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BrandX

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Everything posted by BrandX

  1. Regen never feels tough enough and WP can feel meh to play, or have other issues with theme. Sometimes you just have to go with another defense set, even on concepts that you'd like to use another on. As for the OP. Kyoyo only needs 1 or 2 End/Rch IOs in it, and +5 them. On my StJ/Nin (also an immortal concept *high five*) I went down from 2 to 1 and it works out just fine. However, you also have Dark Consumption. I'd think I'd likely go with something close to this. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Dark Melee Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def(7), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(33) Level 2: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(17) Level 4: Danger Sense -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23), Rct-ResDam%(23) Level 6: Shinobi-Iri -- RedFrt-Def/EndRdx(A), RedFrt-Def(11), LucoftheG-Def/Rchg+(11) Level 8: Siphon Life -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(25), CrsImp-Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27) Level 10: Kuji-In Rin -- RechRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(29), LucoftheG-Def/Rchg+(31) Level 16: Seishinteki Kyoyo -- SynSck-EndMod/+RunSpeed(A) Level 18: Dark Consumption -- Erd-Acc/Dmg/Rchg(A), Erd-%Dam(19), Obl-Acc/Dmg/Rchg(19), Obl-%Dam(31), PwrTrns-Dam/Rech(33), PwrTrns-+Heal(33) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(29), GldArm-ResDam(37), GldArm-3defTpProc(37) Level 26: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(42) Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43), CldSns-%Dam(45) Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), CldSns-%Dam(46) Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Mystic Flight -- WntGif-ResSlow(A) Level 47: Spirit Ward -- Empty(A) Level 49: Rune of Protection -- Ags-ResDam/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(42) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(31), Pnc-Heal/+End(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34) ------------ Midnight Grasp > Smite > Moonbeam > Smite > Pick An Attack (Siphon Life, Dark Consumption, Soul Drain) > Repeat looks like would be pretty good ST DPS (Shadow Maul being the worst ST attack) Perma Hasten too.
  2. Do the combos still work even if the rings don't? I never needed the rings to light up to run BF > Attack Vitals. I just ran it.
  3. I'm curious on that test too, as the set was low on the list of damage back on live and I don't recall seeing many changes to Pistols on HC. And if we can't give it more damage, how about lowering it's recharge. Though, I still think the pitiful damage it does, needs improving. Dark Blast's hold has same recharge and does way more damage. Electric, tiny bit more damage with faster recharge. Ice has two holds both with faster recharge and lots more damage.
  4. Can we give this the Sentinel Treatment? This set lacks a snipe, it's one of the lowest damage blaster sets, and it's be nice to have a reason to grab it for more than it's Hold aspect.
  5. Telekinesis Epic (for Scrappers/Stalkers) Shield Other (+Def All: Other) Propel (Blast) Lift & Crush (KU and Hold) Same Animation as Lift with target being KU, but they end in a hold, possibly spinning around like Soul Storm, then being slammed back down. Or just lifted like Soul Storm and spun around. Psionic Tornado (Targeted AOE) Dispersion Bubble (PBAOE Defense Bubble) Same level of defense as Maneuvers, may or may not have the status protection with it, either .39 - .52 End/Sec cost. Some might see the Dispersion Bubble as adding to much defense to Scrappers, but seeing as it would be same level as Leadership toggle and would need 2 power grabs from the Epic first, it wouldn't seem to far other there for me and it works with the theme.
  6. Scrappers also need it in an Epic Pool Telekinetic Pool Lift (Knock Up) Propel (Blast) Crush (Hold) Psionic Tornado (Targeted AOE) Dispersion Bubble (PBAOE Defense - Maneuvers level defense) And now that I type that out (just trying to come up with Epic for Propel...I'll have to add this to Eco Thread).
  7. Have you tried the musculature with the END MOD component in it?
  8. BrandX

