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Everything posted by BrandX
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I've ditched Hasten. I do like having the high survival. I know some of the thought is, "You're on teams." but sometimes, those teams just aren't giving you more survival.
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I skipped Power Crash still. 😛
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I was going for Perma Hasten, though, maybe I don't need perma Hasten on the Crab build
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Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Security: Level 50 Technology Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Villain Profile: Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(5), SprSpdBit-Acc/Dmg/Rchg(9), SprSpdBit-Dmg/EndRdx/Rchg(9), SprSpdBit-Acc/Dmg/EndRdx/Rchg(11), SprSpdBit-Rchg/Global Toxic(11) Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A) Level 2: Longfang -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15), AchHee-ResDeb%(17) Level 4: Wolf Spider Armor -- Ags-Psi/Status(A) Level 6: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(50) Level 8: Suppression -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(17), Ann-Acc/Dmg/Rchg(19), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(21), Ann-ResDeb%(21) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(27) Level 12: Venom Grenade -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), Rgn-Knock%(31), Bmbdmt-+FireDmg(31) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33), Rct-ResDam%(40) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 18: Frag Grenade -- SprDmnofA-Dmg/Rchg(A), SprDmnofA-Acc/Dmg/Rchg(34), SprDmnofA-Dmg/EndRdx/Rchg(34), SprDmnofA-Acc/Dmg/EndRdx/Rchg(36), SprDmnofA-Rchg/DmgFear%(36), SuddAcc--KB/+KD(36) Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39) Level 22: Mental Training -- Run-I(A) Level 24: Fortification -- GldArm-End/Res(A), GldArm-Res/Rech/End(39), GldArm-ResDam(40), GldArm-3defTpProc(40) Level 26: Frenzy -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FuroftheG-ResDeb%(50) Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 30: Kick -- Empty(A) Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg+(50) Level 38: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 41: Tactical Training: Assault -- EndRdx-I(A) Level 44: Hover -- LucoftheG-Def/Rchg+(A) Level 47: Aim -- Empty(A) Level 49: Wide Area Web Grenade -- TraoftheH-Acc/EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5), PwrTrns-EndMod(7), PwrTrns-+Heal(7) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ ------------ Okay. Another attempt. All good remarks! Maybe this build is just as bad! I am trying to build for survival and fun. Did think it over, Web Grenade seems like a good 1 slot, get the rifle attack. I am finding I need that KB Resist (though I don't believe I'm at softcap defense). I could probably get rid of Frenzy. I do jump in the middle of groups and use Frenzy, but Suppression, FG and VG seem to be lots, so those slots in Frenzy and the power slot could possibly see better use somewhere else that I'm not seeing. None of the Epics look to fit my concept (which isn't an Arachnos Soldier).
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I can get rid of Single Shot. Really, that was taken just for the Rifle 🙂 Tough and Fortitude sets were just for the 6% Psy Resist. Should I look at something else? I was trying to make a TankCrab buuut if I can't keep aggro, then yeah, maybe I need to lose Provoke! Good advice! Really, I wasn't to much planning solo, but I did want a AOE Team Crab.
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I will admit. I see lots of valid thoughts on why to add things, I may not think is the way to go with the set. So, that's all good 🙂
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But those bonuses are different for other sets. WP doesn't care about the -RCH Resist as much for instance.
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For sure on the Regeneration Debuff Resist. Agree on Absorption not belonging in Regeneration. Disagree on the defense and not just because I suggested adding an IOs worth to Resilience, but because MoG gives it. However, I do feel the lack of Psy resist shouldn't be there, and I do feel Regen should have higher Toxic Resist and possibly Cold Resist, but that's thinking back to lots of Regens in comics making their way through winter conditions in almost nothing, but we could assume that's just the Regeneration regenerating them and keeping them from feeling the effect fully? My big suggestion on MoG is Psy/Def All being added to it. I do like the idea of it giving a bit more time though.
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If that was the case, sounds like they should've done a roll back as soon as they realized it 😕 I remember having my Claws/Regen (first 50) getting nerfed 😞
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People say don't count IOs for Slow Resist, but there is saying IOs for Recharge and Shadow Meld (so specific epic) for survival. That can't be good either 😕
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Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Presence Villain Profile: Level 1: Channelgun -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(13) Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A) Level 2: Longfang -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(7), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17) Level 4: Kick -- Empty(A) Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29) Level 8: Suppression -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(21), Rgn-Knock%(21) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25), LucoftheG-Def/Rchg+(27) Level 12: Venom Grenade -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/Rchg(13), SprSpdBit-Dmg/EndRdx/Rchg(23), SprSpdBit-Acc/Dmg/EndRdx/Rchg(29), SprSpdBit-Rchg/Global Toxic(31), Ann-ResDeb%(31) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(50), ImpArm-ResPsi(50) Level 18: Frag Grenade -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Rchg/ImmobProc(33), OvrFrc-Dam/KB(40) Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36) Level 22: Mental Training -- Empty(A) Level 24: Fortification -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37), ImpArm-ResPsi(37) Level 26: Frenzy -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39) Level 28: Serum -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Def/Rchg+(50) Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 35: Wolf Spider Armor -- GldArm-3defTpProc(A) Level 38: Provoke -- PrfZng-Acc/Rchg(A), PrfZng-Dam%(46) Level 41: Single Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48) Level 44: Tactical Training: Assault -- EndRdx-I(A) Level 47: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 49: Aim -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) ------------ ------------ Should I ditch Single Shot? Put the slots towards some KD Resist IOs maybe.
