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BrandX

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Everything posted by BrandX

  1. I'm curious which ones you'd think would be so great on males, considering I know there's plenty who feel even the female avatars only have a handful of good ones. 😛
  2. I'd suggest going EM/BIO pick a Melee AT. Grab Mighty Judgement. I know you said to many effects, but it has a minimum FX option and it's abilities just feel like things he's done in at least JLU. EM I RPed as Psi Melee before there was a Psi Melee.
  3. Gash is the higher DPS, beating Chop by just over 11 DPS, but Chop can slot the -Resist Proc, which helps all the following attacks.
  4. That IO is just an extra 3% to Crit always on bonus (like LotG +7.5% RCH IO). It doesn't proc. Critical Strikes that I have in Concentrated Strike, however, does proc. So, I have it in Lightning Field as I wanted the +6% S/L Resist bonus and I wasn't worried about procs in a damage aura.
  5. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Spoilsport: Level 50 Mutation Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Hero Profile: Level 1: Quick Strike (A) Mako's Bite - Accuracy/Damage (48) Mako's Bite - Damage/Endurance (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) (50) Touch of Death - Chance of Damage(Negative) (50) Gladiator's Strike - Accuracy/Endurance/Recharge Level 1: Charged Armor (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - +Max HP Level 2: Body Blow (A) Mako's Bite - Accuracy/Damage (9) Mako's Bite - Damage/Endurance (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge (11) Mako's Bite - Chance of Damage(Lethal) (13) Touch of Death - Chance of Damage(Negative) (13) Gladiator's Strike - Chance for Smashing Damage Level 4: Smashing Blow (A) Mako's Bite - Accuracy/Damage (15) Mako's Bite - Damage/Endurance (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge (17) Mako's Bite - Chance of Damage(Lethal) (17) Touch of Death - Chance of Damage(Negative) (19) Gladiator's Strike - Chance for Smashing Damage Level 6: Lightning Field (A) Superior Scrapper's Strike - Accuracy/Damage (19) Superior Scrapper's Strike - Damage/Recharge (21) Superior Scrapper's Strike - Accuracy/Damage/Recharge (21) Superior Scrapper's Strike - Damage/Endurance/Recharge (23) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (23) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 8: Conductive Shield (A) Gladiator's Armor - End/Resist (25) Gladiator's Armor - Resistance/Rech/End (25) Gladiator's Armor - Resistance (27) Gladiator's Armor - TP Protection +3% Def (All) Level 10: Static Shield Hamidon Origin:Ribosome Exposure Level 12: Combat Jumping (A) Kismet - Accuracy +6% (27) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - Defense/Endurance (29) Shield Wall - Defense/Endurance/Recharge (31) Shield Wall - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3% Level 18: Burst (A) Armageddon - Damage (31) Armageddon - Damage/Recharge/Accuracy (33) Armageddon - Recharge/Accuracy (33) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage Level 20: Energize (A) Preventive Medicine - Heal (34) Preventive Medicine - Heal/Endurance (34) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Chance for +Absorb Level 22: Kick (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - Endurance/RechargeTime (37) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Weave (A) Reactive Defenses - Defense (37) Reactive Defenses - Defense/Endurance (39) Reactive Defenses - Endurance/RechargeTime (39) Reactive Defenses - Defense/RechargeTime (39) Reactive Defenses - Defense/Endurance/RechargeTime (40) Reactive Defenses - Scaling Resist Damage Level 28: Lightning Reflexes (A) Run Speed IO Level 30: Power Siphon (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Concentrated Strike (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc (40) Hecatomb - Damage (40) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy (42) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative) Level 35: Power Sink (A) Synapse's Shock - EndMod (43) Synapse's Shock - Damage/Rechage (43) Synapse's Shock - EndMod/Recharge (43) Synapse's Shock - Damage/Recharge/Accuracy (45) Synapse's Shock - Damage/Accuracy/Endurance (50) Synapse's Shock - EndMod/Increased Run Speed Level 38: Assault (A) Endurance Reduction IO Level 41: Moonbeam (A) Decimation - Chance of Build Up (45) Apocalypse - Damage/Recharge (45) Apocalypse - Damage/Recharge/Accuracy (46) Apocalypse - Recharge/Accuracy (46) Apocalypse - Damage/Endurance (46) Apocalypse - Chance of Damage(Negative) Level 44: Soul Storm (A) Empty Level 47: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Fly (A) Winter's Gift - Slow Resistance (20%) Level 1: Critical Hit Level 1: Brawl This is my build currently on my KM/ELEC Scrapper. I've felt fine going with the idea of max the resists, +RCH, and as much +HP as you can squeeze in (without really chasing it). Done this on the idea that I really didn't want to go after a defense focused build. I tried Power Transfer set in Power Sink, since it has the +Heal Proc in the set, but that was just meh in application. So, back to the current set I use. Soul Storm is slotted with Lockdown Proc, which I take the hold because I like having a hold and the animation is nice 🙂 Obviously you'd likely want to do things a bit differently, including possibly taking Hasten. TW also has an attack you can get Melee Defense with. If I was TW/Elec, I'd go for Resists/Recharge and MAYBE, if I can fit it in get the Parry.