    Kinetic melee

    I had made a version of KM/Nin for my main, for the energy aspect. I liked KM, but went back to StJ with Atomic Aura on the fists, purely for the animation reasons. Not that KM has bad animations, I like them, just for this character I liked StJ better 🙂 I don't recall KM being weak, just some powers aren't that good to take, but some of them also imo aren't meant to be part of the always use rotation.
  9. Can we get a change of, "Make it a strong enough attack to replace most attacks in the Dom Secondary"? 🙂
  10. Using Kinetic Melee attacks was my first thought when reading the subject line. 🙂
  11. BrandX

    Claws / Elec

    Only 20 of them at 50 as of March 2020. I did a DB/Elec, so you should be fine on End. I was going for straight resist and regen...mistake. You'll likely want defense. Which is likely why you don't see many of them.
  12. If you have the ToHit required to get the old Insta Snipe, then you still have the same level of damage as the old Insta Snipe, right? I thought that's how the new rule worked. More +ToHit, more bonus damage, up until a certain amount of +ToHit, which equaled the old version of Insta Snipe. So the difference is, now everyone gets Insta Snipe, and not just those who hit +22% ToHit.
  13. #8 Needs some massive -Regen tacked onto it.
  14. If I recall, the reason Brutes/Stalkers lack Conserve Power in their Epic, is Energy Aura used to have Conserve Power. I believe it was getting EA ported over to Scrapper, for them to finally fix EA, because Scrappers had CP in their Epics. I feel it should be upheld, as then people would just be, "Well make this set this way!"
  15. Don't even need to do that. Just change Rage's numbers to be like Follow Ups. Instead of doing a damage attack with the +DMG/+ToHit, and has a chance to miss, you click a power that gives the same amount of +DMG/+ToHit that has a damage loss or whatever new loss to make up for not being to hit checked.
  16. Okay...need help with a build! I've heard Grav/ isn't the best Primary for Dominators, but it has the TK feel I want (Mind doesn't do it as well), so I'm just going to go with it. Lift looks like it does awesome damage. Propel's DPA looks to be close to Gloom. Smite, Midnight Grasp for high damage, so using the snipe too, it looks like it's best to just go melee, plus the PBAOE. So far, it feels like a Blaster in play, so I may be playing wrong (only level 32). Looks like I should Smite as often as possible.
  17. I gots four ears too! And I don't want them taken away!
  18. So, what's your problem with Suppressive Fire, Executioner's Shot, Dual Wield and Pistols? Those are pretty standard, without going straight "I'm just stand here and do the same animation over and over for every attack, but stand in place for longer periods of time, depending on the attack"
  19. I love Empty Clips! I'd use Piercing Rounds, but it doesn't help my DPS.
  20. I think I'm one of the few that looks for LFG tags people can put on, and send out tells, when I'm looking to form a TF. 😛
  21. Whoa whoa whoa...I love that my main has four ears! Not to mention four ears is good enough for Blake, it's good enough for you. 😛 Though, while they're at it, add some fox ears, that aren't so big please 🙂
  22. No, but I did put a KB->KD IO in Hurricane. So the repel still happened, and I was pretty good about knowing when to use it and when not to.
  23. I've always been of the thought, that the basic attacks in Power Pools, should be able to replace every set's tier 1 or tier 2 attack. We're stuck with Punch or Kick for instance, let the player decide if they would like to use Punch or Kick in their normal rotation instead of their tier 1 or 2. Same with Sorcery's Arcane Bolt. Jumping's Combat Jumping. Flight's Air Superiority. People may stop taking Hover and grab AS for knock down and animation, and slot that AS up as a normal attack! Concealment would be nice to see an end reduction on Stealth. maybe .21/sec
  24. Elec/Storm/Ice Troller here. I don't keep Hurricane on all the time, I use it when I feel I can keep them locked down with it. Awesome on Posi 1 City Hall. 🙂 Go in draining end and forcing them back is nice!
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