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Everything posted by Murcielago
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Discussion: Disabling XP No Longer Increases Influence
Murcielago replied to Jimmy's topic in General Discussion
Ooo that's a good idea, add an increasing influence charge with each subsequent conversion. First conversion: 50k INF, second 100k INF, etc... -
Discussion: Disabling XP No Longer Increases Influence
Murcielago replied to Jimmy's topic in General Discussion
I really like this implementation and I know I speak for the minority but I think the devs should take this one step further and put a set limit on how many times you can convert an enhancement. Increase scarcity a little bit. -
Is there a setting where I can set all bosses to elite bosses and keep fight AVs at the same time?
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I usually listen to the West Side Story soundtrack while I'm locking.
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March 31 patch and its effects on the marketplace
Murcielago replied to Yomo Kimyata's topic in The Market
How about a game wipe? -
I like to have two of each purple set in my base at all times but I don't have alts so have a crap ton of purples just sitting in my base lol.
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Discussion: Disabling XP No Longer Increases Influence
Murcielago replied to Jimmy's topic in General Discussion
15mins includes fabrication, click-to-add, and selling. -
Discussion: Disabling XP No Longer Increases Influence
Murcielago replied to Jimmy's topic in General Discussion
I enjoy constantly changing market dynamics, making massive amounts of money the same way gets boring after a while. Give me real and measurable challenges. -
March 31 patch and its effects on the marketplace
Murcielago replied to Yomo Kimyata's topic in The Market
INF value goes up, prices go side ways or possible up due to more people having more buying power. In either case, I'll still exploit people's need for conveniently crafting enhancements and make a sh!t of INF. -
Discussion: Disabling XP No Longer Increases Influence
Murcielago replied to Jimmy's topic in General Discussion
So you're making 180m after an hour of playing. I make that in a day with 15 mins of my time while still being able to play other content instead of endless farming. -
Discussion: Disabling XP No Longer Increases Influence
Murcielago replied to Jimmy's topic in General Discussion
Now if the devs REALLY wanted to F's with the economy they would make it so you can only convert an enhancement X number of times before it can no longer be converted. You'd see MASSIVE price increases across the board of enhancements. I don't know what that would do to converter prices though. -
Discussion: Disabling XP No Longer Increases Influence
Murcielago replied to Jimmy's topic in General Discussion
Lol only peasants farm INF. The real money is had by market trading. I have generational wealth for my characters now.- 1954 replies
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How to combat cascading defense failure?
Murcielago replied to selfunconsciousness's topic in Scrapper
Run, pop a purple, pop your T9 armor if you have it, add shadow meld to your build, kiss your butt goodbye. -
What is a charge mechanic?
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The main issue with Scrappers is: 1. They're better than every other AT at everything. Damage? Got it. Survivability? On lock. Control? Death is the ultimate control. 2. They don't have Super Strength Once Scrappers get Super Strength they will render all other ATs null and void. Might as well change the name of the game to "City of Scrappers."
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Ah, I didn't know you can get it again. That's interesting, I'm going to have to look into that for my character.
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I thought blessing of Tielekku only lasted 5 days?
- 272 replies
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Why don't you play on the Villain Side?
Murcielago replied to Raught19's topic in General Discussion
The Crusaders are eye openingly bad. Kudos to the dev who was sadistic enough to write that content. -
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Scrappers don't get gloom because they're superior to Brutes.
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Do Katana and Super Reflexes work well together?
Murcielago replied to TheGentlemanGhostronaut's topic in Scrapper
Does a bear poop in the woods? -
Womp womp
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Ooooo TIL, guess I am putting in the +heal proc lol.
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