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golstat2003

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Everything posted by golstat2003

  1. Sigh. Do you know how to make friends? If so, make your own team to do what you want them to do. Unless everyone gets sick of you trying to force them to do ONLY what YOU want to do. In which case I think we have identified the real issue here. There’s so many of your type on these boards. Just like in the old Live instance of this game. And the devs will listen to you because they, in general, want you to play the way THEY coded the game to work. They don’t like it, and take it personally, when we find ways to avoid doing it JUST the way they wanted us to. It was this mentality that led to a never ending path of nerfs in the old game, to appease their creative egos and now its yours, and other players like you, who are destined to try and enforce your views on everyone else. Go play how you want. I will do likewise. You won’t see me mounting a campaign to FORBID everyone from trying to play the game the way they want it to be played. Because I enjoy all of it and consider this a sandbox, not a game experience on rails that can only be played the way you want it to be played. I hope selfish attitudes like this don’t ruin this game the way it did the first time. Agreed. What a lot of folks don’t get is this: 1. A lot of vets have done the sub level 20 stories to death. They are not going to do them again. If DFB is needed they will just move onto the next thing that lets them skip the first boring 20 levels. So folks who incapable of forming their own teams (which I find ridiculous) still won’t have them in the pool of people to team with. 2. Some folks are like me: We get to 50, IO out and the. Go back and use Ouroboros or do the lower level refs at 50. You’re not going to be teaming with these folks ever. Also complaining about it taking 15 minutes to find a team is a joke when you have the ability to form your own team at anytime. Here’s a hint: the folks doing dfb would never have teamed with you in the first place.
  2. I prefer it this way, I don't have the time to do trials countless times to grind out abilities. If you don't like it, then do the trials a bunch before you acquire any abilities and it'll take you just as long as it used to! Stop complaining that other people aren't grinding as much as you think they should. And let's stop pretending grinding in a game to get rewards is some sort of accomplishment or great feat, it's not. It's simply grinding and it's not a notable accomplishment in any way and it's nothing to feel special about. It's simply grinding. If you enjoy it, cool, then do it. Agreed. Again if anyone wants the grind then they can do so, or they can find one of the i24 servers. They are not a secret where to find them. The installation guide clearly has addresses for them.
  3. because dividing the community this way and not supporting other operations is obviously bad for the community the game came back by a miracle, we shouldn't be competing and throwing each other under the bus especially considering there's no legal way to benefit from these operations. We should be acting like a god damn community. Um yeah, no. Not just no, but HELL NO! If those other operators are doing things that could bring down NCSOFT upon ALL of us, then NO, the Homecoming team is under no obligation to support their shenanigans. Full stop. And folks can find those other servers. The installation guide clearly states where to find them. This team (and it's wonderful work) are under no obligation to advertise for them. (Especially with some of the toxicity allowed, as I've read, in one of the more, errr, anything goes servers) The i24 servers aren't some trade secret. Folks know where to find them if they want that. Clearly with the majority being here, they don't. I prefer i25, folks that don't have options other than Homecoming.
  4. I like your "Think global but act local" view. And I have no reservations about people that do Power level (just missing out on some fun content IMHO), I freely admit to using DFB to get to my 20's (being an Altoholic repeating the same missions over and over can become tedious). My main (i guess) gripe is... Why? I get all these things handed to me where's the impetus for me to actually do anything in game? I can make my own Superbase better than the batcave. Why do I need an SG? I can open my Incarnate slot and get all the threads/shards/whatever I need just by doing RWZ until my eyes bleed. Why should I do anything else? Without the adversity of mission, the game (for me, your mileage may vary) looses the sense of accomplishment. and yes No one is talking about turning off XP. More of turning up the difficulty in gaining it. There is nothing that needs to be to turned up. If you want it more difficult that is completely in your control.
  5. Tailor missions and badges. I think the tailor is also where you go for the body scuplting (changing your size...) I think the one in the Tiki Room of pocket D is the only one that lets you change your body type (male, female, huge, size). Thanks or the tip on the Tiki Room. I have a character that has her second costume stuck on different size than the main. I'll be heading there later to fix it lol. Where in the D is the Tiki Room?
  6. DFB is playing a trial the devs specifically designed for lower levels. I don't consider that the same as AE.
  7. I'll own up to misunderstanding what you meant by dbquery. I had assumed you either just meant generally a database query, or something like the bit of LINQ library that also generates database queries, not to an existing executable. I also got off my butt and looked at the source for the tool other servers are running, and yep that's what's going on. My bad. I wouldn't particularly worry about "the same format". As long as the data is parseable, somebody can always write a tool later to munge it to however it needs to look, especially if you open source whatever model code you'd be using to serialize it. If the concern is just security, it'd be pretty trivial to throw up a lightweight API server using a framework in your language of choice, toss nginx in front of it, and limit requests to a specific incoming IP. Then your public-facing web server can just query that. The amount of code difference there is pretty negligible. Actually using a replica would indeed generate more costs, but as I alluded to, I'd think you'd want a replica anyway. The alternative is all sorts of potential hilarity when you lose a drive on your db server and need to do a raid rebuild, or a rollback if the db eats its fingers. If the goal is stability, that should be pretty high on your list regardless of any export functionality. If you do your interesting logic in an API layer separate from the website to alleviate your existing security concern, then all you are rewriting is the ability to read and display the output from that backend API call. Burdensome is substantially better than nonexistent. Don't let perfect be the enemy of good enough. It's perfectly possible to throw together something that gives us safety now and then still build those other, cooler things later. Besides, I bet if you create a crappy web interface, other people could throw together a tool to log in to your website, crawl through the character list, and scrape all of the characters without you having to build anything else. Given how the centralized control model worked out for me in 2012, I tend to think that doing it "right" in this case is at least throwing together something simple so your players can manage their own character data before worrying about whether you can get more than 2000 players on a shard, but you are, of course, entitled to your own priorities. Add me to the list of people who would rather see them do it correctly, then rush something through that is problematic or causes a problem for the servers. I agree with the devs approach.
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