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Everything posted by Coyotedancer
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She's not flashy, and the outfit is sort of embarrassingly "low key" for this thread, but I'm still most pleased with Lasya Stanton's look... She's a professional field observer and chronomancer from the far-future city of Nova Primeva who adventures in the present era under the name Graceful Ivory Mask.
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I wish blue-siders had the renamable version of the Ouro Portal power... It irks me a little that the original, rogue version of Kai has hers named "Illusion Gate" (a reference to the travel portals that Sorcerers in Aion can summon-), while the blue-side heroic version of the same character can't name hers to match. A minor thing, sure... But it tweaks my OCDish-tendencies something fierce. XD
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Given that is really IS a pretty low-return sort of thing, if it is intentional market manipulation my guess is that whoever is doing it is just in it for the LOLs. They're sitting back, enjoying watching all of us do the "Man, what the heck even?"-thing.
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Yep! Patron pets, Controller type pets, Dark Servants and those little fireball and energy font things from the ATOs, too. ETA: If you're a villain or a rogue, you can even rename your Ouro Portal. XD (Heroes and vigs, alas, can't do that.)
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City of Heroes: Homecoming Forums: THE MOVIE!
Coyotedancer replied to VileTerror's topic in Off-Topic
I'd want to have animated!Coyote voiced by Betty White. Because I'm an Old Chick. And she's awesome, -
Kiddo home from school and being a menace with their parent/sibling's account?
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City of Heroes Things you find annoying
Coyotedancer replied to hyacathinose's topic in General Discussion
Run-aways. Especially run-aways paired with our in-combat movement speed suppression. We have SO MANY goons in this game who'll gleefully jet away to the far side of creation, at full speed... While we're stuck moving at the pace of a snail stuck in glue. It just irks me. <_< -
As someone who actually spends a lot of time playing Sentinels... I *am* going to argue that they aren't terrible. Not all of them, anyway. What I will say is that the damage sets are really uneven. Some of them absolutely need a balance pass. (Play a Fire Sent and an Archery Sent back to back, or a DP and then a Psi and you'll see what I'm talking about. As it stands now, some of them are in much better shape than others. That's without even mentioning the special hell that poor AR is in... That set, I'd agree, needs more than just a damage update. o_0) If they all handled as well as Fire? That would help. That said, they don't need to be Blasters. It's fine to trade some damage for extra survivability. Maybe not as MUCH damage as some of the sets have... But some is fair. I don't feel like my Sents *need* to be rockstars in that respect. They're more generalists. That means they'll probably never appeal to min/maxers and power-gamers... But, again, I'm not sure they really need to. That's what soft-capped Blasters are for. XD
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I don't know about anyone else playing City of Farmville, but I still tend to list my excess Uncommon salvage bits pretty faithfully on the AH.... Commons? Not so much. 😅
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Oh, I just HATE that behavior. Hate. It. >_<
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I don't know about anyone else, but I'd consider that one to fall under "clever and amusing" rather than being in poor taste. I know that line is going to be in different places for different people, but humor really is how a lot of people cope with stress, and no matter how seriously (or not-) you may take the current situation, it does involve a lot of that. XP
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It's not necessarily *only* a matter of raw AT power and team efficacy driving those numbers, though. People enjoying different things also plays a part, I think... As effective as they may be, not everyone WANTS to play a Brute with its go-go-go style of Constant Smash. Not everyone wants to stand back and do crowd control instead of blowing the goons sky high. Some players may not feel comfortable constantly juggling powers between three different forms. Not everyone is into the idea of micro-managing five nutball Ninjas or a pack of wolves. Also, not everyone plays with an eye towards running on an 8-player smash team... Stalkers and Sentinels are very good soloists and small-team characters. Those of us who prefer that playstyle aren't as common here as full-team and league players, so it makes a certain amount of sense that the ATs that really shine in that setting might not be as common as the Blasters and Scraps and Tanks that are great in larger groups. That doesn't mean that a Stalker sucks or that a Sentinel is useless just because there are fewer of them, or because they don't shine in every single situation. It just means they're a different kind of fun.
