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Everything posted by BrandX
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The only problem I see with Scrappers, is they need more Secondary Options!
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Have to disagree, WP can be built strong. I also feel it's t9 gets overlooked for a power that helps it keep afloat. It's recharge is static, so you need to know when to click, and sometimes that means knowing to click it before you charge in, instead of last minute.
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Yeah. Going to get rid of Tactics. I do have Farsight after all. I do like to take all three Leadership toggles, but that would lower my End Use, and I can grab Afterburner (extra +7.5% RCH) or Time Stop (second Hold).
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I thought they said it wasn't ported because it lacked enough actual control for domination.
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I would think the Corr Primary that benefits the most from Scourge, would depend on, not just the secondary, but which one gets targets down in life the fastest.
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Personally wouldn't see anything wrong with a standard PA put in, and would want it in, for the clones aspect 🙂 but if it's found that it needs to be powered down, okay, just curious if it would. Fire Armor is about more damage when the secondary is about damage (or vice versa).
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Why get rid of Phantom Copies (in this case) damage? 😕
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I was just curious to ST DPS top sets when solo 🙂
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I noticed people don't seem to max out the damage on Water Burst, is it just better to put the RCH Proc in it, and not worry about it's damage? Or is it that that damage is low enough, not to worry? And how good is that Heal Proc in Stamina?
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Has Dark Melee gone done the list then?
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Is there a list of top Melee DPS?
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This is what I have so far... Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Hydro Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), FrcFdb-Rechg%(11) Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A) Level 2: Water Burst -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(11), SprScrBls-Acc/Dmg/EndRdx/Rchg(13), Ann-Acc/Dmg/EndRdx(50) Level 4: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17) Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(19) Level 8: Whirlpool -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(21), SprScrBls-Rchg/+End(21), Artl-Dam/End(50) Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46) Level 12: Dehydrate -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(25), Apc-Dam%(25), ThfofEss-+End%(27) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(27), LucoftheG-Def/Rchg+(29) Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(33) Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36) Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(37), LucoftheG-Def/Rchg+(37) Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(48) Level 30: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(40) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42) Level 35: Slowed Response -- AnlWkn-Acc/Rchg/EndRdx(A), ShlBrk-Acc/EndRdx/Rchg(42), AchHee-ResDeb%(43) Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(43), Prv-Heal/EndRdx(43), Prv-Absorb%(45) Level 41: Shark Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-Psi/Status(45), StdPrt-ResDam/Def+(46) Level 44: Spirit Shark Jaws -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 47: Tidal Forces -- Empty(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ...see anywhere I can put improvements on it?
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Agreed. Love Ninjitsu. It's almost perfect for what I want in a concept set. While I don't recall on INV or Shield, was WP's taunt aura pretty weak, especially so on Scrappers?
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Time/ and Dark/ I've done quite well solo. Rad/ I personally didn't like running solo.
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Okay. Made some changes. Put a +RCH Proc in Executioner's Shot. With the hope that it would go off, often enough, to keep Piercing Rounds recharging fast. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Dark Miasma Secondary Power Set: Dual Pistols Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(5), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7), Pnc-Heal(9), Acc-I(9) Level 1: Pistols -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(11), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), GldJvl-Dam%(13), GldJvl-Dam/End/Rech(13), AchHee-ResDeb%(15) Level 2: Tar Patch -- RechRdx-I(A) Level 4: Empty Clips -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(15), SprVglAss-Rchg/+Absorb(17), SprFrzBls-Acc/Dmg(17), SprFrzBls-Acc/Dmg/EndRdx(19) Level 6: Howling Twilight -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(19), Ann-Acc/Dmg/EndRdx(21), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50) Level 8: Shadow Fall -- ShlWal-Def/EndRdx(A), ShlWal-Def(21), ShlWal-ResDam/Re TP(23), LucoftheG-Def/Rchg+(23) Level 10: Swap Ammo Level 12: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27) Level 14: Mystic Flight -- WntGif-ResSlow(A) Level 16: Bullet Rain -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(27), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(29), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(43) Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31), Rct-ResDam%(33) Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37) Level 28: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), Apc-Dam%(39), FrcFdb-Rechg%(40) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 35: Piercing Rounds -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43) Level 38: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(48) Level 44: Soul Drain -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(48), FuroftheG-Acc/Dmg/End/Rech(48), FuroftheG-ResDeb%(50) Level 47: Soul Storm -- Empty(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition ------------ Could replace Gladiator's Javelin in Pistols to Decimation for the Build Up Proc and 1.5% Energy/Negative Resist over GJ's 2.5% Recovery and Lethal Proc. I was thinking I may be better off with the Recovery bonus. I'd use Decimation's Dam/End, so less recharge enhancement in the power, to help the procs go off more often (or maybe it wouldn't make a difference in Pistols). With the +RCH Proc, hoping I can maintain Pistols > ES > Pistols > Swap Ammo > Piercing Rounds > Swap Ammo for the ST, while hitting the hard targets with HT. Not sure if Twilight Grasp should be used often for the -50% Regen. Would it be better to put it in the attack chain? Is that -50% Regen better than a second Pistol attack?
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Love self rez powers, as they fit so many of my concepts, especially my main, but I do agree they could be improved. However, the only improvement I feel they need, is the ability to survive the reviving if used in the middle of a mob. Not be a need to run away, and hope no mobs are near you when you fall. Whether this be complete invulnerability or just extremely high resists and you slot for an amount of health to be restored, or what have you.
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I would love Soul Transfer for the concept! I also love Soul Storm for the concept. 🙂 I'd really take either. I was planning to use Swap Ammo.
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Working on a build. I feel it can be better. Help is appreciated. Maybe see what I'm missing. Trying to get good damage and mitigation. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Dark Miasma Secondary Power Set: Dual Pistols Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(5), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7), Pnc-Heal(9), Acc-I(9) Level 1: Pistols -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13), SprDfnBst-Rchg/Heal%(15) Level 2: Tar Patch -- RechRdx-I(A) Level 4: Empty Clips -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(15), SprVglAss-Rchg/+Absorb(17), SprFrzBls-Acc/Dmg(17), SprFrzBls-Dmg/EndRdx(19) Level 6: Howling Twilight -- Ann-Dmg/Rchg(A), Ann-ResDeb%(19), Empty(21), Empty(50), Empty(50) Level 8: Shadow Fall -- ShlWal-Def/EndRdx(A), ShlWal-Def(21), ShlWal-ResDam/Re TP(23), LucoftheG-Def/Rchg+(23) Level 10: Swap Ammo Level 12: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27) Level 14: Mystic Flight -- WntGif-ResSlow(A) Level 16: Bullet Rain -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(27), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31) Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31), Rct-ResDam%(33) Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37) Level 28: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(39), AchHee-ResDeb%(40) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 35: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(43), RechRdx-I(43) Level 38: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(48) Level 44: Soul Drain -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(48), FuroftheG-Acc/Dmg/End/Rech(48), FuroftheG-ResDeb%(50) Level 47: Soul Storm -- Empty(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition ------------
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I thought the reason people did radio, was so they could pick Council as their enemy group 😛 Peregrine Island for instance, has plenty of contacts that keep you stuck in PI. While I don't recall, I believe Talos did as well.
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The Undying Boxer - Mutant Dark / Ninjitsu / Soul scrapper
BrandX replied to EnjoyTheJourney's topic in Scrapper
Yup, you're right. I missed that because I didn't notice the 1.5% in Crushing Impact, which I went for the 5% Recharge. So, yeah, I'd switch one of those Red Fortune's with LotG of the same type, for the Regen and HP bonuses.