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Everything posted by Clave Dark 5
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There is almost 4000 people online right now.
Clave Dark 5 replied to mrdeeds7's topic in General Discussion
I find it great because I keep getting reminded what we were like just before they all showed up, whenever I'm on at 4 am: two calls for "farms please", one "speedy Yin!" and "PI radios LFM". And nothing else for over half an hour, just those. -
Even that aside, my question still stands, how would any new content get people over to a side they already don't play on, without that risk it just turns into a swap farming expedition? New GMs? Who runs on red side just for GMs? The only idea I can think of, which is already too late and wouldn't fly, would be to re-segregate the ATs: you want a Mastermind? Play redside up to say level 30. And yes I know that's a joke!
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I PUG all the time, it usually goes just fine. And when it doesn't, one or two players may drop, but when we stick it out and make things work, there's no better feeling. Steam rolling is dull you yahoo quitters.
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Supergroups, Global Friends, and You
Clave Dark 5 replied to Dona Eis Requiem's topic in General Discussion
Now I'm wondering about the pet recipe version they've announced for Sally, how's that going to work/look? 😃 -
Is early Praetoria (level 1-20) really that difficult?
Clave Dark 5 replied to Apogee's topic in General Discussion
I've been on high level steamroll teams in today's game still get decimated by Gold-side factions. I don't know which group it is, but one of them have what appear to be high-powered wide cones that will just chew through a lot of players. Yes, gold side was expressly designed to be tougher for players. -
Not to attack anyone who's proposed it, but how would more co-op content boost villain numbers on red side itself, really? The Aeon strike force is already "new red side content" and people just farm it and swap right back. We need ways to get people to start and stay on redside... not that I have any ideas how.
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I uh, spent it on a numeracy class which my public schools in the south clearly skimped on! Yeah, it was 100 million, I regret the error. Point still stands however!
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There's a Scrapper proc that gives you chances to Crit after it goes off, and that's a lovely thing too, nearly as much as the Stalker's, yeah.
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Can you give me those titles/numbers please?
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Same for me, except during the late late hours when I often get to play, then it reverts to the usual farm-begging, endless Yins and maybe a Tin/Pex (or is it Plex?) if you're lucky - just the like the bad old days! Oh, one new thing I've noted too: back when the game was newly returned, one could make a post like "37th Scrapper LFG" and get responses reasonably often, enough to make it worth your time attempting. That fell by the way side a long while before all these new people showed up. Now there's a fair amount of that in LFG. How long before that gets beaten down again, I wonder?
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No, you didn't, you're one hundred percent right: I was talking back to the urban legend/"received wisdom" that a lot of the player base (or at least forum base) appears to be laboring under "I must farm and grind to be able to play." To those folks let me say that I just spent a billion to pay @Etched to build my custom base (money well spent too, look him up!) and somehow managed to do that without grinding or running about with empty slots, while leveling up a new Dom. It can be done! Give up the grinding folks, you have nothing to lose but your pains!
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I quit a team with such selfish players. I find these few and far between, thankfully.
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I just play the game. I started with IOs in my first toons (some of whom upon revisiting had empty slots still!) and kept playing them and building up the cash, MSRs, a purple drop or two, etc. Grinding is for robots, I have fun and still do just fine. I'm also not a min/maxer, so those things you list while fine aren't necessary - they're really not! I'm currently running a Dom with Defense numbers in the low teens and having a blast. I think this idea is getting way, waaaayy lost these days, that the grind is the "only" way to play, and the new arrivals are going to think this is the game now (which yeah is slippery slope thinking).
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○ Nowhere, because this isn't me because I never take Fold Space. I find it much more fun to TP myself into their faces!
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You're mad, mad I say!
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CoH Original CD preorder pics, Beta Manual & email :)
Clave Dark 5 replied to RicoZaid's topic in General Discussion
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Advanced difficulty (general settings?)
Clave Dark 5 replied to PancakeGnome's topic in Suggestions & Feedback
Dear god no. I'm not a min/maxer and have no interest to be. I don't like cookie cutter builds and beyond all that, I've encountered a fair amount of e-peen swinging on starred TFs. No, please no. -
I have multiple cat-themed toons, so I must check out that cat-based one!
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Agreed on those first two sentences, but... why not just not play those ever again? I've sworn off the PI MJ arc for ages now because those large open maps are a boring slog. But it's all about merits, I see... have fun with that I guess, speeding's even more boring, imho. That talking point's been around a long time , and it still seems to boil down as a rationalization for people, who at their root, just want the rewards faster with less effort.
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Architect Entertainment - Content Ideas
Clave Dark 5 replied to Arcanum's topic in Suggestions & Feedback
I recently dealt with this and someone else posted about trying to set it up too, in the AE forums so: how about a new mission objective called something like FIND A BODY. That's a bit dark so we might come up with a better name for it. Think like Blue Spectrum from the Galaxy City tutorial. It lets you designate any naturally occurring NPC to be found laying prone on the floor, unmoving. You can set it's info the usual way, allow it to speak if you want ("Water.... so thirsty...") and it won't pop back up or try to follow you later. Hopefully. AE is pretty janky! -
Different strokes and all that. I'm not a fan either though, it wouldn't "feel right." 😃
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I often do short spurts of speed, then look back to see if the fool is still following. I've often I think seen them run to catch up with me when I'm stretching that rubber band, but then walk once they get closer. Notice I didn't say "when they catch up to me," they seem to start walking fairly fair away.
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Forging Ahead: An Open Letter To Homecoming Development
Clave Dark 5 replied to SupaFreak's topic in General Discussion
They've been saying they're working on it for a looooong time now though IIRC. They didn't start last week! -
Being name-checked, I have to list something in here, but I keep forgetting to! Rather than repost the whole deal, here's a link to the thread for it: