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BrandX

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Everything posted by BrandX

  1. I think it's the sets for Dominators. No tech feeling sets for instance. Then there's the fact that some sets are or are considered bad for Dominators (Gravity for instance).
  2. I'd guess we'd get an update on player choices in March. The March 2020 one, was a year after the last player breakdown.
  3. My idea was trying to look at the other sets, but then replaced Immobilize with Knock Up. I actually feel the order of the set would be best like... Lift Propel Telekinetic Restraint Mass Lift Personal Force Sheath As I like the Patreon Epics orders better. I'd also make Propel do decent damage, maybe even treat it like a Snipe. Though, it doesn't have to be turned into a Snipe, but I've always thought the blasts should do good DPS to be made part of one's attacks, and for Stalkers and Scrappers that generally means, make it a Snipe. Though they could just go through the Epics and give them some damage.
  4. Since I don't recall my previous version and I had been thinking of it a little more... Telekinetic/Gravity Epic Pool (for Scrappers/Stalkers) Lift (Just like Gravity Control) Telekinetic Restraint (Gravity Distortion, but with Soul Storm's Animation) Propel (Just like Gravity Control, but decent numbers) Mass Lift (Just like Lift, but targetted AOE) Personal Force Sheath (Passive +3% Defense/Resist All)
  5. I was told, that the Power Transfer +Heal Proc was equal to 3% Resist across the board, so I use it in my EM/Regen build. I use the Preventive Medicine Proc, but the Heal and Absorb Procs in attacks, I'd personally go for the damage.
  6. BrandX

    Dual Blades?

