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BrandX

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Everything posted by BrandX

  1. Okay. While I love using "The Legendary" as a title on my main. I know I would love..."The Immortal" as a title so much more 🙂 How about adding that as a title? "Immortal" of course, not with the "The" that gets added separately and is already in there. 😛
  2. The only buff I feel Dominators need, is some tech feeling Assault sets! Dual Pistols/Street Fighting! And Illusion Control! Need that too!
  3. Pretty much capped all Resists on an Elec/Elec Brute except Toxic (42.5%) and Negative (57.13%) and I honestly can't say that I don't miss some softcapped defenses. 😛 May just be Cims that make me miss it, as I can feel things crush through that 90% Resist when surrounded.
  4. Don't even need FF proc slotting.
  5. I don't recall hitting the ST DPS I wanted. AOE, sure, I was fine with. PBAOE, Targeted AOE, Cone...and the Targeted AOE came back fast enough, I could live without the cone (Empty Clips) truthfully, but I love it's animation. Sure, there's the other cone, but it's so narrow, may as well be ST.
  6. Lacks in damage, unless, it seems, you force yourself into Soul or Dark Mastery, by the sounds of it.
  7. Yeah. I did that. Pair it with Teleport for team friendly skipping. Why I didn't think of it before, I don't know!
  8. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Teleportation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Aimed Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Electrified Net Arrow -- Empty(A) Level 2: Glue Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11) Level 4: Ice Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(13), SprEnt-End/Rchg(13), SprEnt-Acc/Hold/End(15), SprEnt-Acc/Hold/End/Rchg(15), SprEnt-Rchg/AbsorbProc(17) Level 6: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21) Level 8: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Explosive Arrow -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(25), SprFrzBls-Rchg/ImmobProc(27), OvrFrc-Dam/KB(27) Level 14: Teleport Target -- Empty(A) Level 16: Flash Arrow -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(29), CldSns-Acc/EndRdx/Rchg(29), CldSns-%Dam(31) Level 18: Ranged Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(33), Apc-Dam%(33), StnoftheM-Dam%(33) Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36) Level 22: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(37) Level 24: Boxing -- Empty(A) Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37), Ags-Psi/Status(39), GldArm-3defTpProc(39), StdPrt-ResDam/Def+(39) Level 28: Gymnastics -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(42) Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 38: Oil Slick Arrow -- Dtn-Dmg/EndRdx(A), Dtn-Dmg/Rchg(46) Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 44: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(48) Level 47: Upshot -- Empty(A) Level 49: Aim -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) Level 49: Quick Form ------------ I may change out Combat Jumping for Stealth and put a Stealth IO in Sprint.
  9. Aimed Shot > Superior Winter's Bite x6 Blazing Arrow > Superior Blaster's Wrath x6 Explosive Arrow > Superior Frozen Blast x5 (no ACC/DMG) - Overwhelming Force x1 (DMG/KB to KD) Ranged Shot > Apocalypse x5 (no DMG) - Sting of Manticore x1 (Damage Proc) Rain of Arrows > Superior Defiant Barrage x6 Aim > Lvl 50 RCH IO Electrified Arrow > Impeded Swiftness x1 (Damage Proc) Glue Arrow > Artillery x6 Ice Arrow > Superior Entomb x6 Flash Arrow > Cloud Senses x4 (No To Hit Debuff or To Hit Debuff/RCH/ENDRED) Eagle Eye > Numina's Convalescence x6 Gymnastics > LotG Global RCH - Reactive Defenses: Scaling Resist - Shield Wall: Teleportation/Resist Oil Slick > Detonation x2 (DMG/END & DMG/RCH) Upshot > Lvl 50 RCH IO Health > Panacea: +END/HP - Miracle: +REC - Preventive Medicine: Absorb Proc Stamina > Performance Shifter (END MOD and +END Proc) Teleport > Blessing of the Zephyr x2 (Speed/ENDRED and KB Protection) Teleport Target > Nothing in it (maybe I'll put a Winter's Gift) Combat Jumping > LotG: Global RCH Maneuvers > Red Fortune x2 (DEF and DEF/ENDRED) - LotG: Global RCH) Tactics > Gaussian's Synchronized Fire-Control x6 Boxing > Nothing Tough > Aegis x4 (No RES/RCH or ENDRED/RCH) - Gladiator's Armor: +Def - Steadfast Protection: +Def Weave > Same as Maneuvers Personal Force Field > LotG: Global RCH Temporary Invulnerability > Aegis x4 (No ENDRED/RCH or Psi Resist) 71.82% S/L Resist 26% F/C Resist 10.25% E/N Resist 13% Psi Resist 8% Toxic Resist 43.03% Ranged Defense 34.58% AOE Defense 21.46% Melee Defense Bit of a concept build. Was trying for 45% on Range and AOE, not worried on melee. Mutant with Teleport and Luck abilities. So, someone can probably do better, but this build has been doing well for me and it's been fun. 🙂
  10. I have a build without Scorpion Shield. I'll get it posted. But will have to do it a bit long hand, since...no mids update yet.
