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BrandX

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Everything posted by BrandX

  1. It does and I couldn't believe it was forgotten and Kinetic Melee was mentioned first. 😛
  2. And those enters only use 1 space.
  3. They have to be. I get comments on my max length bio all the time. 🙂 But I try to make it more than just a story and I'd like to add a few more lines for RP purposes.
  4. As someone who loves melee the most, I've made a lot of support builds and gotten them to 50... Heat Loss. Didn't find anything wrong with it on my 50 Cold Dom. Dark Servant. I'll be honest. Not my personal favorite power in the set, but thought it worked well. No issues. Maybe some options in looks? Amp Up. Can't speak for this one. Adrenalin Boost. Meh. What might make it interesting, is smaller numbers on it. Possibly not permable. Works on the caster in a PBAOE fashion. Gives Regeneration/Recovery/Status Resist/+ToHit/+Damage/+Slow Resist/+Recharge...basically what a lot of the powers already do, but now grouped together. Maybe on a 500 second. 60 Second duration. Possibly even 90 seconds, but the 60 makes it so it can likely be cast with the Regen/Recovery Auras, but not stay on as long. Force Bubble. Not a fan. If it was a smaller radius and added in some Defense/Resist...maybe. Never felt like it was a good fit on teams. Fulcrum Shift. Never got into Kin, so couldn't give my own first hand opinion on it, but plenty seem to like it and teams like it. 🙂 Overgrowth. Another I never got into, to give an opinion on. Painbringer. Never played it. I would likely think something akin to Adrenalin Boost most likely. Venomous Gas. Never played the set. EM Pulse. Seemed fine to me. Liquefy. I don't recall hating it, but I don't recall enjoying playing the set. Lightning Storm. I love my Elec/Storm Troller, with the only thing I recall wishing was more damage, but to be fair, who doesn't? 😛 Melt Armor. I liked it well enough. Chrono Shift. Love it. Still don't fell this set is as powerful as others seem to like to say it is, but it's good survival and a fun set. Time Bomb. Never got into this set. A shield that doesn't always stay up with you and laying out traps just never appealed to me. Though, maybe the Traps that one lays, maybe best for just the big targets and not worry about them on the lower ranks. Track Arrow. Never got it high enough to judge.
  5. ^I vote for this. On live, I made a Spines/Dark Armor who could attack with Spines best ST DPS and just group to group AOE, with Cloak of Fear, Death Shroad and Quills running, non-stop, all end issues taken care of and it was fun to use, so Staff/Dark should be able to do it as well. Takes some IO use to do of course, but if you're looking for something different, try Dark Armor.
  6. I just want more info on Regen and EM! Is that to much to ask?! 😞
  7. Telekinesis Epic Pool Power For Scrapper/Stalkers Tier 1 - Lift: Same as Gravity Control) as I would with all Epic Single Target Blasts (personally) I'd have the DPA of the attack be on the better end of Tier 1 and 2 attacks, so players can add or replace these attacks into their attack strings. Tier 2 - Telekinetic Hold: I'd make it like Soul Storm in terms of animations, possibly without the glow, but have the enemy in the air spinning or just lifted up into the air held). Tier 3 - Shield Ally/Allies: +5% Resist/Defense - Same as Deflection Shield and powers like it. The only question is, would it target the team or not. Tier 4 - Propel: I'd turn it into a targetted AOE attack. Edit: Tier 5 - Telekinetic Body Armor: Toggle (.33/s) +3% Resist/Defense Changed the tier 5 to a toggle from a passive, as it dawned on me, concept wise for such a power, as one gets tired down, one tends to lose the ability to keep shielding one self. People keep beating on the shield, you may just tired out and the shield go down for instance. Figure standard Leadership toggle End use.
  8. I meant in terms of the name and how the powers are used. WP concept wise can be used for anything Regen can be, but the idea of playstyle does come into play. But what I'm saying is, I wouldn't go by the name itself...though yes...we all tend to want to.
  9. I have to say, I do feel you're looking to much at the meta aspect of the powers. Name and how they're used doesn't have to be the name. Especially with customization. That doesn't mean however, we can't want the playstyle changed a bit. Claws/Regen was my first 50 on CoH and then they changed it and it hasn't felt right to me since and it hasn't felt equal to other sets in the late game at all to me. 😞 I hear it is with weapon sets that provide +Defense, but I don't want to use a set just for +Defense.
