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BrandX

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Everything posted by BrandX

  1. If Stun was replaced by Whirling Hands, I would've made an Energy Melee Stalker before I went Ice Melee. The animation I love and just enough AOE for me (maybe not others). As for Energy Melee, while I could live with just speeding up Total Focus and Energy Transfer, I would, as I've suggested before, replace them with Crushing Uppercut and Spinning Strike (keep it single target) animations for faster animations and leave the damage alone. Also, it just gives it some nice newer animations. One could speed up the old ones to those animation speeds and give some animation options too! Lastly, port it to Scrappers! Some of us don't want to play a Brute!
  2. Exactly. I want to see EM ported to Scrappers and I want to see it be an awesome ST DPS MACHINE! But most importantly, besides the port to Scrappers, I would like to see ET and TF get faster animations.
  3. AOE may be king, but then one can play a set that is AOE focused. Energy Melee was never an AOE focused set. There are plenty of players out there who are happy and want to play sets that are top ranking in ST.
  4. I'd rather see EM stay ST focused with some faster animations on those two big hitters and help it get up there on the ST DPS. I love the stuns too.
  5. Hmmm...I'll have to see if I notice that with Katana users, or it only certain skins?
  6. To be fair, Luke lived on Tatooine and to him Jedi was a story. The other guy was a force sensitive protecting a Jedi place. 😛 As for what to play...Katana/Ninja Additional jump height and speed. Force stealth. Force healing. Force second wind (end recovery).
  7. So, you want Stalkers to have a slottable power, for free, that provides defense and invisibility and they still get to keep their regular critical strikes? o.O As for Fitness being inherent and slottable, remember, Domination is an Inherent power, and is not slottable. If Hide was a free power, I'd have to say get rid of the slots, and possibly the defense of the power, except maybe AOE defense, when hidden.
  8. Sometimes, you have to decide if wasting the slot is worth the bonus it gives. I have builds that use the Damage IO in the purple sets (waste of space) just to get that 6th Bonus that I feel is worth it. Part of IOs is deciding what is okay and what isn't for your build. On my PB, I thought it worth it to put it in every power except the Nuke and went with the idea that people could live with the Nuke KBing 😛
  9. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Charged Brawl -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(5), SprUnrFur-Acc/Dmg/Rchg:50(7), SprUnrFur-Dmg/EndRdx/Rchg:50(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(9), SprUnrFur-Rchg/+Regen/+End:50(9) Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-EndRdx/Rchg:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(33), UnbGrd-Max HP%:50(37) Level 2: Jacobs Ladder -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(13), Arm-Acc/Rchg:50(15), Arm-Dmg/EndRdx:50(15), Arm-Dam%:50(17), Arm-Dmg:50(17) Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(19), FuroftheG-Dam/End/Rech:50(19), FuroftheG-Acc/Dmg/End/Rech:50(21), FuroftheG-ResDeb%:50(21) Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-EndRdx/Rchg:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(37) Level 8: Thunder Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(27), SprBrtFur-Acc/Dmg/Rchg:50(27), SprBrtFur-Dmg/EndRdx/Rchg:50(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(29), SprBrtFur-Rech/Fury:50(31) Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-EndRdx/Rchg:50(31), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(50) Level 12: Boxing -- Empty(A) Level 14: Fly -- WntGif-ResSlow:50(A) Level 16: Grounded -- ImpArm-ResPsi:40(A) Level 18: Chain Induction -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(33), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), Hct-Dam%:50(34), Hct-Dmg:50(36) Level 20: Lightning Reflexes -- Empty(A) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-EndRdx/Rchg:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(46) Level 24: Assault -- EndRdx-I:50(A) Level 26: Lightning Clap -- SuddAcc--KB/+KD:50(A) Level 28: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(40) Level 30: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(42), AdjTrg-ToHit/EndRdx/Rchg:50(42), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(43), AdjTrg-Rchg:50(43) Level 32: Lightning Rod -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), Obl-Acc/Rchg:50(45), Obl-Acc/Dmg/Rchg:50(45), Obl-%Dam:50(46) Level 35: Power Sink -- PrfZng-Taunt/Rchg:50(A), PrfZng-Acc/Rchg:50(46) Level 38: Mu Lightning -- Rui-Dmg/Rchg:40(A), Rui-Acc/EndRdx/Rchg:40(39), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48) Level 41: Build Up -- GssSynFr--Build%:50(A) Level 44: Taunt -- PrfZng-Dam%:50(A) Level 47: Hover -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(37) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 50: Musculature Radial Paragon Level 50: Preemptive Radial Flawless Interface Level 50: Assault Radial Embodiment ------------ I'm on Everlasting. However, here's what I've changed it to. 89.6%+ Resist to everything except Negative (57.1%) and Toxic (42.5%), with my goal being to rely on 90% resists and the Self Heal.
