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Everything posted by BrandX
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When the competitive event is PvP, not so sure that means it was an over performer. Especially considering PvE does not equal PvP.
- 366 replies
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Hmmm...which gets me wondering how it would do if slotted into every Electric Melee attack, for a chance to heal every attack.
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Don't care for Burst of Energy. Instant Healing, just seems like a fail. Sit there and constantly stab it? Doesn't sound like it would be a meaningful power to use. And I still believe MoG should give defense to all (psychic and positional) and resist to all (this includes psychic).
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Wasn't part of Claws being that it recharged faster and was cheaper on the end?
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I don't want to see TF and Stun become AOE powers, if it's going to take away from the ST aspect. 18% increase in damage to WH isn't exactly an OMG, the set is so AOE. 18% You probably wouldn't even notice it.
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That was my point though. I get the feeling, those arguing for adding in those extra AOEs, want to be able to farm with EM. I'd even say, the other AOE sets get love for farming because people may be going, "Spines? Meh!" 😛 I won't lie and say those suggestions don't sound awesome, but I do feel that would take away from other aspects of EM.
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How many would try to do it with EM, if it got multiple powers turned into AOEs. Splash damage to TF. Turn Stun into an AOE. A bigger more awesome Whirling Hands. Though Titan Weapons and Electric Melee are top five picks as well, as is Super Strength (FS, combine it with FA), can't speak on Radiation Melee, as I don't know it's AOE potential.
- 366 replies
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I don't recall mentioning the 18% increase in damage specifically. My comment is on those trying to give EM more AOE. If I feel EM should be ST king and focused, I'm not going to want to see it become more AOE focused, to take away from it.
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I'd say most try to pick an Epic Based on theme/concept, but this isn't to say the Power Boost Option isn't able to be equal to the concept. I also don't see many pick it. Maybe because it's a boring choice? I liked Leviathan for my Water/Time and Soul for my Necro/Time.
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Seeing as how Spines is the top Brute Primary in terms of players choosing it, and lots of suggestions on how to improve EM seems to be, "Give it more AOE because that's what I consider to be the point of the game" I don't think it's ridiculous.
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But it's Power Boost making one feel ridiculously powerful with Time Manipulation and then Incarnates (which make lots of things feel ridiculously powerful). Time Manipulation without Power Boost, awesome yes, but nothing that needs altered. I feel my Water/Time Corruptor is equal to my Dark/DP Defender survival wise, but the Defender feels like it helps more on the hard targets (but Time helps with defenses on the way to them better).
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And saying that, is with Incarnates involved?
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I think that's the point right there. You don't look at Time Manipulation. You look at Time Manipulation with specific powers. Power Boost? You just limited what powersets to take, to get it to that point, and I promise you, not everyone who takes Time Manipulation, is taking Power Boost. What is that, one Epic for Defenders, Controllers and Corruptors to take? I don't believe Masterminds have access to it. It also has 1 toggle, and then a bunch of clickies, that generally, people prefer toggles, and the toggle is turned off if Held/Stunned/Slept and it gives no Defense, just some -toHit, that the character has to have the enemy in the middle of or at least on the edge of. So, you're thinking is, people willing to limit themselves to one Epic Pool, make the set powerful? Then change the Epic Pool power 😛
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#01 Add my suggested Time Energy Armor in the Eco Friendly Thread ^_^ #02 Regen Buffs #03 Port EM to Scrappers #04 Buff EM #05 Give Scrapper Epics Energy Blast Option for Laser Eyes #06 Port Animations to other sets #07 More Epics, so more theme/concept options! #08 More set additions from Eco Friendly Thread #09 More Incarnate Options in the current Incarnate Types (Destiny/Interface/etc) #10 More TFs
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Some aren't worried about it, and those that are, look to be of the idea that if they can't farm with it, it must be bad. I like the idea of a ST focused set, that has me taking down targets quick enough, I don't care about the lack of AOE. 🙂 Mind you, I'm sure there are other sets that are pretty single target focused and should be in the running, and Fire Melee's whole concept is damage, so it should be up there. Though I'm sure such things as secondary effects would play an effect too.
- 366 replies
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Pick up a couple enhancement unslotters, slot in into characters who can take it, catalyze it, unslot it and good to go.
