Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

BrandX

Members
  • Posts

    2503
  • Joined

  • Last visited

Everything posted by BrandX

  1. As someone with multiple purples, I can tell you, those are things I generally wait for drops or buy with merits, I have yet to buy them on the AH. The AH prices are up there. I can use that amount of influence on multiple other things, while waiting to get the purples.
  2. You don't need to farm for influence to getr 5-7 million on the LotG. I get all these without farming. I get them for running the content. TFs, missions, whatever I want. I don't generally farm anything. Unless running TFs has suddenly become farming 😛 Play the game, build up to awesome builds.
  3. Without any Incarnate abilities in use, I only got 213 DPS. Enough to solo AVs in Mary Jenkins, but I'd like to know how that Energy Aura got that 309. 😮
  4. I actively try to avoid taking Hasten. I don't feel it needs to be nerfed.
  5. Padded Gloves with sleeves option! I hate that I can match up padded gloves to tights, without having elbow length sleeves. Fishnets. Would be nice to have a tights version of this, so same look, but not fishnets.
  6. I've done Dual Blades multiple times, and I'm often getting the Attack Vitals Combo off. I don't find the 5% chance of missing happening that often.
  7. Some of that can be fixed by other things than making the shield invisible. Walk animation and taunt override, being two of them. As for the emotes, one can turn off the powers.
  8. See new pages in beta and none of these suggestions in there makes me 😞
  9. I wouldn't skip Kyoyo. That's your +END power. Slot it up with two EndMod/Recharge enhancements (+5 them later), and it's good to go! The Confuse and the tier 9 are the only powers I skipped on my Scrappers. I did take the Confuse on my Sentinel, but that was for set bonuses.
  10. I don't usually see that many people actively going about using it non stop myself. Also, it's a late game thing anyways.
  11. Well, good thing I stayed up later than planning, I was able to get in on the payment window. 🙂
  12. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Mind Control Secondary Power Set: Fiery Assault Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Fire Mastery Villain Profile: Level 1: Levitate -- Empty(A) Level 1: Flares -- Empty(A) Level 2: Dominate -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(5), Apc-Dmg:50(7), UnbCns-Dam%:50(7), GldNet-Dam%:50(9), GhsWdwEmb-Dam%:50(19) Level 4: Hover -- LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel/EndRdx:50(9), BlsoftheZ-ResKB:50(21) Level 6: Fly -- WntGif-ResSlow:50(A) Level 8: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(31), RedFrt-Def:50(50) Level 10: Fire Blast -- Empty(A), Empty(11), Empty(11), Empty(13), Empty(13), Empty(19) Level 12: Telekinesis -- EndRdx-I:50(A) Level 14: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(15), GssSynFr--ToHit/Rchg/EndRdx:50(15), GssSynFr--Rchg/EndRdx:50(17), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(50) Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17) Level 18: Total Domination -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(21), SprAscoft-EndRdx/Rchg:50(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(25), SprAscoft-Rchg/+Dmg%:50(29) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(25), GldArm-ResDam:50(29), GldArm-3defTpProc:50(31), ImpArm-ResPsi:40(31) Level 24: Confuse -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(33), CrcPrs-Acc/Conf/Rchg:50(33), CrcPrs-Acc/Rchg:50(34), CrcPrs-Conf/EndRdx:50(34), CrcPrs-Conf%:50(34) Level 26: Weave -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(27), RedFrt-Def:50(27) Level 28: Consume -- Empty(A), Empty(36) Level 30: Embrace of Fire -- Empty(A) Level 32: Mass Confusion -- MlsIll-Acc/Rchg:50(A), MlsIll-EndRdx/Conf:50(36), MlsIll-Acc/EndRdx:50(36), MlsIll-Conf/Rng:50(37), MlsIll-Acc/Conf/Rchg:50(37), MlsIll-Dam%:50(37) Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(39), StnoftheM-Acc/ActRdx/Rng:50(39), StnoftheM-Dmg/ActRdx/Rchg:50(39), StnoftheM-Dmg/EndRdx/Rchg:50(40), StnoftheM-Dam%:50(45) Level 38: Blaze -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(40), Apc-Acc/Rchg:50(40), Apc-Dmg/EndRdx:50(42), Apc-Dam%:50(42), Empty(46) Level 41: Rain of Fire -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(42), PstBls-Dmg/Rchg:50(43), PstBls-Acc/Dmg/EndRdx:50(43), PstBls-Dam%:50(43) Level 44: Fire Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(45), StdPrt-ResDam/Def+:30(46), ImpArm-ResPsi:40(46) Level 47: Fire Ball -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(48), PstBls-Dmg/Rchg:50(48), PstBls-Acc/Dmg/EndRdx:50(48), PstBls-Dam%:50(50) Level 49: Rise of the Phoenix -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) ------------ This is what I have right now, but it's meh. No perma Hasten either. Was trying for softcap range as well.
  13. While not on a Dominator, on my Elec/Storm Troller, I just slotted it with an ACC/EndMod, drains enemies nicely.
  14. What exactly are you considering, not a good dps time?
  15. I still like the Dark Consumption is a mini nuke based on your endurance levels. Was it really that bad when paired with Soul Drain? One would be using Endurance as they go, so would that many if any be able to keep their endurance up as often as they had DC ready to go? One looks like they can already turn it into a many nuke with Procs (just under 300 damage for a 1.188 animation time and almost no end cost, with just 3 procs and some quick added IOs), more so if they put the Purple Proc and Purple IOs in it, which I can get it (with just quick IOing and not trying to hard) 330 Damage, and almost 90 second recharge on just slotting it and no other outside +RCH.
  16. You have one for a Shield/Rad?
  17. Epics have melee attacks. One of the Patrons even has Knockout Blow.
  18. Allow the heal powers to actually be enhanced. The fact that they can't be is just dumb. Next, give Resilience a small +Defense ALL so people have something else to attach to IO bonuses AND use the sets. Lastly, give MoG Defense to ALL and this includes positions and Psy damage, and Psy Resist damage. Would it really hurt to make that Moment of Glory last 30 seconds? It's got a long recharge.
  19. I don't care for any of those. I'd keep it relatively as it is. -5 Resist to target (as they all do) and then make opportunity not tied to the tier 1 or 2 attack. Have it either do both with either attack or have it just do the damage one with with either attack. I just don't feel the inherent should be tied to picking between the first, second or both attacks.
  20. BrandX

