I really like this implementation and I know I speak for the minority but I think the devs should take this one step further and put a set limit on how many times you can convert an enhancement. Increase scarcity a little bit.
I enjoy constantly changing market dynamics, making massive amounts of money the same way gets boring after a while. Give me real and measurable challenges.
INF value goes up, prices go side ways or possible up due to more people having more buying power. In either case, I'll still exploit people's need for conveniently crafting enhancements and make a sh!t of INF.
So you're making 180m after an hour of playing. I make that in a day with 15 mins of my time while still being able to play other content instead of endless farming.
Now if the devs REALLY wanted to F's with the economy they would make it so you can only convert an enhancement X number of times before it can no longer be converted. You'd see MASSIVE price increases across the board of enhancements. I don't know what that would do to converter prices though.
The main issue with Scrappers is:
1. They're better than every other AT at everything. Damage? Got it. Survivability? On lock. Control? Death is the ultimate control.
2. They don't have Super Strength
Once Scrappers get Super Strength they will render all other ATs null and void. Might as well change the name of the game to "City of Scrappers."