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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. I think I only fit 2/3 of the OP's examples. I'll try harder in the future.
  2. Around 3 mins. Barely slower than my claws/sr scrapper (2:45) who took twice as long to get through the same ITF. My em/bio scrapper sits around 1.5 mins on a pylon but can't survive the same ITF. Then tanks shouldn't have been buffed. Agreed but by less of a margin than tanks are to every other AT. Agreed. It should be changed from 6.7% resist per stack to 1.675% defense and 3.35% resist per stack.
  3. I joined a PUG Tinpex earlier. 5 scrappers. Maybe squishies should get mez protection just due to low player population.
  4. Bill Z Bubba

    Claws/SR

    Here ya go. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Beel Z Bubba: Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Swipe -- Acc-I(A) Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/EndRdx/Rchg(3), LucoftheG-Def/Rchg+(5) Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(7), Hct-Dam%(9), AchHee-ResDeb%(9) Level 4: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(13) Level 6: Spin -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Arm-Dam%(17), Erd-%Dam(17) Level 8: Follow Up -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury%(23) Level 10: Practiced Brawler -- EndRdx-I(A) Level 12: Fly -- Flight-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 16: Boxing -- Empty(A) Level 18: Focus -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(27), Apc-Dam%(27), GldJvl-Dam%(29) Level 20: Evasion -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(33) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46), GldArm-3defTpProc(47), StdPrt-ResDam/Def+(47) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(40), LucoftheG-Def/Rchg+(42) Level 26: Dodge -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39) Level 28: Agile -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(37) Level 30: Lucky -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36) Level 32: Shockwave -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34), SuddAcc--KB/+KD(34) Level 35: Superior Conditioning -- PrfShf-End%(A) Level 38: Quickness -- HO:Micro(A) Level 41: Physical Perfection -- Prv-Heal(A), Prv-Absorb%(48), Mrc-Heal(48), Mrc-Rcvry+(48), PrfShf-End%(49) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Taunt -- PrfZng-Dam%(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- HO:Micro(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43), Pnc-Heal/+End(43) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(45), PrfShf-End%(45), PwrTrns-+Heal(45) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 12: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;667;1334;HEX;| |78DA5593DB6E524114866777EF2D72B2562CF4402D05DA42A1BBD463B49A981E30A| |D2541AB5E981802ED4031A425EC12DBD7D00B6F3D3E886FE0D907F0C69B1E3C46AF| |7075AF7F02DD09F9987FFE356BCD9A99DCF6BCAF5CCE5E179A77AE56B4EDC26CA3B| |925CD5CB1525D15F4F966A5AC45EE47669BA552D145428F6328E4644D4A8B421ED9| |6156E665596ED8D25A69D665A3705B966B725BDAC29BDFDCAC59D95AB5B2BEE571F| |EAFD4A55CF3B37CA856372A3E67B42C8B751AF42FD4ABABD6C2866C54760AB9A2BD| |251B3B5C561FE58FD3AFE417EA6B09314098768BB787438D455DECE9241AA26B1FF| |CC1347A35876B7EE5152D531BEBE2C904F358129C601E4F816F880143BCA3285D65| |D291C9834C1E64F22193A44C26CCA6799957F25D619E9801AF324F5E03F78843862| |853B04B732A6D99AE67BCF2A9E7E00BE6E997E02B66F035F30345B99159B847B84B| |5E3A43AF6A9D37C66294443F9C9A3FC56210D468B25B4574B7E813EB54568FEA5E4| |F9A6BEEB3C029E640069C6686D35CD6278A0AA88604D0BD30BA77E600FC0EA29B91| |9F4C9D8AE955C1BDBF589CFC0DFE05FF31ADB3604873BA69507008C14628CB93E38| |BE012789399C4F97D2477BF3AEC7E048DDD00113C86E0F7E41A54E64198E330C761| |8EC3FC995C43CA3C04730CE618CC31981F52CB87D5C687CF714B23E7C10BCC918BE| |025F0ABE1D04D8715553721FA9427BFD0685489A33304972E7CE44CA81625BE71EE| |A95D709166C6894BCC0C560A525F536AA514FAE626D152D7C68258A15D649433637| |378D6683FDC56D8E87CDACE6D5B3E22A1D0BCD17EC042737CBB1E92D4E2DA24DFDE| |BD236282C5FD0ED1D46E716DC915F00E73E22E780F1CE12E1C7404EBDA63DE43FA0| |98896A4FF70E7F3649E567B7BD03928760E4A9D03116C3FD1D67F293BCB39| |-------------------------------------------------------------------|
  5. My 1:20 ITF no temps/no insps/no cheats/max diff time with my shield/nrg tank disagrees. Edit2: Ya, I know nothing will beat a team of 8 corruptors... we're not talking about that. We're discussing how stupid it is that a tank with its mitigation values can pull that off. Edit2: And yes, that IS my fastest time with any character I have. Those with lesser mitigation waste time trying to survive.
