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Everything posted by BrandX
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Or, they could go, "Every level after 100, you get one Emp Merit" so you feel like you get something.
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I got 213 ST DPS with a DP/NIN, no Incarnate abilities used (this includes no Alpha). Didn't think to use any epics in the build though. Not sure if the redraw would hurt the DPS, but I put the Purple Hold Proc in Suppressive Fire. DW > SF > *slight pause (.2 sec I believe it was)* ES > Repeat.
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Superman came back from the dead, so I don't see why Statesman couldn't. However, I do recall reading, the idea of Tyrant taking up Statesman's place.
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I never felt that Statesman should be killed off. Even the story felt less a matter of "This is a good story" and more of "Let's kill off Jack's characters"
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I'm guessing, it's Ice Armor's graphics. Though, it does have a less FX option, it's not 100% gone FX.
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And I feel it should crit too! Though, I wouldn't say that's their (Stalkers) whole thing.
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Still have to disagree. Scrappers should Crit on attacks. That's their whole inherent, and they're just getting rid of it. Bad enough we get that already on other powers, like Kinetic Melee's tier 9. I'll give, at least it gives something on a Crit though. Scrappers crit, let's stop taking that away. The power itself takes 90 seconds to recharge anyways, and this one is dependent on endurance level.
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If you were going to move Ms Liberty, wouldn't the best replacement be Back Alley Brawler, who can say, "I'll meet you in Atlas!" when you leave Galaxy Tutorial?
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No it doesn't, because that's never been how CoH's story works. You do stuff, it says, "Hey you saved this part of the city, time for the PPD to mop up." Then of course, you go back and go "Whaaaat? But I cleared this up!" 😛 Some parts of CoH's story means you have to ignore the meta aspects of the game. After all, trainer going "Oh, you have slots on you. Covered in badges. Some badges make you harder to tire or kill." Yeah. That's all meta. Just like them standing there going, "Hey, you've gotten some enhancement slots."
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I was under the idea, that story wise, she's not there 24/7.
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Focused Feedback: Dark Melee Update (Build 2)
BrandX replied to Jimmy's topic in [Open Beta] Focused Feedback
I'll say it here too. Dark Equilibrium (why the name change?) should be able to Crit. The reason Lightning Rod and Shield Charge don't Crit, is because they're pet powers. Also, the power's damage is dependent on amount of endurance one has when they use the power, so it won't be high all the time. -
Doesn't Kinetics provide a super jump to it's user?
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Time Crush (Click - Single Target) -Speed/-Rech/-Regen/Immobilize, Damage Stop Time (Click Single Target) -Speed/-Rech/-Regen/Hold, Damage Time Crunch (Click - Target AOE) -Speed/-Rech/Immobilize, Damage Out of Time (Click - Single Target) Confuse/-Regen Temporal Distortion (Click - PBAOE) -Speed/-Rech/Hold, Damage Time Forgotten (Click - Targeted AOE) Disorient Temporal Visages (Click) Phantom Army Clone Slow Time (Toggle - PBAOE) Slow/-Regen/-Rec/-ToHit Back From The Future (Click) Summon You From The Future!
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Temporal Mastery Time Crawl Time Stop Power Blast (Replace Knockback with Slow/-Rch) Time Lord (+RCH, Slow/Energy/Stun Resist) Explosive Blast (Replace Knockback with Slow/-Rch)
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Sadly, Time's Hold doesn't do damage. :( Theft of Essence in Dehydrate though sounds nice. Does it do well on a single target attack? I'm so used to using it with Dark Armor.
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Anyone with experience with this build? Right now, I'm looking at take all the Primary except Aqua Bolt and part of me wants to take it for when I'm mezzed. Or does that happen less often now, with the ATOs? As for Time side, with all the water attacks, I felt like skipping a lot of Time and just go for the utility powers (Time Crawl, Chronos, Temporal Healing and Time Lord).
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I take it, you don't like Deadpool, Harley Quinn, Wolverine, Psylocke, Venom, Punisher, the list goes on? 😛 But the real important part is, I never felt like City of Sidekicks, but I never felt A lister, until IOs and soloing AVs (why I like to get to that point).
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What Assault Hybrid should Sentinel's be going after? Core or Radial?