  10. Then it just comes to, turn on and off the power when needed. I can't remember if the invis look stayed when one attacked. Guess I just got used to it, as I have that on a lot of my characters.
  11. You realize, you keep the defense/resist aspect of the power, when you attack, right? So attack something and you're no longer in stealth. Sounds like this is more of a "I can't handle detoggling a power during a hostage mission" when all you have to do, is detoggle and toggle back up when you see an ambush coming, if having that defense/resist is needed that much.
  12. That may be the real problem. TW may in the right hands be insanely powerful. Those right hands seem to account for 5 people. 😛
  13. Posted my own version of this earlier in the thread, however, I have to say, the idea of Executioner's Shot at Melee Range, may not be a bad suggestion.
  14. Agreed with not thinking Regen needs absorb. Personally, I'd just like to see it upgraded enough, that it doesn't have all the suggestions for melee set to go with it, being a set with a +Def attack 😛 I can't say exactly what exactly it needs, but I have felt Resilience could use more +Resist. MoG could use Defense/Resist to ALL, no gaps.
  15. Made a Brute EM/Regen, but I really want it as Scrapper.
  16. Now, if only they'd allow us to use Combat Jumping with Ninja Run
  17. They say that, but I find myself getting beat down before the 15 seconds.
  18. You are right on the fit a similar theme. The name of the sets it really just meta/gameplay for a lot of them with aura effects to make them different. WP has a -ToHit in RTTC, which I felt helped it's lack of DDR. I also felt Strength of Will gets overlooked in the set. SoW, when fully IOed out is a great power imo. Either when you know you're going to be in over your head and need that boost going in or as you see yourself starting to fall. No, it's no last second save, since it doesn't include a self heal, but when used at the right times, I was able to keep powering through on a DB/WP Scrapper on live. Also helped when taunting Recluse on a Scrapper in a Ms Liberty TF.
  19. Are you're saying Fire Armor, Dark Armor, and Willpower are weak too? Aren't at least two of those considered pretty strong? I always felt it was just a matter of theme of the set, and I like the self rez aspect of those themes 🙂 Though, I do feel at least the WP and Regen rez don't have enough protection, to rez in the middle of a group of bad guys, which is what I believe they should be able to do, for a power slot.
  20. Eh, I prefer Barrage 🙂
  21. Here's my tanker build for a Shield/Rad, perhaps it can give you ideas. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Radiation Melee Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9), ImpArm-ResPsi(19) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(15) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(9), ShlWal-Def(15), ShlWal-ResDam/Re TP(17), LucoftheG-Def/Rchg+(39) Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), StdPrt-ResDam/Def+(40) Level 6: Active Defense -- RechRdx-I(A) Level 8: Against All Odds -- EndRdx-I(A) Level 10: Fly -- WntGif-ResSlow(A) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 14: Taunt -- PrfZng-Dam%(A) Level 16: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(25), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(27) Level 18: Boxing -- Empty(A) Level 20: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(21), GldArm-ResDam(21), GldArm-3defTpProc(27) Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(29), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), LucoftheG-Def/Rchg+(31) Level 24: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(29), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def(33), LucoftheG-Def/Rchg+(39) Level 26: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Acc/Dmg/EndRdx(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 28: Irradiated Ground -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37) Level 30: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(37) Level 32: Grant Cover -- Rct-Def/EndRdx(A), Rct-ResDam%(39) Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(50) Level 38: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(50) Level 41: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(48) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon Level 50: Melee Core Embodiment Level 50: Spectral Radial Flawless Interface Level 50: Void Core Final Judgement ------------
  22. Goofy? It's a great 1 - 2 Punch! 🙂 Wish it was better damage 🙂
  23. Energy Melee needs Whirling Hands put into the Stalker version too 🙂
  24. Well, already have an Energy Melee, buuuut, I'd rather see it on a nice Scrapper 🙂
  25. I'd have to ask if you had an IO build or not. Though, the momentum mechanic isn't for everyone. I enjoy the set, but it's not my fave, but I do love the Razor Sword skin and have been wanting it ported to Katana since live.
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