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BrandX

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Everything posted by BrandX

  1. And I feel it should crit too! Though, I wouldn't say that's their (Stalkers) whole thing.
  2. Still have to disagree. Scrappers should Crit on attacks. That's their whole inherent, and they're just getting rid of it. Bad enough we get that already on other powers, like Kinetic Melee's tier 9. I'll give, at least it gives something on a Crit though. Scrappers crit, let's stop taking that away. The power itself takes 90 seconds to recharge anyways, and this one is dependent on endurance level.
  3. If you were going to move Ms Liberty, wouldn't the best replacement be Back Alley Brawler, who can say, "I'll meet you in Atlas!" when you leave Galaxy Tutorial?
  4. No it doesn't, because that's never been how CoH's story works. You do stuff, it says, "Hey you saved this part of the city, time for the PPD to mop up." Then of course, you go back and go "Whaaaat? But I cleared this up!" 😛 Some parts of CoH's story means you have to ignore the meta aspects of the game. After all, trainer going "Oh, you have slots on you. Covered in badges. Some badges make you harder to tire or kill." Yeah. That's all meta. Just like them standing there going, "Hey, you've gotten some enhancement slots."
  5. I was under the idea, that story wise, she's not there 24/7.
  6. I'll say it here too. Dark Equilibrium (why the name change?) should be able to Crit. The reason Lightning Rod and Shield Charge don't Crit, is because they're pet powers. Also, the power's damage is dependent on amount of endurance one has when they use the power, so it won't be high all the time.
  7. Dark Equilibrium should Crit for Scrappers. The reason those other mini nukes don't Crit, is because they're teleport attacks. This isn't a teleport attack and it's damage is based on how much Endurance you have when you use it. It should Crit.
  8. Well, looks like this set gives +DMG to allies. Possibly the idea being, more damage instead of -Regen. Looks like it can effect the whole team, if you have 5 stacks, if I read it right.
  9. I can't say that I will play this set (unless I decide to reroll my Elec/Storm Troller) but I do have to say, I love seeing a new set put in. New sets, whether I like them or not, always a good thing.
  10. Doesn't Kinetics provide a super jump to it's user?
  11. Time Crush (Click - Single Target) -Speed/-Rech/-Regen/Immobilize, Damage Stop Time (Click Single Target) -Speed/-Rech/-Regen/Hold, Damage Time Crunch (Click - Target AOE) -Speed/-Rech/Immobilize, Damage Out of Time (Click - Single Target) Confuse/-Regen Temporal Distortion (Click - PBAOE) -Speed/-Rech/Hold, Damage Time Forgotten (Click - Targeted AOE) Disorient Temporal Visages (Click) Phantom Army Clone Slow Time (Toggle - PBAOE) Slow/-Regen/-Rec/-ToHit Back From The Future (Click) Summon You From The Future!
  12. Temporal Mastery Time Crawl Time Stop Power Blast (Replace Knockback with Slow/-Rch) Time Lord (+RCH, Slow/Energy/Stun Resist) Explosive Blast (Replace Knockback with Slow/-Rch)
  13. Sadly, Time's Hold doesn't do damage. :( Theft of Essence in Dehydrate though sounds nice. Does it do well on a single target attack? I'm so used to using it with Dark Armor.
  14. Anyone with experience with this build? Right now, I'm looking at take all the Primary except Aqua Bolt and part of me wants to take it for when I'm mezzed. Or does that happen less often now, with the ATOs? As for Time side, with all the water attacks, I felt like skipping a lot of Time and just go for the utility powers (Time Crawl, Chronos, Temporal Healing and Time Lord).
  15. I take it, you don't like Deadpool, Harley Quinn, Wolverine, Psylocke, Venom, Punisher, the list goes on? 😛 But the real important part is, I never felt like City of Sidekicks, but I never felt A lister, until IOs and soloing AVs (why I like to get to that point).