    They're the best option!
  7. How much do you need that 2.5% Recovery? Preventive Medicine Heal in High Pain Threshhold with the Absorb Proc, would give you more HP (lvl 50 Heal IO vs lvl 40 Heal IO) and 2.5% S/L Resist. Then put that Miracle in Health. In Stamina, if you replace the Performance Shifter End Mod with the Power Transfer End Mod you can get a bonus of 6% Regeneration, instead of +Speed. So better survival. You're WP Scrapper, so why put the KB Resist IO in Super Jump? Winter's Gift +Slow Resist would seem the better choice. WP has nothing to slow down, but your attacks won't get slowed down as much. Unbreakable Restraint Damage Proc over Ghost Widow's Embrace (Purple Proc being the better proc), and you could replace the RCH/+Absorb proc with DMG, DMG/RCH, or DMG/END Hecatomb to go with the Hecatomb Damage Proc in Freezing Touch, for more damage in the attack and you get a REC set bonus for the max of 5 +4% RECovery. The chance for Heal Proc in Frozen Aura, you could replace with a Fury of the Gladiator DMG/END/RCH IO, for better damage on Frozen Aura, and you get a 3.75% F/C Resist bonus. I'd replace the Bombardment ACC/DMG/END/RCH IO with the Annihilation version of that same IO, so you can get the +END Bonus over a 5% Range Increase bonus (which is giving 4ft to the range attacks and 3ft to Water Spout itself).
  8. Superior Reflexes. Spider-Sense. Sounds like a Defense Set to me. ๐Ÿ˜› Scrapper with a good Epic Set (Blast, Hold, Immobilize, AOE Hold, AOE Immobilize) ๐Ÿ™‚
  9. Spider-Man has gone far past the 10 tons lifting. Though, that can be the writers being terrible at math. Stopping a train for instance is way more than 10 tons. ๐Ÿ˜› Or any heavy object and put some speed on it ๐Ÿ˜›
  10. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Security: Level 50 Technology Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Villain Profile: Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(5), SprSpdBit-Acc/Dmg/Rchg(9), SprSpdBit-Dmg/EndRdx/Rchg(9), SprSpdBit-Acc/Dmg/EndRdx/Rchg(11), SprSpdBit-Rchg/Global Toxic(11) Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34) Level 2: Longfang -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15), AchHee-ResDeb%(17) Level 4: Wolf Spider Armor -- GldArm-3defTpProc(A) Level 6: Fly -- WntGif-ResSlow(A) Level 8: Suppression -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(17), Ann-Acc/Dmg/Rchg(19), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(21), Ann-ResDeb%(21) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(27) Level 12: Venom Grenade -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), Rgn-Knock%(31), Bmbdmt-+FireDmg(31) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33) Level 16: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 18: Frag Grenade -- SprDmnofA-Dmg/Rchg(A), SprDmnofA-Acc/Dmg/Rchg(34), SprDmnofA-Dmg/EndRdx/Rchg(34), SprDmnofA-Acc/Dmg/EndRdx/Rchg(36), SprDmnofA-Rchg/DmgFear%(36), OvrFrc-Dam/KB(36) Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39) Level 22: Mental Training -- Run-I(A) Level 24: Fortification -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(50) Level 26: Frenzy -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43), Arm-Dam%(43) Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 30: Kick -- Empty(A) Level 32: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(46), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(46), Ags-Psi/Status(48) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Tactical Training: Assault -- EndRdx-I(A) Level 44: Hover -- Rct-ResDam%(A) Level 47: Wide Area Web Grenade -- TraoftheH-Dam%(A) Level 49: Aim -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5), PwrTrns-EndMod(7), PwrTrns-+Heal(7) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ ------------ This is what I've gone with. Haven't Catalyzed the Avalanche set, obtained the Apocalypse set, or put in the Winter's Gift IO in Fly, yet. Been doing good! Don't use Web Grenade often, but I grabbed that for the rifle/concept more than anything else.
  11. You have Hasten in the build. Dark Consumption filled with Procs. A basically free PBAOE attack that does some good damage. ๐Ÿ™‚
  12. I'd like a Crab backpack with the spider symbol removed.
  13. Nope. It's T9 can't be enhanced for Recharge either. Only on Stalkers, does Recharge help with WP, and even on Stalkers, it's one power.
  14. The issue there, is WP has no powers that are helped by Recharge. Your attacks may get help, but I'd look into if you really want it on a /WP.
  15. I don't find it to bad myself. It's nothing compared to the other combos imo. However, yes, I would've loved for ET to just be at that fast speed. My guess is the EF was the way of getting PC and the set more AOE without taking away the ST.
  16. Musculature Radial is my favorite for the Damage, End Mod and Run Speed. The Immobilization, Defense Debuff and To Hit Debuff may or may not get much use, depending on power choices. Agility, last I recalled, hurt proc builds. I used it on a Ninjitsu Scrapper before, but I switched to Musculature. I use Spiritual on my Regen Scrapper, but that's a matter of trying to up the survival on my Regen, or else I'd go Musculature.
  17. I can say, I have corpse blasted a few, but not as many as before. ๐Ÿ™‚ And with Barrier, I haven't been the corpse as often and the just shy of 45% s/l defense has helped. Still feels pretty weak compared to other sets though.
  18. Oh, I should note, I was going ET > TF > ET > Moonbeam > BS > Repeat. I do think I have a slight gap in Hasten, so a slight gap in my chain for a bit, when I lack Hasten, but it's not much of a gap.
  19. Haven't gotten those up to tier 4's yet. I just got the Assault to Tier 4 today. I worked on the concepty ones first ๐Ÿ™‚ Though...Spiritual really seemed the way to go for Regen, for the RCH and HEAL.
  20. Better than my 3:30 on a EM/Regen/Soul Scrapper w/ Tier 4 Spiritual/Preemptive/Assault ๐Ÿ˜ž
  21. BrandX

    Dual Blades?

    I was soloing AVs with just BF > Attack Vitals Combo (before Incarnates) and soloed ITF with it (without Incarnates). Was able to get that gapless without Hasten. No. Dual Blades is not the best mission set (think it got a D on the Primary test) and not the top ST set, but it works. Not to mention you get to use Red Cap Daggers! How I never saw anyone else using them but me, always baffled me ๐Ÿ˜›
  22. I don't know. It's not like people aren't taking Hasten. I try to avoid it whenever I feel possible. Maining Regen now...so I don't feel I can skip it >_>
  23. Since I haven't seen an update to mids yet, did you have to have perma hasten for that?
  24. Exactly. I'm melee. Yes, that range skill will get used on a runner every now and again, but I'd like it to be a good attack to add to the attack chain, which means, I'm going to use it in melee range and I just like the idea of using it for the style, however if it's really meh, it won't get that. ๐Ÿ˜ž
  25. Concept powers.
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