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Everything posted by Clave Dark 5
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Has someone suggested this yet? I will, again if need be. The whole idea of the SBB provides a great template that we could spin any number and type of stories off of. I like SBB a lot as a quick to play variant on the usual style of CoH play, something we don't have too much of, and I also appreciate it for being level-restricted, thus keeping players from hiding behind their T4 Incarnate purpled-out builds that allow them to snore their way through everything untouched (heck, were I in charge, I'd be looking at making more new content like that). SBB is also great for earning some quick Inf when you're leveling up. How would this work? I'm glad you asked - just like the old SBB! From the TF tab, there'd be the usual SBB1 (the classic) and then the new SBB2 (and SBB3, etc...) Same structure: a double feature of two stories to RP/fight your way thru. Same movie theater map when you zone in, where you can buy Insps, choose roles, Hospital to, etc. Same reward levels/structure (although making a new set of exclusive enhancers for each new double bill would be fun too). Each of the two new stories could fairly easily ape in structure (not genre) the original SBB stories, or you could work to come up with new forms/templates for them. You could make a sequel! Make a pirate movie! Giant monster film! Drawing room murder! A City Of Heroes Musical! I don't think we need any superhero movies though... Heck, this might be a place to start investigating porting some of the best MA content over for (although I know that would require adapting, not just a click of a box and it's good to go).
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Respec failed, but still deleted my enhancements
Clave Dark 5 replied to nzer's topic in Bug Reports
Pretty sure I just respecced the other day before leveling up, actually, and had no problems. I'm not 100% on that, but I would wager real Inf on it. -
Sometimes people just play whatever they want to. Start accepting opinions about what should and shouldn't be played and you're going to find yourself out of new toon options fairly quickly.
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I didn't catch my typo and now I have to leave it there I guess! Still, one does sometimes heave up what one's swallowed lately...
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Is the in-game economy weird and broken?
Clave Dark 5 replied to Zombra's topic in General Discussion
It was getting pretty crazy before the end, but I still suspect that was (mostly) by design: the game existed to encourage you to keep playing, and therefor paying to play. If they put in some really great stuff for you, the longer they can string you along before giving it to you, the better from that viewpoint. Fully built-out toons were supposed to be an aspirational goal, not something to have after a few hours of farming. It was meant to be damned hard to achieve, the chase was the thing, not the having. HC is obviously running a very different game now, ha ha. -
Storm Summoning - Lightning Storm movement
Clave Dark 5 replied to Captynrj's topic in Suggestions & Feedback
For once, I will take the side of "it's the semantics." I don't think a "pseudopet" is a "pet," in action, even if the definitions are a bit squishy. The wiki says a pet is: "NPC that follows a character around and attacks" While noting pseudopets: "create a temporary, untargetable, invulnerable object on the map, then that object uses powers of its own ... but that some can move or not.... Although it's highly unintuitive to call some of these objects "pets", their inner workings are all the same: a power creates a thing with powers of its own, and that thing uses those powers on players or enemies using the same AI and Attack Mechanics that true pets do." Maybe that untargetable is the key here. -
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Storm Summoning - Lightning Storm movement
Clave Dark 5 replied to Captynrj's topic in Suggestions & Feedback
Is it a pet, or an AoE thing, like a Sleet or Rain of Fire? Is Sleet a pet, should that follow you too? IMHO, I think it wasn't meant to be a pet; perhaps you're meant to have locked down some foes to keep them within range of it. You have to remember this was designed before the current age of speedruns and steamrolling teams. If you're on one of those, then you may very well be in a situation where you don't need to cast it all that often anyway, you and your team are already on top of the situation! You can maybe just save it for longer AV fights or something. -
Tsoo funny!
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How confident are you that your build is properly slotted?
Clave Dark 5 replied to DougGraves's topic in General Discussion
I do wonder know just how speedy that would make the recovery (because I'm enjoying taking on stupid trick builds like this these days), like, would you kneel and then be all 100% recovered in like a second or what? Or would it play best just as a set mule? Hm... -
I'm not so sure how helpful this would be for me, it's not like I have the Range for my powers memorized or anything. Still, nice to know it's an option!
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How much in game currency do you have on hand.