  6. I don't know how it would play out in a completely proc'ed out build, but Chop can take the Force Feedback Proc like Gash and slot the -Resist Proc, while Gash, cannot. However, you'd only have 1 single target attack until you have access to Swoop at level 24. I use my first attack Chop right now, only when I exemp down for Posi TF (maybe Synapse, I don't recall) and it's only 2 slotted with 2 Touch of Death IOs
  7. Cleave is even set up as a single target attack, isn't? Before it was basically Axe version of Head Splitter.
  8. Works for mine as I go Cyclone (bring them all in close to you) > Pendulum > Cleave > Burn Cleave has a smaller AOE around the target, so it doesn't hit as many as Pendulum, but it usually tags another, and it's still a good Single Target. I'd think the AOE is good for teams 🙂 However, you're right, it's an attack, so you'll likely want the slots.
  9. It's not a cone anymore. It's a PBAOE around the target of the attack.
  10. Why would you skip Pendulum? I can understand skipping Beheader and Gash, as you can probably go Chop (able to have the -Resist IO probably moves it above Gash) > Swoop > Cleave for single target, but you'll lack some attacks for awhile doing that. Pendulum has the 8ft AOE around target.
  11. Ran a Spines/Dark Scrapper back with Paragon Studios. Was able to keep the damage toggles going while running thea good enough ST DPS chain it could solo AVs. It' been awhile, but I had it pretty survivable. I didn't use OG. I did use CoF, the -toHit and fear effect. For Dark Armor tho, my suggestion is to always have all the +END/REC Procs at the ready! Numina/Miracle/Panacea/Performance Shift/Theft of Essence: +End Proc (for Dark Regen) and slot them ASAP! So lowest level on those IOs! Makes the experience much more enjoyable imo. I just wish I had that build still, but you know, lost in that time of no CoH. As for FA's changes. Well, of course my already great Fire Armor Tanker was just helped more by the changes, but I would love to know ho much it's felt to help the Scrappers, more specifically, the ones that didn't focus on Defense bonuses (this isn't to say no defense in build).
  12. A project I may do myself, as I've done it with my current main, a KM/Elec Scrapper, is max those resists and go with the recharge. It did just get the +HP and +Regen added to it and I had a Katana/Fire Scrapper alt back w/ Paragon Studios.
  13. 3:40 - 3:50 on my Storm/DP with T4 Cardiac Core (Yeah...need this :p), T4 Degen Core, T4 Assault (just passive) So, roughly around 300 DPS. ES (4 Procs, one being the purple) > Pistols (4 procs, one being the -Resist) > DW (4 Procs) > Pistols > Repeat w/ casting Freezing Rain (no procs), Tornado (no damage procs) and Lightning Storm (no procs) when they're recharged. Tactics running with Gaussian w/ Chance for Build Up. Lightning Storm has a 60 second duration tho, so may have been a better idea to wait to cast Thunderstorm, as I'm not sure if that gives you multiple storms or new one replaces old one.
  14. I don't recall Fire Armor being considered a good Secondary on Scrappers 😛 Not that I would discourage it's use.
  15. Had to care enough they made a tv series (I think twice w/ one being recently) on it tho! Also...Tom Hanks! 😛 But hey, on me. I quote movies often.
  16. I replaced hard with unfriendly to go along with the topic title. 😛 And not know about? O.O I thought this was a game filled with older players >_>
  17. Well obviously none of you can see that's it's a modified quote from "A League of Their Own" said by Tom Hanks to Geena Davis when mentioning it got to hard 😛
  18. Master of is supposed to be unfriendly. If it wasn't unfriendly, everyone would do it. The unfriendly is what makes it great.
  19. I'm not likely to make this combo myself, but I am curious as to what Interface you used? Degen or Reactive?
  20. I'll still suggest Claws, as it's not an option for Brutes or Tankers
  21. Not every hero in comics take their time to get to an awesome outfit. In fact, a lot of times, we come into a brand new character and they're looking awesome.
  22. Demonic Flea
  23. As I have one...Fire/Axe for the iconic. Grab that fireman's axe and go 🙂
  24. Scrappers are not squishy. Scrappers may not be as tough as Tankers (even Brutes) with the 75% Resist Cap. If you pick a resist set, you want to max out those resists. I've been doing okay with an Electric Armor Scrapper that's capped S/L/E near max on F/C and almost 50% on Psi. Toxic is my weakness, so I do keep oranges handy for those Apex TF 🙂 However, you can always go with a defense based set. My suggestion for you is Axe/Shield. Shield is survivable with that softcap and Axe is a fun new set you can try out.
  25. Electric Armor gets +End per opponent drained by Lightning Field, right? 🙂
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