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Everything posted by BrandX
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Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't know if I'd say it was horribly imbalanced, when I mained it on live with a WP/EM Tanker. However, I can't say my WP/EM had it so I was using ET every other attack. Set does feel better now. Having recently made an EM/Regen Brute before the changes were ever announced, I can say, I love the sped up TF and sped up ET. That I have to use them in some order to get it. Works for me, as they made it so others who thought they needed more AOE, get that, so that works too. Only thing I really see worth debating, is were to put that -Regen/-Special/Increased Stun into. -
Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Energy Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13) Level 1: Power Thrust -- Empty(A) Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(31) Level 4: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def(17), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(21) Level 6: Disintegrate -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(48) Level 8: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def(19), LucoftheG-Def/Rchg+(27) Level 10: Fly -- WntGif-ResSlow(A) Level 12: Lancer Shot -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31) Level 14: Kick -- Empty(A) Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 18: Penetrating Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(34), Apc-Dam%(37), FrcFdb-Rechg%(37) Level 20: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(21), GldArm-ResDam(29), GldArm-3defTpProc(39), ImpArm-ResPsi(50) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(42) Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(42), LucoftheG-Def/Rchg+(42) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(48) Level 28: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(43) Level 30: Assault -- EndRdx-I(A) Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 38: Total Focus -- Empty(A) Level 41: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(45), Ags-Psi/Status(45), StdPrt-ResDam/Def+(46) Level 44: Aim -- GssSynFr--Rchg/EndRdx(A), GssSynFr--Build%(48) Level 47: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50) Level 49: Afterburner -- Rct-ResDam%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(7) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) ------------ This is what I have so far. Some of this is a bit concept based, but I can make changes to this (like Concealment). Ranged I got Softcapped. S/L Resist I got up there. Not sure if there's ways to improve the build, so looking for thoughts on the build.
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Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
That's what keeps EM going for such high ST damage. You have to decide, do you want more targets in your AOE attack or that nice ET. PC is also still giving you the ability to attack more at once. Though on my build, I have WH, I believe, down to recharge pretty fast, so it's not like I feel the sweat (never did with EM myself to be honest, but now it does more damage), of no AOE. -
Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
I agree. If it improves a non power pool travel power. Oh well. It's just a small bonus of a set. My main is StJ/Nin right now, and I use NR and Fly as travel powers. Not everyone is going to run to Ninjitsu Power Sets or Tactical Arrow for a power that enhances movement. Just a perk, not game breaking. -
Just made a BR/Energy Blaster (finally a concept I like) and enjoying it so far, though I have no build or idea what I'm doing for it right now.
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It was mentioned in my Kinetic/Regen thread in the Scrappers forums. They sink up on zoning. So, while the chance improves to proc, it's not much. Though, looking at this build, Quick Recovery, Stamina, Physical Perfection with the all the +END Procs. Should be good with one.
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Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
I got the feeling from one post, the movement bonus was coming back. However, CJ not working with NR has kept me from grabbing CJ on a few, just because of the detoggling 😛 -
Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
I didn't realize CJ Jump took over Shinobi Jump though. Players at least keep the defense bonus I guess. -
I'd replace the IOs in Quick Recovery with Power Transfer and get the +Heal Proc in there, as I'm told the Performance Shifter Proc is no use with multiple of them in the build. So, Superior Conditioning, replace the PS Proc with Synapse's Shock EndMod/+Run Speed. I'd put the +HP in Resilience and give Reconstruction the END/RCH/RES.
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A lot of that will depend on the writer at the time. No, Daredevil and Wolverine aren't close, but that can just be a matter of Set and IOs 😛 There's a lot of room between Scrappers and Stalkers for a lot of heroes/villains. Same for Scrappers and Brutes. I'd consider Batman a Stalker in CoH setting myself, but I'm sure plenty will side with Scrapper. Hulk. Brute. Except, I think Smart Hulk may be more Tanker. Sabertooth could be Scrapper or Brute. Wolverine I'd go straight Scrapper, but I'm sure that there are those who feel his Rage is Fury.