Clave Dark 5 replied to Monty Haull's topic in General Discussion
This is pretty much me minus the farming (unless you count merits for Halloween GMs, which I scouted for like mad because that was so much fun for me). I think I've burned off most of those by now, partly because, for once, I actually slotted about eight purples in one toon because it fit the theme (in for penny, in for a pound); I normally ignore purples. That toon right now is still sitting on like 68 mill regardless. I am super lazy about game money and still manage to never go crying. -
Genned for the first time in years...
Clave Dark 5 replied to Shenanigunner's topic in General Discussion
"Legally" they were taken to court because those with the money get to call more of the shots when it comes to such things. I can understand your frustration though. This is one those times that yeah, best to just sigh heavily, glare at your screen, and then move on. -
Arguing on a forum for whatever victory one might hope for isn't my style and wasn't what I was after, not exactly friendly to accuse me of that. Maybe you weren't clear enough, maybe I misunderstood. Anyway, I understand what you're saying, you have a great day.
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Is the in-game economy weird and broken?
Clave Dark 5 replied to Zombra's topic in General Discussion
I applaud your aims and efforts, but this really sounds like someone given their first oyster to eat and they gave up as soon as they saw the shell (and level 10- to 20, that's like what, an hour or two?). Maybe they were under the erroneous assumption that they should be pimped out by level 6? My first few toons when HC came back still had unslotted gaps in their build by the time I hit 50 and I was still playing well enough. Seems like a "you can lead a horse to water" situation. Not everyone's going to understand the appeal. -
Genned for the first time in years...
Clave Dark 5 replied to Shenanigunner's topic in General Discussion
The game was literally taken to court in its early days for copyright violation: https://en.wikipedia.org/wiki/City_of_Heroes#Lawsuit Seeing as how Disney now owns the brand Marvel, I think it's just being prudent. -
Yeah, it's always interesting to find out which one AT with which power selection can really make that fight so difficult. I've seen a few nearly- or completely-failed by team incompetence, and a few by decent teams that were just outmatched by themselves.
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The legs and other over-emphasizing stuff goes back to at least the 70s Marvel, if not further. They put out a book back then called How To Draw Comics The Marvel Way or something, and I remember they said they wanted stuff like the hands to be drawn overly large compared to "real people," and the bodies should be taller (via the ratio of "how many heads tall" one is), al in the service of making things "more dramatic and dynamic" on the page.
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But it's circular logic to say "this caused redside population to plummet when it was done elsewhere, and redside pop is also zero (where it hasn't been done.)" So the one wouldn't drive it down here, because there's already "none." And "literally" is inaccurate since we did have and still have people rolling red. I'll agree that a large number of the players ignore redside, but not "literally everyone."
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I'm pretty sure he was not making a custom map because that's apparently something devs have to sort out themselves and do "pathing" on (for say when a foe runs to you, or you lead an NPC out - where to do they walk, do they avoid getting stuck behind a crate? Do they know a good route around that corner? etc). Making custom maps is something we've always asked for and have always been told that it just can't happen because of the complexity and time it takes to work out said pathing, and then how would you even try and make it line up with another bit, etc. I think the OP was just trying to say their custom mission, not map.
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They finally sent that poor guy to the hospital IIRC, after heaving up his guys for like 18 years.
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Spandex Ballet needs your help!
Clave Dark 5 replied to Scarlet Shocker's topic in General Discussion
I've always thought the usual Martial Arts with all its kicks would be a good dancer, but I've not played a Kin Melee yet either. -
Other servers also have much, much lower population, so I'm not sure that's a great example. OTOH, knowing players, I can see that most of them would just ignore redside anyway, if they found out how hard it is to swap sides for Scorpion Shield. I'd suggest we rework the side-switching so it's not quite so onerous an undertaking, while still not something you do on a whim.
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50! Now what? Task force expectations and time management
Clave Dark 5 replied to Duckbutler's topic in General Discussion
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50! Now what? Task force expectations and time management
Clave Dark 5 replied to Duckbutler's topic in General Discussion
That's about right. Might as well go doorsit and fold laundry or something, IMHO, it's boring for anyone other than that one or two people who have it all memorized and slotted enough Stealth or whatever, and yeah, chances are they're not there to team with you, exactly.