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BrandX

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Everything posted by BrandX

  1. I just feel this needs to be reminded for the powers to be to give these sets a look.
  2. This may be the real issue. If I was to make a suggestion, it'd be to get rid of the grab such and such power to move onto the next rung, while keeping the level requirement there. Don't need to grab Boxing anymore. However, still have to wait till level 20 to grab Weave. 14 to grab Tough.
  3. That's why you have Brawl and an Origin Attack. You can even slot up Brawl and respec those slots out later.
  4. How exactly do people need it to be viable? I almost never take it. So far, I have it on my DP/Nin Sent and thinking about taking it on my Elec/Elec Brute. Didn't need it on my StJ/Nin Scrapper. Ice/Nin Stalker. And many other characters, which are usually taken to the "Get enough DPS to solo AVs without Incarnates, in final enhancement slotting" By your logic, we should just be given soft capped defenses, because we're just not competitive without it, compared to those who do have it.
  5. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Charged Brawl -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(5), SprUnrFur-Acc/Dmg/Rchg:50(7), SprUnrFur-Dmg/EndRdx/Rchg:50(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(9), SprUnrFur-Rchg/+Regen/+End:50(9) Level 1: Charged Armor -- GldArm-End/Res:50(A), GldArm-RechRes:50(11), GldArm-Res/Rech/End:50(11), GldArm-ResDam:50(13) Level 2: Jacobs Ladder -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(13), Arm-Acc/Rchg:50(15), Arm-Dmg/EndRdx:50(15), Arm-Dam%:50(17), Arm-Dmg:50(17) Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(19), FuroftheG-Dam/End/Rech:50(19), FuroftheG-Acc/Dmg/End/Rech:50(21), FuroftheG-ResDeb%:50(21) Level 6: Conductive Shield -- GldArm-End/Res:50(A), GldArm-RechRes:50(23), GldArm-Res/Rech/End:50(25), GldArm-ResDam:50(25) Level 8: Thunder Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(27), SprBrtFur-Acc/Dmg/Rchg:50(27), SprBrtFur-Dmg/EndRdx/Rchg:50(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(29), SprBrtFur-Rech/Fury:50(31) Level 10: Static Shield -- GldArm-End/Res:50(A), GldArm-RechRes:50(31), GldArm-Res/Rech/End:50(31), GldArm-ResDam:50(33) Level 12: Boxing -- Empty(A) Level 14: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(A), WntGif-ResSlow:50(33) Level 16: Grounded -- ImpArm-ResPsi:40(A) Level 18: Chain Induction -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(33), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), Hct-Dam%:50(34), Hct-Dmg:50(36) Level 20: Lightning Reflexes -- Empty(A) Level 22: Tough -- GldArm-End/Res:50(A), GldArm-RechRes:50(23), GldArm-Res/Rech/End:50(36), GldArm-ResDam:50(36) Level 24: Assault -- EndRdx-I:50(A) Level 26: Lightning Clap -- PrfZng-Acc/Rchg:50(A), PrfZng-Dam%:50(37), SuddAcc--KB/+KD:50(37) Level 28: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(40) Level 30: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(42), AdjTrg-ToHit/EndRdx/Rchg:50(42), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(43), AdjTrg-Rchg:50(43) Level 32: Lightning Rod -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), Obl-Acc/Rchg:50(45), Obl-Acc/Dmg/Rchg:50(45), Obl-%Dam:50(46) Level 35: Power Sink -- EffAdp-EndMod/Rchg:50(A), EffAdp-EndMod/EndRdx:50(46), PrfShf-EndMod/Rchg:50(46) Level 38: Mu Lightning -- Rui-Acc/Dmg:40(A), Rui-Dmg/EndRdx:40(39), SprWntBit-Acc/Dmg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48) Level 41: Build Up -- GssSynFr--Build%:50(A) Level 44: Taunt -- PrfZng-Dam%:50(A) Level 47: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(50), Rct-ResDam%:50(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(37) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) ------------ 48.1% Negative Energy Resist ... 42.5% Toxic Resist ... Everything else is 89.6% or higher Resist. However, there's no defense on this build but it does have a Heal every 38 seconds. Anyone with experience with this style of build? Will those 90% Resists keep the survival going?
  6. BrandX

    Titan Weapon

    Used that build. Got a time of 5m34s on a Pylon, which I believe I can shave down a bit more, but I did find I need to use Whirling Smash when nothing was up and I didn't need the +END Power. Which, while I of course needed, not as much as I thought I would. What I think I need to do, is eke out just a little more recharge. Thinking possibly replacing Blistering Cold with 4 more of the Hecatomb and an End Reduction IO or if I don't need the End Reduction, a damage proc.
  7. BrandX

