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Everything posted by BrandX
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Perma Lightform without Hasten?
BrandX replied to Captain Fabulous's topic in Peacebringer & Warshade
You have 2 self heals and 85% Resist caps. I wouldn't worry about defense. You don't even need the Shields (I use them only as 1 slot wonders) -
Grab the Rebirth Destiny 🙂
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Alternate animations for Socery & Experimentation
BrandX replied to Azari's topic in Suggestions & Feedback
Combat Teleport will give you +ToHit -
Shield with Energy Shield (TKish) Energy Aura (TKish)
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I knew that, but I liked getting rid of that. Not sure I fully liked the change we got, but I find it better than what it was. I may prefer if they had a damage proc in the ATO instead of the +Opportunity tho.
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Didn't Sentinels lose the -5% Resist (or whatever it was) on all attacks with their change?
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Prestige Power: Fly (w/out a jetpack, carpet, etc.)
BrandX replied to AwkwardGiraffe's topic in Suggestions & Feedback
Well, I can say, I know my concept is a hero who basically would be jumping around the city like Spider-Man, except there would be moments of UNLEASHED POWER concept wise, where she'd be able to fly. Usually I fit in Fly, but a few builds have made it either SJ or gone with Fly and just relied on Ninja Run. Problem with Ninja Run, is once I have flight, I tend to rely on it over the more concept for the moment, Ninja Run. It's not always an easy balancing act. Though, I've never made the choice between the two based solely on stats tho. It's been more of a "do I want to try and fit in Spring Jump" -
Can scrappers get a Taunt aura for Super reflexes?
BrandX replied to BlueValkyrie's topic in Suggestions & Feedback
I'm not going to disagree, but I think it comes to the sets having a self buff that gets better with enemies versus debuffs, but it does seem one would want enemies around you for the -DMG or -ToHit -
Was just about to post this. Went back in and looking at all the sets a little closer. Preemptive Optimization fits exactly what was asked for in terms of Stat Boosting the power. 97.49% Endurance Modification 91.78% Recharge 68.9% Endurance Discount Those stats are better than the one suggested as that power would only reach 68.9 on Recharge and Endurance Discount, if it came with a proc instead of RCH/ENDMOD/ENDRED. And it comes with 2: +END (close to the +Recovery in the suggestion) 3: +HP (same as suggested) 4: +Psi/Tox (Not S/L like suggested but Resists) 5: +Recharge (just a bit less than suggested) 6: Range Defense (Defense, but not melee like suggested) However, for the stats requested, Preemptive fits the bill.
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Fear Deserves its own Purple/Very Rare Set
BrandX replied to Mystoc's topic in Suggestions & Feedback
I would think it would follow standard purple set bonuses or Apocalypse bonuses or Confuse bonuses. Not likely to diverge from an already set up combo? 4% Recovery 4% Fear 4% Damage 10% Recharge 5% Pick a Positional Defense Is my guess for how they'd do it, by copying Confuse. But what would the proc be? I'd like +Negative Damage Proc! More Proc damage! Or change it up to a Heal Proc! The best of Heal Procs! -
I won't speak for the other non-ACC using abilities, but for Ninjitsu, it's +END Power really just shouldn't use a set. It's a 1 to 2 slot wonder, and I'd either use 2 +5 ENDMOD/RCH IOs or 2 +3 ENDMOD/RCH D'Syncs. Set bonuses can be found elsewhere in that case.
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The sets that do have ACC (but no damage) still work in those sets and I believe they have one low level set with no ACC in it. I'm not against the idea, but is the idea different set bonuses? Or thinking it would give better RCH/END Reduction?
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Yes! Even if they're close to others, they can be closer to concepts and such.
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Something else that may work is alternate animations. So many attacks seem to have the same animation time, yet they don't copy them over to other sets. Energy Melee with some Street Justice animations 🙂 Street Justice with Energy Melee Pom Poms would be love too.
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Can scrappers get a Taunt aura for Super reflexes?
BrandX replied to BlueValkyrie's topic in Suggestions & Feedback
No, but I'd think it'd more handy to have the enemies up close to you than ranged, so they get tagged by the -ToHit and you survive more too. -
Can scrappers get a Taunt aura for Super reflexes?
BrandX replied to BlueValkyrie's topic in Suggestions & Feedback
From what I understand, the sets with taunt auras are the sets that have something about them that gets better as the more enemies around them. WP -ToHit on the enemy and more Regen of the enemies around you (I'm going to guess the -ToHit isn't a factor, just the Regen) Shield +DMG and -DMG (however, I believe this is for the +DMG with the -DMG not being a factor in it) Radiation +RCH, -ToHit and -Def (the -Def isn't likely a factor and probably not the -ToHit either) Invulnerability +Def and +ToHit (like Shield, this is likely due to the +DEF, so you're more protected) Energy Aua +RCH -
That and some new Defense Sets would be nice 🙂
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Offensive unless I think I'm dying to much on the team, then Defensive.
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Dual Pistols! Because I remember him with dual pistols in JLU 🙂
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Street Justice/Electric Armor/Soul Mastery Scrapper Musculature Radial - Degenerative Radial - Assault Hybrid Radial (Passive Only) Rib Cracker > Shin Breaker > Crushing Uppercut > Moonbeam > Shin Breaker > Heavy Blow > Repeat Also had Enflame (6 slotted with Purple Set) going the whole time! 2:05 - 2:15 for 411.9DPS to 434.6 DPS I put Critical Strikes Proc in Shin Breaker with the thinking that it'll increase Crushing Uppercut and Heavy Blow's crit chance. I did have to keep an eye on the blue bar. While no Weave (relying on 75% Resists to S/L/F/C/E) I do have Maneuvers with the Kismet slotted AND Tactics going. Only clicked Energize when actually needing the heal, so it's Recovery was only available if hurt enough. Obviously if I went Core Musculature and Assault Hybrid, I'd get better numbers, but I like to play with the double hit for normal play personally and Radial Alpha gives me the +END MOD. The difference really seems to be a matter of how many times I need to click Energize and Power Sink...risk a heal/end return from Procs instead of clicking. 2:31 without Enflame - 381.8 Assuming I can get better than 2:05 (I might be able to), it's looking like Enflame is giving me an okay increase in DPS (which is really what I wanted to test out)
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Are you using IOs? Cold Domination comes with Heat Loss. Fire Armor comes with Consume. That said, look into getting Panacea Proc and Miracle Proc for both of you in Health, Performance Shifter Proc with the Performance Shifter End Mod in Stamina.
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Or Shadow Shard. Isn't that the aura of fragments or whatever they're called in Shadow Shard?
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I felt it needed a higher -Regen that didn't rely on combining it with Time Crawl.
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Does that mean the attacks wouldn't recharge fast enough without the +RCH proc? If they can recharge fast enough without the +RCH Proc, why the need for the attack with it, over the higher DPS?
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Okay, looking at the Street Justice portion of this, I have to ask...wouldn't Sweeping Cross be the better choice over Cross Punch? Same animation, same slotting. Yes, Cross Punch can add in a 6th Proc, but Sweeping Cross with an ACC/DMG HO, or even just a DMG/END IO, will put it above Cross Punch in damage. So why is Cross Punch being used over Sweeping Cross?