free to poke holes and throw rocks at my ideas or even provide your own!
- 68 replies
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Maaaan that would be a great improvement. Regen definitely needs to be looked at, it got nuked when they changed IH to a click.
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I'm building this character kind of around exemplaring so I don't want to build around Incarnates yet.
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I keep forgetting about +5 IOs *facepalm*
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Still playing around with having perma-hasten and raising regen. https://www.midsreborn.com/builds/download.php?uc=1526&c=674&a=1348&f=HEX&dc=78DA65945B4F13511485CFD0A9C8ADB4DC6FA55CA5173AB482C4274D948B2868A5804F06A6ED112769A64DDB1879344613F507F8E82DF1D11FE225FE1295275FEBA66B01633A49F39D59FBECB5F7393D67B69EAE747E597F765D19819B45BB5ADDCFE62B76B9AC2BADD9BCA3DDBC56F2F81F386B95A356198D9C86F7B774516B6BCDD195238CC367A115FD48BB556D6DEB43EDEA8A5D734A6E68C37DAC2BDAAD59A78350A6542ACADB13A7EAE49CA2533B6A563A1BCAA6B6CB8E7BD8DE78C996B52E8456CB4EDEBA512A486DBB5A931E86A4B998FC9E9F74699C345D37D55C8B526953B544C91868C6C904B8729ED3A2EE1B0DEDC21ED8B90BBE9039067D8DAFBE8676F11BF91D6CFF41FE04D724C7475FDFB109BFBF60E02D6AAFCA1C3F7DFD59D6DE018361F804C7C19E08D82539272D4B8E6AEDC7DC7511DAE8D3B60D6D807E43F419A2CFC80418909C0EF8181D41CCEDA15FB7C4BA18EB622CC0D82D8975A396BF7B0C5E7DACD1C71A0391FF6B8D4F82AF2437C4DCD001F662C22673E0649E2C901A7C29B9BDE8C9EC7D87FD1B7B4F7E00C73F929FC00DC9E9473DA33F8EFEA72DEE8FC4061153835CDB6BD1865963F84035B4191BBC9423F36401BC2D39A3CC19DD648D2D70EE2E790F8C65C029C909F36C8413F0992067C837322742DF087B99660F71F610670FF31ADC916D9EE2D9989A84B6293EB3D466B9CE5D9917E5798926B157318B5C001752641AFC2C0722C1FF2EC17B32CFFB31BF2C0C9B2A7995E4794FF2BCEF493D8B6BB12ED377114C2F9157C865F08EF49D62DF29EE49C43CBBABF53153F1A9CB97896BF56A4968199329A219F4F9D57E769F95C179BFBD5A14DA9F73CD6770CD33BC57735C7BFC1AD67CECCDE7FD6E0BCA3700B5EB296F6F757954BC494937294B4DCA62939291CA695679E819DB9E71CE33FE071E0BDA57
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Definitely going to try this, I'll post up the chunky once I'm done.
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Would you mind posting the data chunk? My mid's doesn't want to read your build 😞
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I understand layered defense, that's what my dark/shield namesake is for. I am chasing a certain playstyle rather than traditional min/maxing.
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Why can't we have both? Super Stoned Melee.