  11. You could just go in, change the slots. Save the costume. Go to the other slot. Load up the changed slots. Then change the costume itself. I've had to do this multiple times as I figure out where I want those sliders.
  12. If you want to change Hurricane, maybe Storm isn't the set for you. Or a skippable power for you. And of course, if you're solo, it's easy enough to keep on if wanted.
  13. Well, I've decided to skip M30. Just not enough room/slots! Want to take some concept/survival powers. Just a bit shy of softcap though 😞 Unless I skip Strength of Will and take Combat Jumping. Which, I know on my Scrapper I found SoW a lot more useful than people think it is, but that may not be the case for Sentinels. Did however get it to Burst > Slug > Burst > Incinerator, which I believe the AR/DA thread said was the better DPS.
  14. Don't generally take them myself. Maybe if they became great ST DPS.
  15. I don't know...I like... ET > TF > ET > Bonesmasher > Moonbeam/Gloom. <_< >_> 🙂
  16. Not seeing much mentioned on her about AR. Made a new AR/WP and went looking for info. Saw a AR/Dark thread. Should I not take M30 Grenade? Is it, that for AOE, I should just stick with Buckshot, Flamethrower and Full Auto?
  17. I really don't see how it's hard now. Oro to AP, go to Icon. Oro to where in Red Side. So, is this just a praetorian thing, that you only really go there at the beginning?
  18. I want this, but with the bikini option that matches up with tight shirts, instead of the shorts look 🙂
  19. Galaxy City has been destroyed by Shivans!
  20. With SR, if you didn't need Weave, that's just a another power pick. 🙂 You could still grab Tough. My thought is WP comes with Regen. Nice to have healing.
  21. The only think annoying, is Combat Jumping detoggling when you activate ninja run.
  22. Love Dual Pistols, but as I've kept finding, on Blasters, for some reason, I don't have as much fun as Dual Pistols on Corruptors, Defenders and Sentinels. Yet some how I've enjoyed my BR/Energy and Archery/Tactical Blasters. I have thought about a DP/Tactical Blaster, ignoring the first Arrow attack completely (maybe an IO set mule) and going for Gymnastics and Eagle Eye. 😛
  23. Resilience on a Scrapper/Brute starts at 9.38% On a tank, I'm guessing 12.5% to start. That's taking the Scrapper/Brute version of Grounded, which has the same 9.38% resist and seeing the Tanker version at 12.5% and likely enhanced to 14.13 (Steadsfast +Defense IO) - 18.71% (2 lvl 50 Resist IOs), just to be on the lower end of the max resist the Tanker would likely get. Then easily another 8% from the +Resist IOs and another 6% across the board from IO sets at minimum across the board. So, that's at 28.13 - 32.71% Resist right there. Likely to grab Tough and some purple sets for the +RCH to get Dull Pain and Hasten up fast. So, there's another 22% for S/L (not to mention ATO would likely add another 6% S/L) plus the likely hood of 24% more to F/C Resist when all is said and done. There doesn't look to be a big difference in heal percentage, so the difference there would come from Tanker's having more Health. I likely wouldn't make one, as I like the scrapper damage, but it does seem like it would survive a whole lot better than either Brutes or Scrappers. This doesn't include it's ATO Procs for more Resist (to all) and it's +Absorb Proc. 60% S/L Resist easily. 50% F/C Resist seems to be a safe bet. 28% every other Resist easily, and none of that includes the +Resist ATO, as I don't recall how often it goes off on my own Tanker.
  24. Ran an all Stormie MLTF with my Elec/Storm Troller. Why would I want to get rid of the repel? It's not something you're going to toggle on and leave on (usually - maybe solo?) but I found various times to use it. For sure love to turn it on at City Hall in Posi 1. 🙂 AVs who can't be repelled? Hurricane is going on!
  25. I'd rather see Combat Jumping not detoggle with Ninja Run.
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