  16. What Assault Hybrid should Sentinel's be going after? Core or Radial?
  17. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Dual Wield -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(7), Dmg-I:50(7), Dcm-Build%:40(9), ImpSwf-Dam%:30(9), ExpStr-Dam%:20(11) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(13), ShlWal-ResDam/Re TP:50(13) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17) Level 4: Danger Sense -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), LucoftheG-Def/Rchg+:50(19) Level 6: Suppressive Fire -- SprOppStr-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(21), Dmg-I:50(21), UnbCns-Dam%:50(23), GhsWdwEmb-Dam%:50(23), NrnSht-Dam%:30(25) Level 8: Swap Ammo Level 10: Shinobi-Iri -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), LucoftheG-Def/Rchg+:50(27) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(29), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(31), SprSntWar-Rchg/+Absorb:50(31) Level 14: Kuji-In Rin -- EndRdx-I:50(A) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(31) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(33), Apc-Dmg:50(33), Apc-Dam%:50(33), TchofLadG-%Dam:50(34), AchHee-ResDeb%:20(34) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(36), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(37), GldArm-ResDam:50(37), GldArm-3defTpProc:50(39) Level 26: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39), Rct-EndRdx/Rchg:50(39), Rct-Def/Rchg:50(40), Rct-Def/EndRdx/Rchg:50(40), Rct-ResDam%:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(50) Level 30: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(43), LucoftheG-Def/Rchg+:50(43) Level 32: Hail of Bullets -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43) Level 35: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(45), GssSynFr--ToHit/Rchg/EndRdx:50(45), GssSynFr--Rchg/EndRdx:50(45), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46) Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46) Level 41: Fly -- WntGif-ResSlow:50(A) Level 44: Assault -- EndRdx-I:50(A) Level 47: Blinding Powder -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(48), CrcPrs-Acc/Conf/Rchg:50(48), CrcPrs-Acc/Rchg:50(48), CrcPrs-Conf/EndRdx:50(50), CrcPrs-Conf%:50(50) Level 49: Hover -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ No Incarnate Abilities used. 213 DPS (Pylon) Fire Rounds. DW > SF > ES > Slight Pause > Repeat. No end issues (never used End Heal Ability). Never had to heal (did get hit a couple of times). Turned off Sprint though, because it wasn't needed for standing there.
  18. 213 DPS (7mins 25seconds) No Incarnate Abilities Slotted for my DP/NIN Didn't have to use heal or end restore. Dual Wield > Suppressive Fire > Executioner's Shot > Slight Pause > Repeat Might have done a bit better with better timing of mez protection and using Empty Clips when Hasten was down for 8 seconds.
  19. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Dual Wield -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(7), Dmg-I:50(7), Dcm-Build%:40(9), ImpSwf-Dam%:30(9), ExpStr-Dam%:20(11) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(13), ShlWal-ResDam/Re TP:50(13) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17), SprFrzBls-Rchg/ImmobProc:50(17) Level 4: Danger Sense -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), LucoftheG-Def/Rchg+:50(19) Level 6: Suppressive Fire -- SprOppStr-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(21), Dmg-I:50(21), UnbCns-Dam%:50(23), GhsWdwEmb-Dam%:50(23), GldNet-Dam%:50(25) Level 8: Swap Ammo Level 10: Shinobi-Iri -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), LucoftheG-Def/Rchg+:50(27) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(29), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(31), SprSntWar-Rchg/+Absorb:50(31) Level 14: Kuji-In Rin -- EndRdx-I:50(A) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(31) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(33), Apc-Dmg:50(33), Apc-Dam%:50(33), TchofLadG-%Dam:50(34), AchHee-ResDeb%:20(34) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(36), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(37), GldArm-ResDam:50(37), GldArm-3defTpProc:50(39) Level 26: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39), Rct-EndRdx/Rchg:50(39), Rct-Def/Rchg:50(40), Rct-Def/EndRdx/Rchg:50(40), Rct-ResDam%:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(50) Level 30: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(43), LucoftheG-Def/Rchg+:50(43) Level 32: Hail of Bullets -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43) Level 35: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(45), GssSynFr--ToHit/Rchg/EndRdx:50(45), GssSynFr--Rchg/EndRdx:50(45), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46) Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46) Level 41: Fly -- WntGif-ResSlow:50(A) Level 44: Assault -- EndRdx-I:50(A) Level 47: Blinding Powder -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(48), CrcPrs-Acc/Conf/Rchg:50(48), CrcPrs-Acc/Rchg:50(48), CrcPrs-Conf/EndRdx:50(50), CrcPrs-Conf%:50(50) Level 49: Hover -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Lose out on Piercing Rounds, which I personally love the animation, but it does get me to 45%+ Range Defense. Would I be better off with Build Up Proc or Toxic Damage Proc though?
  20. That did give me thoughts. Moved slots to Shinobi for 2 Blessing of Zephyr. Replaced Ragnarok with Superior Opportunity Strikes. That gives the +END instead of +REC, but it also gives another +4% Damage, and still get the +10% Recharge. If I go Agility, I softcap Range defense and get Hasten to .1 second off of Perma. Though, Musculature would give more damage.
  21. Looking at the resists of enemies, I'm wondering if I should keep the -Resist Proc in ES, if it won't help the DPS so much.. Maybe replace the Toxic Proc in Dual Wield with the Build Up Proc or the +RCH Proc.