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I will give you that on terms of toughness. However, wasn't it shown that Stone Armor and some sets with some offense to be better than WP and INV in another link?
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It does. However, I do wonder, if faster End Recovery wouldn't solver the problem a little and stay in line with Regen being regen. I guess it's all in how you see the theme. That said, I still feel Dark Armor should max Negative Resist and Energy Aura should max Energy Resist theme wise 😛
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I'd say the -defense is less a weakness, and more a standard issue, issue, for any set that isn't defense based (and even then, some of those sets weather it better than others). I'd rather see more of the basic Heal/Resist/Defense added to the set, than adding exotic RCH Resist and End Drain Resist. End Drain, which could be helped to withstand by doubling up QR. I do feel Regen should have to hit those heals though, but I also feel we could use some more passive regeneration, to not hit them as often, while still being at risk.
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I'd say it's functional without the IO slotting, but everyone wants to take away all the weaknesses with IOs. That's what people generally build for.
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Still seems easy enough to overcome with sets that give -RCH resist. However, that still leaves the -Energy Drain Resist trying to be plugged. Could throw in Fear resist, because Regen's are fearless 🙂
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I'll have to be honest, the resist end drain and slow resist, seems to be more about "Resist every negative" Double up on QR instead of putting end drain protection. Yes, sappers suck. Some enemies should be problems we go after first. 🙂
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I don't care for the idea of giving Regen, Recharge Resistance. That seems like the weakness, that can easily be plugged and I'm not sure it goes with the theme of the set. I do like the idea of QR being doubled, as yeah, Regen is no longer that set that keeps on going, compared to others. I do feel Resilience should be give +3 Defense All (just as Regen makes you a bit more resistant to paid, it should make you a bit more limber) and it's Resists made to all (this includes Psychic). MoG should also be given Psychic Resist and Defense to All and increase that duration maybe to that 20 seconds mention maybe up to 30. But 15 seconds, goes by quick! Integration should be able to be enhanced. It's at 50% Regen. Why can't this be enhanced? If anything, it should also be increased. I'm not keen on adding absorbtion myself, but I know others are. And I still would like for either Resilience to get an increase in Toxic/Cold Resist or Reconstruction to get an increase in Toxic Resist. But that's theme for me. Regen should really laugh at Toxic damage in my mind 😛
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How about allowing us to actually enhance the healing of Intergration? Also, why add an absorbtion to Reconstruction, when you could just add it to Integration?
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Everything Regen There's your list >_>
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Let's not forget, in the mission clearing test, the set ranked a D+ 😛 I mained WP/EM back in Paragon Studios until the nerf happened. Wasn't the same. And no matter how much I loved those pink pom poms of doom, was so slow, it was just meh. Loving it now! I'm sure I'd love it on a Tanker, if I didn't prefer Scrappers. Got the port we should've gotten back when Paragon Studios was around.
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I liked having so much done at once myself. Though, smaller things, more often isn't so bad either. And how much did the jetpack cost? 25k?
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Super Strength Proliferation to Scrappers and Stalkers
BrandX replied to ironjoe's topic in Suggestions & Feedback
The division is in how the ATS play. I'd say the problem there is a simple one we call Brutes. 😛 -
Super Strength Proliferation to Scrappers and Stalkers
BrandX replied to ironjoe's topic in Suggestions & Feedback
I think the whole idea of thematic feel based on AT, is in the eye of the creator. Rogue (Classic Ms Marvel Powers), for instance, to me, is a Scrapper with Super Strength. Colossus, however, would be a Tanker with Super Strength. Even if it might get argued Rogue is just as durable. I could see both Wolverine and Sabretooth as Scrappers and Brutes, with each leaning slightly more to one side than the other. Batman, there's those that say Scrapper, those that say Stalker. If I was going to go with, "Unable to take a Super Strength Punch" I'd lean towards Stalker. 😛 -
It's 15 minutes (just ran it last night). It also doesn't grab everything on the map. What it does, is once you kill the spawn coming for those performing the ritual, a new spawn emerges. However, if you don't kill all the spawn, a new one won't emerge. I killed the big guy, left one little guy, and stood there for the rest of the 15 mins as he attacked me, and let the timer run out.