  10. Urban Assault (Dominator Secondary) Dual Wield (ST Lethal Ranged Attack) Heavy Blow (ST Smashing Melee Attack) Empty Clips (Cone Lethal Ranged Attack) Spinning Strike (Melee Targeted Smashing AOE Attack) Focused Accuracy (Toggle: +ToHit/+ACC/+Perception/Resist ToHit Debuff) Physical Perfection (Passive Regen/Rec) Executioner Shot (ST Lethal Range Attack) Hail of Bullets (PBAOE Lethal Attack - Same animation as Blaster version, but smaller range and less damage) Crushing Uppercut (ST Smashing Melee Attack) No Build Up for more damage UNLESS Focused Accuracy is altered for a bit of +DMG as well. Maybe call it something else and get rid of the ToHit Debuff Resist, or just make it so the numbers work with a bit of +DMG. I went with the Passive Physical Perfection as the set's utility power, as I just felt it worked well with the theme of the set. Hail of Bullets for the PBAOE of course! Damage and recharge can easily be adjusted so it's not a nuke and just another PBAOE attack.
  11. I just feel like the work has been shown.
  12. I just feel this needs to be reminded for the powers to be to give these sets a look.
  13. This may be the real issue. If I was to make a suggestion, it'd be to get rid of the grab such and such power to move onto the next rung, while keeping the level requirement there. Don't need to grab Boxing anymore. However, still have to wait till level 20 to grab Weave. 14 to grab Tough.
  14. That's why you have Brawl and an Origin Attack. You can even slot up Brawl and respec those slots out later.
  15. How exactly do people need it to be viable? I almost never take it. So far, I have it on my DP/Nin Sent and thinking about taking it on my Elec/Elec Brute. Didn't need it on my StJ/Nin Scrapper. Ice/Nin Stalker. And many other characters, which are usually taken to the "Get enough DPS to solo AVs without Incarnates, in final enhancement slotting" By your logic, we should just be given soft capped defenses, because we're just not competitive without it, compared to those who do have it.
  16. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Charged Brawl -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(5), SprUnrFur-Acc/Dmg/Rchg:50(7), SprUnrFur-Dmg/EndRdx/Rchg:50(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(9), SprUnrFur-Rchg/+Regen/+End:50(9) Level 1: Charged Armor -- GldArm-End/Res:50(A), GldArm-RechRes:50(11), GldArm-Res/Rech/End:50(11), GldArm-ResDam:50(13) Level 2: Jacobs Ladder -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(13), Arm-Acc/Rchg:50(15), Arm-Dmg/EndRdx:50(15), Arm-Dam%:50(17), Arm-Dmg:50(17) Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(19), FuroftheG-Dam/End/Rech:50(19), FuroftheG-Acc/Dmg/End/Rech:50(21), FuroftheG-ResDeb%:50(21) Level 6: Conductive Shield -- GldArm-End/Res:50(A), GldArm-RechRes:50(23), GldArm-Res/Rech/End:50(25), GldArm-ResDam:50(25) Level 8: Thunder Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(27), SprBrtFur-Acc/Dmg/Rchg:50(27), SprBrtFur-Dmg/EndRdx/Rchg:50(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(29), SprBrtFur-Rech/Fury:50(31) Level 10: Static Shield -- GldArm-End/Res:50(A), GldArm-RechRes:50(31), GldArm-Res/Rech/End:50(31), GldArm-ResDam:50(33) Level 12: Boxing -- Empty(A) Level 14: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(A), WntGif-ResSlow:50(33) Level 16: Grounded -- ImpArm-ResPsi:40(A) Level 18: Chain Induction -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(33), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), Hct-Dam%:50(34), Hct-Dmg:50(36) Level 20: Lightning Reflexes -- Empty(A) Level 22: Tough -- GldArm-End/Res:50(A), GldArm-RechRes:50(23), GldArm-Res/Rech/End:50(36), GldArm-ResDam:50(36) Level 24: Assault -- EndRdx-I:50(A) Level 26: Lightning Clap -- PrfZng-Acc/Rchg:50(A), PrfZng-Dam%:50(37), SuddAcc--KB/+KD:50(37) Level 28: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(40) Level 30: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(42), AdjTrg-ToHit/EndRdx/Rchg:50(42), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(43), AdjTrg-Rchg:50(43) Level 32: Lightning Rod -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), Obl-Acc/Rchg:50(45), Obl-Acc/Dmg/Rchg:50(45), Obl-%Dam:50(46) Level 35: Power Sink -- EffAdp-EndMod/Rchg:50(A), EffAdp-EndMod/EndRdx:50(46), PrfShf-EndMod/Rchg:50(46) Level 38: Mu Lightning -- Rui-Acc/Dmg:40(A), Rui-Dmg/EndRdx:40(39), SprWntBit-Acc/Dmg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48) Level 41: Build Up -- GssSynFr--Build%:50(A) Level 44: Taunt -- PrfZng-Dam%:50(A) Level 47: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(50), Rct-ResDam%:50(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(37) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) ------------ 48.1% Negative Energy Resist ... 42.5% Toxic Resist ... Everything else is 89.6% or higher Resist. However, there's no defense on this build but it does have a Heal every 38 seconds. Anyone with experience with this style of build? Will those 90% Resists keep the survival going?
  17. BrandX

