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Everything posted by BrandX
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Made a Brute EM/Regen, but I really want it as Scrapper.
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Now, if only they'd allow us to use Combat Jumping with Ninja Run
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They say that, but I find myself getting beat down before the 15 seconds.
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You are right on the fit a similar theme. The name of the sets it really just meta/gameplay for a lot of them with aura effects to make them different. WP has a -ToHit in RTTC, which I felt helped it's lack of DDR. I also felt Strength of Will gets overlooked in the set. SoW, when fully IOed out is a great power imo. Either when you know you're going to be in over your head and need that boost going in or as you see yourself starting to fall. No, it's no last second save, since it doesn't include a self heal, but when used at the right times, I was able to keep powering through on a DB/WP Scrapper on live. Also helped when taunting Recluse on a Scrapper in a Ms Liberty TF.
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Are you're saying Fire Armor, Dark Armor, and Willpower are weak too? Aren't at least two of those considered pretty strong? I always felt it was just a matter of theme of the set, and I like the self rez aspect of those themes 🙂 Though, I do feel at least the WP and Regen rez don't have enough protection, to rez in the middle of a group of bad guys, which is what I believe they should be able to do, for a power slot.
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Eh, I prefer Barrage 🙂
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Here's my tanker build for a Shield/Rad, perhaps it can give you ideas. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Radiation Melee Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9), ImpArm-ResPsi(19) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(15) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(9), ShlWal-Def(15), ShlWal-ResDam/Re TP(17), LucoftheG-Def/Rchg+(39) Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), StdPrt-ResDam/Def+(40) Level 6: Active Defense -- RechRdx-I(A) Level 8: Against All Odds -- EndRdx-I(A) Level 10: Fly -- WntGif-ResSlow(A) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 14: Taunt -- PrfZng-Dam%(A) Level 16: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(25), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(27) Level 18: Boxing -- Empty(A) Level 20: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(21), GldArm-ResDam(21), GldArm-3defTpProc(27) Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(29), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), LucoftheG-Def/Rchg+(31) Level 24: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(29), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def(33), LucoftheG-Def/Rchg+(39) Level 26: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Acc/Dmg/EndRdx(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 28: Irradiated Ground -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37) Level 30: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(37) Level 32: Grant Cover -- Rct-Def/EndRdx(A), Rct-ResDam%(39) Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(50) Level 38: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(50) Level 41: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(48) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon Level 50: Melee Core Embodiment Level 50: Spectral Radial Flawless Interface Level 50: Void Core Final Judgement ------------
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Goofy? It's a great 1 - 2 Punch! 🙂 Wish it was better damage 🙂
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Energy Melee needs Whirling Hands put into the Stalker version too 🙂
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Well, already have an Energy Melee, buuuut, I'd rather see it on a nice Scrapper 🙂
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I'd have to ask if you had an IO build or not. Though, the momentum mechanic isn't for everyone. I enjoy the set, but it's not my fave, but I do love the Razor Sword skin and have been wanting it ported to Katana since live.
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When the competitive event is PvP, not so sure that means it was an over performer. Especially considering PvE does not equal PvP.
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Hmmm...which gets me wondering how it would do if slotted into every Electric Melee attack, for a chance to heal every attack.
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Don't care for Burst of Energy. Instant Healing, just seems like a fail. Sit there and constantly stab it? Doesn't sound like it would be a meaningful power to use. And I still believe MoG should give defense to all (psychic and positional) and resist to all (this includes psychic).
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Wasn't part of Claws being that it recharged faster and was cheaper on the end?
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I don't want to see TF and Stun become AOE powers, if it's going to take away from the ST aspect. 18% increase in damage to WH isn't exactly an OMG, the set is so AOE. 18% You probably wouldn't even notice it.
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That was my point though. I get the feeling, those arguing for adding in those extra AOEs, want to be able to farm with EM. I'd even say, the other AOE sets get love for farming because people may be going, "Spines? Meh!" 😛 I won't lie and say those suggestions don't sound awesome, but I do feel that would take away from other aspects of EM.
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How many would try to do it with EM, if it got multiple powers turned into AOEs. Splash damage to TF. Turn Stun into an AOE. A bigger more awesome Whirling Hands. Though Titan Weapons and Electric Melee are top five picks as well, as is Super Strength (FS, combine it with FA), can't speak on Radiation Melee, as I don't know it's AOE potential.
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I don't recall mentioning the 18% increase in damage specifically. My comment is on those trying to give EM more AOE. If I feel EM should be ST king and focused, I'm not going to want to see it become more AOE focused, to take away from it.
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I'd say most try to pick an Epic Based on theme/concept, but this isn't to say the Power Boost Option isn't able to be equal to the concept. I also don't see many pick it. Maybe because it's a boring choice? I liked Leviathan for my Water/Time and Soul for my Necro/Time.
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Seeing as how Spines is the top Brute Primary in terms of players choosing it, and lots of suggestions on how to improve EM seems to be, "Give it more AOE because that's what I consider to be the point of the game" I don't think it's ridiculous.
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But it's Power Boost making one feel ridiculously powerful with Time Manipulation and then Incarnates (which make lots of things feel ridiculously powerful). Time Manipulation without Power Boost, awesome yes, but nothing that needs altered. I feel my Water/Time Corruptor is equal to my Dark/DP Defender survival wise, but the Defender feels like it helps more on the hard targets (but Time helps with defenses on the way to them better).
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And saying that, is with Incarnates involved?
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I think that's the point right there. You don't look at Time Manipulation. You look at Time Manipulation with specific powers. Power Boost? You just limited what powersets to take, to get it to that point, and I promise you, not everyone who takes Time Manipulation, is taking Power Boost. What is that, one Epic for Defenders, Controllers and Corruptors to take? I don't believe Masterminds have access to it. It also has 1 toggle, and then a bunch of clickies, that generally, people prefer toggles, and the toggle is turned off if Held/Stunned/Slept and it gives no Defense, just some -toHit, that the character has to have the enemy in the middle of or at least on the edge of. So, you're thinking is, people willing to limit themselves to one Epic Pool, make the set powerful? Then change the Epic Pool power 😛