  22. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Dual Wield -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(7), Dmg-I:50(7), GldJvl-Dam%:50(9), ImpSwf-Dam%:30(9), ExpStr-Dam%:20(11) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(13), ShlWal-ResDam/Re TP:50(13) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17) Level 4: Danger Sense -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), LucoftheG-Def/Rchg+:50(19) Level 6: Suppressive Fire -- SprOppStr-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(21), Dmg-I:50(21), UnbCns-Dam%:50(23), GhsWdwEmb-Dam%:50(23), NrnSht-Dam%:30(25) Level 8: Swap Ammo Level 10: Shinobi-Iri -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), LucoftheG-Def/Rchg+:50(27) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(29), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(31), SprSntWar-Rchg/+Absorb:50(50) Level 14: Kuji-In Rin -- EndRdx-I:50(A) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(31) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(31), Apc-Dmg:50(33), Apc-Dam%:50(33), TchofLadG-%Dam:50(33), AchHee-ResDeb%:20(34) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(37), GldArm-ResDam:50(37), GldArm-3defTpProc:50(37) Level 26: Piercing Rounds -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(39), Rgn-Acc/Rchg:50(39), Rgn-Dmg/EndRdx:50(39), Rgn-Knock%:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(50) Level 30: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(40), LucoftheG-Def/Rchg+:50(40) Level 32: Hail of Bullets -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43) Level 35: Fly -- WntGif-ResSlow:50(A) Level 38: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(43), Rct-EndRdx/Rchg:50(43), Rct-Def/Rchg:50(45), Rct-Def/EndRdx/Rchg:50(45), Rct-ResDam%:50(45) Level 41: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit/Rchg/EndRdx:50(46), GssSynFr--Rchg/EndRdx:50(46), GssSynFr--ToHit/EndRdx:50(48), GssSynFr--Build%:50(48) Level 44: Assault -- EndRdx-I:50(A) Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 49: Hover -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg+:50(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;712;1424;HEX;| |78DA6594C94F144114C6AB7A7A186686611B96611960506C368769418D5B3C881A5| |689245E271D28A1711C083D2472F40FF0A207CF268ACBC193DBD5BBB89C3C60704F| |DC58D43F607CDDDF7320994E3ABFEEAFEABDEF55BDAE1EBB3258F6F0ECD59342969| |FCA588E939E54D99C9D5599C0E494ADB2534AB85780EEE6FF23E9F35676464D2707| |97AC4C7AC27672F319A7A13038A82EAAACA392E37676CECE394B2232313F9F499EB| |1676669C24C186F19F7B5C27B1E55D6B45A7466ED8590F73EB9A0D474E3E9057B2A| |B993D45ABC941EB39C9C5A5C8E512D9D74AF1B82AFBC5FACFB84307551728B5ECDA| |0288983A5BDD04B57A410715D84963521A2BA187213482FD62742D29B138A8065B5| |CC11C4BE3778AAC8EBF291EE69E58F994FC0CAA7CC67E030E5F721BFE6E3FCD59CB| |F9AF37FA0BC7EAEDFBF86B81AAEBF86EBAF1BD23CBDEE32626216D6F1916203C89F| |1F21AF207B05D92BC65E8DECF589E687D92BFC025E8DAB60F34BE62BB0E53568BE0| |147297FC4DB81BC882450D7186915C8272BAE699ED67203FC4C5E55EC55F58073F2| |BADA7A31A7CDC4BADA56C1C473F4659CF2463936FA0DFB9FF8CEFC01EEF9C9FCC5D| |C00257DA4B58815B579BA848F947AEE72BD89597B53CC3EE601F00B55DDC05D6EE8| |4795FB069807998740E330AA3E47D53621BF6CAA4767CC18A893779CBB12E7AE18D| |C1583BBF2953C5BD9B3F50872771D651E631E07BB4FC0334C79DB7995ED4DA8BD8A| |B40E78F93B36A1756F31B7C1DEDFCC3FCCBF603480D3E4C676DE86C7FE3BCC15E65| |DB0EF1EF33E584DB13DF0153DFC65B49396E43D49F640EB6306692CC563A94AEC81| |C97BD1AC174EB3FB5153F7E6BADC33EAF7BEF1EEA2D15491621629FD45CA409132A| |A17FE045204B02E3D084EE885932FA4373B5849E71A4A7E2344A372F7E8D68EA2C9| |617A3074A15DC0FAB404F67BB3286A7B4791F23A5770137C6BE0DFEBFAADED7A7EB| |7EBFCFF03CADEF190| |-------------------------------------------------------------------| Here's a build I came up with for Executioner's Shot > Suppressive Fire > Dual Wield > .224 Pause > Repeat for what looks like 173 DPS (which I'm guessing doesn't take into account the -Resist Proc and the 8 second downtime on Hasten.
  23. I just need to have it last longer when I use mine. I feel I have to reapply it more often than I do Taunt itself.
  24. I'm just trying to get to a point where I can solo AVs before the incarnate abilities. 🙂 I didn't think to put the Build Up Proc in an attack, as I thought that one just didn't proc often enough. Is there a link to this Project?
  25. Yes, the build has Procs. 3 procs in each of the four attacks. I was going with Dual Wield > Suppressive Fire > Executioner's Shot > Piercing Rounds The 160 was also before Incarnate abilities, was your 230ish DPS?
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