    Titan Weapon

    Used that build. Got a time of 5m34s on a Pylon, which I believe I can shave down a bit more, but I did find I need to use Whirling Smash when nothing was up and I didn't need the +END Power. Which, while I of course needed, not as much as I thought I would. What I think I need to do, is eke out just a little more recharge. Thinking possibly replacing Blistering Cold with 4 more of the Hecatomb and an End Reduction IO or if I don't need the End Reduction, a damage proc.
  18. BrandX

    Titan Weapon

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mu Mastery Hero Profile: Level 1: Crushing Blow -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(7), SprCrtStr-Acc/Dmg/Rchg:50(7), SprCrtStr-Dmg/EndRdx/Rchg:50(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(9), SprCrtStr-Rchg/+50% Crit:50(11) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+:50(A), Ksm-Def/EndRdx:30(11), Ksm-Def/Rchg:30(13), Ksm-Def/EndRdx/Rchg:30(13) Level 2: Danger Sense -- LucoftheG-Def/Rchg+:50(A), Ksm-Def/EndRdx:30(15), Ksm-Def/Rchg:30(15), Ksm-Def/EndRdx/Rchg:30(17) Level 4: Boxing -- Empty(A) Level 6: Follow Through -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(17), SprBlsCol-Acc/Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/Rchg:50(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(21), Hct-Dam%:50(21) Level 8: Build Momentum -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(48), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/EndRdx:50(50), GssSynFr--Build%:50(50) Level 10: Shinobi-Iri -- LucoftheG-Def/Rchg+:50(A), Ksm-Def/EndRdx:30(23), Ksm-Def/Rchg:30(23), Ksm-Def/EndRdx/Rchg:30(25) Level 12: Kuji-In Rin -- RechRdx-I:50(A) Level 14: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), Rct-EndRdx/Rchg:50(27), Rct-Def/Rchg:50(27), Rct-Def/EndRdx/Rchg:50(46), Rct-ResDam%:50(46) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(29) Level 18: Rend Armor -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(29), Mk'Bit-Dmg/Rchg:50(31), Mk'Bit-Acc/EndRdx/Rchg:50(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(31), Mk'Bit-Dam%:50(33) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34) Level 22: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(36), GldArm-ResDam:50(36), GldArm-3defTpProc:50(36) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(46) Level 26: Whirling Smash -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(39), SprScrStr-Acc/Dmg/Rchg:50(39), SprScrStr-Dmg/EndRdx/Rchg:50(39), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(40), SprScrStr-Rchg/+Crit:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), ResDam-I:50(50) Level 30: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(40), AdjTrg-ToHit/EndRdx/Rchg:50(42), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(42), AdjTrg-Rchg:50(43) Level 32: Arc of Destruction -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), Arm-Dam%:50(45) Level 35: Assault -- EndRdx-I:50(A) Level 38: Confront -- PrfZng-Dam%:50(A) Level 41: Zapp -- Empty(A) Level 44: Electric Shackles -- Empty(A) Level 47: Hover -- LucoftheG-Def/Rchg+:50(A) Level 49: Fly -- WntGif-ResSlow:50(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 1: Momentum Level 41: Quick Form Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon ------------ What I've come up with so far, seeing the previous build. Not sure of it 100%
  19. BrandX

    Titan Weapon

    That does! An extra CB! I don't know why I didn't think of that! 😞 Now to work on a build! \o/
  20. I see people go "I prefer the risk of a blaster" as if players aren't building for softcap defenses and everything else on a Blaster. Not many in my experience going, "Just building a real glass cannon!"
  21. Ooooh...and as I suggest that...I'd love that in a skill like Healing Flames! Enhance the healing AND toxic resist while giving you a pbaoe damage proc! 🙂 Though looking at it, lots of Defense sets lack the interactivity you speak of.
  22. BrandX

    Titan Weapon

    The mez protection.
  23. You still could on a set that has a click Resist or Defense power. You could also tack on Heal to all the IOs with Resist/Defense (so Resist/Defense/Heal). Which would cover almost all the sets when not including the tier 9 abilities.
  24. BrandX

    Titan Weapon

    Been working and working on a TW/Ninja build. What's the best ST DPS Attack String one can pull off without Hasten? The top one looks like it needs Hasten to pull off, which I believe to be RA-FT-AoD-CB-FT. Just doesn't seem possible without Hasten, and I'm just not wanting to have Hasten with Ninja Secondary. Lots of clickies then.
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