    Shield/Rad/Soul

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Radiation Melee Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), LucoftheG-Def/Rchg+:50(9) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(11), SprMghoft-Acc/Dmg/Rchg:50(11), SprMghoft-Dmg/EndRdx/Rchg:50(13), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(13), SprMghoft-Rchg/Res%:50(15) Level 2: Battle Agility -- ShlWal-Def/EndRdx:50(A), ShlWal-EndRdx/Rchg:50(9), ShlWal-Def/EndRdx/Rchg:50(15), ShlWal-Def:50(17), LucoftheG-Def/Rchg+:50(39) Level 4: True Grit -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19), StdPrt-ResDam/Def+:30(40) Level 6: Active Defense -- RechRdx-I:50(A) Level 8: Against All Odds -- EndRdx-I:50(A) Level 10: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(A), WntGif-ResSlow:50(19) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+:50(A) Level 14: Taunt -- Empty(A) Level 16: Radiation Siphon -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(23), SprGntFis-Acc/Dmg/Rchg:50(23), SprGntFis-Dmg/EndRdx/Rchg:50(25), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(25), SprGntFis-Rchg/+Absorb:50(27) Level 18: Boxing -- Empty(A) Level 20: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(21), GldArm-ResDam:50(21), GldArm-3defTpProc:50(27) Level 22: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/EndRdx/Rchg:50(29), ShlWal-Def:50(31), ShlWal-ResDam/Re TP:50(31), LucoftheG-Def/Rchg+:50(31) Level 24: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-EndRdx/Rchg:50(29), ShlWal-Def/EndRdx/Rchg:50(33), ShlWal-Def:50(33), LucoftheG-Def/Rchg+:50(39) Level 26: Shield Charge -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(33), ScrDrv-Acc/Dmg/EndRdx:50(34), FuroftheG-Acc/Dmg/End/Rech:50(34), FuroftheG-ResDeb%:50(34) Level 28: Irradiated Ground -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36), Obl-Acc/Dmg/EndRdx/Rchg:50(36), Obl-%Dam:50(37) Level 30: Tactics -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(37), AdjTrg-ToHit/EndRdx:50(37) Level 32: Grant Cover -- Rct-Def/EndRdx:50(A), Rct-ResDam%:50(39) Level 35: Devastating Blow -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(40), Hct-Acc/Rchg:50(40), Hct-Dmg/EndRdx:50(42), Hct-Dam%:50(42), Hct-Dmg:50(50) Level 38: Atom Smasher -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(43), Arm-Dmg/EndRdx:50(43), Arm-Dam%:50(43), Arm-Dmg:50(50) Level 41: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45), Apc-Dmg/EndRdx:50(45), Apc-Dam%:50(46) Level 44: Dark Obliteration -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(48), Rgn-Knock%:50(48), Rgn-Dmg:50(50) Level 47: Assault -- EndRdx-I:50(A) Level 49: Fusion -- GssSynFr--Build%:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-RunSpd:50(48) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ How's this look? Should I not care as much about the Psi/Tox Resist, as I did go 6 slotting on some purple sets. Expensive build, but it's things to work towards and all. Would've liked to have gotten Devastating Blow down to 5.8 seconds for a seemless CS > RS > CS > DB > Gloom > Repeat. Could also lose the 2nd slot in Winter Set (lose some F/C Resist) and put that slot in a Prestige Sprint for 2.25% more S/L Resist.
  21. Or, they could go, "Every level after 100, you get one Emp Merit" so you feel like you get something.
  22. I got 213 ST DPS with a DP/NIN, no Incarnate abilities used (this includes no Alpha). Didn't think to use any epics in the build though. Not sure if the redraw would hurt the DPS, but I put the Purple Hold Proc in Suppressive Fire. DW > SF > *slight pause (.2 sec I believe it was)* ES > Repeat.
  23. Superman came back from the dead, so I don't see why Statesman couldn't. However, I do recall reading, the idea of Tyrant taking up Statesman's place.
  24. I never felt that Statesman should be killed off. Even the story felt less a matter of "This is a good story" and more of "Let's kill off Jack's characters"
  25. I'm guessing, it's Ice Armor's graphics. Though, it does have a less FX option, it's not 100% gone FX.
×
×
  • Create New...