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While I agree with this statement... ...still going to have to put in my opinion that Regen needs a buff before anything else. However, I'll be honest and say any of these suggestions would likely be self serving from everyone. 😛 So, I'll give some sets that I likely won't play, but I think could use them...Force Field could use some love. Something I thought may work is Deflection and Insulation Shield both give a passive, unable to be enhanced, Defense Bonus. The same level as the ATs CJ/Hover without enhancement. They could do the same for the other Buff Team powers if they want. Each "buff team" (but not buff individual or the caster themself) power for every set could give a passive, unable to be enhanced, benefit that correlates to buff power. Sonic gives a +Resist All Kinetics Speed Boost gives a +RCH Ice Domination gives a +Defense Thermal Radiation gives a +Resist Been forever since I ran Empathy (back with Paragon Studios) did it have team all buffs except for caster?
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Dark Melee? He's Martial Artist, Katana or Dual Blades/SR with Teleport. His BAMF doesn't give any dark melee style punches.
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Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
I agree. I understood why Stealth didn't, but would've been nice for CJ to stack with Shinobi-Iri and NR. I haven't found Ninjitsu to be overpowered because it had some movement. Just a fun benefit 🙂 -
Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
As of now, NR detoggles CJ. Which just had me skipping CJ on builds I really wanted to run around with NR on. That includes sets that weren't Ninjitsu. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Personal opinion, but after some play through, I kinda like the -Regen/-Special in BS. However, I still like Barrage feeling like it got buffed 😛 -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Then throw in a Snipe from the Epic -
Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm hoping that's what that reply meant. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Scrappers/Stalkers only get that on criticals. So, it's not even a 100% thing every other ET attack, that they'd get life back. Wouldn't even be a 100% on the slim chance they get 2 EFs from TF. -
Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Shinobi-Iri gives less Run Speed than Ninja Run. Terrible change still. -
It was nice to be able to use Ninja Run stance with Super Speed, however, I don't care much for always staying in that stance when not running around. Is it possible to get the Ninja Run Stance as part of Super Speed customization?
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Focused Feedback: Other Powers Changes
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
And why is Combat Jumping Suppressing with the Powers? It already suppressed with Ninja Run, which was annoying. I didn't even notice that one at first. Guess I got fixated on Ninja Run. So, a power commonly taken to add some more Defense, isn't going to work with a Defensed based set? Sadly, seeing as how it wasn't taken out of Build 3, it looks like the idea is to keep the change. 😕 -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
That wasn't what the reply was to, was it? It reply was to giving Tankers a heal with their ET. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
And where did I say anything about it? Someone complained that Stalkers/Scrappers get to heal from ET, while Tankers (and Brutes) don't. I said it was a benefit of Criticals, since they don't get full crits, and that Scrappers/Stalkers would gladly give up the heal for full crit. The fact that such a thing might lower the damage is besides the point, as that's not what the changes have been. Going with the current changes and then giving up heal for full crit is all that was mentioned. You're just adding more changes to the subject which wasn't the point. -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
So, you're saying, if we got all the changes that are on beta now, with the only difference is, ET crits for dull damage, but doesn't heal you, you'd say no to that? I'd say you're in the minority on that. And I like the changes to EM. Fast ET back? Yes please! Losing it for that gawd awful charge animation killed it for me on live. I got over it on HC, but have been waiting for it to come to Scrappers, because I just don't enjoy Brutes as much as Scrappers. Crit > Fury for me 🙂 -
Focused Feedback: Energy Melee Revamp
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
Yes, but before the changes it was 20 second recharge, cost endurance to use, cost life to use, and still didn't crit. Stalkers had EM. And Crushing Impact at level 3, was pretty close to ET in damage with ET having a longer animation. CU did have longer Recharge and End Cost. However, CU didn't have the loss of life aspect. I'm happy with the EM changes (not happy with pairing it with Regen, like I REALLY want to though 😞 ), that said, the comment still goes back to "Well Scrappers/Stalkers have a way, but Tankers don't" which, truthfully, Tankers and Brutes have more HP to deal with the loss of life better than Scrappers/Stalkers do. I've been fine with the 28% Crit Damage. I just said Scrappers would be more than willing to take the full life loss all the time for full crit damage 😛 When someone said Tankers don't have a way to regain life like Scrappers/Stalkers do.