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Dual Wield -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(7), Dmg-I:50(7), Dcm-Build%:40(9), ImpSwf-Dam%:30(9), ExpStr-Dam%:20(11) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(13), ShlWal-ResDam/Re TP:50(13) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17) Level 4: Danger Sense -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), LucoftheG-Def/Rchg+:50(19) Level 6: Suppressive Fire -- SprOppStr-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(21), Dmg-I:50(21), UnbCns-Dam%:50(23), GhsWdwEmb-Dam%:50(23), NrnSht-Dam%:30(25) Level 8: Swap Ammo Level 10: Shinobi-Iri -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), LucoftheG-Def/Rchg+:50(27) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(29), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(31), SprSntWar-Rchg/+Absorb:50(31) Level 14: Kuji-In Rin -- EndRdx-I:50(A) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(31) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(33), Apc-Dmg:50(33), Apc-Dam%:50(33), TchofLadG-%Dam:50(34), AchHee-ResDeb%:20(34) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(36), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(37), GldArm-ResDam:50(37), GldArm-3defTpProc:50(39) Level 26: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39), Rct-EndRdx/Rchg:50(39), Rct-Def/Rchg:50(40), Rct-Def/EndRdx/Rchg:50(40), Rct-ResDam%:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(50) Level 30: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(43), LucoftheG-Def/Rchg+:50(43) Level 32: Hail of Bullets -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43) Level 35: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(45), GssSynFr--ToHit/Rchg/EndRdx:50(45), GssSynFr--Rchg/EndRdx:50(45), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46) Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46) Level 41: Fly -- WntGif-ResSlow:50(A) Level 44: Assault -- EndRdx-I:50(A) Level 47: Blinding Powder -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(48), CrcPrs-Acc/Conf/Rchg:50(48), CrcPrs-Acc/Rchg:50(48), CrcPrs-Conf/EndRdx:50(50), CrcPrs-Conf%:50(50) Level 49: Hover -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ No Incarnate Abilities used. 213 DPS (Pylon) Fire Rounds. DW > SF > ES > Slight Pause > Repeat. No end issues (never used End Heal Ability). Never had to heal (did get hit a couple of times). Turned off Sprint though, because it wasn't needed for standing there.
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213 DPS (7mins 25seconds) No Incarnate Abilities Slotted for my DP/NIN Didn't have to use heal or end restore. Dual Wield > Suppressive Fire > Executioner's Shot > Slight Pause > Repeat Might have done a bit better with better timing of mez protection and using Empty Clips when Hasten was down for 8 seconds.
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Dual Wield -- OvrFrc-Acc/Dmg/End:50(A), Thn-Acc/Dmg/EndRdx:50(7), Dmg-I:50(7), Dcm-Build%:40(9), ImpSwf-Dam%:30(9), ExpStr-Dam%:20(11) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(13), ShlWal-ResDam/Re TP:50(13) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(17), SprFrzBls-Rchg/ImmobProc:50(17) Level 4: Danger Sense -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), LucoftheG-Def/Rchg+:50(19) Level 6: Suppressive Fire -- SprOppStr-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(21), Dmg-I:50(21), UnbCns-Dam%:50(23), GhsWdwEmb-Dam%:50(23), GldNet-Dam%:50(25) Level 8: Swap Ammo Level 10: Shinobi-Iri -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), LucoftheG-Def/Rchg+:50(27) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(29), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(31), SprSntWar-Rchg/+Absorb:50(31) Level 14: Kuji-In Rin -- EndRdx-I:50(A) Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(31) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg/EndRdx:50(A), Thn-Acc/Dmg/EndRdx:50(33), Apc-Dmg:50(33), Apc-Dam%:50(33), TchofLadG-%Dam:50(34), AchHee-ResDeb%:20(34) Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(36), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(37), GldArm-ResDam:50(37), GldArm-3defTpProc:50(39) Level 26: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39), Rct-EndRdx/Rchg:50(39), Rct-Def/Rchg:50(40), Rct-Def/EndRdx/Rchg:50(40), Rct-ResDam%:50(40) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(50) Level 30: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(43), LucoftheG-Def/Rchg+:50(43) Level 32: Hail of Bullets -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43) Level 35: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(45), GssSynFr--ToHit/Rchg/EndRdx:50(45), GssSynFr--Rchg/EndRdx:50(45), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46) Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46) Level 41: Fly -- WntGif-ResSlow:50(A) Level 44: Assault -- EndRdx-I:50(A) Level 47: Blinding Powder -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(48), CrcPrs-Acc/Conf/Rchg:50(48), CrcPrs-Acc/Rchg:50(48), CrcPrs-Conf/EndRdx:50(50), CrcPrs-Conf%:50(50) Level 49: Hover -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Lose out on Piercing Rounds, which I personally love the animation, but it does get me to 45%+ Range Defense. Would I be better off with Build Up Proc or Toxic Damage Proc though?
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That did give me thoughts. Moved slots to Shinobi for 2 Blessing of Zephyr. Replaced Ragnarok with Superior Opportunity Strikes. That gives the +END instead of +REC, but it also gives another +4% Damage, and still get the +10% Recharge. If I go Agility, I softcap Range defense and get Hasten to .1 second off of Perma. Though, Musculature would give more damage.