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BrandX

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Everything posted by BrandX

  1. Could make it placate?
  2. I had actually thought about -Perception to go along with a Cold Damage Interface.
  3. I did originally have the idea for the -Resist to a specific damage type, to the Smashing interface, but I didn't feel the +ToHit or +DMG fit the cold theme as well.
  4. Well, not sure if we need one for the other resist types, as I figured this was just about getting more thematic interface's by damage type. Unless you're thinking the S/L -Resist should go to the Smashing or Lethal Interface. However, I do like adding the -Fire Resist to it, and making it temperature based.
  5. I was thinking it would have a higher -RES than Reactive, yes.
  6. Or you could go with... Frostbite: Cold w/ -Cold Resist Severity: Lethal w/ +ToHit Beatdown: Smashing w/ +DMG
  7. It's punishment for being evil. >_>
  8. So, the next question would be, is it worthwhile to put multiple in a build? I was thinking it could just help Regeneration more with more healing.
  9. Does this IO work in multiple powers now, or still just good in one power?
  10. Hit 50, just turn off XP. You only start getting Alpha XP after you actually hit the trainer. So, you can avoid any and all Incarnate XP if you really want to. And you are correct. Could just put over chat, "Looking for team to run such and such TF WITHOUT Incarnate powers." Which on the plus side, if the TF starts to fail, people could just switch them on later. 🙂
  11. You don't even need a toggle for the incarnate system. Just remove the powers from their slots and you can run anything without incarnate abilities.
  12. As for the filling the psi hole, that's more of a "Why was it there to begin with?" Unless the idea is to have some damage type that gets through to you when MoG is going. Your MoG -> Shadow Meld reply, assumes one has Shadow Meld. If one is going on and saying "Regeneration is fine just learn to play it right" based on taking Shadow Meld, then that's an issue. As for enhancing Integration 2/3 and Instant Healing 1/4, I'll have to double check in game, because going by Mids numbers, Integration goes from 51% base to 51.96% with 96% enhancing (2 +5 Heal Enhancements). Instant Healing 602% base to 603.9% If Mids is wrong on that, I'll change up my slotting for more Healing enhancement on those powers.
  13. I'm personally meh on it, but I just want simple little tweeks. Powers should be able to be enhanced. Integration for example. 50% Regen, but I can only enhance 1% of it? o.O Same with Instant Healing. Would being to enhance 25/300% (half of the regen) be OP? I feel Resilience should have Resist to ALL. MoG should have resist to ALL. MoG should have Defense to ALL (so positional as well as type). Also, would it hurt to get MoG up to 30 seconds? More Toxic Resist. This however in the vain of me wanting Dark Armor to be able to cap Negative Energy Resist on it's own, and for Energy Aura to have high Energy Resist (if not cap it on it's own). Just fits the concept imo. 😛 This could be added simply by raising the Toxic Resist in Resilience. However, I have liked other suggestions. The Resistance to Debuffs for example. No native ToHit or Defense (outside a 15 second power), but damn if Regen won't resist the debuffing of it! Regen debuff resist would be nice 🙂 Now, I know people go, "Oh! You're playing it wrong!" However, before Incarnates, I haven't felt Regen was equal to a lot of sets, at least in the area of IO builds. However, yes, with Incarnate powers, well yeah, Barrier goes a long way 😛
  14. Like you said, Shadow Meld is an epic. So that can be a meh option. However, I don't think one would have to change the name of anything, if they, using your example, tag this absorb onto Integration. Not even sure it needs to be called a sub power. With Integration not being able to be enhanced, it seems like a good place to add things however. Though, as a Regen player, I'd love to just see them power be able to be enhanced.
  15. I know this (I main Regen Scrapper). I'd like more in it. Regeneration to me, should be even more resistant to Toxic Damage 😛
  16. I got to wondering if the idea of giving Regen lots of debuff resistance would be the way to go with it. Recharge/Regeneration/Defense/ToHit Debuff resistance! Though, I also thought Psi resist should be added to Resilience and MoG. Also more Toxic resist.
  17. Hope it helps create some fun for you 🙂
  18. BrandX

