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MoonSheep

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Everything posted by MoonSheep

  1. and the power icons are really unique compared to anything else in the game, adds a bit of fun
  2. you’re absolutely right and the graphs have been distracting us from the archetype where we should be focusing the hate: masterminds
  3. tanks tend to have higher damage than brutes from this indepth testing - often higher than scrappers too, which just feels wrong and my brain can’t accept it i can’t really see a reason to choose brutes
  4. scrapper or tank will be the easiest, brutes are often not as damaging thesedays any strong damage AT will be fine though - blaster, dominator, sentinel, corrupter you won’t need to farm much at the end game, things are very cheap compared to live
  5. me too - i'm really not looking forward to the downgrade patch. there's some minor positive changes in the patch notes, but nothing to get overly excited about, e.g. does a superhero game really need another gun based power set? the downgrade of mastery powers is really disappointing and feels like an unnecessary change with no benefit
  6. MoonSheep

    Kin/Elec

    that sounds a good option too. once it builds out from the basic IOs it has, having some extra base +rech will help firing off short circuit more often either way, someone rolling a kin/anything defender will be hugely successful with just SOs or IOs as long as transfusion, siphon power and FS is picked it'll be fine. i highly recommend siphon speed, IR and transference too of course the most important part of playing a kin defender is to actually click the kin powers and buff people! it's extremely rare to see a kin played well
  7. let the rushers go ahead and die - nobody is forcing them to leave the group i have powerboost, veng and tp target in my defender build. if someone wanders off to get themselves killed, it’s a happy outcome for the rest of the team
  8. yes it has, but i’m quite relaxed about it as i won
  9. you seem quite into getting the most out of the support aspect of emp/nature, have you considered rolling it as a full fat nature defender? it’s the ultimate support thesedays. can then bring out the unique debuff qualities of whatever secondary you choose
  10. i’m tempted to try a challenge Posi 1 with some friends soon on excelsior. perhaps starting at +2 enemies buffed
  11. didn’t you own analysis show Titan Weapons as being one of the slower melee sets though? rather than S Tier i’d put on the verge of “avoid”
  12. i like chaos
  13. ran a posi 1 last night with quite a puggy PuG, fortunately i was on my dom and someone else was also on theirs - made the last fight humorously easy you guys could have bought a bunch of T3 team acc inspirations
  14. this has me intrigued - going to see what i can achieve on mids in the morning
  15. probably an energy melee stalker or fire blaster, both high damage and low animation times
  16. i think their efforts could have been better spent reviewing data of underplayed powersets and ATs then introduce some upward balancing changes we have powersets that can solo huge mobs of +4/8 content and rip through the game.. yet it’s dark mastery for dominators that needs nerfing apparently the new content is generally good, but the element of fun tends to be missing from the dev’s endeavours to update powers
  17. my comments mostly refer to the blanket dulling of mastery powersets there are some good nuggets of change elsewhere in the patch notes, but not much stands out that makes me think “wow, i can’t wait for this”
  18. i think things are pretty much set in stone judging by the limited amount of changes on beta version 4. i wholeheartedly agree though, the power is on the verge of being humorously useless as some constructive but unfortunately negative feedback, most of the upcoming changes across almost all of the patch notes are quite disappointing, forgettably average or unwelcome nerfs i understand we don’t want to make kneejerk swings on every release and turn the game into an automatic “i win” simulator, however surely there’s some sort of QA process and check within the development team to say “is this good? is this fun?” why is there such tight rationing by the dev team on introducing fun?
  19. some people love it, i used to use it often but thesedays am unsure consider whether the additional recharge will actually make a difference to your life. if no, a lovely proc may be more desirable it’s a nice bit of fun, i’d mostly put it within slightly slower recharging AoE power (15 ish seconds) so it fires reasonably reliably. i wouldn’t put it in an ST power
  20. MoonSheep

    Kin/Elec

    after 4 years of playing a kin/sonic i’ve created a kin/elec for the end drain goodness it’s just as cheap, mostly basic IOs in the kin side and frankenslotted end/acc/rech IOs in the elec side it’s built very much as a defender for kinning and end draining rather than damage, a really cheap combo to roll most expensive thing is an LoTG 7.5% in veng and the two dominator ATO procs in ball lightning
  21. the numbers for vengeance? yeah, in-game and on mids keeps it as a bit of a mystery until you actually use the power and right click - strange
  22. disclaimer: may be wholly inaccurate and not based on factual realities of low and continously lowering prices on the CoH Homecoming Auction House
  23. ice melee is the king of examplaring - frost at lvl 2, the best melee cone available. ice patch also available low down, great for posi TFs ice armor good for similar reasons - chilling embrace and icicles within posi 1 range combined, you hold a lot of aggro and can dish out the AoE
  24. citadel needs an overall refresh like some of the other task force commander TFs. it's uncreative and a miserable slog through tiny cramped caves over and over synapse is a similar feel, but at least it has nice maps
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