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Everything posted by BrandX
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While I'm not sure I'd alter TW, I do have top agree, popularity doesn't mean anything. Regen is popular and it's considered by many to be an underperformer.
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Yes, but in the end, the DPS is still the DPS. The fact that you may not get that added end combo goodness, is purely psychological. You're not always going to get that hold on Crushing Uppercut (and added damage from that third tier combo CU). And having played DB both on live (mained it) and on HC, I never found myself missing the combos all that often. For those who feel they do, I have to wonder if they just don't have any ACC slotted.
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Here's what I got so far... Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Quick Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5), FrcFdb-Rechg%(7) Level 1: Fast Healing -- Mrc-Rcvry+(A) Level 2: Body Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Rchg/+Crit(11) Level 4: Smashing Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(13), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(17) Level 6: Power Siphon -- GssSynFr--Build%(A) Level 8: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(21), GldArm-RechRes(50) Level 10: Quick Recovery -- PwrTrns-+Heal(A), PrfShf-End%(46) Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(25) Level 14: Boxing -- Empty(A) Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29), Pnc-Heal/+End(46) Level 18: Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31) Level 20: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(34) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-ResDam%(34), LucoftheG-Def/Rchg+(48) Level 26: Focused Burst -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37) Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39) Level 30: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(39), ShlWal-ResDam/Re TP(40), LucoftheG-Def/Rchg+(48) Level 32: Concentrated Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42) Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50) Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(43), LucoftheG-Def/Rchg+(43) Level 41: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 44: Fly -- WntGif-ResSlow(A) Level 47: Revive -- Empty(A) Level 49: Confront -- PrfZng-Dam%(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(45) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(48) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ...thinking of ditching Confront. I love having it, but Repulsing Torrent with KB > KD IO could be nice. I like having a Hold for LGTF and Hammi Raids. Only saddened that they're not able to be taken without a previous power in the epic pool. I am trying to avoid Hasten, but that's only because I have limited power options! 😞 I'm trying to make a very survivable (and I'm pretty sure I'm failing) Regen Scrapper. With the new +Heal Procs in two Passives, was going with the idea, maaaaaybe that's enough to survive like other sets? Comments welcome.
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I have to disagree on DB's combo system being so terrible. Yes, the best DPS doesn't even require combos, but it also requires a whole lot of Recharge. Blinding Feint > Attack Vitals Combo > Repeat is easily obtained and good DPS. Enough so, it allowed me to solo ITF without Incarnate abilities. Yes. Miss an attack and you lose the combo. Doesn't matter. The average DPS still amounts to the average DPS of the set. Really, losing the end combo extra, just means some people feel bad. 😛 Take StJ, people still, for best DPS, use a specific string of attacks. They don't change them up. If you miss an attack in the build up, that means that Crushing Uppercut isn't going to be maxed out when you use it, but yet, you'll still use it, as using another builder is just going to mess with the DPS. Now, the part that sucks about DB's combo system, is that it's first two combo's are wasted later on. That's the terrible part of the set. Granted, I'm sure they didn't want to give you the best combo early on (they could have!), but it's what makes the set feel meh. Sure, one could take the early combo's for exemping purposes, but you're likely wasting slots/power picks for that.
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They want to make him cool, but don't want to give him to many weaknesses. Which, they should just go with those weaknesses. "Cut the red wire?!" He can pull out his phone and call a friend! Or just be screwed in that situation. 😛 The chemicals enhanced his reflexes right? Not just his senses? Make the player version a bit cooler. Not just peak human strength/reflexes/durability...but just above peak, to low superhuman 🙂
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Wasn't it a mag 4 stun that was reduced to mag 3?
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Part of the love Energy Melee needs, is porting to Scrappers.
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Yeah. The whole, stand there, out stretch the hands, and shoot people for every animation, that you seem to want, sounds boring and like every other blast set. No movement. Just stand and fire. Dual Pistols feels like one is moving about, dodging attacks, putting in some flourish. And I love bullet rain.
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You realize, every set was stand there and shoot. Energy/Fire/Cold/Sonic/Etc/Etc were just stand there and repeat what basically amounted to the same animation over and over. And let's look at your list. Two attacks have animations you don't care for, leaving all the rest for you to be happy with. So, two wild attacks for those who would like some wild animations, and then 5 just fine animations. So, really, the issue seems to be, you wanted the whole set to be a stand and shoot set. Which you can get from all the other blast sets. Until Water Blast, which I feel is the next set with something feeling different than extend hand and shoot, or aim weapon and fire.
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I love Dual Pistols for it's animations. If Dual Pistols was nothing but stand there and shoot with both hands out, the set would be boring.
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Wish I had seen that thread, as I would've posted my Temporal Energy Armor Set in there.
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Dual Weapons with billy club options. I believe it had a couple smashing damage looking weapon skins.
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That's why I added the +2 Mag hold. Figure, there's a proc like it already in IOs, so as an Interface, it may not be to bad.
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Either would work. Stalkers can hold their own in a straight up fight. Scrappers do seem to be of the tougher variety. So, likely it's a matter of Scrapper in his own book and Stalker when he's teamed up with more powerful group.
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Could we get a Cold Damage Interface? Cold be Cold Damage/Slow or Cold Damage/Slow/Recharge or even Cold Damage/Something else, just would like to see a Cold Damage Interface to go with cold powers. Maybe 75% Cold Damage/25% +2 Mag Hold. So a chance to boost holds.
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That could still be mutant origin. Mutant origin doesn't mean they have the best of powers or powerful abilities.
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Whoa whoa whoa! Superman. Yes. Martian Manhunter. Yes. Aquaman. Yes. Thor. Yes. Namor. No. He's a mutant! 😛
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Energy melee revert energy transfer to pre-issue 13
BrandX replied to Voltor's topic in Suggestions & Feedback
I actually thought that was the worse part of the nerf. Hate that animation. -
Soft cap defense and max resist and likely has a self heal, what exactly stops a scrapper from being able to do an AE Farm? Aren't those tailored to the build anyways? So, max defense and resist to the damage type, in this case, I'm guessing fire, so Fire Armor with a self heal.
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Going to have to agree with @ZorkNemesis on skipping the Freezing Rain being a bad idea. Besides the -Def and -Res it provides, it can slot two more -Res procs. Snow Storm, on the other hand, is skippable. What's the theme? I find a lot of the sets can cover multiple themes.
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It would be nice to see them put into use more, and the 50% rate on them, would I believe start getting people to look at them more. I know I have a few spots I may put them if they were 50% instead of +5ing some other IO.
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That it does. Works itself up to 10%