    Titan Weapon

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mu Mastery Hero Profile: Level 1: Crushing Blow -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(7), SprCrtStr-Acc/Dmg/Rchg:50(7), SprCrtStr-Dmg/EndRdx/Rchg:50(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(9), SprCrtStr-Rchg/+50% Crit:50(11) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+:50(A), Ksm-Def/EndRdx:30(11), Ksm-Def/Rchg:30(13), Ksm-Def/EndRdx/Rchg:30(13) Level 2: Danger Sense -- LucoftheG-Def/Rchg+:50(A), Ksm-Def/EndRdx:30(15), Ksm-Def/Rchg:30(15), Ksm-Def/EndRdx/Rchg:30(17) Level 4: Boxing -- Empty(A) Level 6: Follow Through -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(17), SprBlsCol-Acc/Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/Rchg:50(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(21), Hct-Dam%:50(21) Level 8: Build Momentum -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(48), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/EndRdx:50(50), GssSynFr--Build%:50(50) Level 10: Shinobi-Iri -- LucoftheG-Def/Rchg+:50(A), Ksm-Def/EndRdx:30(23), Ksm-Def/Rchg:30(23), Ksm-Def/EndRdx/Rchg:30(25) Level 12: Kuji-In Rin -- RechRdx-I:50(A) Level 14: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), Rct-EndRdx/Rchg:50(27), Rct-Def/Rchg:50(27), Rct-Def/EndRdx/Rchg:50(46), Rct-ResDam%:50(46) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(29) Level 18: Rend Armor -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(29), Mk'Bit-Dmg/Rchg:50(31), Mk'Bit-Acc/EndRdx/Rchg:50(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(31), Mk'Bit-Dam%:50(33) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34) Level 22: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(36), GldArm-ResDam:50(36), GldArm-3defTpProc:50(36) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(46) Level 26: Whirling Smash -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(39), SprScrStr-Acc/Dmg/Rchg:50(39), SprScrStr-Dmg/EndRdx/Rchg:50(39), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(40), SprScrStr-Rchg/+Crit:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), ResDam-I:50(50) Level 30: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(40), AdjTrg-ToHit/EndRdx/Rchg:50(42), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(42), AdjTrg-Rchg:50(43) Level 32: Arc of Destruction -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), Arm-Dam%:50(45) Level 35: Assault -- EndRdx-I:50(A) Level 38: Confront -- PrfZng-Dam%:50(A) Level 41: Zapp -- Empty(A) Level 44: Electric Shackles -- Empty(A) Level 47: Hover -- LucoftheG-Def/Rchg+:50(A) Level 49: Fly -- WntGif-ResSlow:50(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 1: Momentum Level 41: Quick Form Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon ------------ What I've come up with so far, seeing the previous build. Not sure of it 100%
  8. BrandX

    Titan Weapon

    That does! An extra CB! I don't know why I didn't think of that! 😞 Now to work on a build! \o/
  9. I see people go "I prefer the risk of a blaster" as if players aren't building for softcap defenses and everything else on a Blaster. Not many in my experience going, "Just building a real glass cannon!"
  10. Ooooh...and as I suggest that...I'd love that in a skill like Healing Flames! Enhance the healing AND toxic resist while giving you a pbaoe damage proc! 🙂 Though looking at it, lots of Defense sets lack the interactivity you speak of.
  11. BrandX

    Titan Weapon

    The mez protection.
  12. You still could on a set that has a click Resist or Defense power. You could also tack on Heal to all the IOs with Resist/Defense (so Resist/Defense/Heal). Which would cover almost all the sets when not including the tier 9 abilities.
  13. BrandX

    Titan Weapon

    Been working and working on a TW/Ninja build. What's the best ST DPS Attack String one can pull off without Hasten? The top one looks like it needs Hasten to pull off, which I believe to be RA-FT-AoD-CB-FT. Just doesn't seem possible without Hasten, and I'm just not wanting to have Hasten with Ninja Secondary. Lots of clickies then.
  14. They could do... Resist/Defense Resist/Defense/Endurance Reduction Resist/Defense/Recharge Resist/Defense/Endurance Reduction/Recharge Endurance Reduction/Recharge Proc PBAOE *Insert Element Type* Damage
  15. In my own experience, I haven't found a reason to really use the other rounds outside of Fire, except on heavy Fire Resistant enemies.
  16. Going to have to disagree. They WERE pinnacle difficulty content. That pinnacle difficulty moved onto other content, as your characters moved pass that stage, which is level 50, no Incarnates. Without Incarnates, I'm trying to recall if the TFs were simple with just IO builds, but I believe even then, they had some difficulty, at least without specific team make ups.
  17. I had a Spines/DA Scrapper on Live and it was nice, once you got it IOed up. However, I think Spines/Ice may be the way to go. I have no concept for it, but it looks like a fun combo.
  18. I wish Sentinel Procs were just Damage Procs myself. I'd replace the PBAOE +END with another Damage Proc or Gain Scourge Quicker IO Defenders I wish just got Damage Procs. Those would help a Defender's damage. I don't need more help defending. I need more damage, especially solo! I actually like my Tank's +Resist, but I could do with a simple Damage Proc (or even a -Resist Proc) instead.
  19. Can we get some of those nice TW models, ported over to Katana/Ninja Blade? Some of those hilts should work just fine on Katana.
  20. Isn't there a tight option to muscle up females?
  21. Move that Stealth IO slot from Shibobi-Iri to Sprint and you can nab a 2.25% S/L Resist Set Bonus.
  22. I will agree, I like it's ST focus, it's WH PBAOE was all I needed AOE wise from it, and it's Stun aspect. Just needs to get ported to Scrappers too!
  23. Yeah, I did see that, but my idea of just using END, keeps it so people would have to build for keeping it active 24/7, team with the right support to keep it active 24/7, or just not worry about keeping it active 24/7 and use it as needed.
  24. I had the old animation. My main and namesake was WP/EM Tanker, until they nerfed ET with that horrid animation. I'm still for changing ET and TF into different animations. Losing the 1 second animation didn't hurt me as much as just getting a really awful and long one in it's place.
  25. Which isn't the case with CoH, as you get Merits, and can buy whatever you need. You also get Emp Merits at level 50, which can be turned into Reward Merits, which goes back to buy whatever you want. There is no, "Grinding forever and never getting the drop you need" in CoH, as Reward Merits will lead to whatever you want.
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