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BrandX

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Everything posted by BrandX

  1. Could we get a Cold Damage Interface? Cold be Cold Damage/Slow or Cold Damage/Slow/Recharge or even Cold Damage/Something else, just would like to see a Cold Damage Interface to go with cold powers. Maybe 75% Cold Damage/25% +2 Mag Hold. So a chance to boost holds.
  2. I did imply I was talking the other melee sets, not all sets, when I said "Take weapon sets with parry" 😛 And I've continued to try. I've just continued to find multiple ways on how not to do it.
  3. That could still be mutant origin. Mutant origin doesn't mean they have the best of powers or powerful abilities.
  4. Whoa whoa whoa! Superman. Yes. Martian Manhunter. Yes. Aquaman. Yes. Thor. Yes. Namor. No. He's a mutant! 😛
  5. Which is what I would like to see, as I enjoy the set, but haven't gotten it to feel as survivable as other sets and all I feel anyone can really say to get it there, is "Take weapon sets with parry"
  6. I'm going to disagree that Regeneration wouldn't be part of a pure healing set. 😛
  7. I actually thought that was the worse part of the nerf. Hate that animation.
  8. Soft cap defense and max resist and likely has a self heal, what exactly stops a scrapper from being able to do an AE Farm? Aren't those tailored to the build anyways? So, max defense and resist to the damage type, in this case, I'm guessing fire, so Fire Armor with a self heal.
  9. Going to have to agree with @ZorkNemesis on skipping the Freezing Rain being a bad idea. Besides the -Def and -Res it provides, it can slot two more -Res procs. Snow Storm, on the other hand, is skippable. What's the theme? I find a lot of the sets can cover multiple themes.
  10. It would be nice to see them put into use more, and the 50% rate on them, would I believe start getting people to look at them more. I know I have a few spots I may put them if they were 50% instead of +5ing some other IO.
  11. That it does. Works itself up to 10%
  12. The only problem I see with Scrappers, is they need more Secondary Options!
  13. Have to disagree, WP can be built strong. I also feel it's t9 gets overlooked for a power that helps it keep afloat. It's recharge is static, so you need to know when to click, and sometimes that means knowing to click it before you charge in, instead of last minute.
  14. Yeah. Going to get rid of Tactics. I do have Farsight after all. I do like to take all three Leadership toggles, but that would lower my End Use, and I can grab Afterburner (extra +7.5% RCH) or Time Stop (second Hold).
  15. I thought they said it wasn't ported because it lacked enough actual control for domination.
  16. I would think the Corr Primary that benefits the most from Scourge, would depend on, not just the secondary, but which one gets targets down in life the fastest.
  17. Personally wouldn't see anything wrong with a standard PA put in, and would want it in, for the clones aspect 🙂 but if it's found that it needs to be powered down, okay, just curious if it would. Fire Armor is about more damage when the secondary is about damage (or vice versa).
  18. Why get rid of Phantom Copies (in this case) damage? 😕
  19. I was just curious to ST DPS top sets when solo 🙂
  20. I noticed people don't seem to max out the damage on Water Burst, is it just better to put the RCH Proc in it, and not worry about it's damage? Or is it that that damage is low enough, not to worry? And how good is that Heal Proc in Stamina?
  21. Has Dark Melee gone done the list then?
  22. Is there a list of top Melee DPS?
  23. Concept
  24. This is what I have so far... Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Hydro Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), FrcFdb-Rechg%(11) Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A) Level 2: Water Burst -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(11), SprScrBls-Acc/Dmg/EndRdx/Rchg(13), Ann-Acc/Dmg/EndRdx(50) Level 4: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17) Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(19) Level 8: Whirlpool -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(21), SprScrBls-Rchg/+End(21), Artl-Dam/End(50) Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46) Level 12: Dehydrate -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(25), Apc-Dam%(25), ThfofEss-+End%(27) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(27), LucoftheG-Def/Rchg+(29) Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(31), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(33) Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36) Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(37), LucoftheG-Def/Rchg+(37) Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(48) Level 30: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(40) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42) Level 35: Slowed Response -- AnlWkn-Acc/Rchg/EndRdx(A), ShlBrk-Acc/EndRdx/Rchg(42), AchHee-ResDeb%(43) Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(43), Prv-Heal/EndRdx(43), Prv-Absorb%(45) Level 41: Shark Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-Psi/Status(45), StdPrt-ResDam/Def+(46) Level 44: Spirit Shark Jaws -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 47: Tidal Forces -- Empty(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ...see anywhere I can put improvements on it?
  25. Agreed. Love Ninjitsu. It's almost perfect for what I want in a concept set. While I don't recall on INV or Shield, was WP's taunt aura pretty weak, especially so on Scrappers?
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