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The Unquiet Bride's zombies back in Live days were all named after Jane Austin characters... 'Made a few people grin when she would ask Willoughby why he was wandering aimlessly again, or when she would "kindly request that Brandon DO SOMETHING about those insufferable Hellions"... And that was before Pride & Prejudice & Zombies came along and made it all so, SO much sillier. XD Hanano's ninja were named after a few of the guardian characters from Haruanaru Toki no Naka de. A reference no one ever recognized. Amtes' demons are named after Sumerian constellations.... I don't team with her, so no one has had the opportunity to catch on to that theme. My first Illusion/Time Controller's pets were more fun. Ferryman was basically an Animus Arcana... a living spell. His pets were Phantasmal Force... Fear... Magic Missle, Stone Skin and Feather Fall... His Lores were Fireball and Ray of Frost... and he named a couple of the controller ATO Energy Font pets Light and Blink. There was a fair bit of nerding-out among the Usual Suspects over that. XD
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Make Lightning Field less noisy (Elec Manip/Mastery)
Coyotedancer replied to nihilii's topic in Suggestions & Feedback
Nice! If I ever rebuild that Sent? Blessed Silence here we come. XD -
Make Lightning Field less noisy (Elec Manip/Mastery)
Coyotedancer replied to nihilii's topic in Suggestions & Feedback
For what it's worth, I did take a quick look at the time with an eye towards replacing that obnoxious hum with a copy of my "BlessedSilence" sound file. 'No luck finding the right one, though. Parabola may be right about it being an environmental... And Solar, I was one of the people absolutely overjoyed when those stacking sound effects were slapped with a nerf-bat and buried in a proverbial unmarked grave at the crossroads. They were awful enough to make playing a few of my Live characters actively painful. Loud effects like that can be the devil when you wear headphones to play, even with the game volume turned down. I didn't discover the ability to replace sound files entirely until the game re-appeared. I *wish* I had known about that "back in the day" when the Ear Killers were still a thing. o_0 -
I did try a simple undo. The command failed. Nothing changed... Apparently something hiccuped badly enough to clear the however-many layers of undo in the buffer. XP That's not exactly a common bug I've run into, but it does happen from time to time, especially if I've been at it for awhile. I suspect it has something to do with whatever causes the "teleporting" of us and/or random flinging of objects in the first place. Micro-mapserver, maybe? Getting the local client out of synch with the servers? It's not something I've been able to reproduce faithfully, just like the teleporting.
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Make Lightning Field less noisy (Elec Manip/Mastery)
Coyotedancer replied to nihilii's topic in Suggestions & Feedback
I have to agree with the OP on this one... Tried it on a Sent. Respec-ed right back out of it... The constant noise was ridiculously irritating. -
General Feedback: Page 5 Build 5
Coyotedancer replied to Jimmy's topic in [Open Beta] Focused Feedback
As I understand it, the game as we know it is pretty much the RESULT of things not working the way the original devs intended them to... Given that? I'm not so sure the "vision" of the creator should always be given an automatic pass as the right way to do things. 3 even con minions = 1 hero and all that. -
I did specifically mention that it took forever to find that lost object ON THE ITEM LIST since it wasn't a recently-placed one. Difficulty with something does not, in this case at least, equal ignorance of the interface or its tools. Why was FINDING the thing on that "Current Room" item list an issue, you may wonder? The "main" room of the base is huge and contains several thousand objects. Including, currently, an absolutely ludicrous number of other candles! XD And I wasn't about to disassemble the entire back corner of the lakeshore just to grab that one stinkin' candle.... Dozens of items, a carefully positioned water layer and some fairly complex landscaping wouldn't have been so simple just to move around. So yes. That flung candle issue was a royal pain in the rump. (For bum-pain illustration purposes… SANCTUM-2764. Look at that back right corner with the stone head. The candle ended up in the middle of all that. It started out on the main pavilion walkway between the library and the first large room-space. o_0)
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General Feedback: Page 5 Build 5
Coyotedancer replied to Jimmy's topic in [Open Beta] Focused Feedback
'Sounds like you guys are opening a giant can of worms... I just hope our characters are still playable in something like an enjoyable way when you're done. -
Alt-aholics! List of all your Excelsior characters
Coyotedancer replied to the_visviva's topic in Excelsior
I too believe in double posts. o_0 -
It flung a little lit candle to the far side of the Sanctum lake... It ended up inside a rock-pile. <_< This not being a newly-added candle, but an older one I was moving a few pixels, it took me for-freaking-EVER to find it on the object list and get rid of it. Because that was the only way I could select it short of disassembling that entire corner of the landscaping. >_>
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Okay... Not just me, then. Doing Bloody Rainbow with Harry, my farm-toon, I used to have to stop between every second hall on average when I was running solo to dump salvage on the AH. (I drop anything there that's in a stack of 10-) He'd end up full-up pretty quickly. It's definitely less frequent these days. I actually *almost* made it a full round of five without seeing the "Salvage Full" pop up last night. Harry hit the full-up mark a little over halfway through the last round. His capacity for holding salvage bits hasn't increased dramatically, so it does look like there there may be something up with the drops. I'll keep an eye on it from here on. 'Wished I'd been keeping numbers all along, but... hindsight and all that. XP
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Devouring Earth "Spawn Chambers" don't spawn foes.
Coyotedancer replied to Heliopause's topic in Bug Reports
They never have, as far back as I can recall. -
The old Live devs did the same. They claimed to balance around SO builds. A fair few people who played at the high end back then used to complain about that, saying it was an outdated standard, and it made the game "too easy" for their IOed set-builds. Sound familiar? XD
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