    EM Performance

    While true. I do believe there's quite a few who can take going slower on map clearing, if that means they can clear those harder targets. Even if the harder target missions are less of a thing. That said, I recall Energy Melee being A ranking in ST DPS, but wasn't it C ranking in mission clearing?
  19. I don't know. I like the idea of seeing some of these sets get some personal buffs, but I probably wouldn't do them the exact same way. Cold Domination>Fire Shield: Owner gets 15% Fire/Cold Res Cold Domination>Glacial Shield: Owner gets 15% Cold Res Cold Domination>Frostwork: Owner gets 15% Cold/Toxic Res Thermal Radiation>Thermal Shield: Owner gets 15% Fire/Cold Res Thermal Radiation>Plasma Shield: Owner gets 15% Fire Thermal Radiation>Thaw: Owner gets 15% Cold/Slow Res Thermal Radiation>Forge: Owner gets 10% ToHit/Damage Force Field>Deflection Shield: Owner gets 10% Smash/Lethal/Toxic Res Force Field>Insulation Shield: Owner gets 10% Energy/Negative/Fire/Cold Res Empathy>Clear Mind: Owner gets +Perception and 5 points protection against Stun/Sleep/Hold/Fear/Confuse/Immob Empathy>Fortitude: Owner gets 5% ToHit/Damage/Def All Kinetics>Increase Density: Owner gets 10% Smash/Energy Res and 5 points protection against Hold/Immob/Stun/Knock/Repel Kinetics>Speed Boost: Owner gets 15% Recharge/Recovery/Slow Res Sonic Resonance>Sonic Barrier: Owner gets 10% Smash/Lethal/Toxic Res Sonic Resonance>Sonic Haven: Owner gets 10% Fire/Cold/Energy/Negative Res Sonic Resonance>Disruption Field: Owner gets 10% Damage Sonic Resonance>Sonic Repulsion: Owner gets 5 points protection against Knock Sonic Resonance>Clarity: Owner gets +Perception and 5 points protection against Confuse/Fear/Sleep Etc etc...and maybe these are are still to much, but, I always liked the idea of a passive buff to the user of the set for grabbing ally only powers. Can't be enhanced, but makes the power not feel as useless when solo. 🙂
  20. BrandX

    EM Performance

    Awesomely awesome! Can't recall my Degenerative Interface time, but with Preemptive Interface, 3:30 Pylon Time on EM/Regen.
  21. That's a good idea for it too. Either works imo 🙂
  22. If I recall correctly, Spectral Interface creates tentacles too.
  23. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Dual Wield -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(5), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(9) Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(27) Level 2: Empty Clips -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(17) Level 4: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23) Level 6: Swap Ammo Level 8: Bullet Rain -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(25), Rgn-Knock%(25) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(29) Level 12: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-Rchg/EndRdx(29), DarWtcDsp-ToHitDeb/EndRdx(45) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Maneuvers -- Rct-Def/EndRdx(A), Rct-ResDam%(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(42), LucoftheG-Def/Rchg+(43) Level 18: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Dam%(33), AchHee-ResDeb%(34) Level 20: Lingering Radiation -- Empty(A), Empty(34) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37) Level 24: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def(37), LucoftheG-Def/Rchg+(37) Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(40) Level 28: Choking Cloud -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-%Hold(40), EndRdx-I(42) Level 30: Boxing -- Empty(A) Level 32: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45) Level 35: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-End/Res(46), GldArm-Res/Rech/End(46), GldArm-ResDam(46), GldArm-3defTpProc(50) Level 38: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48), Ags-Psi/Status(48) Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), LucoftheG-Def/Rchg+(50) Level 44: Assault -- EndRdx-I(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Mutation -- SynSck-EndMod/+RunSpeed(A) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(42) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ This is what I've come up with so far. Not 100% sold on it, but for instance, fly is important, not so much hover (though that's nice) and not sold on the order of powers either. Tough/Weave I may take later. Wanted to get Soul Drain in there. Really, this is just a build I started working on as I've been playing. I'd like to get Suppressive Fire in with Procs. I read it's good with Procs and I like having a hold 🙂
  24. Been looking at a few of the builds I've seen posted in this forum (didn't find any in Defender). Was looking for a good survival build, that with the help of Rad's debuffs could dish out some good damage. Right now, just winging it as I level.
  25. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Ice Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Flight Power Pool: Leaping Power Pool: Speed Ancillary Pool: Arctic Mastery Villain Profile: Level 1: Frozen Fists -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury%(11) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam(15) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19) Level 4: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(21), SprFrzBls-Acc/Dmg/EndRdx(21), SprFrzBls-Acc/Dmg/Rchg(23), SprFrzBls-Dmg/EndRdx/Acc/Rchg(23), SprFrzBls-Rchg/ImmobProc(25) Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(29) Level 8: Ice Patch -- RechRdx-I(A) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34), GldArm-3defTpProc(34) Level 12: Boxing -- Empty(A) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33) Level 18: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(33) Level 20: Consume -- Obl-Acc/Rchg(A), Obl-%Dam(34), ScrDrv-Acc/Rchg(36), ScrDrv-Dam%(36), Erd-Acc/Rchg(36), Erd-%Dam(50) Level 22: Weave -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-ResDam%(37), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(46) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Freezing Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), UnbCns-Dam%(39), Hct-Dam%(40) Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42), Obl-%Dam(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 32: Frozen Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(45) Level 35: Block of Ice -- Empty(A) Level 38: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(45) Level 41: Ice Blast -- Empty(A) Level 44: Ice Storm -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50) Level 47: Fiery Embrace -- Empty(A) Level 49: Rise of the Phoenix -- SynSck-EndMod/+RunSpeed(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(7) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ My Ice/Fire/Arctic Brute! Has handled ITF well. I did create her to farm in AE, but still wanted to enjoy my concept 🙂 Reactive Interface (Fire Proc) and Pyro Judgement (I don't like the Ice Judgement 😞 ) Lots of fun! Obvious room for you to play around with.
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