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I can agree, that an IOed out character doesn't need to be tanking +4/8 content, on a team without buffs or just solo without buffs, but I still never felt Regen felt as tough as other sets at lower difficulties, so I do believe it could use a bit of a look at tp up it a bit.
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Yes, but not everyone cares about EM even being in the running for AOE. I was always fine with EM's level of AOE. It had an animation I loved, and it was enough AOE for me. I didn't need to finish a mission at top speed like others feel they have to, or be an AOE farm machine. I can live with the ST focus. This isn't to say AOE isn't nice, love it on my Dual Pistols, but seeing as how I use StJ on a Scrapper with just Spinning Strike for AOE (no cross punch), I don't generally worry about AOE.
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While they had a formula, wasn't their idea, to also not be tied to that formula? We hear that a lot. "Oh, this power over does this formula" but I recall that being a guideline more than a set in stone rule. Not to mention, the secondary effects would then have to weigh in on it. Why would something with a better secondary effect not do less damage than the one with a better secondary effect?
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Don't care for the "Muster Resolve" power myself, but then, I don't care for the "Scales with the number of enemies around you aspect" either. Fast Metabolism - Like it. Reconstruction - Like it, but I do prefer Sarrate's suggestion of putting the absorb on this power instead of Dull Pain. Resilience - I'd slap in -Regen Resist and a little more Toxic and Cold Resist, just as I feel those two resists should be a little more on a Regenerator, especially Toxic Resist. 🙂 Dull Pain - See Reconstruction. So no change. Integration - Put a little -Regen Resist in here too and able to enhance ALL of it's Regen ability. Muster Resolve - I don't think this needs a recovery component. Regen isn't lacking in the Endurance Recovery area with Fast Metabolism (or Quick Recovery in Regen as of now). I'm guessing part of the idea is to make this the taunt aura for Brutes (maybe Tankers too). I'd pick a number for the Absorb and then let people enhance it above that with enhancements. So, likely base it around 1-3 enemies. Instant Healing - Since it likely wouldn't be put back to Toggle, leave as is. Revive/Inexorable - I love revive powers! Might I suggest instead...the bonuses you suggest, just be passive abilities instead. Not sure of the overtime equal to what I'm guessing would be 300-600 sec recharge for 20-30 seconds of bonuses, but do the math and then make the conversion to passive. +5% Damage/Recharge/Rec, +10% Regen, +10% Heal (would enhance Fast Metabolism, Reconstruction, Dull Pain, Intergration and Instant Healing by another 10%). When dead, the passive abilities become inactive and remain inactive until the power recharges (so using a wakie would have the benefit of keeping the passive bonuses, instead of that 300-600 seconds of waiting for the power to recharge). Moment of Glory - Add in Psychic Resist/Defense and Positional Defense. It's a 15 second power on a long recharge. EDIT: Let me not forget, make it so you can't die for 10 seconds after using the revive! Gah, no point in a revive power, if I can't use it then and there, with enemies on top of me 😛
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As someone who plays and loves Time Manipulation, I have to say, I wouldn't call it popular because of being powerful. I'd call it popular because it offers great survival. It can also be made to work with other concepts and not be "Time" related...even with it's name (though I known plenty who go "Concept can only be related to a sets name" :p) I find Dark to be powerful, but even back on live, with toggle debuffs, I felt little use for them when a team is steam rolling content, but I find it a lot more useful when on those tough targets.
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StJ and SS have the luxury of being very superhero/concept friendly, with StJ being a good super strength concept for Scrappers. TW, not as concept friendly for many. Personally, I wish they'd just port the Razor Sword over to Katana 🙂 Love the concept, don't enjoy the playstyle.
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Being good at Single Target is a viable strategy, it just wouldn't make the set popular with people who focus on AOE. From what I've seen, the one's who want to increase it's AOE want an AOE set with pom poms, because they like the energy melee/pom pom aspect of the set, but nothing else. Personally, I like the idea of it being the #1 ST DPS and never had a problem with it's Whirling Hands AOE. In the end, giving it to scrappers is the most important aspect imo.
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Speed up animations of the longest two attacks. Give us some alternate animations to go with them. Make Barrage more awesome, as it has the awesome animation! Need no more!
- 366 replies
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- energy melee
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