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Everything posted by Clave Dark 5
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Genned for the first time in years...
Clave Dark 5 replied to Shenanigunner's topic in General Discussion
"Legally" they were taken to court because those with the money get to call more of the shots when it comes to such things. I can understand your frustration though. This is one those times that yeah, best to just sigh heavily, glare at your screen, and then move on. -
Arguing on a forum for whatever victory one might hope for isn't my style and wasn't what I was after, not exactly friendly to accuse me of that. Maybe you weren't clear enough, maybe I misunderstood. Anyway, I understand what you're saying, you have a great day.
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Is the in-game economy weird and broken?
Clave Dark 5 replied to Zombra's topic in General Discussion
I applaud your aims and efforts, but this really sounds like someone given their first oyster to eat and they gave up as soon as they saw the shell (and level 10- to 20, that's like what, an hour or two?). Maybe they were under the erroneous assumption that they should be pimped out by level 6? My first few toons when HC came back still had unslotted gaps in their build by the time I hit 50 and I was still playing well enough. Seems like a "you can lead a horse to water" situation. Not everyone's going to understand the appeal. -
Genned for the first time in years...
Clave Dark 5 replied to Shenanigunner's topic in General Discussion
The game was literally taken to court in its early days for copyright violation: https://en.wikipedia.org/wiki/City_of_Heroes#Lawsuit Seeing as how Disney now owns the brand Marvel, I think it's just being prudent. -
Yeah, it's always interesting to find out which one AT with which power selection can really make that fight so difficult. I've seen a few nearly- or completely-failed by team incompetence, and a few by decent teams that were just outmatched by themselves.
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The legs and other over-emphasizing stuff goes back to at least the 70s Marvel, if not further. They put out a book back then called How To Draw Comics The Marvel Way or something, and I remember they said they wanted stuff like the hands to be drawn overly large compared to "real people," and the bodies should be taller (via the ratio of "how many heads tall" one is), al in the service of making things "more dramatic and dynamic" on the page.
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But it's circular logic to say "this caused redside population to plummet when it was done elsewhere, and redside pop is also zero (where it hasn't been done.)" So the one wouldn't drive it down here, because there's already "none." And "literally" is inaccurate since we did have and still have people rolling red. I'll agree that a large number of the players ignore redside, but not "literally everyone."
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I'm pretty sure he was not making a custom map because that's apparently something devs have to sort out themselves and do "pathing" on (for say when a foe runs to you, or you lead an NPC out - where to do they walk, do they avoid getting stuck behind a crate? Do they know a good route around that corner? etc). Making custom maps is something we've always asked for and have always been told that it just can't happen because of the complexity and time it takes to work out said pathing, and then how would you even try and make it line up with another bit, etc. I think the OP was just trying to say their custom mission, not map.
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They finally sent that poor guy to the hospital IIRC, after heaving up his guys for like 18 years.
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Spandex Ballet needs your help!
Clave Dark 5 replied to Scarlet Shocker's topic in General Discussion
I've always thought the usual Martial Arts with all its kicks would be a good dancer, but I've not played a Kin Melee yet either. -
Other servers also have much, much lower population, so I'm not sure that's a great example. OTOH, knowing players, I can see that most of them would just ignore redside anyway, if they found out how hard it is to swap sides for Scorpion Shield. I'd suggest we rework the side-switching so it's not quite so onerous an undertaking, while still not something you do on a whim.
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50! Now what? Task force expectations and time management
Clave Dark 5 replied to Duckbutler's topic in General Discussion
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50! Now what? Task force expectations and time management
Clave Dark 5 replied to Duckbutler's topic in General Discussion
That's about right. Might as well go doorsit and fold laundry or something, IMHO, it's boring for anyone other than that one or two people who have it all memorized and slotted enough Stealth or whatever, and yeah, chances are they're not there to team with you, exactly. -
I think when it's nothing but steamrolling it gets old awfully quickly. But outright incompetence is also annoying. Fine with beginners, I took a blind invite the other day from a newbie tooling around an AE mission he'd made with just random foes scattered all over an Atlas outside map. No story, just foes, and at level 13; my toon was 50 but *shrug* so he, I, and a few others cleared it (with a couple of deaths). I don't need to hide behind expensive IOs and incarnate powers to have fun. I just now logged off from a redside team which was gloriously good, enough so that we did occasionally bite off more than we could chew, which resulted in some grand chaos of what to focus on: holds vs. attacks? Heal now or fire off a debuff? All that sort of thing. Yeah, I even died a few times on my squishy Dom, but it was still fun as all get out.
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I seem to recall someone a couple of years ago built a blaster that was rotten with them, and in play the build was smashy AF. The Mad King build I think they called it? I'm a big believer in building what you want and playing how you want, so I would say maybe go for it and just see what it feels like for you. Maybe try it on the test server if you have that kind of time (I don't feel I do, but others do), or just be prepared to respec if it doesn't wow you.
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Storm Summoning - Lightning Storm movement
Clave Dark 5 replied to Captynrj's topic in Suggestions & Feedback
I dunno... it would be nice, sure, but it would be nice if I got a hundred merits every time I logged in, too. This feels like a power creep to me, for a power that's already pretty powerful. My first impression. -
Architect Entertainment - Content Ideas
Clave Dark 5 replied to Arcanum's topic in Suggestions & Feedback
I think AE missions need to be much more team friendly, and maybe this has already been mentioned but it just occurred to me: when a CLUE drops, it shouldn't drop as a CLUE that you have to go over and open, it should be a pop-up window that appears on everyone's screen, like the ones you get when you first walk into a map or after you've left it. This doesn't seem like it should be too difficult to implement, but who knows... -
That's about me. I was spoiled in that I actually won or placed in like the first three I ever entered one, then nothing since, sigh (although I did see one of mine later pop up in one of those costume threads on the Reddit board for CoH). OTOH, I also find some good ideas on costuming to use (with apologies to @Shenanigunner and @Marshal_General ha ha - I adapt, not outright steal).
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I made something of an unconventional build with Rad, so I can't speak to it too much, but it feels just fine to me, no problems other than the slow animations mentioned, which I could see might bug some people.
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Depends on what you want to do. I have one toon I wanted to build for as much damage as I could so I ended up "frankenslotting" a number of sets just to reach the "+2% damage" or something, then slotting up the rest to make sure it still had accuracy or whatever. Other than the ATOs though, as stated, it's not too common a practice as I understand it.
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The Sword of Damocles -- Plant Control
Clave Dark 5 replied to LastHumanSoldier's topic in Archetypes
Well there's your problem right there. Unless you can find a post by a Dev here that says "we're going to be re-balancing this set" or "we found some bugs in this set", don't believe a damned thing you hear on this. -
To be fair, the costume creator leans very heavily into that direction already. Start clicking the random button and you'll get tons of them... often with an animal head.
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Mission Architect Feedback Comments
Clave Dark 5 replied to Lockely's topic in Suggestions & Feedback
The message sent when you were offline should have shown up the very next time you logged in, they always do for me. I also think you can find them logged on the MA screen under My Published Stories. -
Hard for me to believe this is true, and yet...? Had the same thing happen to a redside team that I was on a couple of days ago. Except the team leader apparently didn't want to hand hold them all the way, sigh.