  6. Confront is useless. Correct. Speed and Leaping both provide the tools you request. You want a short range tport? Choose combat tport or whatever it's called. The rest of us that know how to play the gorram game don't need it.
  7. So it should never be team buff oriented. A berserker class in CoH should be all about absorption and +damage. SR's rolling with the punches scaling damres also makes sense. I'd dig a set based on these principles especially if the +damage was attack speed+incoming damage based.
  8. We have powers available to avoid walking slowly towards enemies. We have powers available to bring enemies to the player. We have powers available to close distance to the enemy. No specific powerset it needed. I will not deny that I never take the scrapper single target taunt. It's 100% useless to me thanks to all the other available choices. This request is ridiculous. Edit: Quite frankly, I'm glad there's always a power to skip in my primary. Even happier when there's more than one since I build for optimal attack chains using only 3 attacks for ST and/or AoE. Edit2: I mean holy hell, slap an endred in sprint and leave it on and learn to use tab/f/attack. Jeebus christos.
  9. I get your point but we are still gamers. Many of us play other games. CoH isn't the only MMO I've ever played but it is the only one I've played for longer than a month. I just don't find any of it relevant to the point that forum regulars are some psychotic offshoot of humanity with no relation to the gaming population as a whole. Take 100 non-forum goers and dump them into the forums and they're going to end up having the same opinions we already read around here not because the forum somehow creates a hive-mind but because there's only so many opinions that can exist. Farming: It's either bad, good or irrelevant. Tank changes: They're either over the top, brought tanks in line with the other melee sets or they still aren't enough. Sure, I'll grant that a forum regular will have more knowledge in general with regards to the mechanics of the game and the general goings on but we're all still just people playing the game.
  10. I agree with your whole post except this bit. We *are* representative of the larger population. Always have been, always will be. It's horseshit to believe otherwise. Edit: The only difference between us and the non-forum-posting population is that we are the posting-population.
  11. I sure as fark hope so. Seeing nothing but psi epic/* sents rule the day is crap.
  12. Yea, tanks are broken as fark these days. My claws/bio scrapper is hell on pylons but he couldn't solo a max diff ITF to save his life.
  13. I've got an MA/Elec brute that does pretty well. The +defense from Storm Kick goes a long way to benefit the resistance based values of /Elec.
  14. True statement. But it comes with two absorption shields and a heal and those don't care about either regen or gettin hit. Edit: Slows, however, much like with Regen, can fark up a Bio user.
  15. Spent the day (meaning today, a couple hours this morning, another hour this afternoon... maybe) soloin a bio/rad/soul tank to 40 from 36. Basically a mission per level at max diff. ST still sucks at this point but the AoE is stupid strong already. Both will become ridiculous post 50. Runnin pure efficiency mode. I'm still disgusted by the tank damage changes. They did NOT deserve this kind of damage output with the mitigation they provide.
  16. But that's where we're left. Ain't nobody but the devs got empircal data bout shit. I'm still waiting to see the actual data on how their tank changes turned brutes into a non-played AT outside of fire farmers. Let's see the data. Let's see how many new accounts were created and abandoned within X time period. Damn typos.
  17. I randomly PvPed back before the massive PvP only changes. I have no desire to ever see them introduced to the PvE side of the game. Optional or not.
  18. Must use street justice.
  19. Tis the danger of starting threads. They have been known to grow and change in ways no one could ever imagine.
  20. It's better on Sents than the Melee ATs, that is true. It's still not top tier.
  21. Shield/Nrg here. Shield is over the top on mitigation so needs none from the secondary and Nrg is over the top on single target damage and the AoE is improved considerably with Shield Charge. No end woes to speak of and that's with Soul Mastery instead of Energy Mastery unless I'm also cranking Darkest Night but even then, there's always Ageless.
  22. I brought out Bestest Bruter (my fire/regen brute) the other night for a Yin with the SG and it inadvertently led to many of them creating their own "Bestest" somethings where we brainstormed for the worst possible combos for each archetype. Yea, the followup DFB was amusing. Aaaaanyway... My actual "fix" for regen? Make the set grant 95% Regen Debuff Resistance and 50% Recharge/Movement Debuff Resistance. Turn Instant Healing into an Absorption toggle. Turn Revive into Second Wind as per the Sentinel change.
  23. I'm just worried that you felt the need to say my name three times to summon me. Or maybe that's just plain right. Edit: I still think regen and nrg aura need to get ported to tanks as is. And then tank damage needs to be nerfed back to prior levels.
  24. Paulrus - axe/* brute Battlecry: Coocoo cachu!
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